This document discusses skeuomorphism in app interface design and its effects on user psychology and purchasing behavior. It presents a conceptual framework examining how skeuomorphic design influences nostalgia, authenticity, familiarity, novelty, and comfort. An experiment was conducted assigning 272 smartphone users randomly to evaluate music or productivity apps. Results found skeuomorphic nostalgia positively influenced initial purchase intention. Authenticity had a stronger effect than nostalgia. Familiarity did not necessarily breed comfort for free apps. The trade-off between novelty and familiarity is also discussed. Limitations include the research only examining impressions without interaction. The framework is also specific to free apps with in-app purchases.
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Skeuomorphic Design Research
1. Skeuomorphism in App Interface Design: Skeuomorphic
Nostalgia and Authenticity of free Apps
擬真化的介?面設計:免費App的真實與懷舊
Student: Howard Chen
Advisor: Dr. Soumya Ray
3. Xerox Alto
( first graphic user interface )
It all start from here
“Metaphor”
in interface design
4. material metaphors instantiated through
our technology in artifacts (Gessler, 1998)
Skeuomorphism
Gessler, N. (1998, January). Skeuomorphs and cultural algorithms. In Evolutionary
Programming VII (pp. 229-238). Springer Berlin Heidelberg.
in interface design
5. Metaphor / Skeuomorphism
provides us with the means
to understand our complex
Digital devices (Saffer,2005).
Story of metaphor & desktop applications
1995
Win95 BOB
6. Metaphor / Skeuomorphism
provides us with the means
to understand our complex
Digital devices (Saffer,2005).
Story of metaphor & desktop applications
1995
Win95 BOB
7. Story of metaphor & desktop applications
1995
Win95 BOB
2007
Win7 Media Center
8. Story of metaphor & desktop applications
1995
Win95 BOB
2007
Win7 Media Center
9. 2012
Skeuomorphism
Story of metaphor & mobile apps
Skeuomorphism is metaphor
Take familiar, concrete objects
and experience onto unknown
concept.
Hey, your phone work just
like a compass
11. “There was an incredible liberty in not having
to reference the physical world so literally.
We were trying to create an environment that was
less specific. It got design out of the way.”
Jony Ive, SVP of Design at Apple Inc.
12. 7
Free app with In-app-purchases (IAP)
http://techcrunch.com/2013/03/28/in-app-purchase-revenue-hits-record-high-accounts-for-76-of-u-s-iphone-app-revenue-90-in-asian-markets/
Research Setting
13. 8
or affective feelings with interface?
Research Question 1:
Does skeuomorphic interface affect psychology?
14. 9
Does the imitation of the real world’s object make
people more willing to purchase in-app?
9
Research Question 2:
16. from linguistics, philosophy
“Metaphor is the application of an
alien name by transference ,by
analogy, that is, proportion.”
Aristotle (350 B.C.E.) , Poetics
“Metaphor”
17. from linguistics, philosophy
“Metaphor is the application of an
alien name by transference ,by
analogy, that is, proportion.”
Aristotle (350 B.C.E.) , Poetics
“Metaphor”
Conceptual Metaphor Theory
People will identify the familiar aspect to
understand new ideas (Lakoff and Turner, 2009).
Derive from Lakoff, G., & Turner, M. (2009). More than cool reason:
A field guide to poetic metaphor. University of Chicago Press.
19. The nostalgia perspective of skeuomorphism :
“Skeuomorph is a derivative object that retains ornamental design cues from
structures that were necessary in the original.”
Skeuomorphic
Nostalgia
Nostalgia
“Nostalgia is positively toned evocation of a lived past” (Fred Davis, 1979)
Basalla, G. (Ed.). (1988). The evolution of technology. Cambridge University Press.
Historical nostalgia express a desire to retreat from the present to a time
in the past that viewed as superior to the present
(Pascal, V. J., Sprott, D. E., & Muehling, D. D. ,2002)
the level of perceived nostalgia from skeuomorpic
material resembling real-world objects
e.g. evokes fond memories, reminds the good time
20. 14
Skeuomorphic
Authenticity
Iconic sign
when the sign have relationship with that to which it refers is one of perceived similarity (Peirce ,1932).
Iconic Authenticity
Perceive level of the physical manifestation resembles another authentic thing
Grayson, K., & Martinec, R. (2004). Consumer perceptions of iconicity and indexicality and their influence on assessments of authentic market
offerings. Journal of consumer research, 31(2), 296-312.
What cause nostalgia ?
Perceive level of the skeuomorphic interface resembling real objects
e.g. felt like seeing a real life tool, authentic to what real objects look like
it capture the looks of real objects
22. 16
In Free App Setting:
Interface Familiarity
Interface Novelty
Skeuomorphic
Nostalgia
Comfort
with Interface
23. 17
Comfort in Free-app settings
In the middle of the journey,
feeling safe and comfort with the service provider is critical for evaluations of the service.
derive from Dabholkar, P. A., Shepherd, C. D., & Thorpe, D. I. (2000). A comprehensive framework for service quality: an investigation of critical conceptual and measurement issues through a
longitudinal study. Journal of retailing, 76(2), 139-173.
