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Phase 3 : Systems  Design  Overview 犖犖犖犖朽  8
Selecting Software Alternatives Planning Analysis Make, build Purchase In  house system Commercial software package Implementation Customized  software
Selecting Software Alternatives Decision will effect remaining SDLC phases Systems Analysts involvement depends on which alternative is selected
Evaluating Software Alternatives In-house developed software  In-house customization of a software package In-house software developed by contract personnel End-user computing Outsource a customized software package Software vendor customizes its software package Software vendor enhances its software package Software package used without modification High Low
1.  犖犖犖犢犖犖犖犖萎犖犖犖迦  (Application Design) 1.1 System interfaces Defining the interfaces  Supporting clerical systems Man-machine interfaces (screens, forms, type and number of terminals, locations) Machine-machine interfaces 1.2 Program and their design 2.  犖犖犖犢犖犖犖犖迦犖犢犖犖÷弦犖  (Data Base Design) Systems Design  :  犖犖迦牽犖犖犖犢犖犖犖犖萎犖
Systems Design Activities 1.   Review the system requirements 2. Design the system  user interface - dialogues, screens, forms, reports input process - sources documents, audit trails, system security data - how data will be organized, tables, ER  diagram program specification system architecture - processing method, network config uration. 3.  Present the design
Systems Design  Considerations User Considerations Consider points where users interact with the system  (e.g. where users receive output or provide input to the system.  Make the system user-friendly.  Anticipate future user, system and organization needs Processing  Considerations Use a modular design Design independent modules that perform a single function Data  Considerations Enter data where and when it occurs Verify data where it is input Use automated data-entry methods whenever possible Control access  for data entry Report every instance of entry and change to data Entry data only once
Design  tradeoffs Design goals often conflict with each other Easier use might create more complex programming requirements More flexibility might increase maintenance needed Meeting one users requirements might make it harder to satisfy anothers needs A major issue is  quality  versus  cost
