Science fiction involves speculative fiction based on imagined future scientific or technological advances and is distinguished from fantasy by being grounded in scientific possibility. It often explores settings in the future, in space, or involving new technology. Hard science fiction focuses on accurate scientific details while soft science fiction prioritizes character and emotion. Popular subgenres include cyberpunk, time travel, alternate history, military science fiction, superhuman stories, apocalyptic tales, space opera, and space westerns. Common themes revolve around the future, parallel universes, scientific predictions, space warfare, cloning, telepathy, alien languages, dystopias and utopias. Frequent characters include aliens and cyborgs.
Science fiction has been told since before writing was invented, with one of the earliest writers being Lucian of Samosata in the 1st century BC. Modern science fiction began to take shape in the 19th century. Science fiction is loosely defined as fiction dealing with the impact of science and technology on the world, sometimes using real technology and sometimes imagined. Common themes include using technology for disaster and expressing feelings about cultural changes from advances. For a story to be considered science fiction it generally needs to include at least three elements such as science, technology, other places, or catastrophes.
Science fiction is a genre that combines elements of science and fiction. It uses scientific ideas, discoveries and theories to craft imaginative stories that could be possible based on what is currently known about science. Some key elements of science fiction include space travel, time travel, encounters with aliens, and how technology may change humanity. Notable early science fiction works include Frankenstein and novels by H.G. Wells. Science fiction expanded into film starting in the early 1900s and includes classics such as Metropolis, Blade Runner and the Star Wars franchise. Studying science fiction can encourage creativity and teach lessons about technology.
This document outlines key elements of science fiction including advanced technologies like robots, mutants, ray guns, and teleportation devices. It also discusses common futuristic settings like outer space, underground civilizations, and post-apocalyptic worlds. Common science fiction themes are explored such as unexplained phenomena, self-knowledge, and humans interacting with technology. The difference between science fiction and fantasy is also defined. Finally, examples of popular science fiction movies and TV shows are listed.
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Science fiction is a genre that combines science and fiction, constrained by the physical laws of nature. It evolved in response to fantasy, which allows far-fetched assumptions like unicorns. The first science fiction novel was Frankenstein by Mary Shelley in 1818, which used scientific rationale and religious ideas to make improbable events seem possible. Jules Verne also wrote scientifically inspired fiction like 20,000 Leagues Under the Sea, with elements close to reality that have since become inventions. Science fiction established itself as a film genre in the early 20th century and grew in popularity after events like the atomic bombings raised interest in speculative futures.
Science fiction (SF) is a genre of fiction that features speculative scientific and technological elements, often set in the future or in alternative worlds. Key elements of SF include its setting in the future or in an alternative universe, plots that explore the effects of scientific discoveries or technological developments on humans and society, and conflicts that arise from technological or human factors. SF differs from fantasy in that it is grounded in scientific principles and logical extrapolations of current scientific understanding, even if it explores highly speculative concepts.
The document discusses definitions of science fiction from various science fiction authors and experts. Isaac Asimov defines science fiction as literature that considers the impact of scientific advances on humans. Ray Bradbury says it is sociological studies of the future. Frederik Pohl says the future depicted should be possible or plausible. John Scalzi outlines three criteria for science fiction: it takes place in the future, uses technology that does not currently exist, and events are rationally based. The document also discusses the relationship between science fiction and fantasy.
Science fiction involves speculative elements based on established scientific laws or postulated future scientific discoveries. It differs from fantasy in grounding imaginary elements in science. Common themes include settings in the future, outer space, or involving new technology. Popular subgenres include hard science fiction focusing on physics; soft science fiction focusing on social sciences; cyberpunk set in dystopian near-futures dominated by corporations; and space opera featuring large-scale adventures in space. Recurring characters include aliens, cyborgs with enhanced abilities, mutants, espers with psychic powers, and hive minds occupying multiple bodies.
The sci-fi genre incorporates hypothetical and science-based themes into futuristic storylines that explore social and philosophical issues. Common elements include heroes and villains, advanced technology, unfamiliar settings like space or other planets, and narratives involving the destruction of Earth or development of new technologies and their consequences. Character types range from aliens and robots to scientists and mutants, while settings include Earth or alternative versions of it in the future or parallel universes.
This document discusses science fiction in literature and film. It provides definitions of science fiction from Theodore Sturgeon and Sam Moskowitz emphasizing the genre's focus on plausible scientific ideas and their human impacts. Major themes in science fiction are described like space travel, time travel, and encounters with aliens. Early influential science fiction films from the 1900s-1920s are highlighted as well as blockbuster modern films like The Matrix trilogy, Star Wars, Spiderman, and Gravity. Gravity is summarized as focusing on two astronauts stranded in space after debris hits their shuttle.
This document discusses various sub-genres of science fiction, providing examples for each. It covers alternate history stories that feature divergent historical paths, alternate humanity stories about animals that act human, apocalyptic stories about humanity struggling after devastation, and post-apocalyptic stories set after a catastrophe where survivors rebuild society. It also discusses artificial intelligence stories about sentient machines, bio-robotics involving robotics inspired by biology, and cybernetic revolt stories where machines assert their independence.
