Shout recently landed a multi-year deal with Real Madrid, the worlds premiere sports brand. Real Madrid has over 500 million global fans with direct social media connections into 110 million of those fans. Real Madrids social following has been increasing for the last year at over 2 million additional followers coming on line per month. Shout has marketing rights to post to these 110 million followers 2 times per month for 3 years. Shout has built a version of its app that is directly playable from a Facebook or Twitter post. Shout has users in 182 countries around the world, Shout players in over 100 countries have won prizes. See http://www.youtube.com/watch?v=s5Vbl0tMBbI
Sony will run a worldwide photo and video competition on social media to promote its cameras and lenses to photographers and videographers aged 16 and older. Contestants must use hashtags and link to the contest page when posting on social media and joining Sony Rewards. The competition will have cash prizes for first through third place and allow Sony to measure success based on quantifiable social, mobile, web and email engagement metrics, with the goal of boosting its social presence, generating website traffic, increasing product sales and subscriptions, and raising brand awareness.
Sony is launching a worldwide photo and video competition on social media to target photographers and videographers aged 16 and older, with prizes up to $1,500 for first place. Contestants must include designated hashtags and link to the contest page when posting on social media and joining Sony's Rewards program. Sony will measure success based on quantifiable social media, mobile, web and email engagement metrics, and expects increased sales, subscriptions, traffic and brand awareness based on past campaign results.
To learn best practices and discover tips for planning and selling basketball promotions, as well as find inspiration in past success stories, flip through the How to Drive Revenue & Audience with Basketball Promotions webinar slide deck.
Rivalfly is introducing a mobile game platform to hospitality venues to turn patrons' private mobile game playing into a social and location-based activity. Their platform allows patrons to play short, casual games on their phones against other patrons in the venue. This increases socialization and engagement within venues. Locations benefit through increased dwell time, return visits, and affordable subscription costs. Rivalfly has experience distributing similar products through existing distributors who call on over 250,000 venues regularly. Their platform has been tested for two months with patrons playing, locations subscribing, and projections of 1,800 systems installed by mid-2015 and over $2 million in annual revenue by year-end 2015.
The document discusses the growth of online video consumption and introduces Reelgeni.us, a platform that allows users to tag, comment on, and share videos at specific points. Reelgeni.us harnesses crowd-sourcing to index videos with user-generated tags and metadata to improve video discovery. The company aims to map and index the world's digital media beyond basic metadata to surface life's most engaging moments.
Alma tequilas are 100% agave, handcrafted, and use unique production processes like pre-chilling and oxygenation to produce a cleaner, smoother taste. Alma also cooks its pineapples whole rather than split to provide a more flavorable honey water. The tequila is fermented organically and pot-stilled in small batches of 1,000 liters, giving it a cleaner juice than mass-produced brands. Alma offers an ultra-premium quality at a lower price than other premium tequilas, providing consumers an alternative between inexpensive and high-priced brands.
The document describes a new digital self-tuning system called AxCent that automatically tunes guitars. It has endorsements from famous guitarists. The total addressable guitar market is $3.8 billion worldwide with millions of guitars sold each year and existing guitars that could upgrade. AxCent installs easily on new and used guitars and allows automatic or on-demand tuning changes via a mobile device. The system projects $50 million in revenue and earnings by year 5 with only a small market share captured. It is seeking up to $2.5 million in investment for 25% of the company.
This document discusses ways for sports teams and brands to engage fans through digital sponsorship programs and social media. It provides examples of how teams like the New England Patriots and Los Angeles Kings have used gamification and social media to build communities and reward fan loyalty. Effective digital activation requires setting goals around loyalty, experience and monetization. Programs should be fun, consistent across channels, leverage social sharing, and provide fans with incentives and recognition to drive engagement.
The document discusses 10 game changers in how social media is changing sports marketing: 1) gamification to enhance the fan experience, 2) social TV for second screen experiences, 3) augmented reality for fan immersion, 4) social broadcasting to communicate directly with fans, 5) targeting women sports fans, 6) using Twitter for athlete and journalist communication, 7) high-tech stadiums for fan interaction, 8) engaging super fans as brand advocates, 9) open source approaches that add value for fans, and 10) mobile apps as an alternative to websites. It also discusses key metrics for measuring success in the social media sports league.
BSM provides cost-effective advertising opportunities across various professional and collegiate sports leagues. They offer cross-platform campaigns including digital out-of-home, social media, mobile, and in-venue sponsorships. BSM has relationships with many leagues, teams, venues and athletes, allowing them to create custom campaigns that build brands through exposure to loyal sports fans both during and after games. Their services include strategy, creative content, execution and measurement to help advertisers simplify the sports marketing process and maximize return on investment.
