Scrum often causes pain because it requires changes to how people work. Scrum values self-organization and empirical process control, which means teams must adapt their processes based on inspection and adaptation. This can be difficult to master as Scrum is simple to understand but challenging to implement effectively. When implementing Scrum, it is important to focus on building shared understanding between roles, using events like the daily standup and retrospectives to continuously improve, and allowing the development team to self-organize their work.
Scrum is an iterative, incremental framework for project management that is often used in agile software development. It involves breaking projects into short cycles called sprints that typically last 1-4 weeks. The main roles in Scrum are the ScrumMaster, Product Owner, and Development Team. Key activities in each sprint include sprint planning meetings, daily standup meetings, development work, testing, and sprint retrospectives. At the end of each sprint, any potentially releasable work is demonstrated in a sprint review.
This document provides guidance on facilitating effective Product Backlog Refinement sessions. It discusses that PBR is a process where the Scrum team reviews and revises product backlog items to provide more detail and clarity. It recommends having all Scrum team members participate. An agenda, required participants, time-boxing, environment setup, warmup activities, and techniques for prioritization and discussion are presented to help structure effective PBR sessions. Minutes and follow-up tasks are also important elements.
This document provides an overview of Scrum, an agile framework for managing product development. It discusses the Scrum roles of Product Owner, Team, and Scrum Master. The key Scrum ceremonies are planning, daily stand-ups, sprint reviews, and retrospectives. Scrum uses short iterations called sprints to incrementally deliver working software. The document recommends starting with a short initial sprint length and identifying the Product Owner, Scrum Master, and cross-functional Team.
Svetlana Mukhina discusses various metrics that are gathered on agile projects at Luxoft, including capacity, velocity, requirements stability index, burn-down charts, and daily work logs. She explains how each metric is calculated and how they are used to improve planning, track performance, discover issues, and ensure projects are delivered on time. Examples are provided of how metrics have helped Luxoft teams identify bottlenecks and make process improvements.
Presentation provides agile tools and practices that workplace learning professionals can use with projects. Deck built for Learning Solutions 2014 with presenter notes
Kanban was originally created as a scheduling system to help manufacturing organizations determine what to produce, when to produce it, and how much to produce. Although this may not sound like software development, these lean principles can be successfully applied to development teams to improve the delivery of value through better visibility and limits on work in process.
This webinar will provide an overview of the Kanban method, including the history and motivation, the core principles and practices, and how these apply to efficiency and process improvement in software development. Well also describe how Team Foundation Server can be used as a foundation for your work visualization and work flow management. Come join us for this free Webinar!
This document summarizes a scrum review meeting for a mobile development team. It discusses three levels of scrum maturity and lists elements that must be included when using scrum for mobile development such as agile methodology, scrum concepts and processes, artifacts, and roles. Issues that the mobile team has experienced with planning, development, reviews and retrospectives are also outlined relating to user stories, estimation, testing, and tracking solutions from previous sprints.
Introduction Professional Scrum Developer for JavaJoris De Winne
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Introduction to the official PSD for Java training from scrum.org. It doesn't cover all topics from the official curriculum, and serves as a intro and teaser to actually follow the official training.
This document provides an introduction and overview of Scrum, an agile framework for managing product development projects. It describes the origins of Scrum and its key characteristics such as self-organizing cross-functional teams, sprints of 1-4 weeks to deliver working software, and artifacts like the product and sprint backlogs. The roles of Product Owner, Scrum Master, and Team are explained. Ceremonies like sprint planning, daily stand-ups, sprint reviews, and retrospectives are outlined. Finally, the document shows how the Scrum framework brings together its roles, ceremonies, and artifacts to guide a team's work within a sprint.