System Modeling Current Physical Model  犢犖犖犖犖犖迦牽犖犖橿犖迦犖犖犖犖犖萎犖犖犖園犖犖伍犖園 Current Logical Model  犖犖犖園  current physical model   犢犖犢 犖÷元犢犖犖犖迦鍵   犖犖園犖犢犖犖園犖犖犖迦犖犖朽犖犖橿犖犢犖 犢犖犖÷顕犖萎肩犖÷犖犢犢犖犖犖園犖犖迦犖朽    犢犖犖巌犖犖謹犖犢犖犢   New Logical Model  犖犖犖園 犢犖犖巌犖÷犖園犖犢犖犖園犖 犖犖迦検犖犖о顕犖÷犢犖犖犖犖迦牽犖犖犖犖犖項犢犖犢   犢犖ム鍵犖犖迦検犖犢犖犢犖犖犖犢犖犖萎犖犖犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖   犖犖謹犖犖犖о検犖犖迦牽犖犖犖園犢犖犢犖犖犖園犖  process,  data    store   犢犖ム鍵  data flow   犖犖朽犖÷元犖犢犖о犖犖犖萎犖 New Physical Model  犖犖犖園   logical model   犖犖犖犖犖萎犖犖犖迦犢犖犖÷犢犖犢犖犢犖犖犖犖犖о顕犖÷犖犢犖犢犖犢犖犢犢犖犖犖迦牽犢犖犢犖犖迦犖犖犖巌 犖犖巌犖迦牽犖犖迦犖犖犢犖о犖犖犖犖犢犖犖犖橿犖園犢犖犖犖迦牽犖犖園犖犖 犖犖犖園犖∇顕犖犖犖犖朽犖犢犖犖犢犖犢犢犖ム鍵犖犖迦牽犢犖犢犖犖犢犖о犖犖園犖犖犖犖犖犖迦牽犖犖橿犖迦  clerical procedure   犢犖ム鍵  computer procedure
犖犖  System Modeling  :  犖犖迦  DFDs  犖犖犖犖犖萎犖犖犖迦犢犖犖÷  (New Physical Model)   犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖犖迦検犖迦牽犖 犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖  犢犖犖∇犖犖朽権犖犢犖犢犖  Hierarchical chart 犖犖犖犢犖犖 犖犖犖犖迦 ,   犖犖迦権犖犖迦 ,   user interface,  dialogue design,  input data control  犢犖犖∇犖犢犢犖犖犖犖巌犖犢犖迦犢犖犖朽犖犖萎犖犢犖犖謹犖犖迦犖犖犖犖犢犖犢犖犢犖犖∇権犖謹犖犖迦検犖犖園犖犢犖犖園犖犖犖朽犖÷元犢犖  Hierarchical chart  犖о犖迦犖犢犖ム鍵犖犖園犖犢犖犖園犖犖犖迦犖犖園犖犢犖犖о牽犖÷元犖犖犖犖迦 ,  犖犖迦権犖犖迦 犖犖犖劇賢 犢犖犖犖犖犖犢犖÷犖犢犖ム犖о犖園犖犖  sequence dialogue diagram  犢犖о犖犢犖о権 犖犖犖犢犖犖  data base  犖犖園犖犖橿犖犖犖犖迦牽犢犖犖犢犖犖犖  - Program Specification  犖犖謹犖犢犖犖犖  process logic  犖犖犖犢犖犢犖ム鍵犢犖犖犢犖犖犖 犢犖ム鍵犖犖迦犖犢犖犖犖÷元犖犖迦牽犖犖犖犖о  screen design  犢犖ム鍵   data base design  犖犖朽犢犖犢犖犖橿犖о犖犢犖迦犢犖ム犖о犖犖犢犖  2  犢犖ム鍵 犖犢犖  3  犖犖 犖 犖犖犖犖犖迦犖犖園犖犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖∇険犖犖犢犖犖犖犖犖犢犖犖犢犖犖犢犖о犖犖犖 犖犖園犖犖犖犖犖犖迦牽犖犖蹩巌犖園犖巌犖迦 (procedure),  network,  hardware  architecture  犖犖園犖犖犖犖犖犖迦牽犖犖犖犢犖犖犖犖犖犢犖犖犖犖萎犖犖犖迦   (Design the System)
犢犖犢犖犖犖迦牽犢犖犖犖犢犖犢犢犖犢犖犖о犖迦牽犖萎犖犖÷元犖犖迦牽犖犖園犖犖迦牽犖犖迦犖犖ム険犖犢犖ム鍵犖犖迦犖∇犖犖∇賢犖萎犖犖犢犖迦 犖犖迦犢犖犖犖犖迦犖犖犖萎犖犖犢犖犖÷弦犖ム犖犖犖犖萎犖犖犖迦犢犖犖÷犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖犢犖犖犢犖犖ム元犢犖∇犖犖園犖犢犖犖園犖犖犖朽犖犖∇弦犢犢犖犖犖項犖犖犖犢犖犖犖犖迦犖犖犖萎犖犖犢犖犖÷弦犖ム犖犢犖犖∇弦犢犢犖犖犖項犖犖犖犖犖園犖犖迦犢犖犖犖犖犖犢犖迦犖犖朽犢犖犖犖犖ム験犖犖園犖犖迦牽犖犖橿犖迦犢犖ム鍵犖犖迦権犖ム鍵犢犖犖朽権犖犖犖犖犢犖犢犖ム鍵犖犖園犖犢犖犖園犖 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖
犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖犖迦犢犖犖ム元犢犖∇犢犖犖犖犖迦犖犖犖萎犖犖犢犖犖÷弦犖ム検犖迦犖犢犖犢犖犖犖犖犖犢犖迦犢犖犖犖ム験犖犖園犖犖園犖  (hierarchy)  犖犖犖劇賢犖犖迦犖犖朽賢犖迦犢犖犖朽権犖犖о犖迦犖園犖犖迦犖ム験犖犖園犖犖園犖  (hierarchical chart)  犖犖園犖犖迦犖ム験犖犖園犖犖園犖犖犖萎検犖朽献犖園犖犖犖萎犖犖÷厳犖犖犖犖園犖犖迦牽犖犖園犖犖迦権犖犖迦  (organization charts)  犢犖犖犖萎犖犖犖伍牽犖犖巌犢犖犖∇犖萎犖犢犖犖項犖犖朽犢犖犖ム元犢犖∇検犖犖劇犖犢犖迦犖犖犖犖園犖犖犖犖犖犢犖迦犢犖犖犖犖犖萎犖犖犖迦犖犖朽犢犖犖朽権犖犖ム験犖犖園犖犖迦犖犖萎犖犖犖迦犢犖犖犢犢犖犖∇険犖犖犖萎犖犖犖迦犖∇犖犖 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖
犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犖犖萎犖犖犖園犖犖迦牽犖犖園犖犖犖劇犖 0 犖犢犖迦権犖犖ム険犖 犖犢犖迦権犖犖園犖犖 犖ム弦犖犖犢犖 犖犢犖迦権犖犖迦権 犖犖犖迦犖迦牽 犢犖犖犖園犖犖犖劇犖 犢犖犢犖犢犖犢犖÷犖÷元犖犖巌犖犢犖 犢犖犢犖犢犖犖犖犖朽 犖犖迦権犖犖迦牽犖犖犖÷検犖巌犖犖園犖 犖犖迦権犖犖迦牽犖犖迦犢犖犖巌 犖犖迦権犖犖迦牽犖犖巌犖犢犖 犖犖迦権犖ム鍵犢犖犖朽権犖犖犖迦牽犢犖犖巌
犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犖犢犖迦権犖犖園犖犖 犖犖犖迦犖迦牽 犢犖犢犖犢犖犢犖÷犖÷元犖犖巌犖犢犖 犢犖犢犖犢犖犖犖犖朽 犢犖犖犖園犖犖犖劇犖 犖犖迦権犖犖迦牽犖犖犖÷検犖巌犖犖園犖 犖犖迦権犖犖迦牽犖犖迦犢犖犖巌 犖犖迦権犖ム鍵犢犖犖朽権犖犖犖迦牽犢犖犖巌 2 犖犖園犖犖橿犖犢犖犢犖犖犖犖朽 犖犖橿犖犖迦犖犖犖園犖犖犖劇犖 3 犖犖園犖犖橿牽犖萎犖犖巌 犢犖犢犖犢犖犖犖犖朽 D1 犖犖橿犖犖迦犖犢犖犢犖犖犖犖朽 D2 犢犖犖犖園犖犖犖劇犖 犖犖橿犖犖迦犖犖犖園犖犖犖劇犖犖犖朽犖犖園犖犖謹犢犖ム犖 犢犖犢犖犢犖犖犖犖朽 犢犖犢犖犢犖犖犖犖朽犖犖朽犖犖園犖犖橿牽犖萎犖犖巌犢犖ム犖 犖犢犖迦権犖犖迦権 犖犖園犖犖謹犖犢犖犖÷弦犖ム犖迦牽犖犖園犖犖犖劇犖 1 犖犢犖迦権犖犖ム険犖 犖犖迦権犖犖迦牽犖犖巌犖犢犖 犖ム弦犖犖犢犖
犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犖犖萎犖犖犖園犖犖迦牽犖犖園犖犖犖劇犖  (0 ) 犖犖園犖犖橿犖犢犖犢犖犖犖犖朽  (2.0) 犖犖園犖犖橿牽犖萎犖犖巌  (3.0) 犖犖園犖犖謹犖犢犖犖÷弦犖ム犖迦牽犖犖園犖犖犖劇犖  (1.0) ...  (1.1) ...  (1.2) ...  (1.3) ...  (2.1) ...  (2.2) ...  (3.1) ...  (3.2) ...  (3.3) ...  (3.4)
Designing and using codes 犖犖迦牽犖犖園犖犖橿牽犖犖園肩犢犖犖巌犖犖謹犖犢犖÷厳犢犖 a new system is being introduced an existing code is outgrown more than one organizations with different coding system merge
Designing and using codes Unique identification to replace a name of an item to give information to give security / confidentiality 犖犖伍犖犖犖萎肩犖犖犢犖犖迦牽犢犖犢犖犖犖園肩犖犢犖犖÷弦犖
Designing and using codes 犖犢犖犖犖犖迦牽犖犖犖犢犖犖犖犖犖園肩犖犖謹犖犢犖犢犖犖о牽犖犖橿犖迦牽犖犖謹犖犖迦犖ム鍵犖犖橿見犖犖犖犖巌権犖迦検  (definition)   犢犖犢犢犖犢 犖犖о顕犖÷権犖迦硯犖犖犖犖犖犖園肩犖犖朽犖犖萎犖犢  (code length),   犖犖項犢犖犖犖犖犖園肩  (code format),   犢犖犖劇犖犖犖о顕犖÷犖朽犖犖萎賢犖∇弦犢犢犖犖犖犖園肩  (character content)   犢犖ム鍵犖犖橿見犖犖犢犖犢犖犖犖犢犖犖犖犢犖犖迦牽犖犖園犖犖犖犖園肩犖犖犖犖÷顕  (assignment  conventions)   犖犖迦牽犢犖犢犖犖犖園肩犢犖犖犖犢犖犖÷弦犖ム犖園犖犖犖迦犖犖犖園肩犖犖項犖犖犖犢犖犖犢犖犢犖犖園犖犢犖犖犢犖犖巌犢犖 犖犖萎犖橿犖犢犖犖橿犖犢犖∇顕犖犢犖ム鍵犖∇幻犢犖犖∇顕犖犢犖犢犖犖迦牽犢犖犢犖犖迦  犖犢犖犢犖犖萎犖橿犖犖犖迦牽犖犖犖犢犖犖犖犖犖園肩  犖÷元犖犖園犖犖朽
Designing and using codes 犖犖ム険犖犖犖迦牽犖犖犖犢犖犖犖犖犖園肩  ( Developing a code ) 1.  Keep code concise  犖犖∇顕犖∇顕犖÷犖犢犖犖犖園肩犖÷元犖犖о顕犖÷犖犖萎犖園犖犖園 犢犖÷犖犖園犖犖犖犖劇賢犖∇顕犖о犖犖巌犢犖 2. Allow for expansion  犖犖橿見犖犖犢犖犢犖犖犖園肩犖犖迦検犖迦牽犖犖犖犖犖犖園犖犖迦牽犖犖∇顕犖∇犖犖犖犖迦犖 3. Keep code stable  and consistent   犖犖犖園肩犢犖÷厳犢犖犖犖橿見犖犖犢犖犢犢犖ム犖о犢犖犖犖犖犖犖朽犢犖÷犢犖犖ム元犢犖∇犢犖犖ム犢犖犖÷顕 4. Make code unique 5. Use sortable code  犢犖÷厳犢犖犖犖犖犢犖犖犢犖犢犖犖橿犖謹犖犖謹犖犖犖園肩犖犖朽犖犖迦検犖迦牽犖犖犖園犢犖犖朽権犖犖ム験犖犖園犢犖犢 6. Avoid confusing code  犖犖ム元犖犢犖ム元犢犖∇犖犖迦牽犖犖犢犖迦犖犖犖園肩犖犖朽犖犢犖犢犖犢犢犖犖巌犖犖о顕犖÷肩犖園犖犖犢犖犢 犢犖犢犖 犢犖ム犖犖項犖∇ 犖犖園犖犖園犖犖 犢犖  (0, O)   犖犖園硯犢犖犖ム犖ム犖犖犖園犖犖園硯犢犖犢犖犖犢  ( l,  I)
Designing and using codes Type of data codes 1. Significant code 2. Non - significant code
Significant code - Logical code Matrix :  犢犖犖犖犖犖о顕犖÷肩犖園検犖犖園犖犢犖犖萎見犖о犖迦  2  components 1=Red  2=Green 3=Blue 4=Yellow 5=Black 1=Hat  11  12  13  14  15 2=Coat  21  22  23  24  25 3=Gloves  31  32  33  34  35 4=Scarf  41  42  43  44  45
Significant code - Logical code Self-Checking -  犢犖犢犖犖犖犖園肩犖犖朽犖犖萎犢犖犖犢犖迦権犢犖犖劇犖犖犖犖萎犖∇犖犢犖犖迦牽犖犖犖о犖犖犖  check character  犢犖犢犖犖迦犖犖迦牽犢犖犢  algorithm  犢犖犖犖迦牽犖犖橿犖о犖犖 Code :    1 2 3 4 5 6 Weights :    1 7 3 1 7 3 Modulus : 10 Code * Weights :  1 14 9 4 35 18 sum of results : 81 Different from next multiply of ten : 90 - 81 = 9  or 81/10 = 8 remainder = 1 ( 10  1 = 9 )  Check-character = 9
