Solid modeling is a computer representation of a physical 3D object that allows for its creation and visualization in digital form. A solid model contains both geometric information about the object's shape, size, and angles as well as topological information about how its parts are connected. Solid models provide a more complete representation than earlier wireframe models and can be represented using techniques like boundary representation, sweeps along trajectories, or as polyhedrons with flat faces, edges and vertices.
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Solid modeling-Sweep Representation and B-representation
3. Solid Modeling
• Solid modeling is based on complete, valid and unambiguous geometric
representation of physical object.
– Complete ïƒ points in space can be classified.(inside/outside)
– Valid ïƒ vertices, edges, faces are connected properly.
– Unambiguous ïƒ there can only be one interpretation of object
• Solid model consist of geometric and topological data
– Geometry ïƒ graphical information like shape, size, angle
– Topology ïƒ invisible information like connectivity
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7. Sweep representation
• Is a method to generate solid with the help of 2D structures
• Sweeping an object along a trajectory through space defines a new object
called a sweep.The displacement of an object according to a trajectory
defines another object
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10. B - Representation
• extension to the wireframe model.
• describes the solid in terms of its surface boundaries:Vertices, edges and
faces
• There are 2 types of information in a B – rep topological and geometric.
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11. Polyhedron
• A polyhedron is a solid in three dimensions with flat polygonal faces,
straight edges and sharp corners
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12. • A simple polyhedron without holes, obeys Euler's formula:
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V - E + F = 2
V -Vertex
E - Edges (edges)
F - Faces
13. Generalization of Euler’s Formula for
polyhedron with holes
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V - E + F - H = 2 (C - G)
V -Vertex
E - Edges (edges)
F - Faces
H - number of holes in the sides
G - Number of holes crossing the object
C - number of parts of the object