The document discusses social media and how products can form habits or be habit-forming for users. It describes the Hooked Model which includes triggers that prompt action, variable rewards that keep users engaged, and investments that increase likelihood of returning. The model can be used to either build habit-forming products or design products for productivity instead of distraction. A second perspective discussed is shifting from distraction to traction by scheduling time, focusing on high-value work, limiting notifications, and using technology to reduce other technology use and internal triggers of distraction.
7. Hooked Model
Based on hooks
The hook is an experience designed to
connect the users problems to your
product with enough frequency to form
a habit
Hooks are a series of experiences that can
together modify user behavior and
encourage formation of new habits
10. External
triggers
These are bits of information from users
surroundings that prompt them to perform an action.
Paid triggers channels like advertising that
capture attention, but are too expensive for the
long run
Earned triggers continued media presence, like
viral video and press mentions, which can be
difficult to sustain for any product
Relationship triggers come from engaged users
who enthusiastically share information with
other potential users
Owned triggers most useful, as these employ
tacit permission from users to send triggers like
app updates and periodic notifications into their
personal space
21. Ability: The
capacity to do
a particular
action.
The time it takes to use it
The money it costs
The degree of physical effort involved
The level of mental labor needed
The products social acceptability
The degree to which it matches or
disrupts current routines
22. On Heuristics
and
Perception
The scarcity effect the
scarcer a product is, the higher
is its perceived value, e.g. the
limited stock tag on Amazon
products ends up increasing
sales for those products
The framing effect context
can alter the desirability of a
product, e.g. the same wine is
reported to be tastier if the
price is increased
The endowed progress effect
in case of reward programs,
the closer users feel they are
to the goal the more motivated
they become
26. The unknown
is fascinating
Knutson 2008:
what draws us to act is not the sensation we receive from
the reward itself but the need to alleviate the craving for
that reward.
Variability causes us to focus and engage and increases
behavior
Nucleus Accumbens is stimulated by variability
33. 5 questions
to apply this
model
What external trigger gets the user
to the product?
What is the simplest behavior in
anticipation of reward?
Is the reward fulfilling, yet leaves
the user wanting more?
What investment is done to increase
the likelihood of returning?
What internal trigger is
the product addressing?
45. The
importance of
habits in
business
Increased customer lifetime value (CLTV) the amount
of money that the company can make from customers
before they move to competing offerings
More flexibility in raising prices or charging for
premium services
Supercharged growth by word-of-mouth greater
competitive edge, because the competition finds it
difficult
46. How do you
know your
customers
internal
trigger?
Cohort analysis
Check what the users
are doing to solve their
problem today
5 Whys
47. The Morality of Manipulation
This is akin to exploitation of the customer, with quick
income the only guiding principle.
Not using the product themselves can rob them of the insight
needed to design a truly successful product.
Their products are short-lived trends and doing well
requires them to keep coming up with new ideas to
hook users.
They have a clear understanding of their
customers needs from personal experience
and, as a result, have the greatest chance of
success.