犖犖犖о犖犖犖  Self-Checking  Code with check-character  : 1234569 Weights : 1731731 Checking by multiply each digit by its weight : 1 + 14 + 9 + 4 + 35 + 18 + 9 = 90 Dividing sum by 10 : 90/10  犢犖犢犢犖犖  0  犢犖犖犖犖о犖迦犢犖犖÷弦犖ム犖朽犖犖園犢犖犢犖迦検犖迦犖項犖犢犖犖 Code with check-character  :   7 234569 Weights : 1731731 Checking by multiply each digit by its weight : 7+ 14 + 9 + 4 + 35 + 18 + 9 = 96 Dividing sum by 10 : 96/10  犢犖犢犢犖犖  6  犢犖犖犖犖о犖迦犢犖犖÷弦犖ム犖朽犖犖園犢犖犢犖迦検犖迦犖÷犖犖項犖犢犖犖
犖犖犖о犖犖犖  Self-Checking  Code with check-character  :  21 34569 Weights : 1731731 Checking by multiply each digit by its weight : 2 + 7 + 9 + 4 + 35 + 18 + 9 = 84 Dividing sum by 10 : 84/10  犢犖犢犢犖犖  4  犢犖犖犖犖о犖迦犢犖犖÷弦犖ム犖朽犖犖園犢犖犢犖迦検犖迦犖÷犖犖項犖犢犖犖
Significant code - Logical code Self-Checking -  modulus 11 Code :    3 1 6 0 2 Weights :    6 5 4 3 2 Code * Weights :  18 5  24  0  4 sum of results : 51 Divide sum of result by modulus : 51/11 = 4  remainder = 7 Subtract remainder from modulus : 11 - 7 = 4 check character = 4 code with check character : 31602 4
Significant code - Collating code 1. Alphabetic  犢犖犖朽権犖犖ム験犖犖園犖犖迦検犖犖園硯犖犖園犖犖 01  Apples 02 Bananas 03 Cherries
Significant code - Collating code 2.  Soundex code : e.g.  Use first letter ignore vowels and H, W and Y  and replace the next three by 1 for  B,F,P,V Lawrance L652 2 for C,G,J,K,Q,S,X,Z  Lawrence  L652 3 for D,T Laurence  L652 4 for L Laurent  L653 5 for M,N 6 for R
Significant code - Collating code 3. Classification codes  犖犖園犖犖犖園肩犖犖迦検  categories 3.1  Decimal :  3   Social science   37  Education in   372  Elementary   372.2  Kindergarten   372.21  Method   372.215  Songs and games
Significant code - Collating code 3. Classification codes  犖犖園犖犖犖園肩犖犖迦検  categories 3.2 Faceted :  face 1 = type,  face 2 = sex, face 3 = size,  face 4 = style, face 5 = material SU M 38L 17 384  Suit male size 38long   style 17  material 384
Significant code - Collating code 3.3  Significant digit codes  :  犢犖犢犖犖伍犖犖犖犖犖園硯犢犖ム犢犖犢犖犢犖犢犖  group, subgroup  犢犖犢犖ム鍵  subgroup  犖÷元犖犖о顕犖÷見犖÷顕犖 99  99  99  999 Warehouse location section Part  Type Serial number
Significant code - Abbreviation 1. Mnemonic cm centimeter m  meter 2. Acronyms RADAR - Radio Detecting And Ranging
Significant code - Other codes 1. Cipher codes  犢犖犢犖犖犖迦牽  encode  犖犢犖犖÷弦犖 2. Action codes  犢犖犢犖犖犖園肩犢犖犖犖犖迦牽犖犖犖萎犖橿犖朽犖犢犖犖犖犖迦牽 犢犖犢犖  A  犖犖÷顕犖∇犖謹  Add  X  犖犖÷顕犖∇犖謹  eXit  犖犖迦  program
Non - Significant code 1.  Sequential code   Block sequential code 2. Random codes
1) Discussion  Data Code  犖犖橿犖園犖犖萎犖犖朽権犖 2) Class Exercise  犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖犖園犖犖迦 犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖   -   犖犢犖犖犢犖о権

