The document outlines an agenda for an internet marketing training seminar. The agenda includes sessions on search engine optimization, social media strategies, internet advertising, and email marketing. Breaks are scheduled between sessions. Specific topics within the search engine optimization session include how search engines work, on-page and off-page optimization techniques, keyword research, and site submission. The social media strategies session will cover maintaining engagement on Twitter and Facebook.
The document provides an overview for a point-and-click game based on Mary Shelley's novel Frankenstein. Players explore three interactive environments from the story and find items to complete objectives. The game aims to engage young readers with the novel and celebrate its anniversary. Key elements include navigating environments through cameras, interacting with objects, and learning about their significance through informative text. Feedback was incorporated to improve the educational and fun aspects of gameplay.
Dead Rising is a third-person survival horror game released in 2006 by Capcom for the Xbox 360. The game takes place in a shopping mall overrun by zombies. Players control photojournalist Frank West, who must survive for three days by completing missions and saving survivors. The game was inspired by zombie films like Dawn of the Dead and includes horror, gore, and dark humor. It received a PEGI 18 rating for its graphic violence and references to cults. Players can get different endings depending on their choices and how many survivors they rescue. Effort is required to complete missions and find weapons/items to aid survival. Players become attached to characters and invested in Frank's goal of discovering the outbreak's cause.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
Tekken Tag Tournament 2 is a fighting game released in 2012 that emphasizes fast-paced 2 vs 2 tag team combat. It features 59 playable characters that can be paired into teams, with stages featuring destructible environments. The game includes various single player and multiplayer modes like story mode, arcade ladder challenges, online play, and customization options to provide extensive gameplay content.
The document describes the process of creating a spaceship environment in 3D modeling software. It details how the author built out different rooms like the cockpit, corridors, bedrooms, bathrooms, engine rooms, and off-limit areas. Objects like chairs, computers, beds, toilets, taps, and engines were then precisely placed in the rooms. Final changes included adding bright white textures to walls and mirror textures to ceilings to give the spaceship a clean, futuristic look.
The document describes the texturing process for various 3D models created in Lightwave including a rocket, chair, bed, computer, shuttle door, toilet, sink, and drawers. Key textures included hazard stripes for the rocket engine, a steel texture for the rocket body, and technological textures for computer screens and panels. Realistic textures like silver, red, and typical bedding were used for other objects. The goal was to make the textures suit each model and have a realistic appearance.
The document provides details on various 3D models created by the author in NewTek Modeler over a period of time from December 2014 to January 2015. Some of the objects modeled include a bed, shutter doors, chairs, computers, drawers, a toilet, sink and rocket engines for a spaceship. For each object, the author describes the modeling process and texturing applied to achieve a realistic appearance relevant to its purpose aboard the spaceship.
The document describes the initial steps taken to create an engine part for a ship model by first forming a circular base that was then extruded and manipulated to form an elongated cylindrical shape. Further details are not provided about additional engine features or the ship model.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
Callum has decided to create an environment on a space station for his project. This interests him because it is a type of environment he has never worked with before. Real space stations, such as those used by NASA, research planets and space, and space stations are also popular in movies and video games.
This document summarizes a student's work on a 3D animation project. The student worked in Lightwave Modeler, Layout, and Adobe Premier to create an animation. They acquired skills in modeling, animation, lighting, and video editing. While their original idea was animating a sword fighter, they had issues with the character model and changed to a first-person perspective of sword fighting. For their conclusion, they reflect that spending less time on the original model would have allowed improving textures and backgrounds.
This document summarizes Callum Deighton's work on a project using Lightwave Modeler, Layout, and Adobe Premier. He acquired new skills in modeling, animation, lighting, and video editing. While his final animation differed from his original idea of a swordfighter due to issues animating the full body model, he was still able to depict someone fighting with a sword. Feedback noted the animation was well-made but textures and background could have been improved. Going forward, he would focus on usable models and spend more time on backgrounds and textures to improve visual quality.
The freelance games designer was asked to create a first-person animation for a games company focusing on sword fighting and parkour skills. They received feedback that the animation looked professional standard but could be improved by making some animations less clunky and adding better textures to make the keyblade more noticeable.
A freelance game designer created a first-person animation for a games company focusing on sword fighting and parkour skills. The animation was assessed as being professionally smooth and realistic with human-looking models, though it could have been improved by adding an actual background scene.
A freelance game designer created a first-person animation focused on sword fighting and parkour skills for a games company. The animation was evaluated on its professional quality for use in a video game, with positive feedback on the animation and models but room for improvement noted in adding more detailed textures to the models.
This assignment brief requires the student to:
1) Create a 3D animation by devising either an original character run cycle or collision-based object sequence using animation techniques from tutorials.
2) Develop ideas through research, mind-mapping, and storyboarding before producing the animation in LightWave.
3) Review and evaluate the finished animation against the original intentions and production process.
The document is a legal and ethical checklist completed by Callum Deighton for a 3D animation project. It confirms that Callum checked the work for issues related to decency, representation of race, gender, religion and sexuality. Callum agreed that the work met an appropriate standard in these areas and signed the checklist on June 15, 2015. Notes on the form advise considering factual accuracy of the work, ethical issues, how others may perceive the work, issues of confidentiality, and legal compliance with copyrights and regulations before signing.