Scrum is an agile framework for managing software development projects that focuses on iterative delivery through short cycles called sprints. It utilizes roles like the product owner, development team, and scrum master. Key artifacts include the product backlog to track features and the sprint backlog to plan work for each iteration. Regular meetings like daily stand-ups, sprint reviews, and retrospectives promote transparency and process improvement. While long-term estimates are challenging, scrum values transparency and frequent delivery to build trust with stakeholders.
This document provides an overview of Scrum, an agile framework for project management. It defines Scrum roles like Product Owner, Scrum Master, and Development Team. It describes Scrum events like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. It also outlines Scrum artifacts like the Product Backlog, Sprint Backlog, and Product Increment. The goal is to help teams address complex problems and deliver valuable products through short development cycles with transparency, inspection, and adaptation.
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En el webinar se transmitir叩n conceptos te坦ricos como los roles en Scrum de las reuniones de planeamiento, reuniones diarias y como experiencias pr叩cticas durante las cuales quienes concurran podr叩n aprender a planificar y estimar utilizando un plugin llamado Planning Poker for Hangouts.
Al finalizar el webinar podr叩s estimar proyectos 叩giles bas叩ndote en los individuos y la herramienta de Planning Poker.
Usability challenges in Agile/Scrum timesility challenges in Agile/Scrum tUXPA S達o Paulo
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UOL is a large Brazilian portal created in 1996 that provides news, e-commerce, internet access, email and advertising. It has over 1.7 million subscribers, 7 million email accounts, and receives 1.7 billion page views monthly, reaching 67% of the Brazilian internet population. The document discusses the challenges of transitioning from a traditional RUP process to Scrum, including defining requirements and designs up front within each sprint, enforcing standards across teams, and managing customer expectations of an iterative process.
Scrum is the most popular Agile Framework; during this presentation the attendees will understand the value, and an overview of the powerful scrum framework: its roles, its artifacts and its ceremonies
Scrum is an agile framework for managing projects that was created in the early 1990s. It is based on iterative development where teams work in sprints to continually add to a product backlog. The scrum framework uses roles like product owner, scrum master, and team. It also utilizes ceremonies such as sprint planning, daily standups, sprint reviews and retrospectives. The goal of scrum is to allow for flexibility and adaptation to change through its use of self-organizing teams and incremental delivery of working software.
The document provides an introduction to Agile Scrum, including:
- An overview of software development processes and how Scrum fits as an agile methodology.
- The benefits of Scrum for projects, companies, and case studies.
- The key roles in Scrum including Scrum Master, Product Owner, and self-organizing team.
- Artifacts used in Scrum like taskboards, user stories, burndown charts and Definition of Done.
- Scrum meetings including daily stand-ups, planning, reviews and retrospectives.
This document provides an overview of Scrum, an agile software development framework. It discusses key Scrum concepts like the agile manifesto, roles, ceremonies, and artifacts. The Scrum framework uses short iterations called sprints to incrementally develop working software. It emphasizes self-organizing cross-functional teams, prioritized backlogs, and frequent inspection and adaptation to respond to changes. Surveys find that most organizations using Scrum see benefits like increased productivity, collaboration, and satisfaction over traditional waterfall approaches.
Agile testing focuses on repeatable quality and efficiency through iterative and incremental development. Testers test each small increment of coding as soon as it is finished, ensuring programmers never get ahead of testers. True agile teams deliver working software frequently in short iterations rather than long delays, with testing done continuously throughout development rather than in separate phases at the end.
This document provides an overview and agenda for a training on Scrum basics. It begins with an introduction section and then covers the fundamentals of Scrum over multiple sections. It includes details on roles like Product Owner and Scrum Master. There is a section on the Scrum process that outlines the sprint planning, daily standup, demo, and retrospective meetings. Other areas covered include prioritizing the product backlog, velocity, estimation techniques, and tips for running an effective retrospective. The training will conclude with a question and answer session.
This document provides an overview of Scrum, an agile process for managing projects. It discusses:
1) Scrum uses short "sprints" (typically 2-4 weeks) where cross-functional teams work to deliver working software. Daily stand-up meetings are held to track progress.
2) Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing team.
3) Ceremonies like sprint planning, reviews, and retrospectives along with artifacts like product and sprint backlogs help manage the process.
The Agile movement has done a great deal to bring more democracy to the workforce. Power has shifted from managers to individual contributors. As a result, we got empowered teams, self-organization and higher engagement. Now, some are saying that we are ready to get rid of management altogether.
So what is the role of the manager in the new agile organization? Is there one anymore?
This presentation sets out to identify how responsibilities are shuffled in the agile organization puzzle. What should the team do? What responsibilities does the manager retain? What new concerns need to be addressed that she wouldnt have considered in the old organization?
The aim of agile methods is to reduce overheads in the software process (e.g. by limiting documentation) and to be able to respond quickly to changing requirements without excessive rework.
This presentation is about Scrum methodology. First it reviewed traditional SDM and then talk about Agile and Scrum
My upcoming webinar session titled "State of the art Development Workflow in Agile" will be held on 14th of March 2021.
* Why Agile?
* Popular Agile Frameworks
* Ins and Outs of Scrum - Roles, Values, Events
* Development Workflow
* Branching Strategy
The document provides an overview of the Agile Scrum process. It describes traditional waterfall methodologies and how Agile and Scrum differ by being more iterative, collaborative with stakeholders, and able to adapt to changes. The Scrum framework involves three main roles - Product Owner, Scrum Master, and Team. It also describes the four main Scrum ceremonies - Sprint Planning Meeting, Daily Standup, Sprint Review, and Sprint Retrospective - as well as the typical artifacts like Product Backlog and Sprint Backlog.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It involves self-organizing cross-functional teams, prioritized backlogs and artifacts like product backlogs, sprint backlogs and increments. Key roles include the product owner who prioritizes features, the development team who work on delivering features and the scrum master who facilitates the process. Ceremonies like sprint planning, daily standups, sprint reviews and retrospectives help ensure transparency and process improvement.
Kanban was originally created as a scheduling system to help manufacturing organizations determine what to produce, when to produce it, and how much to produce. Although this may not sound like software development, these lean principles can be successfully applied to development teams to improve the delivery of value through better visibility and limits on work in process.
This webinar will provide an overview of the Kanban method, including the history and motivation, the core principles and practices, and how these apply to efficiency and process improvement in software development. Well also describe how Team Foundation Server can be used as a foundation for your work visualization and work flow management. Come join us for this free Webinar!
This document summarizes a scrum review meeting for a mobile development team. It discusses three levels of scrum maturity and lists elements that must be included when using scrum for mobile development such as agile methodology, scrum concepts and processes, artifacts, and roles. Issues that the mobile team has experienced with planning, development, reviews and retrospectives are also outlined relating to user stories, estimation, testing, and tracking solutions from previous sprints.
Introduction Professional Scrum Developer for JavaJoris De Winne
油
Introduction to the official PSD for Java training from scrum.org. It doesn't cover all topics from the official curriculum, and serves as a intro and teaser to actually follow the official training.
This document provides an introduction and overview of Scrum, an agile framework for managing product development projects. It describes the origins of Scrum and its key characteristics such as self-organizing cross-functional teams, sprints of 1-4 weeks to deliver working software, and artifacts like the product and sprint backlogs. The roles of Product Owner, Scrum Master, and Team are explained. Ceremonies like sprint planning, daily stand-ups, sprint reviews, and retrospectives are outlined. Finally, the document shows how the Scrum framework brings together its roles, ceremonies, and artifacts to guide a team's work within a sprint.
Scrum is an agile framework for managing software development projects that focuses on iterative delivery through short cycles called sprints. It utilizes roles like the product owner, development team, and scrum master. Key artifacts include the product backlog to track features and the sprint backlog to plan work for each iteration. Regular meetings like daily stand-ups, sprint reviews, and retrospectives promote transparency and process improvement. While long-term estimates are challenging, scrum values transparency and frequent delivery to build trust with stakeholders.