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SA Chapter 8

  • 1. Phase 3 : Systems Design Overview 犖犖犖犖朽 8
  • 2. Selecting Software Alternatives Planning Analysis Make, build Purchase In house system Commercial software package Implementation Customized software
  • 3. Selecting Software Alternatives Decision will effect remaining SDLC phases Systems Analysts involvement depends on which alternative is selected
  • 4. Evaluating Software Alternatives In-house developed software In-house customization of a software package In-house software developed by contract personnel End-user computing Outsource a customized software package Software vendor customizes its software package Software vendor enhances its software package Software package used without modification High Low
  • 5. 1. 犖犖犖犢犖犖犖犖萎犖犖犖迦 (Application Design) 1.1 System interfaces Defining the interfaces Supporting clerical systems Man-machine interfaces (screens, forms, type and number of terminals, locations) Machine-machine interfaces 1.2 Program and their design 2. 犖犖犖犢犖犖犖犖迦犖犢犖犖÷弦犖 (Data Base Design) Systems Design : 犖犖迦牽犖犖犖犢犖犖犖犖萎犖
  • 6. Systems Design Activities 1. Review the system requirements 2. Design the system user interface - dialogues, screens, forms, reports input process - sources documents, audit trails, system security data - how data will be organized, tables, ER diagram program specification system architecture - processing method, network config uration. 3. Present the design
  • 7. Systems Design Considerations User Considerations Consider points where users interact with the system (e.g. where users receive output or provide input to the system. Make the system user-friendly. Anticipate future user, system and organization needs Processing Considerations Use a modular design Design independent modules that perform a single function Data Considerations Enter data where and when it occurs Verify data where it is input Use automated data-entry methods whenever possible Control access for data entry Report every instance of entry and change to data Entry data only once
  • 8. Design tradeoffs Design goals often conflict with each other Easier use might create more complex programming requirements More flexibility might increase maintenance needed Meeting one users requirements might make it harder to satisfy anothers needs A major issue is quality versus cost
