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SC in SL SC in SL
Topics History SL Defined Requirements Pros and Cons Libraries Worldwide in SL SC in SL Panel
History 1999 Linden Labs founded Mission: To connect us all to an online world that advances the human condition  2002 Linden World, a theme park 2003 Second Life opened to public 2005 Teen Second Life (ages 13-17) Adults must undergo a background check before admittance to this area
Evolutionary Phases of SL 2001- early 2003 Pre-beta stage called LindenWorld.  Avatars were called Primitars, made entirely of prims.  Opened to non-Lindens in March 2002 by invitation.  Land was shared in common.  Testing ground for virtual reality technology.
Second Life in January 2003
Evolution Cont Summer 2003 Public Beta begins April 2003.  Tiny continent.  Three combat sims called The Outlands where battles fought by factions beginning to form between public and original residents.  Hundreds of new residents join from the MMPORG World War II Online (WWIIOL) wanting to use SL as a battleground.  Original residents resist.  (SL now has enough room for both types of group).  Revolution against Linden tax on prim creation.  Tax ends.
Second Life in June 2003
Evolution Cont Winter 2003: LL makes 3 new policy changes: a) End monthly subscriptions and charge land use fees instead b) Allows L$ to be bought and sold in exchange for RL $ c) Recognizes residents' IP rights SL commerce begins in earnest.
Evolution Cont Late 2003 - early 2004 Land rush begins Dec 2003 as a result of (a) above.  Land auction system introduced.  First island sold 1/7/04.  Emergence of SL land barons.
Evolution Cont Mid 2004 - Mid 2005 Audio streaming and custom animations introduced.  Video streaming and HUDs introduced.  Led to new industries: djing and live music, machinima, animations etc.  SL now considered 3D Web.
Evolution Cont Summer 2005 - Present SL boom time.  LindeX exchange launched.  Mass international media coverage leads to millions of new accounts, many entrepreneurs.  Many RL companies join SL. 1,412,534 have logged in last 60 days
Second Life in October 2007
Second Life Defined 3-D Virtual world Metaverse Term coined in Neal Stephensons novel,  Snow Crash Social network
Key Characteristics 90% Resident built Users own the intellectual property of their in-world creations Tringo  the first real world product created in a virtual world. Available on GameBoy Has an economy, based on the Linden dollar
SL Community We are a global community working together to build a new online space for  creativity, collaboration, commerce, and entertainment. We strive to bridge cultures and welcome diversity. We believe in free expression, compassion and tolerance as the foundation for community in this new world.
Quotes: Dale Gardner What makes Second Life eerily powerful is the zero-distance between thinkers and technology I therefore see Second Life as IBM does, a powerful tool for bringing people and technology together, and given that proximity able to productively accelerate the processes that bind them  http://blogs.zdnet.com/Gardner/?p=2391
Metaverse Roadmap  The common feeling is that by 2020 virtual worlds will be as widespread as the World Wide Web is now  By 2016, half of us will have interactive avatars, with those aged between 13 and 30 spending around 10 hours a week socializing in 3-D visual environments http://edition.cnn.com/2007/TECH/08/07/virtual.living/
Windows Recommendations Internet Connection*:  Cable  or  DSL   Operating System: XP or Vista  Computer Processor: 1.5 GHz (XP), 2-GHz (Vista) 32-bit (x86) or better  Computer Memory: 1 GB or more  Video/Graphics Card**:  Nvidia Graphics cards  (6000 series: 6700, 6800; 7000 series: 7600, 7800, 7900; 8000 series: 8400, 8500, 8600, 8800; GeForce Go: 7400, 7600, 7800, 7900)  ATI Graphics Cards  (X800, X900; X1400, X1500, X1600, X1700, X1800, X1900)
Mac Recommendations Internet Connection*:  Cable  or  DSL   Operating System: Mac OS X 10.4.3 or better  Computer Processor: 1.25 GHz G4 or better  Computer Memory: 768 MB or more  Video/Graphics Card**:  Nvidia Graphics cards  (6000 series: 6700, 6800; 7000 series: 7600, 7800, 7900; 8000 series: 8400, 8500, 8600, 8800; GeForce Go: 7400, 7600, 7800, 7900)  ATI Graphics Cards  (X800, X900; X1400, X1500, X1600, X1700, X1800, X1900)
Traits of an SL  ? Sense of Adventure    Risk-taker    Creative    Multi-tasker    Patience
Pros and Cons This slide needs help Not sure we need it  Time suck
Whos in SL? Non-profit organizations http://www.flickr.com/photos/tags/npsl/ http://secondlife.techsoup.org/ http://www.simteach.com/wiki/index.php?title=Second_Life:_Non-Profits Educational organizations http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki USC SLIS  http://slurl.com/secondlife/Eduisland%204/25/168/25   Businesses IBM Pontiac
