Piracy involves illegally copying and distributing others' work, such as films, music, and video games, costing the film industry alone ?47 to ?400 million per year in lost revenue. Interviews with students not connected to content industries found growing piracy since 2008 due to improved Internet technologies and file sharing applications, which increased demand for digital goods and allowed piracy to thrive. While piracy negatively impacts digital sales, physical formats like vinyl have increased yearly as piracy only affects competitive streaming services, not entire industries.