BrandedTray Digital offers an integrated sports marketing program that places branded food trays featuring advertisements in sports stadiums, with the trays linked through mobile technologies to digital promotions and real-time metrics on consumer engagement. Their program provides advertisers with an affordable way to access the most coveted brand real estate of stadium advertising during games through a combination of out-of-home, print, digital and experiential marketing channels. Research has shown BrandedTray Digital's in-stadium promotions significantly outperform other channels in generating awareness, conversions, and unaided brand recall among game attendees.
Directi Case Study Contest 2010-ISB DedhShahnasDirecti Group
油
LEAP is a location-based social networking app for sports fans to customize avatars, host and join virtual sports matches and challenges near their location, and earn points to gain achievements and titles. It aims to satisfy sports fans' needs to connect with communities, show loyalty and knowledge of their favorite teams, and find entertainment through mobile games. The marketing strategy focuses on early adopters like college students through campus competitions. Partnerships with sports teams, telecom companies, and game developers will help grow the user base and generate revenue through advertisements, fees, and an app store model.
PlanetM is a marketing firm that creates comprehensive solutions using digital technology. They propose setting up Digital Media Rooms for the New York Jets to broadcast content globally using Real Time Communication. The proposal estimates that 500,000 rooms could generate $5-10 million in yearly revenue from subscriptions alone. Additional revenue streams like advertising, merchandise sales, and sponsorships are also discussed. PlanetM offers services to help build and monetize the Digital Media Rooms through content broadcasting, pre-selling tours, press conferences, and loyalty programs.
PlaynBrag Pitch Deck - Seeking investment to scale our Next Generation AppOisin Walsh
油
A social media & social sports betting app offering a fully immersive social sports experience where friends & other social groups can also bet against each other seamlessly on live sport
Digiday Publishing Summit Europe: Data Driven EngagementDigiday
油
Snack Media is a leading independent sports digital media company that uses data-driven engagement strategies to create connections between brands and fans. The CEO discussed how Snack Media has diversified and grown over the past decade based on insights from user data. Key points included how data on gambling consumption led them to focus on ads-to-subscriptions in that space. Data also showed high fan media and streaming consumption, leading them to develop fan tools and the live streaming platform StreamFOOTBALL. Looking ahead, the CEO discussed opportunities around continued fan media growth, AI, voice/speech, and live streaming based on analyzing usage trends.
Detailed media deck that our team created and presented to Dish Network to reach 42,000 new orders and increase Dish's overall market share. After researching, we crafted a campaign to target sports fans. I researched our target audience and TV/Online Video. I also wrote the Executive Summary, Media Objectives, and the sections on TV/Online Video and the "Never Miss Greatness Again" Campaign (slides 11-12).
Overview of the features and solutions available on the GameZBoost white label mobile and desktop gaming platform. Snapshot of the available HTML5 instant mobile games.
Digital Marketing Presentation: Miami MarlinsmarcelPerez10
油
The Miami Marlins ranked 30th in attendance in 2019 and want to increase fan attendance and engagement. Their marketing plan aims to increase attendance by 40% and fan engagement by 30% by 2021 through digital tactics like social media, iBeacons, and in-stadium technologies. The plan targets millennials aged 20-35 who enjoy sports and entertainment. Tactics include targeted content, contests, and promotions to reach, engage, and convert more fans into ticket buyers. Progress will be monitored through analytics on website traffic, social media, iBeacons, and game attendance.
With the Cricket World Cup just round the corner , we are offering white label cricket properties to brands to help them associate with the favorite sport in cricket crazy nations.
Contact Person: Tahseen Yousufi
(Marketing Manager Cricket Companion).
Email: tahseen.yousufi@cricketcompanion.com
Facebook & Twitter: Marketing in the Moment DigitalRoyalty
油
This document provides an overview of digital marketing on Facebook and Twitter. It discusses Facebook ads such as photo ads, video ads, and page link ads. It also discusses how to target Facebook ads using custom audiences and lookalike audiences. For Twitter ads, it outlines promoted products like promoted accounts, promoted tweets, and promoted trends. It provides details on opportunities, pricing, targeting, and analytics for various ad formats on both Facebook and Twitter.
PlaynBrag Deck - A Social Media & Social Sports Betting AppOisin Walsh
油
A Social Media & Social Sports Betting App - Providing a fully immersive social sports app experience for sports fans.
Where we offer them with better value on their bet placed and time spent on our app, with superior fan engagement on their bets, and all of the latest news from their preferred sport with our dedicated social media feed page for each sport.