  • 9. System Modeling Current Physical Model 犢犖犖犖犖犖迦牽犖犖橿犖迦犖犖犖犖犖萎犖犖犖園犖犖伍犖園 Current Logical Model 犖犖犖園 current physical model 犢犖犢 犖÷元犢犖犖犖迦鍵 犖犖園犖犢犖犖園犖犖犖迦犖犖朽犖犖橿犖犢犖 犢犖犖÷顕犖萎肩犖÷犖犢犢犖犖犖園犖犖迦犖朽 犢犖犖巌犖犖謹犖犢犖犢 New Logical Model 犖犖犖園 犢犖犖巌犖÷犖園犖犢犖犖園犖 犖犖迦検犖犖о顕犖÷犢犖犖犖犖迦牽犖犖犖犖犖項犢犖犢 犢犖ム鍵犖犖迦検犖犢犖犢犖犖犖犢犖犖萎犖犖犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖 犖犖謹犖犖犖о検犖犖迦牽犖犖犖園犢犖犢犖犖犖園犖 process, data store 犢犖ム鍵 data flow 犖犖朽犖÷元犖犢犖о犖犖犖萎犖 New Physical Model 犖犖犖園 logical model 犖犖犖犖犖萎犖犖犖迦犢犖犖÷犢犖犢犖犢犖犖犖犖犖о顕犖÷犖犢犖犢犖犢犖犢犢犖犖犖迦牽犢犖犢犖犖迦犖犖犖巌 犖犖巌犖迦牽犖犖迦犖犖犢犖о犖犖犖犖犢犖犖犖橿犖園犢犖犖犖迦牽犖犖園犖犖 犖犖犖園犖∇顕犖犖犖犖朽犖犢犖犖犢犖犢犢犖ム鍵犖犖迦牽犢犖犢犖犖犢犖о犖犖園犖犖犖犖犖犖迦牽犖犖橿犖迦 clerical procedure 犢犖ム鍵 computer procedure
  • 10. 犖犖 System Modeling : 犖犖迦 DFDs 犖犖犖犖犖萎犖犖犖迦犢犖犖÷ (New Physical Model) 犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖犖迦検犖迦牽犖 犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犢犖犖∇犖犖朽権犖犢犖犢犖 Hierarchical chart 犖犖犖犢犖犖 犖犖犖犖迦 , 犖犖迦権犖犖迦 , user interface, dialogue design, input data control 犢犖犖∇犖犢犢犖犖犖犖巌犖犢犖迦犢犖犖朽犖犖萎犖犢犖犖謹犖犖迦犖犖犖犖犢犖犢犖犢犖犖∇権犖謹犖犖迦検犖犖園犖犢犖犖園犖犖犖朽犖÷元犢犖 Hierarchical chart 犖о犖迦犖犢犖ム鍵犖犖園犖犢犖犖園犖犖犖迦犖犖園犖犢犖犖о牽犖÷元犖犖犖犖迦 , 犖犖迦権犖犖迦 犖犖犖劇賢 犢犖犖犖犖犖犢犖÷犖犢犖ム犖о犖園犖犖 sequence dialogue diagram 犢犖о犖犢犖о権 犖犖犖犢犖犖 data base 犖犖園犖犖橿犖犖犖犖迦牽犢犖犖犢犖犖犖 - Program Specification 犖犖謹犖犢犖犖犖 process logic 犖犖犖犢犖犢犖ム鍵犢犖犖犢犖犖犖 犢犖ム鍵犖犖迦犖犢犖犖犖÷元犖犖迦牽犖犖犖犖о screen design 犢犖ム鍵 data base design 犖犖朽犢犖犢犖犖橿犖о犖犢犖迦犢犖ム犖о犖犖犢犖 2 犢犖ム鍵 犖犢犖 3 犖犖 犖 犖犖犖犖犖迦犖犖園犖犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖∇険犖犖犢犖犖犖犖犖犢犖犖犢犖犖犢犖о犖犖犖 犖犖園犖犖犖犖犖犖迦牽犖犖蹩巌犖園犖巌犖迦 (procedure), network, hardware architecture 犖犖園犖犖犖犖犖犖迦牽犖犖犖犢犖犖犖犖犖犢犖犖犖犖萎犖犖犖迦 (Design the System)
  • 11. 犢犖犢犖犖犖迦牽犢犖犖犖犢犖犢犢犖犢犖犖о犖迦牽犖萎犖犖÷元犖犖迦牽犖犖園犖犖迦牽犖犖迦犖犖ム険犖犢犖ム鍵犖犖迦犖∇犖犖∇賢犖萎犖犖犢犖迦 犖犖迦犢犖犖犖犖迦犖犖犖萎犖犖犢犖犖÷弦犖ム犖犖犖犖萎犖犖犖迦犢犖犖÷犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖犢犖犖犢犖犖ム元犢犖∇犖犖園犖犢犖犖園犖犖犖朽犖犖∇弦犢犢犖犖犖項犖犖犖犢犖犖犖犖迦犖犖犖萎犖犖犢犖犖÷弦犖ム犖犢犖犖∇弦犢犢犖犖犖項犖犖犖犖犖園犖犖迦犢犖犖犖犖犖犢犖迦犖犖朽犢犖犖犖犖ム験犖犖園犖犖迦牽犖犖橿犖迦犢犖ム鍵犖犖迦権犖ム鍵犢犖犖朽権犖犖犖犖犢犖犢犖ム鍵犖犖園犖犢犖犖園犖 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖
  • 12. 犖犖園犖о鹸犢犖犖犖迦鍵犖犢犖犖萎犖犖犖迦犢犖犖ム元犢犖∇犢犖犖犖犖迦犖犖犖萎犖犖犢犖犖÷弦犖ム検犖迦犖犢犖犢犖犖犖犖犖犢犖迦犢犖犖犖ム験犖犖園犖犖園犖 (hierarchy) 犖犖犖劇賢犖犖迦犖犖朽賢犖迦犢犖犖朽権犖犖о犖迦犖園犖犖迦犖ム験犖犖園犖犖園犖 (hierarchical chart) 犖犖園犖犖迦犖ム験犖犖園犖犖園犖犖犖萎検犖朽献犖園犖犖犖萎犖犖÷厳犖犖犖犖園犖犖迦牽犖犖園犖犖迦権犖犖迦 (organization charts) 犢犖犖犖萎犖犖犖伍牽犖犖巌犢犖犖∇犖萎犖犢犖犖項犖犖朽犢犖犖ム元犢犖∇検犖犖劇犖犢犖迦犖犖犖犖園犖犖犖犖犖犢犖迦犢犖犖犖犖犖萎犖犖犖迦犖犖朽犢犖犖朽権犖犖ム験犖犖園犖犖迦犖犖萎犖犖犖迦犢犖犖犢犢犖犖∇険犖犖犖萎犖犖犖迦犖∇犖犖 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖
  • 13. 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犖犖萎犖犖犖園犖犖迦牽犖犖園犖犖犖劇犖 0 犖犢犖迦権犖犖ム険犖 犖犢犖迦権犖犖園犖犖 犖ム弦犖犖犢犖 犖犢犖迦権犖犖迦権 犖犖犖迦犖迦牽 犢犖犖犖園犖犖犖劇犖 犢犖犢犖犢犖犢犖÷犖÷元犖犖巌犖犢犖 犢犖犢犖犢犖犖犖犖朽 犖犖迦権犖犖迦牽犖犖犖÷検犖巌犖犖園犖 犖犖迦権犖犖迦牽犖犖迦犢犖犖巌 犖犖迦権犖犖迦牽犖犖巌犖犢犖 犖犖迦権犖ム鍵犢犖犖朽権犖犖犖迦牽犢犖犖巌