Comfort
with Interface
The perceived level of feeling positive, worry free with interface.
e.g. it would be a relaxing / comforting experience
24. Attachment theory
people will feel comfort when proximity to familiar persons or objects
Dunn, J. (1977). Distress and comfort. Cambridge, MA: Harvard University Press.
Interface Familiarity
Comfort
with Interface
+
Skeuomorphic
Nostalgia
Comfort
with Interface
+
Familiar with the app interface design
Familiar with the skeuomorphic
interface referenced from real world
H2:
H3:
25. Attachment theory
people will feel comfort when proximity to familiar persons or objects
Dunn, J. (1977). Distress and comfort. Cambridge, MA: Harvard University Press.
Security Blanket
Interface Familiarity
Comfort
with Interface
+
Skeuomorphic
Nostalgia
Comfort
with Interface
+
Familiar with the app interface design
Familiar with the skeuomorphic
interface referenced from real world
H2:
H3:
26. 19
H4
When users download a new and free mobile apps, we suggest that they will
expect creative and novel experience in this context. “Novelty” is a deserved
quality of a free mobile apps.
Downloading Free app is “Novelty Seeking”
the perceive level of the interface
quality being new, creative, origin
derive from Hirschman, E. C.(1980)
+ Comfort
with Interface
+Interface Novelty
H4:
27. 20
H5/H6
Skeuomorphic
Nostalgia
Initial Intention to
In-App-Purchase
Intention to
Use App
+
+
Nostalgia evokes positive feeling such as
warmth, joy, affection, and gratitude
These favorable feeling will reflect on things
(e.g. objects, products, or service)
associate with the past
( Holak and Havlena 1998)
Advertising literature has suggested that nostalgia
evokes users fond memories, the positive emotion
will positively lead to more purchase intention
(Pascal, V. J., Sprott, D. E., & Muehling, D. D., 2002).
28. 21
Initial Intention to
In-App-Purchase
Intention to
Use App
Comfort
with Interface
+
+
H7/H8Comfort will make customer have positive
attitude and higher evaluation such as
satisfaction, trust, commitment, active voice
and perceive service quality
(Spake, Deborah F., et al., 2003 ; Dabholkar, P. A.,
Shepherd, C. D., & Thorpe, D. I., 2000; Cox, J., &
Dale, B. G., 2001).
In service research literature, a comfortable
experience also creates an exit barrier?
(Bitner, 1995).
Psychological comfort also explains choices
made by customers that reduce the
complexity of the buying situation (Sheth
and Parvatiyar 1995).
38. 29
Sum of
Squares
df Mean
Square
F Sig.
Skeuomorphic
Authenticity
Between
Group
10.388 5 2.078 1.464 0.202
Within
Group
377.450 266 1.419
Total 387.838 271
Interface
Familiarity
Between
Group
62.169 5 12.434 7.019 0.000
Within
Group
471.200 266 1.771
Total 533.369 271
Interface
Novelty
Between
Group
23.122 5 4.624 3.242 0.007
Within
Group
379.458 266 1.427
Total 402.580 271
Skeuomorphic
Nostalgia
Between
Group
90.013 5 18.003 7.227 0.000
Within
Group
662.569 266 2.491
Total 752.582 271
39. 29
Sum of
Squares
df Mean
Square
F Sig.
Skeuomorphic
Authenticity
Between
Group
10.388 5 2.078 1.464 0.202
Within
Group
377.450 266 1.419
Total 387.838 271
Interface
Familiarity
Between
Group
62.169 5 12.434 7.019 0.000
Within
Group
471.200 266 1.771
Total 533.369 271
Interface
Novelty
Between
Group
23.122 5 4.624 3.242 0.007
Within
Group
379.458 266 1.427
Total 402.580 271
Skeuomorphic
Nostalgia
Between
Group
90.013 5 18.003 7.227 0.000
Within
Group
662.569 266 2.491
Total 752.582 271
NO significant between apps
40. 29
Sum of
Squares
df Mean
Square
F Sig.
Skeuomorphic
Authenticity
Between
Group
10.388 5 2.078 1.464 0.202
Within
Group
377.450 266 1.419
Total 387.838 271
Interface
Familiarity
Between
Group
62.169 5 12.434 7.019 0.000
Within
Group
471.200 266 1.771
Total 533.369 271
Interface
Novelty
Between
Group
23.122 5 4.624 3.242 0.007
Within
Group
379.458 266 1.427
Total 402.580 271
Skeuomorphic
Nostalgia
Between
Group
90.013 5 18.003 7.227 0.000
Within
Group
662.569 266 2.491
Total 752.582 271
NO significant between apps
SIGNIFICANT differences between apps
46. 33
Authenticity is decided by customers’ own past experience and level of expertis
(Germann Molz,2003)
It is not easy to design skeuomorphic authenticity
51. 36
Limitation and Future Research
1. This research is about the impression, no interaction with the interface
2. The framework is only for Free app with In-app-purchases