The document provides background information on Tung Jen Tsai, a faculty member at Chiba University in Japan. It discusses Tsai's educational and professional experiences, including being born in Taiwan, working in marketing and design, and obtaining degrees from universities in Taiwan and Japan. It also mentions Tsai's involvement in design workshops and groups.
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1. Context of Design: vision in design research
Tung Jen Tsai, Faculty of Engineering, Division of Design Science, Chiba University, Japan
2010 10 5
2. Self Portrait
- was born in Taipei, Taiwan.
- 3 years experience in Marketing and Design Communication in IT company
- entered to Graduate School of Industrial Design, Cheng-Kung University, Tainan, Taiwan.
- entered to Ph.D. Programme, Division of Design Science, Chiba University, Chiba, Japan
2010 10 5
3. Self Portrait
- was born in Taipei, Taiwan.
- 3 years experience in Marketing and Design Communication in IT company
- entered to Graduate School of Industrial Design, Cheng-Kung University, Tainan, Taiwan.
- entered to Ph.D. Programme, Division of Design Science, Chiba University, Chiba, Japan
- member of IxDesignLab Taiwan, biggest interest group of interaction design with
overseas chinese.
- coordinator in workshops of Interaction Jam! Workshop, Renaissance with Nature
workshop, and so on.
- main arrangement of CHOTERIE, will present works in Tokyo Designers Week, 2010
2010 10 5
22. Reasons of Prototyping
The prototyping is the embodied
process from essential expressions from
designing interactions, and proposing a
plan to connect virtual ideas and real
world.
Project: Waiter Cup
2010 10 5
23. Jin-Hua [ ]
A project by the Offenbach Academy of Art and Design and the
botanical gardens Palmengarten of the city of Frankfurt/Main
2010 10 5
25. Funology
This book re?ects the move in Human Computer
Interaction studies from standard usability concerns
towards a wider set of problems to do with fun,
enjoyment, aesthetics and the experience of use.
Traditionally HCI has been concerned with work
and task based applications but as digital
technologies proliferate in the home fun becomes
an important issue. There is an established body of
knowledge and a range of techniques and methods
for making products and interfaces usable, but far
less is known about how to make them enjoyable.
Perhaps in the future there will be a body of
knowledge and a set of techniques for assessing the
pleasure of interaction that will be as thorough as
those that currently assess usability.
- cite from <amazon.com>
2010 10 5
55. Vision in research
Vision
concept/principle >100 years
User¡¯s need - 10 years
Application
Technology - 2 years
reference: ishii hiroshi, , Axis Gallery, 2009.1.15
2010 10 5
56. The best way to predict the future is to invent it.
- Alan Kay
2010 10 5