Science fiction films often explore themes of advanced technology, extraterrestrial life, and their implications for humanity. District 9 depicts aliens who have become refugees in Johannesburg, exploring themes of xenophobia and corporate exploitation. The film's protagonist Wikus undergoes a metaphorical transformation as he begins to empathize with the aliens after being infected by their technology. Major conventions of the science fiction genre seen in District 9 include an alien invasion/contact scenario, advanced alien weapons, and the portrayal of a powerful multinational corporation as an antagonist.
This document summarizes and reviews a science fiction novel called "Another World, A Different Life" by Andrew W. Cox. It describes the author's background and explains the key themes and plot of the story, which centers around two main characters who are abducted from London by aliens and subjected to experiments and genetic modifications before being transported to another planet. The review highlights the novel's exploration of how the characters adapt to surviving in a primitive society on an alien world and how they interact with the local inhabitants.
Science fiction is a genre of fiction that features imaginative concepts such as futuristic settings, technologies, space travel, time travel, and alien lifeforms. It often explores themes of good versus evil, oppressive societies, rebellion and conflict through entertaining stories that also provide commentary on modern society. While big companies typically produce science fiction films, the genre appeals to broad audiences by transporting them to new, fascinating worlds without boundaries, and can inspire younger generations through inclusive narratives and optimistic visions of the future.
The document discusses several common sub-genres of science fiction including time travel stories, alternative history fiction, stories about superhumans, apocalyptic fiction, and space opera. Time travel stories explore changing the past or future through time machines or other devices, while alternative history fiction presents hypothetical scenarios where major historical events turned out differently. Superhuman stories focus on humans with enhanced abilities and how they are viewed by society. Apocalyptic fiction portrays the end of civilization through global disasters. Space opera features heroic adventures set among the stars.
The document provides a summary of the sci-fi movie "District 9" and compares it to other films. It notes that the movie starts like a news report, shows humans trying to evict poor alien residents, and has propaganda signs like in "Starship Troopers." It also depicts scientists experimenting on aliens for military purposes, as in "Starship Troopers" and "Day of the Dead." A human protagonist starts transforming into an alien. He becomes a target as he travels into a militarized zone. In the end, the stranded aliens simply want to return home.
This document outlines various elements and categories of science fiction including the presence of monsters, types of horror, depictions of technology, and philosophical ideas around the creation of life. It discusses three types of horror (historical gothic, natural horror, and art horror), characteristics of monstrous behavior, categories of science fiction (hard, soft, extrapolative, etc.), and examines concepts like Isaac Asimov's Three Laws of Robotics, comparisons between Frankenstein and Data, and definitions of terms like cyberspace.
The document is a revision checklist for a paper on the nature and value of science fiction. It contains 18 questions to guide the author in revising their paper, checking for issues like topic scope, thesis clarity, organization, grammar, citations, and following assignment guidelines. The checklist aims to help the author strengthen and polish their paper prior to final submission.
This document discusses the genre of science fiction films. It provides examples of subgenres within science fiction, including time travel films, alien films, dystopian films, apocalyptic films, and films featuring monsters and mutants. Key elements of science fiction films are described as incorporating futuristic technologies and hypothetical science-based themes to explore social and philosophical issues, often set in the future or space.
The document discusses various archetypal character types that are commonly seen in science fiction stories and films. It describes the hero, who is usually normal and relatable to introduce the setting to audiences. It also mentions the geek/scientist character who provides technical knowledge and solutions. The token alien and mentor characters who provide guidance are also summarized. The opposition, which is typically an evil organization or alien race, and expendable characters who are killed off are characterized. The document concludes that while there are these common archetypes, characters in sci-fi often combine multiple roles.
Myths were traditionally created by ancient cultures to explain natural phenomena and human behavior. Over time, scholars have proposed different theories about the origins and evolution of myths. Myths come from many sources and serve various purposes such as providing dramatic stories, inspiration, and frameworks for understanding the world.
This document discusses the history of space exploration from the 1940s to present day. It covers early milestones like the first animals and humans launched into space by the Soviet Union and United States in the Space Race. Major events discussed include the first American satellite Explorer 1 in 1958, the Apollo moon landings starting in 1969, and the ongoing International Space Station project since 1998. The document also examines the genres of science fiction and how it relates to real scientific exploration and possibilities.
Science fiction combines elements of both fact and fiction by using empirical observations and imagination rooted in reflective thought to speculate about plausible extensions of contemporary science. It engages audiences by creating convincing fictional worlds and can inspire scientific ideas and progress. Some see it as a response to technological changes that promotes a particular worldview through speculation, while others view it as low culture entertainment or high-level social criticism depending on its execution.
This document summarizes Arthur C. Clarke's body of work and contributions to science fiction during the mid-20th century. It discusses Clarke's early career proposing communication satellites, his influential Space Odyssey series published from 1968-1997, and important space exploration milestones from the 1950s-1990s that helped establish the "Golden Age of SF." The document also analyzes Clarke's work in the context of utopian/dystopian visions and the intersection of science fiction, technology, and mythology during this era.