  • 14. 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犖犢犖迦権犖犖園犖犖 犖犖犖迦犖迦牽 犢犖犢犖犢犖犢犖÷犖÷元犖犖巌犖犢犖 犢犖犢犖犢犖犖犖犖朽 犢犖犖犖園犖犖犖劇犖 犖犖迦権犖犖迦牽犖犖犖÷検犖巌犖犖園犖 犖犖迦権犖犖迦牽犖犖迦犢犖犖巌 犖犖迦権犖ム鍵犢犖犖朽権犖犖犖迦牽犢犖犖巌 2 犖犖園犖犖橿犖犢犖犢犖犖犖犖朽 犖犖橿犖犖迦犖犖犖園犖犖犖劇犖 3 犖犖園犖犖橿牽犖萎犖犖巌 犢犖犢犖犢犖犖犖犖朽 D1 犖犖橿犖犖迦犖犢犖犢犖犖犖犖朽 D2 犢犖犖犖園犖犖犖劇犖 犖犖橿犖犖迦犖犖犖園犖犖犖劇犖犖犖朽犖犖園犖犖謹犢犖ム犖 犢犖犢犖犢犖犖犖犖朽 犢犖犢犖犢犖犖犖犖朽犖犖朽犖犖園犖犖橿牽犖萎犖犖巌犢犖ム犖 犖犢犖迦権犖犖迦権 犖犖園犖犖謹犖犢犖犖÷弦犖ム犖迦牽犖犖園犖犖犖劇犖 1 犖犢犖迦権犖犖ム険犖 犖犖迦権犖犖迦牽犖犖巌犖犢犖 犖ム弦犖犖犢犖
  • 15. 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖僅険犖犖犖迦犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 犖犖萎犖犖犖園犖犖迦牽犖犖園犖犖犖劇犖 (0 ) 犖犖園犖犖橿犖犢犖犢犖犖犖犖朽 (2.0) 犖犖園犖犖橿牽犖萎犖犖巌 (3.0) 犖犖園犖犖謹犖犢犖犖÷弦犖ム犖迦牽犖犖園犖犖犖劇犖 (1.0) ... (1.1) ... (1.2) ... (1.3) ... (2.1) ... (2.2) ... (3.1) ... (3.2) ... (3.3) ... (3.4)
  • 16. Designing and using codes 犖犖迦牽犖犖園犖犖橿牽犖犖園肩犢犖犖巌犖犖謹犖犢犖÷厳犢犖 a new system is being introduced an existing code is outgrown more than one organizations with different coding system merge
  • 17. Designing and using codes Unique identification to replace a name of an item to give information to give security / confidentiality 犖犖伍犖犖犖萎肩犖犖犢犖犖迦牽犢犖犢犖犖犖園肩犖犢犖犖÷弦犖
  • 18. Designing and using codes 犖犢犖犖犖犖迦牽犖犖犖犢犖犖犖犖犖園肩犖犖謹犖犢犖犢犖犖о牽犖犖橿犖迦牽犖犖謹犖犖迦犖ム鍵犖犖橿見犖犖犖犖巌権犖迦検 (definition) 犢犖犢犢犖犢 犖犖о顕犖÷権犖迦硯犖犖犖犖犖犖園肩犖犖朽犖犖萎犖犢 (code length), 犖犖項犢犖犖犖犖犖園肩 (code format), 犢犖犖劇犖犖犖о顕犖÷犖朽犖犖萎賢犖∇弦犢犢犖犖犖犖園肩 (character content) 犢犖ム鍵犖犖橿見犖犖犢犖犢犖犖犖犢犖犖犖犢犖犖迦牽犖犖園犖犖犖犖園肩犖犖犖犖÷顕 (assignment conventions) 犖犖迦牽犢犖犢犖犖犖園肩犢犖犖犖犢犖犖÷弦犖ム犖園犖犖犖迦犖犖犖園肩犖犖項犖犖犖犢犖犖犢犖犢犖犖園犖犢犖犖犢犖犖巌犢犖 犖犖萎犖橿犖犢犖犖橿犖犢犖∇顕犖犢犖ム鍵犖∇幻犢犖犖∇顕犖犢犖犢犖犖迦牽犢犖犢犖犖迦 犖犢犖犢犖犖萎犖橿犖犖犖迦牽犖犖犖犢犖犖犖犖犖園肩 犖÷元犖犖園犖犖朽
  • 19. Designing and using codes 犖犖ム険犖犖犖迦牽犖犖犖犢犖犖犖犖犖園肩 ( Developing a code ) 1. Keep code concise 犖犖∇顕犖∇顕犖÷犖犢犖犖犖園肩犖÷元犖犖о顕犖÷犖犖萎犖園犖犖園 犢犖÷犖犖園犖犖犖犖劇賢犖∇顕犖о犖犖巌犢犖 2. Allow for expansion 犖犖橿見犖犖犢犖犢犖犖犖園肩犖犖迦検犖迦牽犖犖犖犖犖犖園犖犖迦牽犖犖∇顕犖∇犖犖犖犖迦犖 3. Keep code stable and consistent 犖犖犖園肩犢犖÷厳犢犖犖犖橿見犖犖犢犖犢犢犖ム犖о犢犖犖犖犖犖犖朽犢犖÷犢犖犖ム元犢犖∇犢犖犖ム犢犖犖÷顕 4. Make code unique 5. Use sortable code 犢犖÷厳犢犖犖犖犖犢犖犖犢犖犢犖犖橿犖謹犖犖謹犖犖犖園肩犖犖朽犖犖迦検犖迦牽犖犖犖園犢犖犖朽権犖犖ム験犖犖園犢犖犢 6. Avoid confusing code 犖犖ム元犖犢犖ム元犢犖∇犖犖迦牽犖犖犢犖迦犖犖犖園肩犖犖朽犖犢犖犢犖犢犢犖犖巌犖犖о顕犖÷肩犖園犖犖犢犖犢 犢犖犢犖 犢犖ム犖犖項犖∇ 犖犖園犖犖園犖犖 犢犖 (0, O) 犖犖園硯犢犖犖ム犖ム犖犖犖園犖犖園硯犢犖犢犖犖犢 ( l, I)
  • 20. Designing and using codes Type of data codes 1. Significant code 2. Non - significant code
  • 21. Significant code - Logical code Matrix : 犢犖犖犖犖犖о顕犖÷肩犖園検犖犖園犖犢犖犖萎見犖о犖迦 2 components 1=Red 2=Green 3=Blue 4=Yellow 5=Black 1=Hat 11 12 13 14 15 2=Coat 21 22 23 24 25 3=Gloves 31 32 33 34 35 4=Scarf 41 42 43 44 45
  • 22. Significant code - Logical code Self-Checking - 犢犖犢犖犖犖犖園肩犖犖朽犖犖萎犢犖犖犢犖迦権犢犖犖劇犖犖犖犖萎犖∇犖犢犖犖迦牽犖犖犖о犖犖犖 check character 犢犖犢犖犖迦犖犖迦牽犢犖犢 algorithm 犢犖犖犖迦牽犖犖橿犖о犖犖 Code : 1 2 3 4 5 6 Weights : 1 7 3 1 7 3 Modulus : 10 Code * Weights : 1 14 9 4 35 18 sum of results : 81 Different from next multiply of ten : 90 - 81 = 9 or 81/10 = 8 remainder = 1 ( 10 1 = 9 ) Check-character = 9
