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10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html Using game mechanics and social networking to motivate student contributions to a course Edward F. Gehringer Dept. of Computer Science North Carolina State University Your feedback welcome  http://www4.ncsu.edu/~efg/form.html
Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Authentic assessment What is it? Why is it hard? How can we facilitate it? Student-generated content Peer review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Student-generated content gets students working together to improve others learning experiences, helps them learn, by performing tasks that are similar to real-world responsibilities, gives them experience in writing their ideas up for an audience of their peers, allows each cohort to stand on the shoulders of students in earlier classes. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
 Virtual demo Creating an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Setting up a wiki assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09
Lets create some teams  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09
Heres how we import it 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Now there are five teams  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
 Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Selecting a Topic 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
 Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Lets review a wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Click on the assignment  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  then on Others work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Choose a review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Read the submitted wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Then fill out the review template 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Save and view the review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
 Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Now the reviewee logs in  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  and views the scores 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Click on View to expand review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Notice the link down at the bottom 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Use it to give feedback to the reviewer 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Then the reviewer can view the feedback 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
 Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Review of teammates 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Summary of feedback in Expertiza Reviews Feedback to author Teammate reviews Metareviews  ( x  reviews  y s review of  z ) 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Instructor report 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
How to motivate students? Runners in a race are motivated by seeing other runners ahead of them. Players in online games are motivated to catch the leaders. Can we do the same thing in our peer-review system? 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Motivating Students: Achievement System Categories in we can track achievement Quality of submitted work Quality of reviews Helpfulness to authors Contribution to team These factors make up  reputation. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Recognizing Achievement: Leaderboards Students can list their achievements for all to see. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Now a new review is entered  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  and the leaders change 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
A new metareview is entered  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  and a new leader is recognized 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
What we have here is  a social network! Connections among many individuals. Information contributed from many sources (albeit coerced!) Can be used to discover competencies of individuals. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Future work: Message boards for extra credit Student  a  posts a question Student  b  responds Student  a  rates student  b s response Others can rate response too. TAs can also respond Prompt reviews/answers are  more helpful, so reward for  these  10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
New Features Coming to Expertiza Levels  Special powerrearranging messages Microtasks/micropayments   incentivize useful work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Outline The goal: Authentic assessment Virtual demo Student-generated content Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Are the evaluations reliable? Author feedback Metareviewing helps. Algorithmic strategies 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Algorithmic approaches Strategies use  quality  and  leniency  as metrics for assigning grades. Quality is dependent on leniency, and vice versa. Their approach yields a system of simultaneous equations, which can be solved to yield values for quality. Other researchers have devised similar methodologies. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Other reputation systems What we have seen are reputation systems devoted to evaluating  required  work. Other reputation system deal with  voluntary  work. Our hope is to blend the two. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Outline The goal: Authentic assessment Virtual demo Student-generated content Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
Summary If students do real tasks, authentic assessment is possible. Peer assessment provides a scalable approach to authentic assessment. Incentives such as leaderboards and micropayments can be used to encourage student contributions. A reputation system is needed for quality control. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html

More Related Content

Sloan 2009

  • 1. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html Using game mechanics and social networking to motivate student contributions to a course Edward F. Gehringer Dept. of Computer Science North Carolina State University Your feedback welcome http://www4.ncsu.edu/~efg/form.html
  • 2. Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 3. Authentic assessment What is it? Why is it hard? How can we facilitate it? Student-generated content Peer review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 4. Student-generated content gets students working together to improve others learning experiences, helps them learn, by performing tasks that are similar to real-world responsibilities, gives them experience in writing their ideas up for an audience of their peers, allows each cohort to stand on the shoulders of students in earlier classes. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 5. Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 6. Virtual demo Creating an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 7. Setting up a wiki assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09
  • 8. Lets create some teams 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09
  • 9. Heres how we import it 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 10. Now there are five teams 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 11. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 12. Selecting a Topic 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 13. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 14. Lets review a wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 15. Click on the assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 16. then on Others work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 17. Choose a review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 18. Read the submitted wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 19. Then fill out the review template 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 20. Save and view the review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 21. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 22. Now the reviewee logs in 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 23. and views the scores 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 24. Click on View to expand review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 25. Notice the link down at the bottom 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 26. Use it to give feedback to the reviewer 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 27. Then the reviewer can view the feedback 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 28. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 29. Review of teammates 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 30. Summary of feedback in Expertiza Reviews Feedback to author Teammate reviews Metareviews ( x reviews y s review of z ) 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 31. Instructor report 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 32. Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 33. How to motivate students? Runners in a race are motivated by seeing other runners ahead of them. Players in online games are motivated to catch the leaders. Can we do the same thing in our peer-review system? 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 34. Motivating Students: Achievement System Categories in we can track achievement Quality of submitted work Quality of reviews Helpfulness to authors Contribution to team These factors make up reputation. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 35. Recognizing Achievement: Leaderboards Students can list their achievements for all to see. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 36. Now a new review is entered 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 37. and the leaders change 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 38. A new metareview is entered 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 39. and a new leader is recognized 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 40. What we have here is a social network! Connections among many individuals. Information contributed from many sources (albeit coerced!) Can be used to discover competencies of individuals. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 41. Future work: Message boards for extra credit Student a posts a question Student b responds Student a rates student b s response Others can rate response too. TAs can also respond Prompt reviews/answers are more helpful, so reward for these 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 42. New Features Coming to Expertiza Levels Special powerrearranging messages Microtasks/micropayments incentivize useful work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 43. Outline The goal: Authentic assessment Virtual demo Student-generated content Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 44. Are the evaluations reliable? Author feedback Metareviewing helps. Algorithmic strategies 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 45. Algorithmic approaches Strategies use quality and leniency as metrics for assigning grades. Quality is dependent on leniency, and vice versa. Their approach yields a system of simultaneous equations, which can be solved to yield values for quality. Other researchers have devised similar methodologies. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 46. Other reputation systems What we have seen are reputation systems devoted to evaluating required work. Other reputation system deal with voluntary work. Our hope is to blend the two. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 47. Outline The goal: Authentic assessment Virtual demo Student-generated content Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
  • 48. Summary If students do real tasks, authentic assessment is possible. Peer assessment provides a scalable approach to authentic assessment. Incentives such as leaderboards and micropayments can be used to encourage student contributions. A reputation system is needed for quality control. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html