This document outlines several fiction genres including traditional literature, fantasy, science fiction, realistic fiction, historical fiction, and mystery. Traditional literature refers to stories passed down between groups, while fantasy involves make-believe impossible stories. Science fiction combines fantasy with science and technology elements. Realistic fiction and historical fiction feature made up stories and characters set in real time periods and settings. Mysteries present puzzling unsolved stories that are not resolved until the end.
- The document discusses the history of UFO sightings and the US government's secret projects related to UFOs from 1947 to the present. It describes many notable UFO sightings and incidents, as well as projects established by the military like Project Sign and meetings with aliens allegedly held by President Eisenhower. It raises the question of whether recent government revelations about UFOs are part of a psychological operation or a real disclosure of extraterrestrial contact.
Discover how teachers have used the series to teach medieval studies, classics, mythology, writing, literature, history, philosophy, and even science! by the editor of the book Teaching with Harry Potter.
This document discusses genre and representation in media. It begins by recapping the concept of genre, noting that genres must balance familiarity and difference to engage audiences. It then discusses the science fiction genre and some of its typical conventions, such as themes of aliens/humans coexisting and new technologies. The document also discusses documentary conventions. It analyzes the film District 9 as an example that pays homage to science fiction genre conventions while also addressing issues of representation and postmodern film theory.
The document provides an overview of elements of science fiction including definitions from authors, distinguishing features from fantasy, common themes and plot conventions, and the history of science fiction in literature and film. It notes how Frankenstein was an early work that brought elements of science and horror together in a credible way, and how Star Wars sparked renewed interest in science fiction in film in the late 1970s.
This document discusses post-apocalyptic fiction as a subgenre of science fiction and horror. It describes post-apocalyptic fiction as portraying the end of civilization through events like zombie outbreaks, alien invasions, or nuclear war. The stories are often set after such a disaster and focus on small groups or individual survivors struggling to survive in a world where remnants of past civilization have faded. This genre questions morality and tests humanity in extreme circumstances, with character death being common.
The sci-fi genre incorporates hypothetical and science-based themes into futuristic storylines that explore social and philosophical issues. Common elements include heroes and villains, advanced technology, unfamiliar settings like space or other planets, and narratives involving the destruction of Earth or development of new technologies and their consequences. Character types range from aliens and robots to scientists and mutants, while settings include Earth or alternative versions of it in the future or parallel universes.
This document discusses science fiction in literature and film. It provides definitions of science fiction from Theodore Sturgeon and Sam Moskowitz emphasizing the genre's focus on plausible scientific ideas and their human impacts. Major themes in science fiction are described like space travel, time travel, and encounters with aliens. Early influential science fiction films from the 1900s-1920s are highlighted as well as blockbuster modern films like The Matrix trilogy, Star Wars, Spiderman, and Gravity. Gravity is summarized as focusing on two astronauts stranded in space after debris hits their shuttle.
This document discusses various sub-genres of science fiction, providing examples for each. It covers alternate history stories that feature divergent historical paths, alternate humanity stories about animals that act human, apocalyptic stories about humanity struggling after devastation, and post-apocalyptic stories set after a catastrophe where survivors rebuild society. It also discusses artificial intelligence stories about sentient machines, bio-robotics involving robotics inspired by biology, and cybernetic revolt stories where machines assert their independence.
Science fiction films often explore themes of advanced technology, extraterrestrial life, and their implications for humanity. District 9 depicts aliens who have become refugees in Johannesburg, exploring themes of xenophobia and corporate exploitation. The film's protagonist Wikus undergoes a metaphorical transformation as he begins to empathize with the aliens after being infected by their technology. Major conventions of the science fiction genre seen in District 9 include an alien invasion/contact scenario, advanced alien weapons, and the portrayal of a powerful multinational corporation as an antagonist.
This document summarizes and reviews a science fiction novel called "Another World, A Different Life" by Andrew W. Cox. It describes the author's background and explains the key themes and plot of the story, which centers around two main characters who are abducted from London by aliens and subjected to experiments and genetic modifications before being transported to another planet. The review highlights the novel's exploration of how the characters adapt to surviving in a primitive society on an alien world and how they interact with the local inhabitants.
Science fiction is a genre of fiction that features imaginative concepts such as futuristic settings, technologies, space travel, time travel, and alien lifeforms. It often explores themes of good versus evil, oppressive societies, rebellion and conflict through entertaining stories that also provide commentary on modern society. While big companies typically produce science fiction films, the genre appeals to broad audiences by transporting them to new, fascinating worlds without boundaries, and can inspire younger generations through inclusive narratives and optimistic visions of the future.
The document discusses several common sub-genres of science fiction including time travel stories, alternative history fiction, stories about superhumans, apocalyptic fiction, and space opera. Time travel stories explore changing the past or future through time machines or other devices, while alternative history fiction presents hypothetical scenarios where major historical events turned out differently. Superhuman stories focus on humans with enhanced abilities and how they are viewed by society. Apocalyptic fiction portrays the end of civilization through global disasters. Space opera features heroic adventures set among the stars.
The document provides a summary of the sci-fi movie "District 9" and compares it to other films. It notes that the movie starts like a news report, shows humans trying to evict poor alien residents, and has propaganda signs like in "Starship Troopers." It also depicts scientists experimenting on aliens for military purposes, as in "Starship Troopers" and "Day of the Dead." A human protagonist starts transforming into an alien. He becomes a target as he travels into a militarized zone. In the end, the stranded aliens simply want to return home.
