The document describes research into using a serious play board game technique to explore user experience challenges in the Internet of Things domain. Groups were provided contextual elements and asked to take on character roles to collaboratively generate scenarios. Feedback indicates the technique elicited experiences and ideas effectively but context elements may need gradual introduction. Differences were found between professional and end user perspectives, and the technique has potential for use across the design process.
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Serious play (ENG version)
1. Serious Play
A new board game for designers
Mario Chiesa Antonella Frisiello
User eXperience 2.0
Come semplificare la complessit.
Come valorizzare la partecipazione!
Torino, 21 marzo 2011
2. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
The Internet of Things domain
UX challenges for IoT
Explorative research
A new toolkit
Conclusions
Outline
2
3. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
A large pilot project about Internet of Things and its
applications.
Internet of Things
3
The context
4. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
The Internet of Things will allow to design and develop
smart objects and environments, able to:
Identify objects, people,devices
Recognize actions (gestures, behaviors, etc. ), environmental variables
and complex actions
Communicate between objects, devices and humans
Adapt to the context, with different degrees of autonomy and
intelligence
Internet of Things
The context
4
5. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Some examples:
WithinSmart cities
service and process interoperability, infomobility, e-government ,
domotica
In E-Health
supporting prevention, monitoring, treatment and care processes
Internet of Things
Applications and domains
5
6. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Simpler identification of objects, devices, scenarios
Wide distribution of automated sensors
Automation of security features for products, services and
processes
Fleisch E., (2010). What is the Internet of Things? When Things Add Value.
Internet of Things
Infrastructural Value drivers
6
7. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Users can get information more:
Simpler and up-to-date
Distributed and pervasive
Able to affect behaviors and perception of the
environment
Fleisch E., (2010). What is the Internet of Things? When Things Add Value.
Internet of Things
Motivational Value drivers
7
8. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
UX per IoT
What motivations will push people to use such services?
Through what user experiences?
How daily life will benefit from IoT-based services?
In a context with:
Cross-domain, pervasive and always-on products and services
Multiple services active at the same time
People (users, consumers, citizens) with
Heterogeneous background
Different goals and values
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Questions
9. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
How to collect information and insights?
How to involve people from the early stage?
With a method/tool able to:
Catch the richness of IoT values
Control costs and efforts
Be applied across the whole design process
Explorative research
9
Method
10. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Brainstorming
Focus group
Bodystorming
Role play
In field investigations
Explorative research
10
Traditional techniques
11. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Context elements
Proxemics
Relational context
Cultural context
Real world
Explorative research
11
Elements
12. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Real world
Context
elements
Proxemics
Relational
context
Cultural context
Brainstorming
Focus group
Bodystorming
Role-play
In-field
Explorative research
12
From brainstorming to in-field
13. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
5 groups
20 people:
Average age 34 anni (range: 25-41)
Tech assessment:
Lower profile: Consensus adopters (14%)
Mid profile: Early Adopters (57%)
Higher profile: Innovator* (29%)
Explorative research
13
Davis et al. (2004).Toward Preprototype User Acceptance Testing of New
Information Systems: Implications for Software Project Management.
Tests
Professionals
(designer and ICT professionals)
End users
14. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Each group is conducted within a four step process:
a. Intro
b. Characters choice
c. Creative session
d. Conclusion
Explorative research
14
Steps
15. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
a. Intro
Scene setting, through textual elements and visual elements
Context elements added: devices, objects, accessories,
furnitures
Explorative research
15
Steps
16. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Explorative research
16
a. Intro Contextual elements
17. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Explorative research
17
a. Intro Contextual elements
18. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Explorative research
18
a. Intro Contextual elements
19. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Explorative research
19
b. Characters choice
b. Choice, definition and customisation
20. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
c. Creative session
Approaches:
Role Play
Serious play (innovative approach)
Focus group
Explorative research
20
c. Creative session
21. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Explorative research
21
c. Creative session Game cards
Non c竪 campo
:-(
Hai finito il credito
;-(
Come pago?
Chi 竪 lultimo?
Hai un bonus di
acquisto!!
:-D
Prenotazione
confermata!!
:-)
Non devo
dimenticare
nulla!
;-
Uff tra 15
minuti scade il
parcheggio
:-0
carte pensiero
22. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
d. Conclusion
Sharing of thoughts about the activity done
Explorative research
22
d. Conclusion
23. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Gamification
to evoke more complex scenarios, easily move between
time and space, foster creativity
Active technique
to stimulate active participation and elicit individual past
experiences
Situated Interaction
in scenarios enriched by partecipants (fast and cheap)
Serious play
23
24. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Real world
Context
elements
Proxemics
Relational
context
Cultural context
Brainstorming
Focus group
Bodystorming
Role-play
In-field
Serious play
Serious play
24
From brainstorming to in-field
25. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
The pilot allows us to observe different participation levels and
answer to the proposed serious play elements.
Eliciting direct past experiences within the evoked context is crucial.
Scenarios elements are considered stimulating in the long run, but
need to be properly and gradually introduced and presented to the
groups.
Conclusions
1/4
25
26. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Some differences were spotted
Conclusions
2/4
26
Professionals End users
New concepts and solutions as incremental
from existing ones.
Disruptive new concepts and solutions.
Focus on utility (goals and constraints). Focus on wants and needs.
More innovation about devices and services. Less innovation at the abstract level
Application-oriented mindset Goal-oriented mindset.
Personal
experience
(wants & needs)
Futuristic scenarios
(concepts & constraints)
27. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Contextual elements can add three main functions:
Evocative features of past personal experience, and also of complex
scenarios never experimented in real life
Visual clues to understand, perceive, describe and activate storytelling
about processes and interactions
Creative stimuli to suggest ideas and concepts, solicited by the
gamification elements
Conclusions
3/4
27
28. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
Process-wide application of the tool
Conclusions
4/4
28
Open task Given task
Concept User requirements Design&prototyping Evaluation
Visual clues
Creative
stimuli
Evocative
features
29. Come semplificare la complessit. Come valorizzare la partecipazione!
User eXperience 2.0
Serious Play
Giochi da tavolo per designer
The proposed new designer toolkit
Elements to evoke the context
Elements to define the scenario
Characters
Serious play
29