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Scaling UX in a maturing organisation
 UX agency
 Established 2006
 Sundsvall, Stockholm and Auckland 
 Product Management/Design/Tech
Why?
UX is a strange beast
Were constantly trying to 
de鍖ne what it is
Lets list all of the UX methods,
process and tools available
Kidding!
Lets talk about people
So, what is our de鍖nition 
of the UX person?
Somebody who cares for and is responsible
for making the users happy
So basically we are responsible
for something super-vague
on top of that we need others to
understand our vague stuff
Scaling UX in a maturing organisation
So - we made a model! 
(Actually, its a pyramid.)
Because, the value of UX design is correlated
with the design maturity in the organisation.
UX-pyramiden
1
2
3
4
5
UX design in teams
Dedicated UX design
Ad hoc UX design
No UX design
UX sets the direction
 No resources allocated to the user experience
 Everything will be fine when we launch
 Not knowing they are making design decisions
 
No UX design
This seems important but we
really do not have time
1
2
3
4
5
Ad hoc UX design
We need to make it easy for
the user
 Temporary UX projects with limited results
 We need UX on this
 Improving reactively
 Need clear user goals and follow up on the effect1
2
3
4
5
Dedicated UX design
 UX team helps out in projects when requested
 Sharing personas, user tests, user research
 Few people in many places with limited results
"We need to test this to
see what users are doing"
1
2
3
4
5
UX design in teams
 UX embedded in the team
 Competence is among several people in the team
 Creates processes & creates deep user insights
 Great short term UX work
"We need to know more
about users' needs"
1
2
3
4
5
UX sets the direction
 User insights controls product development
 The product owner has very good UX competence
 Clear processes and structures for working user-centric
 There is vision for user experience
Our product decisions are
based on user insights
1
2
3
4
5
Four tips on how to start
climbing the pyramid
1. Start meeting your users regulary
 Bare-minimum of two hours at least every six weeks
 Spend time interacting with your users
 See it as an opportunity to meet a person - not data to be collected
 Stage 5 organisationsmake this task a top priority
2. Establish a bold vision for the user experience
 Identify an ambitious vision that describes the perfect user experience
 Create as how it should be - let that guide you
 Prioritise those projects or initiatives that brings you closer to that vision
 Make sure the user experience vision is a shared vision
3. Embrace a culture of continuous learning
 Regularly do retrospectives during projects
 A mistake repeated means we didnt learn anything form the first mistake
 Organisations that embrace this climbs the stage at a higher pace
 Share your insights or perish
4. Dont do it all at once
 Dont try to run before you can walk - change takes time
 Avoid having a UX Police trying to enforce methods and processes
 People are different - change will happen at different paces
 Embrace the need for ambassadorship and grit
Thank you!
Jonas Englund
jonas.e@osynlig.se
070-674 99 12
Gabriel J旦nsson
gabriel@osynlig.se
070-264 89 52
Linus Lennstrand
linus@osynlig.se
073-032 72 03

More Related Content

Scaling UX in a maturing organisation

  • 2. UX agency Established 2006 Sundsvall, Stockholm and Auckland Product Management/Design/Tech
  • 4. UX is a strange beast
  • 5. Were constantly trying to de鍖ne what it is
  • 6. Lets list all of the UX methods, process and tools available
  • 9. So, what is our de鍖nition of the UX person?
  • 10. Somebody who cares for and is responsible for making the users happy
  • 11. So basically we are responsible for something super-vague
  • 12. on top of that we need others to understand our vague stuff
  • 14. So - we made a model! (Actually, its a pyramid.)
  • 15. Because, the value of UX design is correlated with the design maturity in the organisation.
  • 16. UX-pyramiden 1 2 3 4 5 UX design in teams Dedicated UX design Ad hoc UX design No UX design UX sets the direction
  • 17. No resources allocated to the user experience Everything will be fine when we launch Not knowing they are making design decisions No UX design This seems important but we really do not have time 1 2 3 4 5
  • 18. Ad hoc UX design We need to make it easy for the user Temporary UX projects with limited results We need UX on this Improving reactively Need clear user goals and follow up on the effect1 2 3 4 5
  • 19. Dedicated UX design UX team helps out in projects when requested Sharing personas, user tests, user research Few people in many places with limited results "We need to test this to see what users are doing" 1 2 3 4 5
  • 20. UX design in teams UX embedded in the team Competence is among several people in the team Creates processes & creates deep user insights Great short term UX work "We need to know more about users' needs" 1 2 3 4 5
  • 21. UX sets the direction User insights controls product development The product owner has very good UX competence Clear processes and structures for working user-centric There is vision for user experience Our product decisions are based on user insights 1 2 3 4 5
  • 22. Four tips on how to start climbing the pyramid
  • 23. 1. Start meeting your users regulary Bare-minimum of two hours at least every six weeks Spend time interacting with your users See it as an opportunity to meet a person - not data to be collected Stage 5 organisationsmake this task a top priority
  • 24. 2. Establish a bold vision for the user experience Identify an ambitious vision that describes the perfect user experience Create as how it should be - let that guide you Prioritise those projects or initiatives that brings you closer to that vision Make sure the user experience vision is a shared vision
  • 25. 3. Embrace a culture of continuous learning Regularly do retrospectives during projects A mistake repeated means we didnt learn anything form the first mistake Organisations that embrace this climbs the stage at a higher pace Share your insights or perish
  • 26. 4. Dont do it all at once Dont try to run before you can walk - change takes time Avoid having a UX Police trying to enforce methods and processes People are different - change will happen at different paces Embrace the need for ambassadorship and grit
  • 27. Thank you! Jonas Englund jonas.e@osynlig.se 070-674 99 12 Gabriel J旦nsson gabriel@osynlig.se 070-264 89 52 Linus Lennstrand linus@osynlig.se 073-032 72 03