The document discusses experiential, problem-based, and simulation approaches to instruction and their key principles and theorists, including how they differ from traditional approaches through authentic experiences, problem-solving, and interactive models, and the roles of adult facilitators in framing experiences and guiding reflection.
2. Experiential Approach / Problem-Based / Simulation Approach to
Instruction
AGENDA
AND
OVERVIEW Methods and principles
Examine the theorists
Applications
Drawbacks
See examples of these approaches
3. EXPERIENTIAL APPROACH TO INSTRUCTION
How is this approach different?
Learners experiences are part of learning goals
Real World feedback
Social Constructivist approach
4. EXPERIENTIAL APPROACH TO INSTRUCTION
UNIVERSAL METHOD AND PRINCIPLES
Framing the Activate Reflect on the
Experience Experience Experience
Objectives/goals Authenticity Reflect on
Assessment Work with learner challenging
methods to create authentic assumptions
Establish a outcomes Build community
Community Create a Problem Help Students
Expected behaviour Use optimal Understand
of participants difficulty Assessment of
goals
Application of
results
5. EXPERIENTIAL APPROACH TO INSTRUCTION
John Dewey
child learns how to fly a kite not because
external facts are conveyed to his brain, but
because of the direct experience of flying the
kite
a cycle of
Primary experience
Flying the kite
And secondary experience
How people process the
primary experience
6. EXPERIENTIAL APPROACH TO INSTRUCTION
John Dewey
Experience and education cannot be directly equated, because
in fact some experiences are miseducative in that they arrest or
distort the growth of future experience (Dewey, 1938)"
What is your interpretation of this
statement?
7. EXPERIENTIAL APPROACH TO INSTRUCTION
Jean Piaget
assimilation and accommodation is at
work in humans as they interact with
their world
impacts experiential learning
Complexity
Problem-orientation
Self-directedness
8. EXPERIENTIAL APPROACH TO INSTRUCTION
David Kolb
Cyclical model of the experiential process
Four stages:
1. Concrete experience
2. Reflective observation
3. Abstract conceptualization
4. Active experimentation
9. EXPERIENTIAL APPROACH TO INSTRUCTION
DRAWBACKS
Many people have learned to probe the underlying meaning of
their experiences, but such cognitive ability is not characteristic of
all learners
David Kolb (1984)
10. EXPERIENTIAL APPROACH TO INSTRUCTION
DRAWBACKS
not all experience leads to the growth of ever-widening and deeper
experiences
even for those experiences that offer the potential to be good
learning opportunities, the individuals interpretation of the experience
may be misguided.
Merriam (1994)
11. Soldiers hold live-fire exercise in Gagetown
REAL WORLD
EXPERIENTIAL
LEARNING
http://goo.gl/cE9ks
12. Soldiers hold live-fire exercise in Gagetown
REAL WORLD
EXPERIENTIAL
LEARNING
Learning is promoted when learners activate
relevant cognitive structures by being
directed to recall, relate, describe, or
demonstrate relevant prior knowledge or
experience
Merrill (1984)
14. PROBLEM-BASED APPROACH TO INSTRUCTION
How is this approach different?
facilitated problem solving
organized around a complex problem
does not have a single correct answer
15. PROBLEM-BASED APPROACH TO INSTRUCTION
Universal Principles or Methods for PBI
1. Select an authentic problem
2. Fit within the discipline but encourage cross-discipline thinking
3. Tutors role is to support students metacognitive processing and
problem solving skills
4. Authentic assessment practices to validate the learning goals
5. Consistent and thorough debriefing activities to consolidate key
concepts
16. PROBLEM-BASED APPROACH TO INSTRUCTION
Howard Barrows
One of the innovators of PBI in medical education
suggested that the conventional
methods of teaching probably inhibit,
if not destroy, any clinical reasoning
And that students had forgotten their
freshman [course content] by the time
they reached their clinical course as
juniors. [This] led to my design of a
method stressing development of the
clinical reasoning or problem-solving
process.
17. PROBLEM-BASED APPROACH TO INSTRUCTION
TYPICAL PROCESS
THE PRESENTATION OF THE PROBLEM
STUDENTS ENGAGE WITH THE PROBLEM
GENERATE IDEAS AND POSSIBLE SOLUTIONS
DETERMINE WHAT THEY CURRENTLY KNOW AND DO NOT KNOW
ESTABLISH LEARNING GOALS
ACQUIRE THE KNOWLEDGE AND SKILLS TO DEVELOP A VIABLE SOLUTION
REFLECT ON THE PROBLEM UTILIZING THE NEW INFORMATION
REFLECT ON THEIR PROBLEM-SOLVING PROCESS
18. PROBLEM-BASED APPROACH TO INSTRUCTION
DIFFERENCE FROM A CASE STUDY?
With most case studies there
is one right answer (and
some close answers)
The learning task for the
student is to pick up on all
the clues that are important
(and avoid the red herrings)
19. PROBLEM-BASED APPROACH TO INSTRUCTION
PROBLEM SHOULD BE
1. Grounded in by the curriculum
2. Engaging
3. Relevant
4. Using same knowledge, skills, and attitudes as a real-world
5. Challenging enough to require contributions from all learners
6. Misleading and loose framework
7. Prepared to offer learners supplies and content to start the
activity
20. PROBLEM-BASED APPROACH TO INSTRUCTION
POSSIBLE HURDLES
Lack of Prior Experience with PBI
Large Class Sizes
Commitment of the instructor and the
organization
Commitment to the complete PBI process
Shift of teachers pedagogical beliefs
22. SIMULATION APPROACH TO INSTRUCTION
How is this approach different?
Dynamic models of physical or conceptual systems
Engaging interactions with effecting state changes to models
Nonlinear logic
One or more designed augmenting instructional functions
One or more instructional goals.
23. SIMULATION APPROACH TO INSTRUCTION
INSTRUCTIONAL SIMULATIONS AND MICROWORLDS
Simulations and Microworlds include:
1. Self-directed learning
2. Complex tasks
3. Testing of knowledge base and skills
4. Multiple judgement decision
5. Changing circumstances
6. Adaptive
7. Coaching and feedback available
28. SIMULATION APPROACH TO INSTRUCTION
MICROWORLDS
Includes:
1. Set of primitive model-building elements joined to
illustrate causeeffect model relationships
2. Tools in virtual plane may be provided by the
designer to support learning activities.
3. Construction elements is often themed
4. Ability to build a narrative through character models
29. SIMULATION APPROACH TO INSTRUCTION
MICROWORLDS
Includes:
1. Nonlinear interactions in constructing models and
carrying out interactions within a specific range
2. Actions are constrained by operational commands
created by designer.
3. Guided Exploration
31. SIMULATION APPROACH TO INSTRUCTION
MICROWORLDS
Elements that are needed in a Microworld:
Content function : MODEL CONTENT
Strategy function: INSTRUCTIONS
Control function: USER CONTROLS
Messaging function: COMMUNICATION
Representation function: ELEMENTS
Media-logic function: EXECUTE REPRESENTATIONS
AND COMPUTATIONS
Data management function: MANAGE DATA RESULTING
FROM INTERACTIONS
Fidelity