This document provides an overview of the Street Fighter video game franchise and walkthrough of Street Fighter IV. It discusses the history of the Street Fighter series from the original 1987 release to subsequent editions. Street Fighter II from 1991 is described as highly influential, revitalizing arcades, and inspiring many clones due to its intuitive controls, memorable characters, and appeal to casual and hardcore gamers. The document questions why the game's format has changed little in over 20 years despite advances in technology, suggesting its simple yet deep gameplay allows for affective player involvement.
2. OVERVIEW
Street Fighter IV
History of Street Fighter franchise
Walkthrough
Key Question: Why has so little changed in
Street Fighter game play in over 20 years
Player Involvement Model
4. street fighter iv
published by Capcom in 2008 (arcade) 2009 (home)
platforms: PS3, Xbox 360, Arcade, Windows and iOS
genre: fighting game
continues Street Fighter series
1-1 fighting tournament
2player or 1player vs. computer
5. THE STREET FIGHTER FRANCHISE
Street Fighter I (1987)
Street Fighter II (1991)
Street Fighter II Turbo
Super Street Fighter II
Super Street Fighter II Turbo
Street Fighter Alpha series (1995)
Street Fighter III series (1997)
Street Fighter IV (2008)
6. STREET FIGHTER II LEGACY
Released: 1991
Remains Capcom's best-selling
consumer game of all time as of
March 31, 2012 (Wikipedia)
Revitalized video arcades
(1up.com)
Most influential fighting game
Inspired clones: including Mortal
Kombat
Hollywood Movie!!!
8. WHAT MADE STREET FIGHTER II A HIT?
This one game salvaged the fading arcade industry for a
decade, created a genre that continues to thrive, and
gave us some of the most iconic and memorable
characters, sights, and sounds ever built into a game.
(1up.com)
Impressive visual graphics for 1991
Characters
Intuitive controls: easy to learn but difficult to master
Appeal to casual and hardcore gamers
11. FORM
Why hasnt games form changed drastically in
over 20 years despite advances in technology?
Has not moved to 3D space
Has not move to first person
No customizable avatars
Graphics anime-like rather realistic
Remains controller based
Virtual environments limited
12. SIMPLE ELEGANCE
Appeal to casual and hardcore games: easy to
pick up, difficult to master
Formal constraints allow depth
Simple moves and rules, multiple combinations
Variations: character, difficulty level
Unlock movies, additional features, characters
Narrative not essential, but added incentive to play
more
Affective involvement
#9: Backgrounds were huge, detailed and animated, with multiple levels of parallax scrolling, vivid color and an unprecedented lack of tiling. Each character was boldly drawn in a distinctive style that stood at the borderline of anime and realism. The animation was incredible: practically every action caused the characters to move in a slightly different way, which didn't simply make for good eye candy but also provided helpful visual cues for attentive players. (1up.com)
Impressively, all eight were incredibly well balanced. Each warrior had his (or her) specific strengths and weaknesses, and each had a distinct set of skills and techniques