This document outlines various elements and categories of science fiction including the presence of monsters, types of horror, depictions of technology, and philosophical ideas around the creation of life. It discusses three types of horror (historical gothic, natural horror, and art horror), characteristics of monstrous behavior, categories of science fiction (hard, soft, extrapolative, etc.), and examines concepts like Isaac Asimov's Three Laws of Robotics, comparisons between Frankenstein and Data, and definitions of terms like cyberspace.
The document is a revision checklist for a paper on the nature and value of science fiction. It contains 18 questions to guide the author in revising their paper, checking for issues like topic scope, thesis clarity, organization, grammar, citations, and following assignment guidelines. The checklist aims to help the author strengthen and polish their paper prior to final submission.
This document discusses the genre of science fiction films. It provides examples of subgenres within science fiction, including time travel films, alien films, dystopian films, apocalyptic films, and films featuring monsters and mutants. Key elements of science fiction films are described as incorporating futuristic technologies and hypothetical science-based themes to explore social and philosophical issues, often set in the future or space.
The document discusses various archetypal character types that are commonly seen in science fiction stories and films. It describes the hero, who is usually normal and relatable to introduce the setting to audiences. It also mentions the geek/scientist character who provides technical knowledge and solutions. The token alien and mentor characters who provide guidance are also summarized. The opposition, which is typically an evil organization or alien race, and expendable characters who are killed off are characterized. The document concludes that while there are these common archetypes, characters in sci-fi often combine multiple roles.
Myths were traditionally created by ancient cultures to explain natural phenomena and human behavior. Over time, scholars have proposed different theories about the origins and evolution of myths. Myths come from many sources and serve various purposes such as providing dramatic stories, inspiration, and frameworks for understanding the world.
This document discusses the history of space exploration from the 1940s to present day. It covers early milestones like the first animals and humans launched into space by the Soviet Union and United States in the Space Race. Major events discussed include the first American satellite Explorer 1 in 1958, the Apollo moon landings starting in 1969, and the ongoing International Space Station project since 1998. The document also examines the genres of science fiction and how it relates to real scientific exploration and possibilities.
Science fiction combines elements of both fact and fiction by using empirical observations and imagination rooted in reflective thought to speculate about plausible extensions of contemporary science. It engages audiences by creating convincing fictional worlds and can inspire scientific ideas and progress. Some see it as a response to technological changes that promotes a particular worldview through speculation, while others view it as low culture entertainment or high-level social criticism depending on its execution.
This document summarizes Arthur C. Clarke's body of work and contributions to science fiction during the mid-20th century. It discusses Clarke's early career proposing communication satellites, his influential Space Odyssey series published from 1968-1997, and important space exploration milestones from the 1950s-1990s that helped establish the "Golden Age of SF." The document also analyzes Clarke's work in the context of utopian/dystopian visions and the intersection of science fiction, technology, and mythology during this era.
This document outlines several fiction genres including traditional literature, fantasy, science fiction, realistic fiction, historical fiction, and mystery. Traditional literature refers to stories passed down between groups, while fantasy involves make-believe impossible stories. Science fiction combines fantasy with science and technology elements. Realistic fiction and historical fiction feature made up stories and characters set in real time periods and settings. Mysteries present puzzling unsolved stories that are not resolved until the end.
- The document discusses the history of UFO sightings and the US government's secret projects related to UFOs from 1947 to the present. It describes many notable UFO sightings and incidents, as well as projects established by the military like Project Sign and meetings with aliens allegedly held by President Eisenhower. It raises the question of whether recent government revelations about UFOs are part of a psychological operation or a real disclosure of extraterrestrial contact.
Discover how teachers have used the series to teach medieval studies, classics, mythology, writing, literature, history, philosophy, and even science! by the editor of the book Teaching with Harry Potter.
This document discusses genre and representation in media. It begins by recapping the concept of genre, noting that genres must balance familiarity and difference to engage audiences. It then discusses the science fiction genre and some of its typical conventions, such as themes of aliens/humans coexisting and new technologies. The document also discusses documentary conventions. It analyzes the film District 9 as an example that pays homage to science fiction genre conventions while also addressing issues of representation and postmodern film theory.
The document provides an overview of elements of science fiction including definitions from authors, distinguishing features from fantasy, common themes and plot conventions, and the history of science fiction in literature and film. It notes how Frankenstein was an early work that brought elements of science and horror together in a credible way, and how Star Wars sparked renewed interest in science fiction in film in the late 1970s.
This document discusses post-apocalyptic fiction as a subgenre of science fiction and horror. It describes post-apocalyptic fiction as portraying the end of civilization through events like zombie outbreaks, alien invasions, or nuclear war. The stories are often set after such a disaster and focus on small groups or individual survivors struggling to survive in a world where remnants of past civilization have faded. This genre questions morality and tests humanity in extreme circumstances, with character death being common.