  • 23. 犖犖犖о犖犖犖 Self-Checking Code with check-character : 1234569 Weights : 1731731 Checking by multiply each digit by its weight : 1 + 14 + 9 + 4 + 35 + 18 + 9 = 90 Dividing sum by 10 : 90/10 犢犖犢犢犖犖 0 犢犖犖犖犖о犖迦犢犖犖÷弦犖ム犖朽犖犖園犢犖犢犖迦検犖迦犖項犖犢犖犖 Code with check-character : 7 234569 Weights : 1731731 Checking by multiply each digit by its weight : 7+ 14 + 9 + 4 + 35 + 18 + 9 = 96 Dividing sum by 10 : 96/10 犢犖犢犢犖犖 6 犢犖犖犖犖о犖迦犢犖犖÷弦犖ム犖朽犖犖園犢犖犢犖迦検犖迦犖÷犖犖項犖犢犖犖
  • 24. 犖犖犖о犖犖犖 Self-Checking Code with check-character : 21 34569 Weights : 1731731 Checking by multiply each digit by its weight : 2 + 7 + 9 + 4 + 35 + 18 + 9 = 84 Dividing sum by 10 : 84/10 犢犖犢犢犖犖 4 犢犖犖犖犖о犖迦犢犖犖÷弦犖ム犖朽犖犖園犢犖犢犖迦検犖迦犖÷犖犖項犖犢犖犖
  • 25. Significant code - Logical code Self-Checking - modulus 11 Code : 3 1 6 0 2 Weights : 6 5 4 3 2 Code * Weights : 18 5 24 0 4 sum of results : 51 Divide sum of result by modulus : 51/11 = 4 remainder = 7 Subtract remainder from modulus : 11 - 7 = 4 check character = 4 code with check character : 31602 4
  • 26. Significant code - Collating code 1. Alphabetic 犢犖犖朽権犖犖ム験犖犖園犖犖迦検犖犖園硯犖犖園犖犖 01 Apples 02 Bananas 03 Cherries
  • 27. Significant code - Collating code 2. Soundex code : e.g. Use first letter ignore vowels and H, W and Y and replace the next three by 1 for B,F,P,V Lawrance L652 2 for C,G,J,K,Q,S,X,Z Lawrence L652 3 for D,T Laurence L652 4 for L Laurent L653 5 for M,N 6 for R
  • 28. Significant code - Collating code 3. Classification codes 犖犖園犖犖犖園肩犖犖迦検 categories 3.1 Decimal : 3 Social science 37 Education in 372 Elementary 372.2 Kindergarten 372.21 Method 372.215 Songs and games
  • 29. Significant code - Collating code 3. Classification codes 犖犖園犖犖犖園肩犖犖迦検 categories 3.2 Faceted : face 1 = type, face 2 = sex, face 3 = size, face 4 = style, face 5 = material SU M 38L 17 384 Suit male size 38long style 17 material 384
  • 30. Significant code - Collating code 3.3 Significant digit codes : 犢犖犢犖犖伍犖犖犖犖犖園硯犢犖ム犢犖犢犖犢犖犢犖 group, subgroup 犢犖犢犖ム鍵 subgroup 犖÷元犖犖о顕犖÷見犖÷顕犖 99 99 99 999 Warehouse location section Part Type Serial number
  • 31. Significant code - Abbreviation 1. Mnemonic cm centimeter m meter 2. Acronyms RADAR - Radio Detecting And Ranging
  • 32. Significant code - Other codes 1. Cipher codes 犢犖犢犖犖犖迦牽 encode 犖犢犖犖÷弦犖 2. Action codes 犢犖犢犖犖犖園肩犢犖犖犖犖迦牽犖犖犖萎犖橿犖朽犖犢犖犖犖犖迦牽 犢犖犢犖 A 犖犖÷顕犖∇犖謹 Add X 犖犖÷顕犖∇犖謹 eXit 犖犖迦 program
  • 33. Non - Significant code 1. Sequential code Block sequential code 2. Random codes
  • 34. 1) Discussion Data Code 犖犖橿犖園犖犖萎犖犖朽権犖 2) Class Exercise 犖犖迦牽犖犖犖犢犖犖犖犖園犖犢犖犖園犖 犖ム験犖犖園犖犖迦 犢犖ム鍵犖犖迦牽犖犖犖萎検犖о献犖犖 - 犖犢犖犖犢犖о権