The Chicago Bears want to expand their digital presence and engage with fans on a more personal level through social media, fan experiences like meet-and-greets and scavenger hunts, photo and video contests, and a mobile check-in application. Their $12 million budget will be allocated to these digital marketing and advertising efforts, including $2 million for social media and $5 million for fan experiences, to increase fan engagement metrics like participation in online contests and number of app downloads.
PlaynBrag Pitch Deck - Seeking investment to scale our Next Generation AppOisin Walsh
油
A social media & social sports betting app offering a fully immersive social sports experience where friends & other social groups can also bet against each other seamlessly on live sport
This document discusses ways for sports teams and brands to engage fans through digital sponsorship programs and social media. It provides examples of how teams like the New England Patriots and Los Angeles Kings have used gamification and social media to build communities and reward fan loyalty. Effective digital activation requires setting goals around loyalty, experience and monetization. Programs should be fun, consistent across channels, leverage social sharing, and provide fans with incentives and recognition to drive engagement.
The document discusses 10 game changers in how social media is changing sports marketing: 1) gamification to enhance the fan experience, 2) social TV for second screen experiences, 3) augmented reality for fan immersion, 4) social broadcasting to communicate directly with fans, 5) targeting women sports fans, 6) using Twitter for athlete and journalist communication, 7) high-tech stadiums for fan interaction, 8) engaging super fans as brand advocates, 9) open source approaches that add value for fans, and 10) mobile apps as an alternative to websites. It also discusses key metrics for measuring success in the social media sports league.
BSM provides cost-effective advertising opportunities across various professional and collegiate sports leagues. They offer cross-platform campaigns including digital out-of-home, social media, mobile, and in-venue sponsorships. BSM has relationships with many leagues, teams, venues and athletes, allowing them to create custom campaigns that build brands through exposure to loyal sports fans both during and after games. Their services include strategy, creative content, execution and measurement to help advertisers simplify the sports marketing process and maximize return on investment.
BrandedTray Digital offers an integrated sports marketing program that places branded food trays featuring advertisements in sports stadiums, with the trays linked through mobile technologies to digital promotions and real-time metrics on consumer engagement. Their program provides advertisers with an affordable way to access the most coveted brand real estate of stadium advertising during games through a combination of out-of-home, print, digital and experiential marketing channels. Research has shown BrandedTray Digital's in-stadium promotions significantly outperform other channels in generating awareness, conversions, and unaided brand recall among game attendees.
Directi Case Study Contest 2010-ISB DedhShahnasDirecti Group
油
LEAP is a location-based social networking app for sports fans to customize avatars, host and join virtual sports matches and challenges near their location, and earn points to gain achievements and titles. It aims to satisfy sports fans' needs to connect with communities, show loyalty and knowledge of their favorite teams, and find entertainment through mobile games. The marketing strategy focuses on early adopters like college students through campus competitions. Partnerships with sports teams, telecom companies, and game developers will help grow the user base and generate revenue through advertisements, fees, and an app store model.
PlanetM is a marketing firm that creates comprehensive solutions using digital technology. They propose setting up Digital Media Rooms for the New York Jets to broadcast content globally using Real Time Communication. The proposal estimates that 500,000 rooms could generate $5-10 million in yearly revenue from subscriptions alone. Additional revenue streams like advertising, merchandise sales, and sponsorships are also discussed. PlanetM offers services to help build and monetize the Digital Media Rooms through content broadcasting, pre-selling tours, press conferences, and loyalty programs.
PlaynBrag Pitch Deck - Seeking investment to scale our Next Generation AppOisin Walsh
油
A social media & social sports betting app offering a fully immersive social sports experience where friends & other social groups can also bet against each other seamlessly on live sport
Digiday Publishing Summit Europe: Data Driven EngagementDigiday
油
Snack Media is a leading independent sports digital media company that uses data-driven engagement strategies to create connections between brands and fans. The CEO discussed how Snack Media has diversified and grown over the past decade based on insights from user data. Key points included how data on gambling consumption led them to focus on ads-to-subscriptions in that space. Data also showed high fan media and streaming consumption, leading them to develop fan tools and the live streaming platform StreamFOOTBALL. Looking ahead, the CEO discussed opportunities around continued fan media growth, AI, voice/speech, and live streaming based on analyzing usage trends.
Detailed media deck that our team created and presented to Dish Network to reach 42,000 new orders and increase Dish's overall market share. After researching, we crafted a campaign to target sports fans. I researched our target audience and TV/Online Video. I also wrote the Executive Summary, Media Objectives, and the sections on TV/Online Video and the "Never Miss Greatness Again" Campaign (slides 11-12).
