The document introduces avatar role play and its uses. Avatar role play involves taking on the identity of an avatar character in a virtual environment. It can be used as an educational technique where learners take on roles to build first-hand experience. When used for education, there needs to be a mediator, characters for students to take on, and pre-agreed learning scenarios. Avatar role play allows for easier separation of one's real identity from their character and provides 3D immersion. Its design needs to consider factors like the subject matter, ages of students, and nature of scenarios. The document discusses how avatar role play can be useful for both adults and teens when used appropriately.
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Sitearm - Introduction to Avatar Role Play
1. Sitearm
Planner and expediter for projects in
community, spirituality, arts
Le nom en ligne for James Neville
Introduction to Avatar Role Play - SITEARM 1
2. Introduction to Avatar Role Play
Roleplay
Avatar Roleplay
Examples
Issues
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3. Role Play
To act out; to play a role
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4. Role Play in Education
Learners take on the roles of specific characters in
a contrived setting.
Builds first person experience in a safe
environment.
Widely acknowledged as a powerful face-to-face
teaching technique.
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5. Role Play Metaphors
Soap Opera: Director, Actors, Script
Martial Arts: Sensei, Students, Drills, Katas, Sparring
Education: Mediator, Characters, Skills Practice
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6. Education Role Play Checklist
Mediator (Teacher)
Two or more Characters (Students)
Pre-agreed learning scenario / goals (Script)
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7. Avatar Role Play
Easier separation of self from character
3D immersion
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8. Design Factors
Subject matter
Student ages, comfort with tech
Nature of scenarios / goals
Nature of characters to be played
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9. Usefulness for Adults
How to be a Blarney Stone host
How to be a Dublin Virtually Live shift manager
Tips for Live Musicians
Being a Float in a St. Pat's Parade
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10. Teen Design Factors
Ability to engage
Ability to minimize disruption / distraction
Ability to constrain access
Legal requiremeints
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12. Virtual Design Issues
Scene immersion
abstract vs. realistic look
Avatar immersion
voice vs. text,
real voice vs. character voice
real name vs. character name
realistic look vs. character look
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13. Virtual Meta Issues
Hype vs. transformation
Freedom vs. constraint
Experienced, evangelistic practitioners vs. the
rest of the world taking first steps
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14. Summary
Users identify with their Avatars.
Avatar interactions are real.
Avatar role play can be used to teach and
practice real world skills.
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15. Where to Learn More
Anatomy of an Avatar by Caleb Booker
http://www.calebbooker.com/blog/2009/02/03/roi-in-virtual-worlds-anatomy-of-an-avatar/
Role Playing by Wikipedia
http://en.wikipedia.org/wiki/Role-playing
Role Playing in Education by Adam Blatner
http://www.blatner.com/adam/pdntbk/rlplayedu.htm
Second Life Educators List by Linden Lab
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators
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