This document outlines an outdoor exercise involving entering a computer code to stop a virus. Participants must work as a team to touch numbered plates in order from 1-50 within the activity area without multiple people entering at once. The code may need to be entered repeatedly and variations like removed numbers add difficulty. After, facilitators focus the debriefing on discussing team strategies, communication, conflicts around values and priorities, and willingness to start without full planning. The goal is to build creativity, teamwork, and adaptive thinking under pressure.
This document provides descriptions of games that can be used for team building, icebreakers, fun activities, and sensitivity exercises. Some of the games are meant to help participants learn each other's names through activities like passing a ball around a circle. Other games involve cooperation, problem-solving, fun roleplaying scenarios, and building communication and trust. The document outlines the objective, time, number of participants, and any materials needed for over 20 different game options.
Crew members were stranded 200 miles from their rendezvous point on the moon and needed to rank 15 survival items to make the journey. The two oxygen tanks were ranked as the most critical by NASA since oxygen is essential for survival and weight is not an issue on the moon. Food concentrate and water were also highly ranked. The box of matches and magnetic compass were considered virtually useless since there is no oxygen on the moon for fires and the moon does not have a magnetic field for navigation.
This document provides instructions for several party games involving 5 or more players. The games include:
1. Blown-Up Fortunes, where players catch balloons with fortunes inside and burst them to find out their fate.
2. Zip Zap, a memory game where players in a circle try to remember the names of those to their left and right.
3. Bean Shake, where players shake hands and give away beans to their 10th handshake to either collect or discard all their beans.
This document provides instructions for a get acquainted activity using a list of 38 statements. Participants can sign their name next to any statements that apply to them, allowing people to learn more about each other. Alternatively, participants can list the names of other people who fit each statement as a self-awareness activity. The statements cover topics like physical appearance, where someone lives, experiences, hobbies and interests.
The document provides instructions for an exercise called the "Sin-Obelisk Game" which aims to teach problem solving and leadership skills. Participants are split into groups of 5-8 and given cards with information to solve the problem within 25 minutes. The facilitator then leads a discussion about the problem solving process. The problem is to determine which day of the week the obelisk would be completed given details about its size, the workers' productivity, and work stoppages from weather. The solution is Neptiminus, the 6th day, as explained in the details provided.
This document presents three examples of function analysis techniques - "butcher paper" documentation, FAST (Function Analysis System Technique) diagram, and function structure chart - to demonstrate how function analysis can be used to solve a problem solving exercise called "Lost at Sea." The examples are intended to provide just-in-time training to value program participants on applying function analysis before starting live projects, as participants often struggle with function analysis in problem solving exercises.
This chapter discusses establishing a style for youth work that focuses on developing strong relationships. It emphasizes becoming aware of one's own perceptions and flexible to different contexts. Key aspects include welcoming participants, setting clear expectations, respecting individuals, managing time well, and confronting issues privately rather than in front of groups. The trainer's role is to guide participants reflectively while also engaging as a valued group member. Strong communication within the training team is also important.
This document provides the details of a session titled "ALIEN ON EARTH" that aims to make attendees aware of reverse culture shock when returning home from an international experience. The session uses role-playing to simulate the experience, followed by breakout groups and discussions. Topics will include tips for reintegrating, how to use the experience to advance one's career, and listening to those who have lived abroad. While fewer returnees are expected than planned, the facilitators will try to include some people with longer international experience to lead the breakout groups and adopt the role of returnees. The overall goal is for attendees to understand and prepare for the cultural adjustment of coming home.
This document provides descriptions of several team building activities with varying levels of physical activity and risk. Some of the activities described include:
- Standing up from a back-to-back sitting position with partners to demonstrate cooperation and coordination.
- Forming a "human knot" by joining hands with other group members not standing next to you and then untangling the knot, requiring collaboration to solve.
- One group acts as a "taffy pulling machine" to gently pull another group holding hands in a circle in an attempt to stretch the "taffy" into human-sized pieces in a display of cohesion.
- Sitting back-to-back in a tight circle and then
The 90-minute training aims to get 20 first and second year students between 19-21 years old to remember at least 5 names from the group. It uses interactive exercises like drawing common interests, passing water between glasses without spilling, and forming human pyramids to get participants out of their comfort zones and build rapport. The training concludes by checking if learning objectives were met and gathering feedback.
The document provides guidance for facilitating outdoor exercises at a leadership development program. It emphasizes that outdoor exercises allow for experiential learning through reflection on real or simulated experiences. The facilitator's role is to facilitate learning by asking open-ended questions to guide reflection, rather than imposing their own views. Debriefing exercises is key, with a suggested structure moving from perceptions, to emotions, interpretations, and finally transfer of lessons to real life. The overall goal is for participants to gain insights that help their leadership skills.
