Second Life is a virtual world with over 4 million members, about 400,000 of whom regularly visit. The average user is 32 years old, and demographics roughly match the US population. Around 25% of residents create virtual goods and services, with the most popular markets being for clothing, shoes, hair, and real estate. Daily spending averages $1.5 million. Some make over $5,000 per month from their virtual businesses and creations. Second Life is used for distance education, skills development, exhibits, roleplays, libraries, art galleries, re-enactments, and more.
8. Demographics Average age is 32 Distribution is roughly the same as American population Must be over 18 to join Teen Grid for those 13 18 About 40% are women 54% of new residents are European
15. Cha-ching 25% of residents create things Largest markets are for clothes, shoes, hair, real estate About $1.5m is spent every day ($L270 = $1US) According to Reuters, 116 people make more than $5000US/month in SL
22. Distance Education Presentations Living Archeology Skills Development Self-Paced Tutorials Exhibits Immersive Displays Roleplays and Simulations Libraries Art Galleries Re-enactments Panels Computer Programming Multimedia Art & Music Projects Theatre Treasure Hunts Machinima Virtual Tourism Cultural Exchange Language Immersion Research Awareness Consciousness Raising Support & Opportunities for People with Disabilities Civics Business Modeling Product Design Architectural Design Performance Art