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ROAR Meeting 9.25.2012

   RGT Prep & RAGE info
Pro Challenge Redux
 So, ROAR members didnt get to
  participate in the pro-challenge last week..
 When people sign in, they will be asked
  for a favorite something they can talk
  about
 At the start, 3 random members will get
  called on to do an elevator speech
RGT
   Friday, September 28, 2012
   SU Room 208c
   Registration 3:30pm, Starts 4:00pm
   If you are helping with brackets or
    registration, arrive at 2:00pm
Registration People
   Brian Kieatiwong
   Krystal Belmonte
   Jiabao Zhang
   Anyone else?
Bracket People
   Kendrick De La Pena
   Anson Arakaki
   Bradon Milares
   April Pena
   Everett Mia
   Joe Morrocco
   Jasmine Burns
   Anyone else?
Games & Consoles
   TVs: Tasha, Anson
   Wii:* Ken, Tasha, Anson, Jasmine H.
   Xbox 360: Ken, Anson, Joe, Everett, Jasmine B
   SSBB: Ken, Anson, Tasha, Krystal, Jasmine H.
   UMVC3: Ken, Everett, Jasmine H.
   SSFAE2012: Jasmine B.
   *Wiis need a saved filed of Brawl with all
    characters
Registration
 Have people fill out registration form
 Collect Money
 Use bands/marker/stamp for proof of
  purchase
 Hand forms to Kendrick
 Need check book and cash box with
  change
 Need a megaphone for Kendrick
Registration Form
Bracket Process  Outline
   Ken calls 2 players with judge to a station
   Players select slot & button check
   Stage and characters are chosen
   Match plays out
   Players call judges for any issues
   Judge reports scores back to Ken
Rules
   GENERAL RULES
   All games will be played on the default settings, unless otherwise specified, below.
   Accidently 'pauses' by a player during the fight may force you to forfeit the round with
    exception of the Inevitable Death Rule. Judge will ask the other player if he/she will
    take the win or let the match play out.
   Any player using Random Select to pick their character, must Random Select
    again if they win the match.
   If a player suspects there is an issue, the player must immediately call a Tournament
    Organizer. If the issue occurs during the match, the match will be suspended, and if
    after an exchange a problem is recognized, that game only will be replayed. If a
    problem cannot be recognized, the calling player will forfeit the match.
   Players are expected to act in a respectful manner and are responsible for pointing
    out issues/broken rules at the time of a set. Results of a set will not change after its
    completion.
   Arriving 3 minutes late to your match once it is called results in a forfeit.
   Rules are subject to change, and ROAR's Head Tournament Organizer has final say
    in all disputes.
Rules
 CONTROLLER RULES
 You must provide your own controller for each game's
  respective consoles.
 All converters are the responsibility of the player).
 No wireless controllers, except Wiimotes, to avoid
  interference.
 Batteries of a Wiimote must be removed after finishing a
  match.
 All macros, or button assignments, available via the in-
  game controller configuration menu are allowed.
 Hardware programmable input entry, rapid-fire, or other
  hardware assisted mechanisms are strictly forbidden.
Rules
   ULTIMATE MARVEL VS. CAPCOM 3 RULES
   Version: US Xbox 360
   Format: Double Elimination; 2 out of 3 sets; 3 out of 5 sets for Winners, Losers, and
    Grand Finals.
   Settings: 99 Seconds Round, Default Handicap, Default Damage, Auto Super Jump
    is OFF.
   Either player may opt for a *Button Check and must finalize controller scheme before
    set begins.
   Either player may opt for a *Player Slot Selection and/or a *Blind Character Selection.
   Stage must be the snow stage "Bonne Wonderland" unless both players agree to a
    different stage.
   Winner must keep same characters, same order, and same assists.
   Loser may change characters, order, and assists.
   An in-game Draw leads to a rematch.
   You may not use any glitch that prevents the game from being played, such as game
    freezing.
   Deadbody infinites are allowed to gain a positional advantage, but not to delay the
    game.
Rules
   SUPER SMASH BROS. BRAWL RULES
   Version: NSTC Wii
   Format: Double Elimination; Single sets; 2/3 sets for Winners, Losers, and
    Grand Finals
   Settings: 3 stock, 8 minutes, Items set to OFF and NONE
   Name tag and controller schemes must be finalized before a set begins.
   A player may opt for a *Player Slot Selection and a *Blind Character
    Selection.
   Meta Knight is banned.
   Stage is chosen through *Stage Striking before characters are selected
    unless both players agree on a stage.
   Legal Stages: Battlefield, Yoshi's Island, Smashville, Pokemon Stadium
    (Melee), Final Destination
   For 2 out of 3 sets, loser may counter-pick any stage not previously played
    on. If the stage is changed, the winner may change character. Loser always
    has the option to change characters.
Rules
   (continued)
   Sudden Death is ignored. If time runs out, the winner is determined by stock, and
    then by percentage.