Crucible Theme Essay. An essay about the crucible. 50 The Crucible Essay Top...Ashley Mason
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The Crucible Essay English Standard - Year 12 HSC Thinkswap. 009 Essay Example The Crucible Theme Thatsnotus. The Crucible essay Year 12 HSC - English Advanced Thinkswap. Fearsome The Crucible Theme Essay Thatsnotus. The Crucible Essay Prompts. quot;The Cruciblequot; essay question help?. Crucible Study Guide - Themes, Essay, Characters and Quotes - HubPages. The Crucible essay - GCSE English - Marked by Teachers.com. The crucible essay - College Homework Help and Online Tutoring.. Crucible Essay by Jon Perry Teachers Pay Teachers. The Crucible in-class essay topics - TJ. An essay on the crucible theme - bibliographyquizlet.x.fc2.com. The Crucible - Themes - Document in A Level and IB English Language .... Literature: Essay on The Crucible - GCSE English - Marked by Teachers.com. CRUCIBLE ESSAY. An essay about the crucible. 50 The Crucible Essay Topics, Titles .... The crucible theme essay. The Crucible Essay - Google Docs. The Crucible Essay Religion And Belief Philosophical Science. Final Crucible Writing Assignments - Ms. Feldmanns Class. Essay On The Crucible. The Crucible Essay Essay, Crucible, Research paper. The Crucible Essay. Crucible Essay English Literary Studies - Year 11 SACE Thinkswap. The Crucible Essay Essay on The Crucible for Students and Children in .... Essay on The Crucible English Advanced - Year 12 HSC Thinkswap. The Crucible Essay Year 12 HSC - English Advanced Thinkswap. The Crucible Sample Essay. Crucible Theme Essay/Outline by Miss Cottom Teachers Pay Teachers. THE CRUCIBLE Essays.doc. Crucible Essay English Advanced - Year 12 HSC Thinkswap. The Crucible Suggested Essay Topics Crucible Theme Essay Crucible Theme Essay. An essay about the crucible. 50 The Crucible Essay Topics, Titles ...
Science fiction genre in movies and tv showsmehmetkocer
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The document provides a history of the science fiction genre in movies and TV shows from 1902 to 2011. It discusses major themes and influential films from each decade, including A Trip to the Moon (1902), Metropolis (1927), Forbidden Planet (1956), Star Wars (1977), The Matrix (1999), and Inception (2010). It also analyzes themes in films like Back to the Future, Fringe, Plato's Allegory of the Cave in The Matrix, and Eternal Sunshine of the Spotless Mind.
The document discusses the relationship between myth and science fiction. While they overlap in some ways, such as both telling stories of extraordinary events to answer existential questions, they differ in key aspects. Myth deals with the transcendent, while science fiction focuses on immanent scientific explanations. Both genres also aim to process information and make judgments about good and evil. However, myth and science fiction should not be conflated or considered interchangeable, as they seek explanations through different means - myth through transcendent causes and science fiction through scientific causes. Each requires its own disciplinary approach.
Federalists Vs Anti Federalists Essay. PPT - Antifederalist v. Federalist Pow...Heather Green
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Federalists vs Anti-Federalists Graphic Organizer by Trosclairs Classroom. Federalist and anti federalist essay. Anti Federalists vs .... PPT - Antifederalist v. Federalist PowerPoint Presentation, free .... Federalists and antifederalists essay examples. federalists-vs-anti-federalists-1306985 by Bryan Toth via ºÝºÝߣshare .... Federalists versus Anti. Federalist Vs Anti Federalist Essay. Vs Anti - Essay Writi
Science fiction and fantasy are the most widely covered themes in concept art. Concept art has traditionally been used in film poster design but has expanded to cover many genres used in video games. Science fiction explores possible future worlds and technologies through rational narratives, differing from fantasy through its grounding in scientific possibility even if some imaginative elements break natural laws. Common science fiction elements include settings in the future, space, other worlds, aliens, futuristic technology, altered physics, new social systems, and paranormal abilities.
Vertical noir: Histories of the future in urban science fictionStephen Graham
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Unerringly, across its whole history, urban science fiction has offered up imagined cities that operate about remarkably similar and highly verticalised visions. These are heavily dominated
by politics of class, resistance and revolution that are starkly organized around vertically stratified and vertically exaggerated urban spaces. From the early and definitive efforts
of H.G. Wells and Fritz Lang, through J.G. Ballard’s 1975 novel 'High Rise', to many cyberpunk classics, this essay – the latest in a series on the vertical dimensions of cities –reflects on how vertical imaginaries in urban science fiction intersect with the politics and contestations of the fast-verticalising cities around the world. The essay has four parts. It begins by disentangling in detail the ways in which the sci-fi visions of Wells, Lang, Ballard and various cyberpunk authors were centrally constituted through vertical structures, landscapes, metaphors and allegories. The essay’s second part then then teases out the complex linkages between verticalised sci-fi imaginaries and material cityscapes that are actually constructed, lived and experienced. Stressing the impossibility of some clean and binary opposition between ‘factual’ and ‘fictional’ cities, the essay explores how verticalised
projects, material cities, sci-fi texts, imaginary futures, architectural schemes and urban theories mingle and resonate together in complex, unpredictable and important ways which do much to shape contemporary urban landscapes. The third section of the essay explores such connections through the cases of retro-futuristic urban megaprojects in the Gulf and forests of towers recently constructed in Shanghai’s Pudong district. The
essay’s final discussion draws on these cases to explore the possibilities that sci-fi imaginaries offer for contesting the rapid verticalisation of cities around the world.