This document provides an overview of Scrum, an agile framework for project management. It defines Scrum roles like Product Owner, Scrum Master, and Development Team. It describes Scrum events like Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. It also outlines Scrum artifacts like the Product Backlog, Sprint Backlog, and Product Increment. The goal is to help teams address complex problems and deliver valuable products through short development cycles with transparency, inspection, and adaptation.
Planeaci坦n de proyectos 叩gil con Planning PokerSoftware Guru
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El objetivo de este webinar es comprender c坦mo participar en una reuni坦n de planeaci坦n 叩gil de proyectos de software utilizando el marco de trabajo Planning Poker.
En el webinar se transmitir叩n conceptos te坦ricos como los roles en Scrum de las reuniones de planeamiento, reuniones diarias y como experiencias pr叩cticas durante las cuales quienes concurran podr叩n aprender a planificar y estimar utilizando un plugin llamado Planning Poker for Hangouts.
Al finalizar el webinar podr叩s estimar proyectos 叩giles bas叩ndote en los individuos y la herramienta de Planning Poker.
Usability challenges in Agile/Scrum timesility challenges in Agile/Scrum tUXPA S達o Paulo
油
UOL is a large Brazilian portal created in 1996 that provides news, e-commerce, internet access, email and advertising. It has over 1.7 million subscribers, 7 million email accounts, and receives 1.7 billion page views monthly, reaching 67% of the Brazilian internet population. The document discusses the challenges of transitioning from a traditional RUP process to Scrum, including defining requirements and designs up front within each sprint, enforcing standards across teams, and managing customer expectations of an iterative process.
Scrum is the most popular Agile Framework; during this presentation the attendees will understand the value, and an overview of the powerful scrum framework: its roles, its artifacts and its ceremonies
Scrum is an agile framework for managing projects that was created in the early 1990s. It is based on iterative development where teams work in sprints to continually add to a product backlog. The scrum framework uses roles like product owner, scrum master, and team. It also utilizes ceremonies such as sprint planning, daily standups, sprint reviews and retrospectives. The goal of scrum is to allow for flexibility and adaptation to change through its use of self-organizing teams and incremental delivery of working software.
The document provides an introduction to Agile Scrum, including:
- An overview of software development processes and how Scrum fits as an agile methodology.
- The benefits of Scrum for projects, companies, and case studies.
- The key roles in Scrum including Scrum Master, Product Owner, and self-organizing team.
- Artifacts used in Scrum like taskboards, user stories, burndown charts and Definition of Done.
- Scrum meetings including daily stand-ups, planning, reviews and retrospectives.
This document provides an overview of Scrum, an agile software development framework. It discusses key Scrum concepts like the agile manifesto, roles, ceremonies, and artifacts. The Scrum framework uses short iterations called sprints to incrementally develop working software. It emphasizes self-organizing cross-functional teams, prioritized backlogs, and frequent inspection and adaptation to respond to changes. Surveys find that most organizations using Scrum see benefits like increased productivity, collaboration, and satisfaction over traditional waterfall approaches.
Agile testing focuses on repeatable quality and efficiency through iterative and incremental development. Testers test each small increment of coding as soon as it is finished, ensuring programmers never get ahead of testers. True agile teams deliver working software frequently in short iterations rather than long delays, with testing done continuously throughout development rather than in separate phases at the end.
This document provides an overview and agenda for a training on Scrum basics. It begins with an introduction section and then covers the fundamentals of Scrum over multiple sections. It includes details on roles like Product Owner and Scrum Master. There is a section on the Scrum process that outlines the sprint planning, daily standup, demo, and retrospective meetings. Other areas covered include prioritizing the product backlog, velocity, estimation techniques, and tips for running an effective retrospective. The training will conclude with a question and answer session.
