This document discusses using a learning-as-play approach. It encourages individuals to play, reflect, and collaborate. Play is described as a response to new experiences where content and meaning are uncertain. It involves hands-on problem solving and collaboration. Attendees are instructed to work together in areas of the room containing random everyday items to build new constructions. Examples of play at work include giving employees time to creatively work on projects and conducting job interviews through puzzles. Resources promoting play-based learning approaches are provided. The document concludes by asking for questions and commitments to actions.
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Seeking Individuals Who Want to Play - Delaware State NACADA 2016
1. Seeking:
Individuals Who Want to Play
Jennifer Blackwell, M.S.
Delaware Technical Community College, Jack F. Owens Campus
@blackwje
j.blackwell@dtcc.edu
11. In areas of the room,
there are random every day items.
!
Find an area that feels most comfortable to
you, and working together with the
individuals who join you - build a new
construction that hasnt existed in time or
space before.
It can be something you use, you wear, you see,
etc.
!
!
Try to use all of the materials available
when feasible.
15. 20% time to creatively work on what
they think will most benefit the
company
Only 10% of employees are
consistently doing this (as of April,
2015) and it has no management
oversight
HR Director of Google: The idea of
it is more important than the reality
of itthe most talented and creative
people cant be forced to work.
BusinessInsider.com (April 17, 2015)
Play at work
16. 16
Nerf Stations in Student
Activities office
Biology Instructor who
would breakdown
equipment of focus in
lab for given project
Company at career fair
interviewing
(unknowing) applicants
through a puzzle for
free flip flops
Starting meeting with
word of the day
More Personal
Examples of
Play at Work
17. Resources
PlayMaker schools of Santa
Monica, CA
Play, Make, Discover in Interest-
Driven Curriculum
MIT Media Lab
Lifelong Kindergarten
Playful Systems
EdSurge
Do, Design, Discover Training
Workshops
!
THNK.org
Google, Zappos
18. Resources
Paulo Freires Pedagogy of
the Oppressed (1970)
Generate experiences from
within
50 Ways to Use Your Noodle
/ Chicken & Noodle Games
Games with innovative
equipment
The Processing Pinnacle
Educators guide to
processing experiential
learning
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Thank you for learning with us!
!
Evaluate:
Please complete your session evaluation and add it to the stack as
you exit, please.
!
Commit:
What do you commit to doing as a result of participating in this
session? Tweet your commitment using #NACADADelaware
23. Jennifer Blackwell, M.S.
Delaware Technical Community College
Jack F. Owens Campus
j.blackwell@dtcc.edu
@blackwje