The document summarizes the evaluation of a group project to create a video game. It discusses several key points:
1) The game incorporated different genres but had a linear storyline due to cuts from the original plan. Sound design and other elements were unfinished due to lack of time.
2) Through the project, the author learned new art and animation skills as well as improving scripting. However, management of time could have been better as some members were undecided in their roles.
3) Feedback noted the variety of genres and art were positives, but some levels and instructions were unclear due to the disparate styles between sections.
This document lists various game genres and styles that could inspire ideas for a new game including RPG, 2D platformer, and arcade strategy. It provides examples of games with simple yet effective graphics like Binding of Isaac, detailed and creative styles like Final Fantasy VI, and those with graphics that fit the mood or setting such as Don't Starve and Faster Than Light.
Tekken Tag Tournament 2 is a fighting game released in 2012 that emphasizes fast-paced 2 vs 2 tag team combat. It features 59 playable characters that can be paired into teams, with stages featuring destructible environments. The game includes various single player and multiplayer modes like story mode, arcade ladder challenges, online play, and customization options to provide extensive gameplay content.
The document describes the process of creating a spaceship environment in 3D modeling software. It details how the author built out different rooms like the cockpit, corridors, bedrooms, bathrooms, engine rooms, and off-limit areas. Objects like chairs, computers, beds, toilets, taps, and engines were then precisely placed in the rooms. Final changes included adding bright white textures to walls and mirror textures to ceilings to give the spaceship a clean, futuristic look.
The document describes the texturing process for various 3D models created in Lightwave including a rocket, chair, bed, computer, shuttle door, toilet, sink, and drawers. Key textures included hazard stripes for the rocket engine, a steel texture for the rocket body, and technological textures for computer screens and panels. Realistic textures like silver, red, and typical bedding were used for other objects. The goal was to make the textures suit each model and have a realistic appearance.
The document provides details on various 3D models created by the author in NewTek Modeler over a period of time from December 2014 to January 2015. Some of the objects modeled include a bed, shutter doors, chairs, computers, drawers, a toilet, sink and rocket engines for a spaceship. For each object, the author describes the modeling process and texturing applied to achieve a realistic appearance relevant to its purpose aboard the spaceship.
The document describes the initial steps taken to create an engine part for a ship model by first forming a circular base that was then extruded and manipulated to form an elongated cylindrical shape. Further details are not provided about additional engine features or the ship model.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
Callum has decided to create an environment on a space station for his project. This interests him because it is a type of environment he has never worked with before. Real space stations, such as those used by NASA, research planets and space, and space stations are also popular in movies and video games.
This document summarizes a student's work on a 3D animation project. The student worked in Lightwave Modeler, Layout, and Adobe Premier to create an animation. They acquired skills in modeling, animation, lighting, and video editing. While their original idea was animating a sword fighter, they had issues with the character model and changed to a first-person perspective of sword fighting. For their conclusion, they reflect that spending less time on the original model would have allowed improving textures and backgrounds.
This document summarizes Callum Deighton's work on a project using Lightwave Modeler, Layout, and Adobe Premier. He acquired new skills in modeling, animation, lighting, and video editing. While his final animation differed from his original idea of a swordfighter due to issues animating the full body model, he was still able to depict someone fighting with a sword. Feedback noted the animation was well-made but textures and background could have been improved. Going forward, he would focus on usable models and spend more time on backgrounds and textures to improve visual quality.
The freelance games designer was asked to create a first-person animation for a games company focusing on sword fighting and parkour skills. They received feedback that the animation looked professional standard but could be improved by making some animations less clunky and adding better textures to make the keyblade more noticeable.
A freelance game designer created a first-person animation for a games company focusing on sword fighting and parkour skills. The animation was assessed as being professionally smooth and realistic with human-looking models, though it could have been improved by adding an actual background scene.
A freelance game designer created a first-person animation focused on sword fighting and parkour skills for a games company. The animation was evaluated on its professional quality for use in a video game, with positive feedback on the animation and models but room for improvement noted in adding more detailed textures to the models.
This assignment brief requires the student to:
1) Create a 3D animation by devising either an original character run cycle or collision-based object sequence using animation techniques from tutorials.
2) Develop ideas through research, mind-mapping, and storyboarding before producing the animation in LightWave.
3) Review and evaluate the finished animation against the original intentions and production process.
The document is a legal and ethical checklist completed by Callum Deighton for a 3D animation project. It confirms that Callum checked the work for issues related to decency, representation of race, gender, religion and sexuality. Callum agreed that the work met an appropriate standard in these areas and signed the checklist on June 15, 2015. Notes on the form advise considering factual accuracy of the work, ethical issues, how others may perceive the work, issues of confidentiality, and legal compliance with copyrights and regulations before signing.
The document summarizes the evaluation of a group project to create a video game. It discusses several key points:
1) The game incorporated different genres but had a linear storyline due to cuts from the original plan. Sound design and other elements were unfinished due to lack of time.
2) Through the project, the author learned new art and animation skills as well as improving scripting. However, management of time could have been better as some members were undecided in their roles.
3) Feedback noted the variety of genres and art were positives, but some levels and instructions were unclear due to the disparate styles between sections.
This document lists various game genres and styles that could inspire ideas for a new game including RPG, 2D platformer, and arcade strategy. It provides examples of games with simple yet effective graphics like Binding of Isaac, detailed and creative styles like Final Fantasy VI, and those with graphics that fit the mood or setting such as Don't Starve and Faster Than Light.