This document provides an overview of Scrum, an agile process for managing projects. It discusses:
1) Scrum uses short "sprints" (typically 2-4 weeks) where cross-functional teams work to deliver working software. Daily stand-up meetings are held to track progress.
2) Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and the self-organizing team.
3) Ceremonies like sprint planning, reviews, and retrospectives along with artifacts like product and sprint backlogs help manage the process.
The Agile movement has done a great deal to bring more democracy to the workforce. Power has shifted from managers to individual contributors. As a result, we got empowered teams, self-organization and higher engagement. Now, some are saying that we are ready to get rid of management altogether.
So what is the role of the manager in the new agile organization? Is there one anymore?
This presentation sets out to identify how responsibilities are shuffled in the agile organization puzzle. What should the team do? What responsibilities does the manager retain? What new concerns need to be addressed that she wouldnt have considered in the old organization?
The aim of agile methods is to reduce overheads in the software process (e.g. by limiting documentation) and to be able to respond quickly to changing requirements without excessive rework.
This presentation is about Scrum methodology. First it reviewed traditional SDM and then talk about Agile and Scrum
My upcoming webinar session titled "State of the art Development Workflow in Agile" will be held on 14th of March 2021.
* Why Agile?
* Popular Agile Frameworks
* Ins and Outs of Scrum - Roles, Values, Events
* Development Workflow
* Branching Strategy
The document provides an overview of the Agile Scrum process. It describes traditional waterfall methodologies and how Agile and Scrum differ by being more iterative, collaborative with stakeholders, and able to adapt to changes. The Scrum framework involves three main roles - Product Owner, Scrum Master, and Team. It also describes the four main Scrum ceremonies - Sprint Planning Meeting, Daily Standup, Sprint Review, and Sprint Retrospective - as well as the typical artifacts like Product Backlog and Sprint Backlog.
Scrum is an agile framework that focuses on rapid delivery of working software in short cycles called sprints. It involves self-organizing cross-functional teams, prioritized backlogs and artifacts like product backlogs, sprint backlogs and increments. Key roles include the product owner who prioritizes features, the development team who work on delivering features and the scrum master who facilitates the process. Ceremonies like sprint planning, daily standups, sprint reviews and retrospectives help ensure transparency and process improvement.
This presentation describes the basics of Agile methodologies and how it is differed from Waterfall. Then continues with the most famous Agile approach: Scrum
This document provides an overview of Agile and Scrum methodologies for software development. It discusses key Agile principles like early delivery, flexibility, and collaboration. Scrum is presented as a framework for Agile development with roles like Product Owner, Scrum Master, and Team. Ceremonies like sprint planning, daily stand-ups, sprint reviews and retrospectives are covered. Artifacts like the product and sprint backlogs are also summarized. Examples of companies using Scrum are provided.
This document provides an introduction to the Scrum framework. It describes Scrum as an agile process that focuses on delivering high business value in short iterations called sprints. Key Scrum roles include the Product Owner who prioritizes features, the Scrum Master who facilitates the process, and cross-functional teams. Ceremonies like sprint planning, daily stand-ups, sprint reviews and retrospectives help teams self-organize their work.
Scrum is an agile framework for managing product development. It involves short development iterations called sprints (typically 2-4 weeks) where self-organizing cross-functional teams work to deliver a potentially shippable product increment. Key aspects of scrum include product backlogs to define features, sprint planning meetings, daily stand-up meetings, sprint reviews, and retrospectives. Scrum aims to improve transparency, inspection, and adaptation and enables rapid delivery of valuable software through an empirical process that promotes continuous improvement.
