The document summarizes the history and techniques of 3D movies. It discusses early 3D movies from the 1920s using red-green anaglyph and polarized filters. Various 3D techniques are described such as anaglyph, polarization, eclipse method, interference filters, Pulfrich effect, spectral separation, and lenticular/barrier screens. Recent developments discussed include autostereoscopic screens without glasses and holographic displays.
1 of 16
Downloaded 655 times
More Related Content
Seminar on 3D Technology
2. History
1980: William Friese Greene obtained first
patent
1900: 3D camera by Frederic Eugene Ives
1915: Tests in Astor Theater, New York city by
Edwin S Porter and William E via Red-Green
anaglyph
1922: Earliest confirmed 3D movie The
power of love in Ambassador hotel theater
Los Angeles.
3. History
1922: Teleview system- alternate left right
images projected synchronized with arm rests
of seats.
1922: First Red-Blue anaglyph movie
1936: MGM presented Academy Award and
Best short Subject award winning movie
Audioskopiks
5. Anaglyph
Earliest method
Introduced in 1915
Superimposing two images, one left eye
oriented (RED) another right eye (CYAN)
Can be used in TV broadcasting easily
Actual color is not recreated successfully
6. Polarization
Polarized at 45 degree and 135 degree (90
degree difference)
RealD glasses
Circular polarization preferred over linear,
since viewer need not to align himself/herself
according to the image orientation
4K projector projects 2K images on screen
7. Polarization
Metallic screen makes it effective (silver
screen), polarization not
destroyed, introduced by Thomson
Technicolor.
It reduces overall image brightness and
contrast.
8. Eclipse
LCD Shutter glasses are used
Do not require silver screen
Brightness and contrast maintained
LCD valves the work by rotating the light
between two opposite polarizing filter
Expensive glasses
9. Interference filter technology
Different wavelength of RED CYAN BLUE for
each eye (Dolby 3D)
Appropriate filters for each eye
PANAVISION introduced 5 filter per eye ove r
Dolby 3D
Claims to be cheaper than Dolby 3D and can
be viewed on almost all projectors and
screens unlike Dolby 3D
10. Pulfrich
Based on human eye sensitivity for different
light intensity
Body moves from left to right at some pace
and left eye covered with darker lens
It creates a two images illusion
Not widely used
11. Spectral Separation
Uses holographic film in glasses that create
dispersive prism like effect
Causes redder objects perceived as near
then bluer objects
12. Lenticular of Barriers
Superimpose two images
Same sheet
Alternating strips
Screen having narrow lenses allows one image
to be shown at some particular angles (using
parallax)
13. Lenticular of Barriers
Lenses when made cylindrical reflects light at
acute angle
Viewer have to sit at an angle about 90 degree
Restricts number of viewers
Not widely in use
14. New Arrivals
Without glasses
Autosterioscopic LCD screens
Introduced by Sharp in 2004
Autosterioscopic mobile screens by Japan in
2009 (Hitachi)
Gaming devices: Nintendo 3DS
15. New Arrivals
A motion film standard
70mm film projection
8 stories high screen (silver light)
One of the best 3D experience
16. New Arrivals
Cheoptics360
Realistic holograms
Using pyramidal fog screen and multi
projection techniques