Implemented and tested content personalization methods for a telehealth application with university students. Machine learning approaches outperformed random selection but the study lacked power to determine the best method. A post-study survey found that daily reminders increased interaction but not behavioral change. The researchers recommend expanding the study and improving the system functionality.
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SIEDS Presentation 4-26
1. Optimizing Multi-Channel
Health Information
Delivery for Behavioral
Change
Sponsor: Locus Health
Michael Buhl, James Famulare, Chris Glazier, Jennifer Harris, Alan McDowell, Greg Waldrip
Advisors: Laura E. Barnes and MatthewGerber
University ofVirginia, Department of Systems and Information Engineering
1
2. Executive Summary
Implemented and tested content personalization methods
for a third-party software with a UVA student population
Machine Learning Methods outperformed Random
Selection, but experiment lacked power to determine
best personalization method
Post-Hoc Survey indicated that using daily reminders
increased system interaction (97%), but did not support
behavioral change (11%)
Recommend expansion of study and system functionality
2
3. Benefits ofTelehealth
Reduction in readmissions rates by 51% for heart failure
and 44% for other illnesses (Veterans Health
Administration) [1]
No difference in efficacy between virtual and in-person
care over 8,000 patient study [2]
Estimated return of $3.30 for every $1 spent on
telecare (Geisinger Health Plan) [1]
3
4. To maximize patient
health through telehealth
system
To decrease 30 day
hospital readmission rates
To maximize patient
engagement
ObjectivesTree
4
5. Behavioral Change Support System
DesignRespond to
information
or question
cards
SMS
or
Email
Random
Content
Receive Awards
Interaction
Data
Recorded
5
6. To maximize patient
health through telehealth
application
To decrease 30 day
hospital readmission
rates
To maximize patient
engagement
6
7. To maximize patient
engagement
To maximize frequency
of page visits
Consecutive Login Rate
% of days consecutively
logged in
Open Email Rate
% of total emails
opened
DwellTime
Total time spent on
cards
To maximize
effectiveness of cards
7
8. To maximize patient
engagement
To maximize frequency
of page visits
Consecutive Login Rate
% of days consecutively
logged in
Open Email Rate
% of total emails
opened
DwellTime
Total time spent on
cards
To maximize
effectiveness of cards
8
9. To maximize
effectiveness of cards
To maximizing the
effectiveness of
information cards
Response Rate
% of total cards
responded to
To maximize the
effectiveness of
questionnaire cards
9
10. To maximize
effectiveness of cards
To maximizing the
effectiveness of
information cards
Response Rate
% of total cards
responded to
To maximize the
effectiveness of
questionnaire cards
10
11. To maximize the
effectiveness of
questionnaire cards
To increase medical
usage rates
Daily Habit Rate
% of healthy card
responses
To increase other healthy
habit rates
Daily Habit Rate
% of healthy card
responses
To maximize the number
of card interaction
Response Rate
% of total cards
responded to
11
12. Literature Review
Morrisons (2015) psychology theory research suggests targeting
content to improve digital health behavioral systems [3]
Recommender Systems and Regression Analysis personalize
content
Recommender Systems use inferred ratings of viewed content
to estimate ratings of unviewed content [4]
Ratings based on user characteristics (collaborative filtering) or
content characteristics (content-based filtering) [4]
Regression Analysis identify statistically significant
correlations between demographic information, internet
behaviors, and contextual data and metrics [5]
12
13. Behavioral Change Support System
DesignRespond to
information
or question
cards
SMS
or
Email
Receive Awards
Interaction
Data
Recorded
Data
Exported
Content
Strategies
Determined
Strategies
Updated in
System
Targeted
Content
13
14. Surveyed Systems
Engineering
Student Population
Study Group
Randomize Content
Control Group
Randomize
Content
Regression
Group
Target Content
Collaborative
Filtering Group
Target Content
Experimental Design: Student Exercise Study
n = 15 n = 14 n = 15
Week 1
n = 44
Week 2
14
15. Preliminary Results:Week 1
Over half of participants responded to content
(58.4%)
A majority of users logged in on consecutive days
(64.9%)
Most users opened daily email reminders to
access system (71.5%)
Participants spent an average of 32.5 seconds in
the system per 5 cards
Data informedWeek 2 content targeting strategies
15
16. Models: Regression
Regressed 5 metrics on 17 predictors based on user
and card characteristics, looking for statistically
significant and actionable predictors
Regression indicated significant negative
correlation between response rate and
information cards
We removed fact-based and non-fact based
information cards to test these results overWeek 2
for the Regression group
16
17. Card1 Card2 Card3 Card4 Card5
User1 2 3 0 2
User2 3 1 2 3
User3 1 2 3 2
Card score determined implicitly by set of rules that rewards
users for card interactions:
First week average Card Score: 1.88 out of a max of 3
Models: Collaborative Filtering
17
20. User1
Card2 3
Card5 2.2
Card1 2
Card4 2
Card3 0
User1
Card2
Card5
Card1
Card4
Card2 Card1