The document provides information to help a project manager transitioning to a ScrumMaster role. It begins with an exercise to define the roles of project manager and ScrumMaster. It then compares their responsibilities, with the project manager focusing on planning and tracking tasks while the ScrumMaster facilitates processes like the daily scrum and removes impediments. The document outlines the Scrum framework and roles of product owner, ScrumMaster and team. It provides examples of how the ScrumMaster helps with planning, daily standups, reporting tools and retrospectives. It concludes with an overview of the ScrumMaster's new responsibilities.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
The document provides an overview of the Agile methodology known as Scrum. It defines Scrum as an Agile process that allows teams to focus on delivering high business value in short iterations called sprints. The document outlines the key components of Scrum, including roles like Product Owner and Scrum Master, ceremonies like sprint planning and daily stand-ups, and artifacts like the product and sprint backlogs. It also discusses how Scrum teams self-organize to complete sprint goals and deliver working software incrementally in each sprint.
Bosnia Agile slides from Bosnia Agile Tuzla meetup where attendees had a chance to learn about basics of Scrum, by certified Professional Scrum Product Owner Enis Zeherovi, and then to participate in a great "Team Work" training that explains all the soft skills Scrum team or any other team needs to have to work smoothly.
Scrum is an agile process that focuses on delivering the highest priority features in short iterations called sprints. During a sprint, a self-organizing team works on user stories from the product backlog and meets daily to track progress. At the end of a sprint, working software is demoed to stakeholders. Scrum uses roles like product owner, ScrumMaster, and team as well as artifacts like product backlog, sprint backlog, and burn down charts to help deliver value quickly.
The document provides an overview of the Scrum framework. It discusses key Scrum concepts like roles, ceremonies, artifacts, and how Scrum can be scaled for larger projects. The main points covered are:
- Scrum uses iterative sprints, typically 2-4 weeks, to rapidly develop working software. Key roles include the Product Owner, Scrum Master, and self-organizing team.
- Ceremonies like sprint planning, daily stand-ups, sprint reviews, and retrospectives facilitate collaboration and inspection of progress. Artifacts include the product backlog, sprint backlog, and burn-down charts.
- Scaling Scrum involves techniques like Scrum of Scrums where representatives from each team
Detail Information about Agile Process Frameworks such as SCRUM and CMMI along with agile manifesto. Comparison between scrum and capability maturity model integration
The document provides an overview of agile software development using the SCRUM framework and planning poker estimation technique. It describes the key elements of SCRUM including roles like the product owner and scrum master, events like sprint planning and daily standups, and artifacts like the product and sprint backlogs. It also explains planning poker as a consensus-based estimation method where the team discusses user stories and privately selects story point cards to estimate them before revealing and reconciling estimates. The document includes an example planning poker workshop for estimating user stories for an online survey application.
Agile and Scrum 101 basics of Agile and Scrum
Scrum in 100 words:
Scrum is an agile process that allows us to focus on delivering the highest business value in the shortest time.
It allows us to rapidly and repeatedly inspect actual working software (every two weeks to one month).
The business sets the priorities. Teams self-organize to determine the best way to deliver the highest priority features.
Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it for another sprint.
In the presentation we discuss the basics of Agile and Scrum, the roles, ceremonies and artifacts. We add from our, from the trenches, lessons learned and better practices.
This document provides an introduction to agile frameworks like Scrum, XP, Lean, and Kanban. It discusses agile principles like valuing individuals, collaboration, and responding to change. It describes Scrum roles, events, and tools like user stories, burn-down charts, and daily stand-ups. XP's emphasis on testing is covered. Lean principles like eliminating waste and building quality in are explained. Kanban concepts like pull systems and work-in-progress limits are also summarized. The document concludes with recommendations for certifications and further reading on agile methods.
The document provides an overview of Scrum basics and components. It introduces Scrum as an Agile framework and discusses its core elements - events like sprints, planning and reviews; roles like product owner and scrum master; and artifacts like product backlog and sprint backlog. It also covers related concepts like capacity, velocity and how Scrum compares to Agile approaches. The document concludes by suggesting resources to learn more about Scrum and offers coaching for teams to understand how to apply Scrum.