Dystopia refers to an imagined place or state that is unpleasant or bad, often featuring a totalitarian or environmentally degraded society. Technological progress often evokes both hope and fear about the future. Popular elements of dystopian themes in fiction include citizens living under harsh control by corporations or technology, the truth being kept secret, stories taking place after apocalyptic events, maintaining the illusion of utopia through propaganda, and protagonists questioning those in power. Common dystopian themes deal with technology taking over or the importance of knowledge and truth. Examples given are the films Mad Max: Fury Road, set in a post-apocalyptic world ruled by an evil man with scarce resources, and WALL-E
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Overview of Parallels Desktop Business Edition for macOS It allows you to run Windows and Mac applications side by side. Choose your view to make Windows ...
Business, Art, Fashion, Technology and Alcohol Quiz for Odyssey '25 at IIIT D...Ramish Abdali
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A fun BAFTA (Business, Art, Fashion, Technology and Alcohol) quiz ran originally in 2025. Approachable for beginners and pleasurable for veterans.
This is the prelims (ie. first part) of the quiz. This set was originally run with the help of IIIT Delhi's Quiz Club, Trivialis, and its Cultural fest, Odyssey. Further information can be found on their Instagram handle(s).
World777 Com Login – Access Your Account & Start Betting!world7co
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Log in to World777 and enjoy seamless access to online cricket betting, live match updates, and exciting casino games. With a fast and secure login process, you can manage your account, place bets in real-time, and withdraw your winnings effortlessly.
Monique Alexander_ A Journey Through the Adult Entertainment Industry.docxvoice ofarticle
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Monique Alexander is a distinguished American adult film actress and model whose career has spanned over two decades. With a strong presence in both the adult entertainment industry and mainstream media, she has garnered numerous accolades, including induction into the AVN Hall of Fame in 2017. Beyond her work in adult films, Alexander is also known for her advocacy for free speech and sex education. Her career, personal life, achievements, and impact on the industry.
A Brief Introduction About David CrowderDavid Crowder
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David Crowder is a groundbreaking artist whose innovative approach to Contemporary Christian Music has captivated over 1.8 billion global listeners. With five GRAMMY nominations and four Dove Award wins out of 20 nominations, Crowder’s soulful vocals and creative blend of folk, rock, and electronic sounds define his artistry.
A Brief Introduction About David CrowderDavid Crowder
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David Crowder is a trailblazer in Contemporary Christian Music, blending bluegrass, rock, and electronic influences into an unforgettable sound. His many achievements speak volumes about his impact, and he’s known for his live performances that interweave genres.
Business, Art, Fashion, Technology and Alcohol Quiz for Odyssey '25 at IIIT D...Ramish Abdali
Ìý
A fun BAFTA (Business, Art, Fashion, Technology and Alcohol) quiz ran originally in 2025. Approachable for beginners and pleasurable for veterans.
This is the finals (ie. second part) of the quiz. This set was originally run with the help of IIIT Delhi's Quiz Club, Trivialis, and its Cultural fest, Odyssey. Further information can be found on their Instagram handle(s).
The Last Anthill of the Wild Wild North.pptxLeeFrank12
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A slideshow presenting The Last Anthill of the Wild Wild North - a tragi-comedy musical based on the meteoric rise and fall of the larrikin bushman who inspired Crocodile Dundee. The production explores themes of identity, fame, evolving perceptions of Australian identity, and the poignant irony of aspiring to embody a fictionalized version of oneself. Songs from the play can be heard here
https://soundcloud.com/radiokaragarga/funhouse-mirror
https://soundcloud.com/radiokaragarga/hollywood-dream-from-last-anthill-of-the-wild-wild-north
As for the play itself: The play opens in a dreamlike swirl of sound and movement—a lone boy’s melody drifting through a landscape of towering anthills as Holden Lee, an enigmatic actor, arrives, setting the wheels of fate in motion.
At an awards night, Jack Hendricks, a rugged buffalo hunter, stands in the spotlight, clutching the Territorian of the Year trophy. Applause echoes, but in the haze of flashbulbs and swirling voices, he glimpses Holden in the crowd, the man who has turned Jack’s life into fiction.
Jack’s story unfolds—his reckless charm, his fling with Merle, and the three months he survived alone in the Kimberlies, a feat that made him a legend. Holden, desperate for stardom, latches onto this legend, shaping it into a hit film. Jack, lost between admiration and resentment, watches Holden’s version of him take on a life of its own.
Merle and Jack try to harness this success, buying a buffalo farm, but the dream turns sour. The land becomes infested with gamba grass, Jack drifts into drugs, and the walls of his reality begin to collapse. He sees conspiracies everywhere—the government plotting to steal his property, his ex-wife’s Mormon community scheming to take his sons. Merle, clinging to him, finds herself drowning too.
As paranoia takes hold, Jack arms himself and heads for a final confrontation. At a police roadblock, he mistakes reality for illusion, convinced Holden is still watching, still controlling the story. The shots ring out—one officer down, then Jack himself.