   If both stock and percentage are identical, or a game ends with both players being
    KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam
    or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreaker is a 1 stock, 3
    minute match with the same characters and the same stage.
   Any action that prevents the game from continuing results is a forfeiture of the match
    for the offender.
   Stalling is banned. (Stalling is defined as any action that deliberately avoids all
    conflict as to make the game unplayable. Running from an opponent to get to a better
    position is not considered stalling, but using chain grabs infinitely beyond 300% or
    using Sonic's Homing Attack repeatedly underneath the stage is.)
   Some interactions (for example, interrupting a throw with a wind attack) can cause
    one character to become frozen until being hit. If this happens, the free character is
    expected to capitalize on this in a timely manner; a failure to do so is considered
    stalling.
Rules
 SUPER STREET FIGHTER 4: AE 2012 RULES
 Version: US Xbox 360
 Format: Double Elimination; 2 out of 3 sets; 3 out of 5 sets for
  Winners, Losers, and Grand Finals.
 Settings: First to 2 Rounds, 99 Seconds Round, Default Handicap
 Either player may opt for a *Button Check and must finalize
  controller scheme before set begins.
 Either player may opt for a *Player Slot Selection and/or a *Blind
  Character Selection.
 Random Stage Select will be used unless both players agree to a
  single stage.
 Winner must keep same character, but may change ultra after loser
  picks character
 Loser may change character and ultra.
 A Draw Game leads to a rematch.
Rules
 *TERMS
 Inevitable Death Rule: If a player is going to die at the end of
  cinematic sequence, pausing is ignored.
 Player Slot Selection: If there is a dispute, players will play Rock-
  Paper Scissors to determine which player takes which controller slot
  (Player 1 slot, Player 2 slot, etc)
 Blind Character Selection: Players will have judge write down
  character selections, including assists and order, to prevent
  character counter picking in the first game of a set.
 Button Check: Players will get to test and finalize their controller
  scheme before the start of a set.
 Stage Striking (1-2-2-1): Players will take turns striking stages to
  determine the stage. From a list of 5 stages, Player 1 crosses off
  one stage. Then, Player 2 crosses off two more stages. Finally,
  Player 1 crosses off another stage. The remaining stage is chosen.
RAGE
 Saturday, November 17, 2012
 UNLV Northfield
 Setup 10:00am, Starts 12:00pm
 Anyone judging or helping plan the games
  CANNOT participate
 Certain meetings will be designated for
  planning
Registration & Judges
 Kendrick De La Pena
 Krystal Belmonte
 Brian Kieatiwong
RAGE  Public Information
 RAGE will follow an elimination format
 3 Phases:
   Preliminaries (MAX: 40 guys, 40 girls)
      3 games.
   Semis (6 guys, 6 girls)
      2 games, 2 elimination rounds
   Finals(4 guys, 4 girls)
      2 games to determine 1st and 2nd place
RAGE  Game testing
 Planning committee will need to plan a
  day or two to test games
 We can do it during a meeting, but it will
  be at night
 Any Saturdays look free?

More Related Content

Roar meeting 9 25 2012 draft

  • 1. ROAR Meeting 9.25.2012 RGT Prep & RAGE info
  • 2. Pro Challenge Redux So, ROAR members didnt get to participate in the pro-challenge last week.. When people sign in, they will be asked for a favorite something they can talk about At the start, 3 random members will get called on to do an elevator speech
  • 3. RGT Friday, September 28, 2012 SU Room 208c Registration 3:30pm, Starts 4:00pm If you are helping with brackets or registration, arrive at 2:00pm
  • 4. Registration People Brian Kieatiwong Krystal Belmonte Jiabao Zhang Anyone else?
  • 5. Bracket People Kendrick De La Pena Anson Arakaki Bradon Milares April Pena Everett Mia Joe Morrocco Jasmine Burns Anyone else?
  • 6. Games & Consoles TVs: Tasha, Anson Wii:* Ken, Tasha, Anson, Jasmine H. Xbox 360: Ken, Anson, Joe, Everett, Jasmine B SSBB: Ken, Anson, Tasha, Krystal, Jasmine H. UMVC3: Ken, Everett, Jasmine H. SSFAE2012: Jasmine B. *Wiis need a saved filed of Brawl with all characters
  • 7. Registration Have people fill out registration form Collect Money Use bands/marker/stamp for proof of purchase Hand forms to Kendrick Need check book and cash box with change Need a megaphone for Kendrick
  • 9. Bracket Process Outline Ken calls 2 players with judge to a station Players select slot & button check Stage and characters are chosen Match plays out Players call judges for any issues Judge reports scores back to Ken
  • 10. Rules GENERAL RULES All games will be played on the default settings, unless otherwise specified, below. Accidently 'pauses' by a player during the fight may force you to forfeit the round with exception of the Inevitable Death Rule. Judge will ask the other player if he/she will take the win or let the match play out. Any player using Random Select to pick their character, must Random Select again if they win the match. If a player suspects there is an issue, the player must immediately call a Tournament Organizer. If the issue occurs during the match, the match will be suspended, and if after an exchange a problem is recognized, that game only will be replayed. If a problem cannot be recognized, the calling player will forfeit the match. Players are expected to act in a respectful manner and are responsible for pointing out issues/broken rules at the time of a set. Results of a set will not change after its completion. Arriving 3 minutes late to your match once it is called results in a forfeit. Rules are subject to change, and ROAR's Head Tournament Organizer has final say in all disputes.