Sort cards by score and create top N rankingRandomly draw X cards from that list everyday
Models: Collaborative Filtering
20
21. We evaluated three collaborative filtering
methods, where each used a different method to
infer unknown card scores
Based on cross validation, item-based collaborative
filtering provided the lowest RMSE
Method results provided basis for collaborative
filtering user group inWeek 2 testing
Models: Collaborative Filtering
21
22. Week 2 Results: Metrics
ContentTargeting yielded higher response and
consecutive login rates than Random Selection, but
experiment lacked statistical significance to determine
best personalization method. 22
23. Post-Study Survey Results
All 44 users completed a post-study questionnaire
to evaluate system and experimental efficacy
Suggested improvements
Inhibit simply clicking through questions
Increase goal setting implementations or incentives
Increase content diversity
Endorsed features
Email notifications
System usability
23
24. Preferred Mechanism Of
Communication
Participants preferred email notifications over text
messages
3% of participants did not want daily reminders
3%
24
25. LikelihoodTo Exercise More DueTo
Study Participation
11% of participants felt the study increased their
likelihood to exercise more
25
26. Increase In AccessTo System
During SecondWeek Of Study
23% of participants felt they used the system more in the
second week
26
27. Limitations
Experiment size limited significance
Non-medical population proved a poor proxy
Lack of content variation negatively impacted
collaborative filtering effectiveness
System Shortcomings
No method to prevent rapid clicking through cards
Top card lists did not automatically update
27
28. FutureWork
Expand experiment scale to validate targeting
method
Use large non-homogeneous medical population
Create larger, more diverse content base
Improve content targeting process
Automate collaborative filtering process
Increase effectiveness of information cards
28
29. Conclusions
Implemented and tested content personalization methods
for a third-party software with a UVA student population
Machine Learning Methods outperformed Random
Selection, but experiment lacked power to determine
best personalization method
Post-Hoc Survey indicated that using daily reminders
increased system interaction (97%), but did not support
behavioral change (11%)
Recommend expansion of study and system functionality
29
30. References
[1]The Promise ofTelehealth For Hospitals, Health Systems and their
Communities. 2015. http://www.aha.org/research/reports/tw/15jan-tw-
telehealth.pdf
[2]Telemedicine Guide:Telemedicine Statistics. 2016. evisit.com/what-is-
telemedicine/#13
[3] Morrison, Leanne G. Theory-based Strategies for enhancing the Impact
and Usage of Digital Health Behavior Changer Interventions: A Review.
Digital Health 1, no. 1 (2015): 1-10.
[4] Rajaraman, Anand, Ullman, J. Recommendation Systems. Mining of
massive datasets 1 (2012).
[5] Drive Higher Conversions by Personalizing theWebsite Content Based
on theVisitor. 2016. http://www.hebsdigital.com/ourservices/smartcms-
modules/dynamic-content-personalization.
30
32. Card Scoring method
+1 point for information card response
+0.5 points for question card response, +0.5 points for
healthy question card response
+1 point for time spent on cards > 30
+1 point for consecutive visit to cards on the day before
First week average Card Score: 1.88 [1.82, 1.93]
32
33. State of Mental Health in the US
1 in 4 adults experience
mental illness each year
Only 40% receive
treatment
55% of 3,100 counties
have no practicing
mental healthcare
workers
Telemental health is
a viable solution
34. Literature Review
Existing telehealth applications employ basic, rule-based
content targeting methods
Morrisons (2015) psychology theory research suggests
targeting content to improve digital health behavioral systems
Regression models and machine learning applications use
demographic information, internet behaviors, and contextual
data to target content
Recommender systems, an application of machine learning, of
interest due to use in current content targeting systems (i.e.
Netflix) and ability to be automated
34
35. 1 2 3 4 5
1 0 0.5 -0.5
2 0.167 0.167 -0.33
3 0.75 -0.25 -0.25 -0.25
0.75
-0.75
0
-0.25
0.25
1 2 3 4 5
1 0 0.5 -0.5
2 0.167 0.167 -0.33
3 0.75 -0.25 -0.25 -0.25
Users
Cards
User responds to
question and
information
cards
Scores
calculated by
executing card
scoring
algorithm
Cross
validation
selects best
collaborative
filter
Best
collaborative
filter computes
user card
rankings
System
randomly draws
5 cards from top
10 ranking
35
Editor's Notes
This capstone project will design and execute a small, local IRIS trial to generate sample data and develop machine learning techniques and predictive analytics algorithms.
This capstone project will design and execute a small, local Moxie trial to generate sample data and develop machine learning techniques and predictive analytics algorithms.
Ps.psychiatryonline.org
Rene Quashie: patients surveyed have consistently stated that they believe telemental health to be a credible and effective practice of medicine, and studies have found little or no difference in patient satisfaction as compared with face-to-face mental health consultations
http://www.techhealthperspectives.com/2015/08/24/the-boom-in-telemental-health/#%2EVds4MOh521E%2Elinkedin