Taiste presented their case study for Helsinki Festival: For the Night of the Arts 2014 they designed a mobile app which encouraged the visitors to participate the event by creating a live art map of the event. The application visualised the people's movements and activity on a live map. In addition they set up a special MapLab to the area with the idea of engaging the people to contribute content on the map and to thousands of phones and urban screens around the city.
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Case study for Helsinki Festival
1. T U O M A S J A L A M O
Communications Designer
@TuomasJalamo
NIGHT OF THE ARTS 2014
V I L L E K A I S L A
Creative Director
@vkaisla
M I K K O H A R J U
Technology Director
@maharj
Creating a communal & living mobile art piece
2. AB OU T U S
We design and implement outstanding mobile services
Strategy, apps and mobile-first web solutions
Founded in 2009
9 employees
Offices in Turku and Helsinki
3. N I G H T O F T H E A R T S
Part of Helsinki Festival
Held annually in October
Consists of both big and small art
performances and events
A communal event: this year, everyone
was able to participate with their own
contribution to the programme
4. Story so far: We had created an award-winning mobile site for Helsinki Festival a few
years back. This year, they wanted to create a Night of the Arts event app that would
complement the spirit of the event in an unusual way.
5. CO MMU NITY-
BASED
SURPRIS IN G AN EXPERIENCE
The fact that this years night was more community-based than before had to be present
in the mobile application as well. Moreover, the app needed to be surprising and feel
like an experience in itself.
6. We came up with a living art map that would
be based on the movement of the users
visiting the event.
!
By using the app, the users would be part of
a communal art piece.
OU R ID EA
7. There were going to be over
300 individual events during
the evening.
How would an individual user be
able to 鍖nd the ones that
interested him the most?
UI C HALLENGE
8. The solution was to o鍖er not
only a traditional map view and
lists, but also tools for 鍖ltering
the events with event hashtags,
timelines and an adjustable
time frame.
9. We also had our own event at the festival: the MapLab, where we would be drawing
and updating the map throughout the night, and the visitors would be able to see
the creation of the map in action.
11. Many visitors were eager to talk with us about the app during the evening.
This image shows us in action, wearing (appropriately enough) lab coats.
12. The living art map was shown on many of the digital screens in Helsinki, including trams,
metros and The Wall right in front of the Kamppi shopping centre.
13. We created a data visualization editor with Processing from scratch to tweak the visuals in
real-time. We also let the visitors try the editor and tried to ful鍖ll their artistic data visions.
15. S O H O W D I D I T W O R K O U T ?
Over 8 000 downloads,
75% during the actual night
Noted by the media
(Helsingin Sanomat, MTV3, Metro, HBL)
A successful marketing stretch for
both Helsinki Festival and Taiste
The content strategy was to be
creative but in a way that was in tune
with the event itself succeeding in
this was the biggest triumph of the
project
17. T U O M A S J A L A M O
Communications Designer
@TuomasJalamo
CHEERS !
V I L L E K A I S L A
Creative Director
@vkaisla
Photos: Anni Porrasm辰ki
M I K K O H A R J U
Technology Director
@maharj