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GAME WALKTHROUGH
Anne Galang
ENGL 794 | July 17, 2012
OVERVIEW
 Street Fighter IV
 History of Street Fighter franchise
 Walkthrough
 Key Question: Why has so little changed in
Street Fighter game play in over 20 years
 Player Involvement Model
Street Fighter - Game Walkthrough
street fighter iv
 published by Capcom in 2008 (arcade) 2009 (home)
 platforms: PS3, Xbox 360, Arcade, Windows and iOS
 genre: fighting game
 continues Street Fighter series
 1-1 fighting tournament
 2player or 1player vs. computer
THE STREET FIGHTER FRANCHISE
 Street Fighter I (1987)
 Street Fighter II (1991)
 Street Fighter II Turbo
 Super Street Fighter II
 Super Street Fighter II Turbo

 Street Fighter Alpha series (1995)
 Street Fighter III series (1997)
 Street Fighter IV (2008)
STREET FIGHTER II LEGACY


Released: 1991



Remains Capcom's best-selling
consumer game of all time as of
March 31, 2012 (Wikipedia)



Revitalized video arcades
(1up.com)



Most influential fighting game



Inspired clones: including Mortal
Kombat



Hollywood Movie!!!
STREET FIGHTER II

 Street Fighter II Demo Video
WHAT MADE STREET FIGHTER II A HIT?
This one game salvaged the fading arcade industry for a
decade, created a genre that continues to thrive, and
gave us some of the most iconic and memorable
characters, sights, and sounds ever built into a game.
(1up.com)
 Impressive visual graphics for 1991
 Characters
 Intuitive controls: easy to learn but difficult to master
 Appeal to casual and hardcore gamers
street fighter iv: game demo
DISCUSSION
FORM
 Why hasnt games form changed drastically in
over 20 years despite advances in technology?


Has not moved to 3D space



Has not move to first person



No customizable avatars



Graphics anime-like rather realistic



Remains controller based



Virtual environments limited
SIMPLE ELEGANCE
 Appeal to casual and hardcore games: easy to
pick up, difficult to master
 Formal constraints allow depth
 Simple moves and rules, multiple combinations
 Variations: character, difficulty level
 Unlock movies, additional features, characters
 Narrative not essential, but added incentive to play
more

 Affective involvement

More Related Content

Street Fighter - Game Walkthrough

  • 1. GAME WALKTHROUGH Anne Galang ENGL 794 | July 17, 2012
  • 2. OVERVIEW Street Fighter IV History of Street Fighter franchise Walkthrough Key Question: Why has so little changed in Street Fighter game play in over 20 years Player Involvement Model
  • 4. street fighter iv published by Capcom in 2008 (arcade) 2009 (home) platforms: PS3, Xbox 360, Arcade, Windows and iOS genre: fighting game continues Street Fighter series 1-1 fighting tournament 2player or 1player vs. computer
  • 5. THE STREET FIGHTER FRANCHISE Street Fighter I (1987) Street Fighter II (1991) Street Fighter II Turbo Super Street Fighter II Super Street Fighter II Turbo Street Fighter Alpha series (1995) Street Fighter III series (1997) Street Fighter IV (2008)
  • 6. STREET FIGHTER II LEGACY Released: 1991 Remains Capcom's best-selling consumer game of all time as of March 31, 2012 (Wikipedia) Revitalized video arcades (1up.com) Most influential fighting game Inspired clones: including Mortal Kombat Hollywood Movie!!!
  • 7. STREET FIGHTER II Street Fighter II Demo Video
  • 8. WHAT MADE STREET FIGHTER II A HIT? This one game salvaged the fading arcade industry for a decade, created a genre that continues to thrive, and gave us some of the most iconic and memorable characters, sights, and sounds ever built into a game. (1up.com) Impressive visual graphics for 1991 Characters Intuitive controls: easy to learn but difficult to master Appeal to casual and hardcore gamers
  • 9. street fighter iv: game demo
  • 11. FORM Why hasnt games form changed drastically in over 20 years despite advances in technology? Has not moved to 3D space Has not move to first person No customizable avatars Graphics anime-like rather realistic Remains controller based Virtual environments limited
  • 12. SIMPLE ELEGANCE Appeal to casual and hardcore games: easy to pick up, difficult to master Formal constraints allow depth Simple moves and rules, multiple combinations Variations: character, difficulty level Unlock movies, additional features, characters Narrative not essential, but added incentive to play more Affective involvement

Editor's Notes

  • #2: Introduction:
  • #9: Backgrounds were huge, detailed and animated, with multiple levels of parallax scrolling, vivid color and an unprecedented lack of tiling. Each character was boldly drawn in a distinctive style that stood at the borderline of anime and realism. The animation was incredible: practically every action caused the characters to move in a slightly different way, which didn't simply make for good eye candy but also provided helpful visual cues for attentive players. (1up.com) Impressively, all eight were incredibly well balanced. Each warrior had his (or her) specific strengths and weaknesses, and each had a distinct set of skills and techniques