The document discusses using a peer review system called Expertiza to facilitate authentic assessment in courses. It describes how Expertiza allows students to generate content for each other, provides social networking features and game mechanics like leaderboards to motivate contributions, and uses a reputation system to track student achievement and quality of work. A virtual demonstration shows how instructors can set up assignments in Expertiza and how students can select topics, conduct reviews, give feedback, and view their reputation scores. The goal is to scale authentic assessment through peer review while increasing student engagement with motivational elements from online games and social networks.
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Sloan 2009
1. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html Using game mechanics and social networking to motivate student contributions to a course Edward F. Gehringer Dept. of Computer Science North Carolina State University Your feedback welcome http://www4.ncsu.edu/~efg/form.html
2. Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
3. Authentic assessment What is it? Why is it hard? How can we facilitate it? Student-generated content Peer review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
4. Student-generated content gets students working together to improve others learning experiences, helps them learn, by performing tasks that are similar to real-world responsibilities, gives them experience in writing their ideas up for an audience of their peers, allows each cohort to stand on the shoulders of students in earlier classes. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
5. Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
6. Virtual demo Creating an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
7. Setting up a wiki assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09
8. Lets create some teams 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html 10/30/09
9. Heres how we import it 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
10. Now there are five teams 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
11. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
12. Selecting a Topic 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
13. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
14. Lets review a wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
15. Click on the assignment 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
16. then on Others work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
17. Choose a review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
18. Read the submitted wiki page 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
19. Then fill out the review template 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
20. Save and view the review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
21. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
22. Now the reviewee logs in 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
23. and views the scores 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
24. Click on View to expand review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
25. Notice the link down at the bottom 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
26. Use it to give feedback to the reviewer 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
27. Then the reviewer can view the feedback 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
28. Virtual demo Setting up an assignment Selecting a topic Reviewing Feedback from author to reviewer Teammate review 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
29. Review of teammates 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
30. Summary of feedback in Expertiza Reviews Feedback to author Teammate reviews Metareviews ( x reviews y s review of z ) 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
32. Outline The goal: Authentic assessment Virtual demo Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
33. How to motivate students? Runners in a race are motivated by seeing other runners ahead of them. Players in online games are motivated to catch the leaders. Can we do the same thing in our peer-review system? 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
34. Motivating Students: Achievement System Categories in we can track achievement Quality of submitted work Quality of reviews Helpfulness to authors Contribution to team These factors make up reputation. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
35. Recognizing Achievement: Leaderboards Students can list their achievements for all to see. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
36. Now a new review is entered 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
37. and the leaders change 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
38. A new metareview is entered 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
39. and a new leader is recognized 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
40. What we have here is a social network! Connections among many individuals. Information contributed from many sources (albeit coerced!) Can be used to discover competencies of individuals. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
41. Future work: Message boards for extra credit Student a posts a question Student b responds Student a rates student b s response Others can rate response too. TAs can also respond Prompt reviews/answers are more helpful, so reward for these 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
42. New Features Coming to Expertiza Levels Special powerrearranging messages Microtasks/micropayments incentivize useful work 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
43. Outline The goal: Authentic assessment Virtual demo Student-generated content Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
44. Are the evaluations reliable? Author feedback Metareviewing helps. Algorithmic strategies 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
45. Algorithmic approaches Strategies use quality and leniency as metrics for assigning grades. Quality is dependent on leniency, and vice versa. Their approach yields a system of simultaneous equations, which can be solved to yield values for quality. Other researchers have devised similar methodologies. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
46. Other reputation systems What we have seen are reputation systems devoted to evaluating required work. Other reputation system deal with voluntary work. Our hope is to blend the two. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
47. Outline The goal: Authentic assessment Virtual demo Student-generated content Social networking and game mechanics Reputation systems Summary 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html
48. Summary If students do real tasks, authentic assessment is possible. Peer assessment provides a scalable approach to authentic assessment. Incentives such as leaderboards and micropayments can be used to encourage student contributions. A reputation system is needed for quality control. 10/30/09 Your feedback welcome: http://www4.ncsu.edu/~efg/form.html