The play closes with Holden, on stage as Buffalo Brent, the myth he created, while the real Jack lies dying in the dust. A song swells, a lament for what is lost, as the last anthill crumbles.
Introduction to Chinese New Year 2021.docxseonayan8
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Introduction to Chinese New Year 2025
Chinese New Year, also known as the Spring Festival, is one of the most significant cultural celebrations in the world. In 2025, the festivities will mark the beginning of the Year of the Snake according to the Chinese zodiac. It’s a time of renewal, reunion, and reflection, as families come together to honor traditions and welcome in a new cycle of luck and prosperity.
What Is Chinese New Year?
Chinese New Year is celebrated on the first day of the first lunar month, typically falling between January 21 and February 20. The festivities last for 15 days and end with the Lantern Festival, a celebration of light and family.
Year of the Snake
The Year of the Snake, one of the 12 animals in the Chinese zodiac, is often associated with wisdom, beauty, and subtlety. People born in the Year of the Snake are believed to possess these traits, making it a time to embrace introspection, renewal, and personal growth.
How People Celebrate
Chinese New Year traditions are rich with customs designed to bring luck and prosperity.
Family Reunions: It’s common for families to gather, enjoy large meals together, and share stories.
Red Envelopes (Hongbao): Exchanging red envelopes filled with money is a way to share good fortune.
Fireworks and Lion Dances: Fireworks are believed to scare away evil spirits, and lion dances bring joy and good luck.
Cleaning the House: People often clean their homes before the New Year to sweep away bad luck and make room for positive energy.
The Significance of Chinese New Year 2025
2025's celebration of the Year of the Snake will hold special meaning, as it represents transformation and reinvention. Whether you believe in the power of the zodiac or not, the occasion offers an opportunity to start anew, let go of past burdens, and focus on personal growth and improvement.
Celebrate Chinese New Year 2025 with Us
For a deeper dive into the festivities, traditions, and everything you need to know about Chinese New Year 2025, check out our detailed guide. From decorating your home to understanding the importance of each custom, this year is all about embracing prosperity, happiness, and good fortune.
Conclusion
Whether you're familiar with the holiday or experiencing it for the first time, Chinese New Year 2025 promises to be a year of transformation and positive energy. Let’s celebrate the new beginnings and wish for health, wealth, and happiness as we usher in this vibrant and meaningful festival.
2. Codes and conventionsOften involves speculations based on current or future science or technology.Differs from fantasy in that its imaginary elements are largely possible within scientifically established or scientifically postulated laws of nature (though some elements in a story might still be pure imaginative speculation).Largely based on trying to be entertaining but rational about alternate possibilities in settings that are contrary to known reality, including: (i) A setting in the future, in alternative time lines, or in a historical past that contradicts known facts of history or the archaeological record (ii) A setting in outer space, on other worlds, or involving aliens. (iii) Stories that involve technology or scientific principles that contradict known laws of nature. (iv) Stories that involve discovery or application of new scientific principles, such as time travel or psionics (eg. telepathy, telekinesis, etc), or new technology, such as nanotechnology, faster-than-light travel or robots, or of new and different political or social systems (e.g. a dystopia, or a situation where organized society has collapsed).Realistic speculation about possible future events, based solidly on adequate knowledge of the real world, past and present, and on a thorough understanding of the nature and significance of the scientific method, according to science fiction writer Robert A. Heinlein.Fantasy is the impossible made probable. Science Fiction is the improbable made possible, according to Rod Serling, an American screenwriter, best known for his live television dramas of the 1950s and his science fiction anthology TV series, The Twilight Zone.Related genres are Speculative fiction, fantasy, and horror.
3. Sub-genres Hard SF:Characterized by rigorous attention to accurate detail in quantitative sciences, especially physics, astrophysics, and chemistry, or on accurately depicting worlds that more advanced technology may make possible.Many accurate predictions of the future come from the hard science fiction subgenre, but numerous inaccurate predictions have emerged as well. Soft and social SF:Based on social sciences such as psychology, economics, political science, sociology, and anthropology.Stories focus primarily on character and emotion.Two good examples are Wall-E and ET because both films’ stories centre around the titular characters and how they feel about what happens to them. Wall-E Trailer:http://matttrailer.com/wall_e_2008 ET trailer: http://www.matttrailer.com/et_the_extra_terrestrial_1982
5. Common themes include advances in IT (especially the Internet), artificial intelligence and prosthetics and post-democratic societal control where corporations have more influence than governments.Nihilism (the idea that values do not exist but rather are falsely invented), post-modernism, and film noirtechniques are common elements.The protagonists may be disaffected or reluctant anti-heroes.A good example is the Matrix because it’s set in a dystopian future ruled by machines. A Trailer : http://matttrailer.com/the_matrix_1999 Time travel:Stories have antecedents (prior events) in the 18th and 19th centuries.
6. Often complicated by logical problems such as the grandfather paradox (a man travels back in time and kills his biological grandfather before the latter meets the traveller's grandmother. As a result, one of the traveller's parents (and by extension, the traveller himself) is never conceived. This means that he can’t have travelled back in time after all, so the grandfather is still alive, and the traveller is conceived, allowing him to travel back in time and kill his grandfather).
