This document provides an overview of a digital and social media class. It discusses emerging trends in social media like social networks, social intelligence, and social organization. It explains the differences between information networking and social networking. It also discusses concepts like social graphs, interest graphs, gamification, and augmented reality. The document then provides examples of how game mechanics and dynamics can be used for gamification. It analyzes trends in Twitter usage in Indonesia and provides statistics on topics like device usage and influential cities. Finally, it discusses concepts like social intelligence, big data, and how data can be used for insight, foresight, and becoming more conceptual and innovative.
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1. Digital and Social Media Class
Social Technology
LSPR Summer Workshop 2012
By Andi Primaretha, M.Si
2. Nama : Andi Primaretha
Position : Social Media Head at VC
Email : andi.primaretha@gmail.com
Twitter : @primaretha
Instagram : @primaretha
Blog : virtual.co.id/blog
Phone : 08151817144
6. Emerging Trends
Social Web
(Facebook & Twitter)
Social Intelligence
(Social Monitoring)
Social Organization
Social TV
Social Game
Social Network Analysis
17. Ambil peranmu di Kelas Inspirasi
Hari Inspirasi: 25 April 2012
Serentak diadakan di 25 SD di
Jakarta dan sekitarnya
"Langkah menjadi panutan, Ujar
menjadi pengetahuan,
Pengalaman menjadi inspirasi"
Kriteria:
1. Memiliki pengalaman bekerja
minimal 1 tahun.
2. Bersedia cuti pada Hari
Inspirasi.
20. Interest
Graph
Interest Interest
Graph Graph
Social
Graph
27. Interest
Graph
Social Location
Graph Graph
Personal
Graph
39. What is Gamification?
Gamification applies the
mechanics of gaming to
non-game activities to
change peoples
behavior
40. Game Mechanics & Game Dynamics
Game Mechanics
The various actions, behaviors, and control
mechanisms that are used to gamify an activity
the aspects that, taken together, create a
compelling, engaging user experience.
Game Dynamics
The compelling, motivational nature of the
experience is, in turn, the result of desires and
motivations.
41. Game Mechanics & Game Dynamics
Game Mechanics Game Dynamics
Points Reward
Levels Status
Challenges Achievement
Virtual goods and spaces Self-expression
Leaderboards Competition
Gifts and charity Altruism
The Rules The Fun
62. Pinned Posts
Important posts can be
pinned to the top of page
and it will last for 7 days.
Size are 846 x 403 pixels.
63. Starred Posts (More Visuals)
The space is much larger and gives a heavier focus to the visual (posts
with eye-catching pictures).
64. Milestones
Use the star feature to save posts and stories you love, and add milestones
by clicking on the center line or adding them in where you would post daily
content.
68. Twitter Heat Map: http://aworldoftweets.frogdesign.com/
@ Indonesia
3rd most active country
Twitter
Twitter started in 2006 as a micro blogging service (140 characters) that no
one really understands. Indonesian started to paid attention to Twitter in
2010, 4 years after the service is available.
69. Twitter Heat Map: http://aworldoftweets.frogdesign.com/
3rd most active country
Currently, it is estimated that Indonesian produce around
of all tweets globally
15%
70. 17.00%
Twitter: Indonesian does not stop
16.00%
tweeting on weekends
15.00%
14.00%
13.00%
Tweets
12.00%
11.00%
10.00%
9.00%
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
Average tweets per day: 1,293,131 tweets
Total tweets in 6 months: 234,056,721 tweets
Source: SalingSilang.com Engine, Indonesian Twitter Users H1 2011 http://salingsilang.com
71. 7.00%
6.00%
Jan - Jun
5.00%
4.00% Avg. 53,880
3.00% tweets/hour
2.00%
1.00% Avg. 3.8m
0.00% account /
month
7.00%
Early morning: 11%
6.00% Morning: 30%
5.00%
Jan Mar Afternoon: 26%
4.00%
Night time: 33%
3.00%
2.00%
1.00%
0.00%
Hourly tweets of Indonesian users
Source: SalingSilang.com Engine, Indonesian Twitter Users H1 2011 http://salingsilang.com
72. 13.30%
11.68%
11.31%
10.34%
10.02%
9.15%
Check out Indonesia live tweets map at
7.75% http://salingsilang.com/petatwit
6.53%
6.05%
5.54%
2.88%
2.24%
1.14% 0.94%
0.67%
0.19% 0.16% 0.10% 0.02%
Top cities in Indonesia that tweets
Source: SalingSilang.com Engine, Indonesian Twitter Users H1 2011 http://salingsilang.com
73. API Apps, 0.92%
Web, 12.10%
Mobile, 86.98%
Choice of Twitter Platform: Jan - Jun 2011
Source: SalingSilang.com Engine, Indonesian Twitter Users H1 2011
104. In 2011 the volume of
available data is
predicted to continue
along its exponential
growth curve to 1.8
zettabytes.
(A zettabyte is a trillion
gigabyte).
111. Hindsight Historical Data
The ability to reflect and learn from the past data
Insight Real-Time Data
The ability to interpret and respond to the present data
Foresight Predictive Data
The ability to predict and prepare for the future data
112. Social Intelligence
Listening Knowledge Intelligence
Share of Media S
e Trends
n Interactions
t Motivations
Proactive
Share of
Conversation i Beliefs and
Values
m
e
Attitudes Innovative
Behaviors
Share of Voice
n
t
On-Going Process to capture and anticipate Social Dynamics