Libraries in SL Info Islands I and II  Genealogy Research Center  Library Gallery  Mystery Manor  Performance Center  Science Center  SF/Fantasy Center  Health Info Island The Caledon Branch Library  Cybrary City Islands: virtual home to many public and academic RL libraries. Eye4YouAlliance on Teen Second Life
Sampling of SL Libraries Special Librarians in Second Life - 47, 157, 24 Claremont College Digital Library - 97, 27, 3 Librarium & Philosopher's Club - 149, 19, 24 Johnson & Wales University - 148, 38, 24 Library & Information Studies Department - 199, 41, 24 Australian Libraries - 211, 70, 24 Glenview IL Public Library - 188, 72, 24 Art Libraries - 222, 163, 24 Canada Nexus - 211, 167, 24 Department of Information Science FFZG -213, 180, 24 Nebraska Library Commission - 230, 217, 24 Cybrary City 2 Reading Garden - 13, 235, 25 State Library of Kansas - 28,175, 22 Library and Archives Canada - 62, 114, 24 Law Library & Technology Center - 58, 42, 22  Michigan Library Consortium - 149, 48, 35 Elven Insittute - 182, 178, 25 Find It Illinois - 135,80, 22 Glass Blowing Arts, 32,16,28 ALA - Washington, 36,149,23 ALA, 42, 198,22 Eduisland Knowille Cleveland Public Library Humanism Garden MHA INfo Center (MHA Public Library) Black Library SL Public Library Alice Free Library Bibliotheek Amsterdam OBA  Openbare  Public Library  www.oba.nl Hyperborea (94, 49, 26) Documentation Centre and Archives on Feminism, Equal Opportunities and Women's Studies  IBM Library - 211, 230, 24
SC in SL Palmetto I Cybrary City (Society Hill) http://slurl.com/secondlife/Cybrary%20City/47/187/24 SC State Library http://slurl.com/secondlife/Cybrary%20City/54/39/24 USC SLIS http://slurl.com/secondlife/Eduisland%204/25/168/25   Non-library Group Wando/Silent Follys Estate http://slurl.com/secondlife/Wando/196/232/21
Favorite Sites International SpaceFlight Museum  http://slurl.com/secondlife/Spaceport%20Alpha/213/213/35 Literature Alive  http://slurl.com/secondlife/Finger%20Lakes%20Island/220/26/23 VRR  The Virtual Reality Room  http://slurl.com/secondlife/Solariam/192/206/76 Talis SciFi & Fantasy Portal:  http://slurl.com/secondlife/Info%20Island/31/58/33
SL Society Hill Library 2.0
SL State Library

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SC in SL

  • 1. SC in SL SC in SL
  • 2. Topics History SL Defined Requirements Pros and Cons Libraries Worldwide in SL SC in SL Panel
  • 3. History 1999 Linden Labs founded Mission: To connect us all to an online world that advances the human condition 2002 Linden World, a theme park 2003 Second Life opened to public 2005 Teen Second Life (ages 13-17) Adults must undergo a background check before admittance to this area
  • 4. Evolutionary Phases of SL 2001- early 2003 Pre-beta stage called LindenWorld. Avatars were called Primitars, made entirely of prims. Opened to non-Lindens in March 2002 by invitation. Land was shared in common. Testing ground for virtual reality technology.
  • 5. Second Life in January 2003
  • 6. Evolution Cont Summer 2003 Public Beta begins April 2003. Tiny continent. Three combat sims called The Outlands where battles fought by factions beginning to form between public and original residents. Hundreds of new residents join from the MMPORG World War II Online (WWIIOL) wanting to use SL as a battleground. Original residents resist. (SL now has enough room for both types of group). Revolution against Linden tax on prim creation. Tax ends.
  • 7. Second Life in June 2003
  • 8. Evolution Cont Winter 2003: LL makes 3 new policy changes: a) End monthly subscriptions and charge land use fees instead b) Allows L$ to be bought and sold in exchange for RL $ c) Recognizes residents' IP rights SL commerce begins in earnest.
  • 9. Evolution Cont Late 2003 - early 2004 Land rush begins Dec 2003 as a result of (a) above. Land auction system introduced. First island sold 1/7/04. Emergence of SL land barons.
  • 10. Evolution Cont Mid 2004 - Mid 2005 Audio streaming and custom animations introduced. Video streaming and HUDs introduced. Led to new industries: djing and live music, machinima, animations etc. SL now considered 3D Web.
  • 11. Evolution Cont Summer 2005 - Present SL boom time. LindeX exchange launched. Mass international media coverage leads to millions of new accounts, many entrepreneurs. Many RL companies join SL. 1,412,534 have logged in last 60 days
  • 12. Second Life in October 2007
  • 13. Second Life Defined 3-D Virtual world Metaverse Term coined in Neal Stephensons novel, Snow Crash Social network
  • 14. Key Characteristics 90% Resident built Users own the intellectual property of their in-world creations Tringo the first real world product created in a virtual world. Available on GameBoy Has an economy, based on the Linden dollar
  • 15. SL Community We are a global community working together to build a new online space for creativity, collaboration, commerce, and entertainment. We strive to bridge cultures and welcome diversity. We believe in free expression, compassion and tolerance as the foundation for community in this new world.