This document outlines an exercise where a group must reorganize another group of people (the AWAY group) according to specific rules and within a time limit. The purpose is to align people to achieve a common goal. Only one member of the main group can communicate instructions to the AWAY group at a time. The task is to rearrange the AWAY group so those who started on the right end on the left in their original order, and vice versa for those on the left. They can only move forward one space at a time if the space is empty, or move around another person if the space behind them is empty. No turning is allowed. The main group must demonstrate perfect execution at the end or face serious consequences.
Documentul discut despre importana comunicrii eficiente i a 樽nelegerii comportamentului uman, evideniind c adesea ne interpretm greit semenii pe baza unor dovezi superficiale. Oamenii au o tendin de a eticheta comportamentele fr a considera circumstanele care le determin, iar comunicarea necesit nu doar transmiterea mesajului, ci i asigurarea c acesta este 樽neles corect. De asemenea, se subliniaz necesitatea de a asculta activ i de a empatiza pentru a ajuta la 樽nelegerea reciproc.
This document provides descriptions of various ice breakers and songs that can be used to help groups feel more comfortable with each other. It separates the activities into different risk levels (low, medium, high) and describes the purpose, materials needed, group size, time, and process for each one. The overall purpose is to break the ice between people who have not met before and create a more comfortable atmosphere through engaging activities.
This document provides instructions for 8 team building activities that can be led using only two shoestrings. Each activity is described in 1-2 paragraphs and includes the challenge, safety considerations, setup instructions, rules, variations, and discussion questions. The overall document discusses using these low-cost activities to develop team skills and connection through an experiential learning approach.
Energisers are quick activities used to change the energy level in a group. Some suggested energisers include:
1) Numbers - Participants get into groups of a shouted number as quickly as possible. Anyone not in the correct group is out.
2) Heads, Shoulders, Knees & Toes - Singing and doing actions to a children's song to energize the group.
3) Duck Duck Goose - Similar to the children's game where one person taps heads and the tapped person chases them.
The document provides 30 icebreaker activities that can be done while seated. The activities include having participants write unusual facts about themselves on index cards to be guessed, name games involving alliteration or objects they bring on a picnic, partner activities like building towers out of straws or thumb wrestling, and group activities like guessing lies among truths or passing around candy and stating facts about oneself for each piece taken. The icebreakers are intended to help participants learn each other's names and share personal details to build rapport within a group.
This document provides the details of a session titled "ALIEN ON EARTH" that aims to make attendees aware of reverse culture shock when returning home from an international experience. The session uses role-playing to simulate the experience, followed by breakout groups and discussions. Topics will include tips for reintegrating, how to use the experience to advance one's career, and listening to those who have lived abroad. While fewer returnees are expected than planned, the facilitators will try to include some people with longer international experience to lead the breakout groups and take on roles as returnees.
This document contains instructions for an observation exercise where the participant is asked to answer questions about their partner's appearance and behavior without looking at them directly. They are asked to note details like hair color and length, hand movements, eye color, clothing, sitting position, jewelry, facial expressions, and voice tone. The goal is to practice observation skills through focused attention on a partner without visual cues.
This document describes an exercise called "The Treasure, the Pirate and the Key" meant to promote discussion and consensus building. Participants are told a treasure has been locked in a chest and they each receive a paper key with different sized teeth. Their task is to design a key that will unlock the treasure by agreeing on the 7 most important things. Two example treasures are provided: future generations understanding the Red Cross and human contentment. Participants first work individually then in small groups to order the 7 items before a whole group discussion. The goal is to explore any difficulties that arose in reaching agreement and how people's views were incorporated.
The participants were split into two groups located in different rooms called FAR and AWAY. The AWAY group's task was to align themselves to achieve a common purpose, but they could only take actions with explicit instructions from the FAR group. They were told to remain in the room facing a certain direction and not leave that space while waiting for instructions from FAR on how to work together to complete their task.
1) The document describes several team building games that involve physical movement, coordination, and communication.
2) Many of the games involve forming groups or lines and passing objects between players within certain parameters or while performing actions.
3) The games are designed to encourage interaction, build familiarity between participants, and promote cooperation through collaborative tasks.
This document appears to be a songbook containing over 100 songs for AIESEC events and traditions. It includes songs in various languages with titles like "AIESEC Song", "Banana Boat Song", "Beer is Best", "Birth Control", and "Boom Chicka Boom". The songbook is intended as a gift for delegates attending an SDL conference in 2000.
Documentul detaliaz o sesiune organizat de AIESEC, av但nd ca scop facilitarea cunoaterii 樽ntre membri prin jocuri interactive. Sesiunea include dou jocuri, 樽n care participanii 樽mprtesc informaii despre ei 樽nii, evalu但nd veridicitatea acestora. Exist, de asemenea, soluii de rezerv propuse pentru a preveni plictiseala participanilor.
This document outlines an exercise called "Blind Fly" where delegates work together blindfolded to reach a goal. It provides:
1) Instructions for the exercise including preparing a site with a goal that can be seen from a distance and providing ropes for the group.