Overview of the features and solutions available on the GameZBoost white label mobile and desktop gaming platform. Snapshot of the available HTML5 instant mobile games.
Digital Marketing Presentation: Miami MarlinsmarcelPerez10
油
The Miami Marlins ranked 30th in attendance in 2019 and want to increase fan attendance and engagement. Their marketing plan aims to increase attendance by 40% and fan engagement by 30% by 2021 through digital tactics like social media, iBeacons, and in-stadium technologies. The plan targets millennials aged 20-35 who enjoy sports and entertainment. Tactics include targeted content, contests, and promotions to reach, engage, and convert more fans into ticket buyers. Progress will be monitored through analytics on website traffic, social media, iBeacons, and game attendance.
With the Cricket World Cup just round the corner , we are offering white label cricket properties to brands to help them associate with the favorite sport in cricket crazy nations.
Contact Person: Tahseen Yousufi
(Marketing Manager Cricket Companion).
Email: tahseen.yousufi@cricketcompanion.com
Facebook & Twitter: Marketing in the Moment DigitalRoyalty
油
This document provides an overview of digital marketing on Facebook and Twitter. It discusses Facebook ads such as photo ads, video ads, and page link ads. It also discusses how to target Facebook ads using custom audiences and lookalike audiences. For Twitter ads, it outlines promoted products like promoted accounts, promoted tweets, and promoted trends. It provides details on opportunities, pricing, targeting, and analytics for various ad formats on both Facebook and Twitter.
PlaynBrag Deck - A Social Media & Social Sports Betting AppOisin Walsh
油
A Social Media & Social Sports Betting App - Providing a fully immersive social sports app experience for sports fans.
Where we offer them with better value on their bet placed and time spent on our app, with superior fan engagement on their bets, and all of the latest news from their preferred sport with our dedicated social media feed page for each sport.
The Chicago Bears want to expand their digital presence and engage with fans on a more personal level through social media, fan experiences like meet-and-greets and scavenger hunts, photo and video contests, and a mobile check-in application. Their $12 million budget will be allocated to these digital marketing and advertising efforts, including $2 million for social media and $5 million for fan experiences, to increase fan engagement metrics like participation in online contests and number of app downloads.
PlaynBrag Pitch Deck - Seeking investment to scale our Next Generation AppOisin Walsh
油
A social media & social sports betting app offering a fully immersive social sports experience where friends & other social groups can also bet against each other seamlessly on live sport
4. Back-end: Highly scalable architecture
Centralized app platform for all live or
real-time content (Sports, entertainment, or
any one partner with content)
SHOUTcaster Console web app
platform (Differentiator)