7. An example is The Time Machine (1960 version or 2002 version). 2002 trailer: http://www.matttrailer.com/the_time_machine_2002 Alternate history:Stories are based on the premise that historical events might have turned out differently.They may use time travel to change the past, or may simply set a story in a universe with a different history from our own.Good examples are the Back to the Future films. Trailer: http://www.matttrailer.com/back_to_the_future_part_i_1985 Military SF:Set in the context of conflict between national, interplanetary, or interstellar armed forces; the primary viewpoint characters are usually soldiers.Stories include detail about military technology, procedure, ritual, and history; military stories may use parallels with historical conflicts.Good examples are the Battlestar Galactica movies.
8. Superhuman:Stories deal with the emergence of humans who have abilities beyond the norm.This can stem either from natural causes (accidental modification of the body) or be the result of intentional augmentation (purposeful modification of the body).Stories usually focus on the alienation that these beings feel as well as society's reaction to them.They’ve have played a role in the real life discussion of human enhancement.A good example is X-men. Trailer: http://www.matttrailer.com/x_men_2000 Apocalyptic:Concerned with the end of civilization through nuclear war, plague, or some other general disaster or with a world or civilization after such a disaster.Apocalyptic generally concerns the disaster itself and the direct aftermath, while post-apocalyptic can deal with anything from the near aftermath to hundreds or thousands of years in the future.Good examples of this are the Terminator films. Trailer: http://www.matttrailer.com/terminator_2_judgment_day_1991
9. Space opera:Emphasizes romantic, often melodramatic adventure, set mainly or entirely in space, generally involving conflict between opponents possessing powerful (and sometimes quite fanciful) technologies and abilities.The most significant trait is that settings, characters, battles, powers, and themes tend to be very large-scale.The stories typically follow the Homeric (heroic/grand/imposing) tradition, in which a small band of adventurers are cast against larger-than-life backdrops of powerful warring factions.Good examples are the Star Wars films. A Trailer: http://matttrailer.com/star_wars_episode_iv_a_new_hope_1977 Space Western:Transposes themes of the American Western books and film to a backdrop of futuristic space frontiers.Stories typically involve "frontier" colony worlds (colonies that have only recently been terraformed (the hypothetical process of deliberately modifying its atmosphere, temperature, surface topography or ecology to be similar to those of Earth to make it habitable by humans) and/or settled) serving as stand-ins for the backdrop of lawlessness and economic expansion that were predominant in the American west.A good example is Serenity. Trailer: http://www.matttrailer.com/serenity_2005
10. Feminist SF:Tends to deal with women's roles in society.Poses questions about social issues such as how society constructs gender roles, the role reproduction plays in defining gender and the unequal political and personal power of men and women.Stories have illustrated these themes using utopias to explore a society in which gender differences or gender power imbalances do not exist, or dystopias to explore worlds in which gender inequalities are intensified, thus asserting a need for feminist work to continue.Good examples are the Alien films as the protagonist is a strong woman, not the stereotypical damsel in distress. Trailer: http://www.matttrailer.com/aliens New wave:Stories have a high degree of experimentation, both in form and in content, and a highbrow and self-consciously "literary" or artistic sensibility.Often openly mocks the traditions of pulp science fiction (inexpensive stories for the mass market), which writers and creators of new wave regarde as stodgy, irrelevant and unambitious.
11. Steampunk:Set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions or real technological developments like the computer occurring at an earlier date.
12. Other examples contain alternate history-style presentations of "the path not taken" of such technology as dirigibles, analogcomputers, or digital mechanical computers (such as Charles Babbage's Analytical Engine) which are frequently presented in an idealized light, or with a presumption of functionality.Often associated with cyberpunk and shares a similar fanbaseand theme of rebellion, but developed as a separate movement (though both have considerable influence on each other).Apart from time period and level of technological development, the main difference between cyberpunk and steampunk is that steampunk settings usually tend to be less obviously dystopian than cyberpunk, or lack dystopian elements entirely.One of the earlier examples of cinematic steampunk is the 1958 film The Fabulous World of Jules Verne. More recent films are The League of Extraordinary Gentlemen and Wild Wild West (neither were welcomed on release by critics or audiences). LOEG trailer: http://www.matttrailer.com/the_league_of_extraordinary_gentlemen_2003Some Common ThemesThe future Parallel universesAlternate history Scientific predictions of the future Space warfare and Alien invasion (eg Independence Day)CloningTelepathy and TelekinesisAlien languages (e.g. Klingon from Star Trek) Dystopias and utopia Galactic empiresHyperspace Warp drives and WormholesSpace stations Time travel
13. Some Popular charactersThe AlienLife forms (often especially intelligent life forms), that are of extraterrestrial origin.Can be good (like ET) or evil and want to invade Earth. The CyborgAn organism that has both artificial and natural systems
14. Often portrayed with physical or mental abilities far exceeding a human counterpart (military forms may have inbuilt weapons).Can be good or evil. Terminator 2 has bothThe Mutant An individual, organism, or new genetic character arising or resulting from an instance of a sequence change within the DNA of a gene or chromosome of an organism resulting in the creation of a new character or trait not found in the typical form of an organism.
15. Can be good or bad. X-men has bothThe EsperAn individual capable of telepathy and other similar paranormal abilities