The document provides an overview of Scrum basics and components. It introduces Scrum as an Agile framework and describes its core elements - events like sprints, planning and reviews; roles like product owner and scrum master; and artifacts like product backlog, sprint backlog and increments. It also discusses capacity and velocity metrics and answers common questions about Scrum. The document recommends resources like the Scrum Guide and training for learning more about implementing Scrum.
The document outlines the key aspects of Scrum, an iterative framework for managing complex projects. Scrum utilizes short development cycles called sprints, daily stand-up meetings, and emphasizes self-organizing cross-functional teams to frequently deliver working software and adapt to changes through its event-driven process of sprints, planning meetings, reviews, and retrospectives. The roles in Scrum include the Product Owner, the Development Team, and the Scrum Master.
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Chapter 1 of Computer Organization and Architecture by Patterson and Hennessy, often referred to as the "Computer Organization and Design" (COD) book, serves as an introduction to the fundamental concepts of computer systems. It lays the groundwork for understanding how computers are designed and how they operate at both the hardware and software levels. The chapter begins by explaining the importance of abstraction in computer design, highlighting how layers of abstraction simplify the complexity of modern computing systems. Abstraction allows designers and programmers to focus on specific levels of a system without needing to understand every detail of the underlying layers, making it easier to build, optimize, and maintain complex systems.
The authors introduce the concept of the stored-program computer, a revolutionary idea where instructions and data are stored in memory, and the CPU fetches, decodes, and executes these instructions. This forms the basis of the von Neumann architecture, a cornerstone of modern computing. The von Neumann model is characterized by its sequential execution of instructions and its unified memory space for both data and programs. The chapter explains how this architecture enables the flexibility and programmability that define modern computers.
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A significant portion of the chapter is dedicated to the concept of performance in computer systems. The authors introduce metrics like response time (the time it takes to complete a task) and throughput (the number of tasks completed per unit of time). They explain how these metrics are influenced by hardware and software optimizations, such as faster processors, larger memory, and efficient algorithms. The chapter also touches on the trade-offs involved in improving performance, such as the cost, power consumption, and complexity of hardware components.
The chapter emphasizes the importance of instruction set architecture (ISA), which serves as the interface between hardware and software. The ISA defines the set of instructions that a CPU can execute, as well as the registers, memory addressing modes, and data types it supports. Understanding the ISA is crucial for both hardware designers, who implement it, and software developers, who write programs that run on it.
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2. ABOUT US
Custom web development and support
Cloud-based application and software development
B2B, B2C eCommerce solutions
Specialised in PHP
Over 35 developers
Wide base of clients: UK, US, UAE, Canada, Luxembourgh,
France
4. OUR TEAM
Crypto-Currency exchange / Forex market
6 members in the development team
Agile - Scrum, TDD, CI, CD
PHP & GO
5. HOW WE WORK
Prioritise features with the PO
Work in short iterations - 2 weeks
Development team chooses the features
Write tests before each line of code (TDD & CI)
Ship the feature as soon as it is ready (CD)
Focus on performance & quality
8. WHAT IS IT?
Popular agile model
Lightweight
Easy to understand
Dif鍖cult to master
9. Individuals and interactions over Processes
and tools
Working software over Comprehensive
documentation
Customer collaboration over Contract
negotiation
Responding to change over Following a plan
12. THE THREE PILLARS
Transparency - giving and getting feedback
Inspection - checking how well a project is progressing
Adaptation - adjusting the process to minimise further
issues
13. It takes courage to be fully transparent and to
be fully responsible for the results you deliver.
AND
Scrum brings a binary understanding of what
is Done.
19. SPRINT PLANNING
Sprint - time-boxed iteration of one month or less
Used to determine what will be delivered in that sprint
20. DAILY SCRUM
15-minute timeboxed daily meeting
What has been achieved since last meeting?
What will be done before next meeting?
What obstacles are in the way?
21. SPRINT REVIEW
PO and Dev Team discuss the product increment and
determine what to do next