SHOUT Brand Ownership of SHOUT
and Vote registered trademarks
Real Madrid Partnership: Full team app
integration and a multi-year marketing contract
with the biggest sport club in the world
MINT Tracking: Proprietary network user
tracking and payout system for monetizing
Celebrities social fame
Global User Base: Users in 182 countries
around the world; Prize winners in 95
countries
SHOUT COMPETITIVE ADVANTAGES
5. FAN ENGAGEMENT LANDSCAPE
Spot Impression
Fan Socialization
Fan Competition
Voting Platform
Fan Rewards
Brand Magnet
C
C
C
C
C
C
C C
C
C C
6. SHOUT TEAM
Darl McBride, CEO and President
SCO, Novell, SBI, Me Inc, TI
Kerry McGonigal Chief Sales Officer
Hyperion Partners, Sprint Nextel, Las Vegas
Bowl Committee, University of Cal
Bruce Grant, VP Engineering and CTO
Novell, Move Networks, Me Inc, BYU
Matt Nagel, VP Marketing
The Smart Group (AU), Control4
7. Average time a player is engaged
with a SHOUT event
Minimum number of Ad question
campaigns a user sees each event
Average number of times a user
re-enters the SHOUT app for an event
Percentage of questions
a user answers for an event
83%
3 hours
14minutes
15
12times
views
*Source: SHOUT and Flurry App Analytics
SHOUT IS A LEADER IN MOBILE FAN
ENGAGEMENT
8. SHOUT HAS PLAYERS IN 182 COUNTRIES . . .
. . . Players from 95 countries have won prizes from
SHOUT
9. TARGET: THE SOCIAL SPORTS FAN
SPORT FAN CHARACTERISTICS
Secondary screens (mobile devices) are also primary
screens
Almost always watch sports in real-time
83% said they checked their social media while watching
live sports games
Feel closer to the action via social media by sharing their
fan experiences, interacting with athletes and smack talking
with friends
Huge appetite for data, analysis and commentary, more than
can be met by traditional outlets
12. THE CHALLENGE WHERE REAL MADRIDS
GLOBAL FANS WILL COMPETE 1-ON-1
13. AND EXPANDS TO . . .
30M+
Twitter
Followers
Millions+
of Web
Views
Millions+
of TV
Viewers
85k+
Stadium
attendance
per match +
Tours
80M+
Facebook
followers
14. Mobile Sponsorship powered by SHOUT
Real Madrid has partnered with SHOUT to activate sponsors brands with its
global fans through 2017
Real Madrid App Questions will tie brands directly to Real Madrid live matches,
breaking news and other action during the season
Mobile Game provides targeted impressions that lead to brand activation
Engages Real Madrid fans through competition, prizes, voting and social
SHOUT Outs
SHOUT Outs link to social followers on Twitter and Facebook
15. SHOUTs 3 Living Rooms
SHOUTCaster
(1 person)
Social Hubs
Living Room
(Home Games)
Living Rooms
(Away Games)
Stadium
(18,000-100,000)
Multiplies in..
Originates in a..
Starts with a
2
1
Spreads to..
3
17. 1) Brand tied to interactive Questions - 1:1 Marketing via Push Notifications
2) Fans Compete for FREE Sponsor giveaways, offers & discounts - Gamified
Prizes
3) Fans SHOUT Out to Brands around prizes, questions & matches - Increased
Social Buzz
4) Interactions with hot Real Madrid content both Live & trending action (URL
Links/Videos/Offers/Contests) - Sticky Brand Placements
5) Fan Analytics from the living room to the pitch - Target and Grow Consumers
SHOUT Marketing Ingredients for Activation
18. Real Madrid The Challenge Title Sponsorship
The Challenge Official Sponsor
Point Timer Branding for the duration of the term
(30) Leaderboard Branded Events
(2) Branded Social Media Posts (per month)
(5) Brand specific questions (per month)
ex. What is your favorite Tag Heuer watch shown in the game tonight?
(3) Question Campaigns per Match Event
(1) Sponsor VIP Box persistent across the Season
(10) 1-on-1 Level Sponsorship Prize Packages
App Logo Title Branding persistent across the Season
Real Madrid TV Plugins and Giveaways(TBD)
Daily Promo Ads on realmadrid.com
A Press Release across the Season
(4) Stadium Giveaways inside Santiago Bernabeu stadium
Premium Analytics Package
19. THE CHALLENGE WHERE REAL MADRIDS
GLOBAL FANS WILL COMPETE 1-ON-1
21. The Real Madrid Virtual Stadium for
The Challenge powered by SHOUT will
be able to seat Real Madrids
100+ MILLION social media fans
WORLDWIDE!
THE BIG HOUSE SET A US SOCCER
RECORD ATTENDANCE WITH 109,318
24. Real Madrid Virtual Stadium Landing Page
Revise current XSFN landing page:
http://www.realmadridapp.com/index_en.html
25. VIRTUAL STADIUM SPONSORSHIP FOR
SOCIAL FOLLOWERS WORLDWIDE
The new 2nd screen
fan experience
has a Season Sponsor
for the
Virtual Stadium
Virtual Stadium Sponsor
receives sticky branding
and activation around 1 v 1
Play mode
The Sponsor brand becomes
gamified leading to loyal brand
behaviors
26. Current Facebook
Post
The Challenge
Question Link integrated
into FB Post
Fan Incentives
Prizes
Player Points
1-on-1 Play
FACEBOOK PLAY MODE
Demo Facebook Question here:
http://bit.ly/14fbJ46
27. Current Twitter
Posting
Fan Incentives
Prizes
Player Points
1-on-1 Play
Demo Twitter Question here:
http://bit.ly/1v4Jjpw
The Challenge
Question Link integrated
Into Twitter Post
TWITTER PLAY MODE
28. WE CAN CUSTOMIZE & SHOUT ANY LIVE OR TRENDING
CONTENT.
EXAMPLES . . .
CONNECTING FANS WITH YOUR BRAND
29. Organization Facebook Twitter Total
Real
Madrid*
80M 30M 110M
FCB 80M 25M 105M
UEFA 40M 2M 42M
SHOUT Football Social Media Reach
* SHOUT has 2 posts per week
for the next 3 years to RM fans
30. NEXT STEPS . . . SELECT YOUR SHOUT
FAN EXPERIENCES
SHOUT CUSTOM (SHOUT app team customization)
SHOUT SOCIAL (Play mode on Facebook & twitter)
SHOUT INSIDE (SHOUT integration inside your team app, ie. Real Madrid app)
*Refer to SHOUT Gamified Marketing RateCard for Pricing for each app Experience.