  • 16. Quotes: Dale Gardner What makes Second Life eerily powerful is the zero-distance between thinkers and technology I therefore see Second Life as IBM does, a powerful tool for bringing people and technology together, and given that proximity able to productively accelerate the processes that bind them http://blogs.zdnet.com/Gardner/?p=2391
  • 17. Metaverse Roadmap The common feeling is that by 2020 virtual worlds will be as widespread as the World Wide Web is now By 2016, half of us will have interactive avatars, with those aged between 13 and 30 spending around 10 hours a week socializing in 3-D visual environments http://edition.cnn.com/2007/TECH/08/07/virtual.living/
  • 18. Windows Recommendations Internet Connection*: Cable or DSL Operating System: XP or Vista Computer Processor: 1.5 GHz (XP), 2-GHz (Vista) 32-bit (x86) or better Computer Memory: 1 GB or more Video/Graphics Card**: Nvidia Graphics cards (6000 series: 6700, 6800; 7000 series: 7600, 7800, 7900; 8000 series: 8400, 8500, 8600, 8800; GeForce Go: 7400, 7600, 7800, 7900) ATI Graphics Cards (X800, X900; X1400, X1500, X1600, X1700, X1800, X1900)
  • 19. Mac Recommendations Internet Connection*: Cable or DSL Operating System: Mac OS X 10.4.3 or better Computer Processor: 1.25 GHz G4 or better Computer Memory: 768 MB or more Video/Graphics Card**: Nvidia Graphics cards (6000 series: 6700, 6800; 7000 series: 7600, 7800, 7900; 8000 series: 8400, 8500, 8600, 8800; GeForce Go: 7400, 7600, 7800, 7900) ATI Graphics Cards (X800, X900; X1400, X1500, X1600, X1700, X1800, X1900)
  • 20. Traits of an SL ? Sense of Adventure Risk-taker Creative Multi-tasker Patience
  • 21. Pros and Cons This slide needs help Not sure we need it Time suck
  • 22. Whos in SL? Non-profit organizations http://www.flickr.com/photos/tags/npsl/ http://secondlife.techsoup.org/ http://www.simteach.com/wiki/index.php?title=Second_Life:_Non-Profits Educational organizations http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki USC SLIS http://slurl.com/secondlife/Eduisland%204/25/168/25 Businesses IBM Pontiac
  • 23. Libraries in SL Info Islands I and II Genealogy Research Center Library Gallery Mystery Manor Performance Center Science Center SF/Fantasy Center Health Info Island The Caledon Branch Library Cybrary City Islands: virtual home to many public and academic RL libraries. Eye4YouAlliance on Teen Second Life
  • 24. Sampling of SL Libraries Special Librarians in Second Life - 47, 157, 24 Claremont College Digital Library - 97, 27, 3 Librarium & Philosopher's Club - 149, 19, 24 Johnson & Wales University - 148, 38, 24 Library & Information Studies Department - 199, 41, 24 Australian Libraries - 211, 70, 24 Glenview IL Public Library - 188, 72, 24 Art Libraries - 222, 163, 24 Canada Nexus - 211, 167, 24 Department of Information Science FFZG -213, 180, 24 Nebraska Library Commission - 230, 217, 24 Cybrary City 2 Reading Garden - 13, 235, 25 State Library of Kansas - 28,175, 22 Library and Archives Canada - 62, 114, 24 Law Library & Technology Center - 58, 42, 22 Michigan Library Consortium - 149, 48, 35 Elven Insittute - 182, 178, 25 Find It Illinois - 135,80, 22 Glass Blowing Arts, 32,16,28 ALA - Washington, 36,149,23 ALA, 42, 198,22 Eduisland Knowille Cleveland Public Library Humanism Garden MHA INfo Center (MHA Public Library) Black Library SL Public Library Alice Free Library Bibliotheek Amsterdam OBA Openbare Public Library www.oba.nl Hyperborea (94, 49, 26) Documentation Centre and Archives on Feminism, Equal Opportunities and Women's Studies IBM Library - 211, 230, 24
  • 25. SC in SL Palmetto I Cybrary City (Society Hill) http://slurl.com/secondlife/Cybrary%20City/47/187/24 SC State Library http://slurl.com/secondlife/Cybrary%20City/54/39/24 USC SLIS http://slurl.com/secondlife/Eduisland%204/25/168/25 Non-library Group Wando/Silent Follys Estate http://slurl.com/secondlife/Wando/196/232/21
  • 26. Favorite Sites International SpaceFlight Museum http://slurl.com/secondlife/Spaceport%20Alpha/213/213/35 Literature Alive http://slurl.com/secondlife/Finger%20Lakes%20Island/220/26/23 VRR The Virtual Reality Room http://slurl.com/secondlife/Solariam/192/206/76 Talis SciFi & Fantasy Portal: http://slurl.com/secondlife/Info%20Island/31/58/33
  • 27. SL Society Hill Library 2.0