Presentation we gave at iLRN 2015 conference in Prague on July 13th, 2015 together with my colleague Ralf Klamma. We present our initial work about a construction exhibition and advertise Open Standards, Open Documentation and Open Source!
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Smart Ambient Learning with Physical Artifacts Using Wearable Technologies - iLRN 2015 in Prague on 2015-07-13
1. http://Learning-Layers-euhttp://Learning-Layers-eu
Learning Layers
Scaling up Technologies for Informal Learning in SME Clusters
Smart Ambient Learning with Physical
Artifacts Using Wearable Technologies
iLRN 2015, Prague, Czech Republic, July 13, 2015
Istv叩n Koren and Ralf Klamma
Advanced Community Information Systems (ACIS), RWTH Aachen University
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3. http://Learning-Layers-eu
Motivation
Wearables fit WELL to informal learning ideas
Industry 4.0
Smart workforces
Example: EU funded project Learning LAYERS
High demand for information about new tools,
new construction materials, new methods
Brick and mortar construction sector
turns into high-tech knowledge industry
Changing workplace situation demands new integrated concepts
for teaching and learning with wearables
Gained understanding of the use cases and technologies
needs to be persisted in open standards, open source
support libraries and public documentation
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5. http://Learning-Layers-eu
Industry 4.0 Challenges
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Pedagogical
Creating
understanding of how
new tools, materials &
procedures work
Reaching many
people & spread
knowledge rapidly
Support sustaining
community of practice
Technological
Service discovery:
what is available?
Experience building:
what can apps do?
Entrepreneurial
context
Rapid prototyping
Scaffolding
Attracting non-
technical context
Exploitation
Implementation
Experience building
Rapid prototyping
DevOps
Scalability
Sustainability
Source Code
Continuous
Innovation
Public
Documentation
Exhibition concept Demonstrators Open Source Process
6. http://Learning-Layers-eu
Learning Case: Permanent
Construction Exhibition
Center for Sustainable Construction in Northern Germany
Building with straw & clay
Renaissance of a superseded technology
Multi-story house as demonstrator and proof of concept
Informing private companies, house builders, architects,
construction workers about how to build with straw and clay
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息2015nznb.de
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Exhibition Media Support
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Stages Traditionally With Smart Technology
Preparation Maps, leaflets, press releases,
press coverage, company
acquisition, catalog design &
print
Community Website with
subscriptions, blogs, press
releases, social media
presence, apps
Visit Audio guide, catalog, exhibition
design, helpers, guides, shop,
special events
Devices for rent, virtual
catalog, marking exhibits with
smart codes, notifications,
bookmarks, app for keeping
the context and collecting
virtual items, printing services
Follow-up Catalog management E-mail, blog, social features,
contact management by
community Website
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Entrepreneurial Teaching Course
Annual High-tech Entrepreneurship and New
Media Lab at RWTH Aachen
Multiple teams of 5-6 master
students working for startups
Training workshops
Agile development
Presentation training
Producing open source software
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Mobile App
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Publicly Documented Experience
Technology Comparison
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QR Codes Near Field
Communication (NFC)
Bluetooth Low Energy
(BLE)
Capacity /
data rate
~ 3000 Bytes ~ 150 Bytes,
100-400 kbps
Chunks of 20 Bytes,
260 kbps
Range depending on size few centimeters < 70 m
Availability smartphones with
camera
high-end smartphones middle & High-end
smartphones
Cost printing ~ 0,50 per tag ~ 10 per beacon
Discussion + visually recognizable
- cumbersome usage
+ cheap sticker
- low range
+ high range
+ unobtrusive
- expensive
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Conclusion
Industry 4.0 with a myriad of new learning
cases and scenarios
Understanding of pedagogical, technological
and implementation challenges needed
Exhibition as learning case for interacting with
physical items
Open source software and documentation for
experience building
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Open Challenges
Context Adaptation
How to design apps that are aware of the learners
surroundings?
Continuous Innovation
How to invite end users, designers and developers
to discuss new ideas and solutions?
Scenario Extension
How to include things like gamification and
sensors?
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