  • 11. Rules CONTROLLER RULES You must provide your own controller for each game's respective consoles. All converters are the responsibility of the player). No wireless controllers, except Wiimotes, to avoid interference. Batteries of a Wiimote must be removed after finishing a match. All macros, or button assignments, available via the in- game controller configuration menu are allowed. Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
  • 12. Rules ULTIMATE MARVEL VS. CAPCOM 3 RULES Version: US Xbox 360 Format: Double Elimination; 2 out of 3 sets; 3 out of 5 sets for Winners, Losers, and Grand Finals. Settings: 99 Seconds Round, Default Handicap, Default Damage, Auto Super Jump is OFF. Either player may opt for a *Button Check and must finalize controller scheme before set begins. Either player may opt for a *Player Slot Selection and/or a *Blind Character Selection. Stage must be the snow stage "Bonne Wonderland" unless both players agree to a different stage. Winner must keep same characters, same order, and same assists. Loser may change characters, order, and assists. An in-game Draw leads to a rematch. You may not use any glitch that prevents the game from being played, such as game freezing. Deadbody infinites are allowed to gain a positional advantage, but not to delay the game.
  • 13. Rules SUPER SMASH BROS. BRAWL RULES Version: NSTC Wii Format: Double Elimination; Single sets; 2/3 sets for Winners, Losers, and Grand Finals Settings: 3 stock, 8 minutes, Items set to OFF and NONE Name tag and controller schemes must be finalized before a set begins. A player may opt for a *Player Slot Selection and a *Blind Character Selection. Meta Knight is banned. Stage is chosen through *Stage Striking before characters are selected unless both players agree on a stage. Legal Stages: Battlefield, Yoshi's Island, Smashville, Pokemon Stadium (Melee), Final Destination For 2 out of 3 sets, loser may counter-pick any stage not previously played on. If the stage is changed, the winner may change character. Loser always has the option to change characters.
  • 14. Rules (continued) Sudden Death is ignored. If time runs out, the winner is determined by stock, and then by percentage. If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. Any action that prevents the game from continuing results is a forfeiture of the match for the offender. Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely beyond 300% or using Sonic's Homing Attack repeatedly underneath the stage is.) Some interactions (for example, interrupting a throw with a wind attack) can cause one character to become frozen until being hit. If this happens, the free character is expected to capitalize on this in a timely manner; a failure to do so is considered stalling.
  • 15. Rules SUPER STREET FIGHTER 4: AE 2012 RULES Version: US Xbox 360 Format: Double Elimination; 2 out of 3 sets; 3 out of 5 sets for Winners, Losers, and Grand Finals. Settings: First to 2 Rounds, 99 Seconds Round, Default Handicap Either player may opt for a *Button Check and must finalize controller scheme before set begins. Either player may opt for a *Player Slot Selection and/or a *Blind Character Selection. Random Stage Select will be used unless both players agree to a single stage. Winner must keep same character, but may change ultra after loser picks character Loser may change character and ultra. A Draw Game leads to a rematch.
  • 16. Rules *TERMS Inevitable Death Rule: If a player is going to die at the end of cinematic sequence, pausing is ignored. Player Slot Selection: If there is a dispute, players will play Rock- Paper Scissors to determine which player takes which controller slot (Player 1 slot, Player 2 slot, etc) Blind Character Selection: Players will have judge write down character selections, including assists and order, to prevent character counter picking in the first game of a set. Button Check: Players will get to test and finalize their controller scheme before the start of a set. Stage Striking (1-2-2-1): Players will take turns striking stages to determine the stage. From a list of 5 stages, Player 1 crosses off one stage. Then, Player 2 crosses off two more stages. Finally, Player 1 crosses off another stage. The remaining stage is chosen.
  • 17. RAGE Saturday, November 17, 2012 UNLV Northfield Setup 10:00am, Starts 12:00pm Anyone judging or helping plan the games CANNOT participate Certain meetings will be designated for planning
  • 18. Registration & Judges Kendrick De La Pena Krystal Belmonte Brian Kieatiwong
  • 19. RAGE Public Information RAGE will follow an elimination format 3 Phases: Preliminaries (MAX: 40 guys, 40 girls) 3 games. Semis (6 guys, 6 girls) 2 games, 2 elimination rounds Finals(4 guys, 4 girls) 2 games to determine 1st and 2nd place
  • 20. RAGE Game testing Planning committee will need to plan a day or two to test games We can do it during a meeting, but it will be at night Any Saturdays look free?