2) A timeline of 5 minutes for briefing, 10 minutes for planning, 15 minutes for the blindfolded walking, and 20 minutes for debriefing.
3) Safety instructions for the facilitator to watch the group and warn of any obstacles while blindfolded.
4) Discussion questions for the debriefing focused on teamwork, communication, leadership, planning, and handling difficulties while blindfolded as a group.
The document provides guidance on various exercises and activities for getting to know each other and building rapport within a group. It describes exercises involving sharing names and backgrounds in pairs or circles, as well as interactive games using props like balls of wool or sheets with personal facts. The goal is to help all individuals feel valued and comfortable before delving into more substantive topics, as open communication and acceptance of differences are important for the work. Diagrams and instructions are provided for a "Personal Shield" and "Human Bingo" game as further optional activities.
This document provides instructions for activities to help group members get to know each other better at the start of a workshop. It describes five main activities:
1) Having group members introduce themselves and share something about their first name.
2) Pairing people up to talk and learn about each other for 5 minutes then introduce their partner.
3) Forming a circle and passing a ball of wool while saying their name and other details to connect everyone.
4) Going around the circle saying their name and what they would rather do with their life to learn names and more about others.
5) Creating a "I AM..." sheet to write 3 things about themselves that are not obvious and share by
This document provides the details of a session titled "ALIEN ON EARTH" that aims to make attendees aware of reverse culture shock when returning home from an international experience. The session uses role-playing to simulate the experience, followed by breakout groups and discussions. Topics will include tips for reintegrating, how to use the experience to advance one's career, and listening to those who have lived abroad. While fewer returnees are expected than planned, the facilitators will try to include some people with longer international experience to lead the breakout groups and adopt the role of returnees. The overall goal is for attendees to understand and prepare for the cultural adjustment of coming home.
This document provides descriptions of several team building activities with varying levels of physical activity and risk. Some of the activities described include:
- Standing up from a back-to-back sitting position with partners to demonstrate cooperation and coordination.
- Forming a "human knot" by joining hands with other group members not standing next to you and then untangling the knot, requiring collaboration to solve.
- One group acts as a "taffy pulling machine" to gently pull another group holding hands in a circle in an attempt to stretch the "taffy" into human-sized pieces in a display of cohesion.
- Sitting back-to-back in a tight circle and then
The 90-minute training aims to get 20 first and second year students between 19-21 years old to remember at least 5 names from the group. It uses interactive exercises like drawing common interests, passing water between glasses without spilling, and forming human pyramids to get participants out of their comfort zones and build rapport. The training concludes by checking if learning objectives were met and gathering feedback.
The document provides guidance for facilitating outdoor exercises at a leadership development program. It emphasizes that outdoor exercises allow for experiential learning through reflection on real or simulated experiences. The facilitator's role is to facilitate learning by asking open-ended questions to guide reflection, rather than imposing their own views. Debriefing exercises is key, with a suggested structure moving from perceptions, to emotions, interpretations, and finally transfer of lessons to real life. The overall goal is for participants to gain insights that help their leadership skills.
This document outlines an exercise where a group must reorganize another group of people (the AWAY group) according to specific rules and within a time limit. The purpose is to align people to achieve a common goal. Only one member of the main group can communicate instructions to the AWAY group at a time. The task is to rearrange the AWAY group so those who started on the right end on the left in their original order, and vice versa for those on the left. They can only move forward one space at a time if the space is empty, or move around another person if the space behind them is empty. No turning is allowed. The main group must demonstrate perfect execution at the end or face serious consequences.
Documentul discut despre importana comunicrii eficiente i a 樽nelegerii comportamentului uman, evideniind c adesea ne interpretm greit semenii pe baza unor dovezi superficiale. Oamenii au o tendin de a eticheta comportamentele fr a considera circumstanele care le determin, iar comunicarea necesit nu doar transmiterea mesajului, ci i asigurarea c acesta este 樽neles corect. De asemenea, se subliniaz necesitatea de a asculta activ i de a empatiza pentru a ajuta la 樽nelegerea reciproc.
This document provides descriptions of various ice breakers and songs that can be used to help groups feel more comfortable with each other. It separates the activities into different risk levels (low, medium, high) and describes the purpose, materials needed, group size, time, and process for each one. The overall purpose is to break the ice between people who have not met before and create a more comfortable atmosphere through engaging activities.
This document provides instructions for 8 team building activities that can be led using only two shoestrings. Each activity is described in 1-2 paragraphs and includes the challenge, safety considerations, setup instructions, rules, variations, and discussion questions. The overall document discusses using these low-cost activities to develop team skills and connection through an experiential learning approach.
Energisers are quick activities used to change the energy level in a group. Some suggested energisers include:
1) Numbers - Participants get into groups of a shouted number as quickly as possible. Anyone not in the correct group is out.
2) Heads, Shoulders, Knees & Toes - Singing and doing actions to a children's song to energize the group.
3) Duck Duck Goose - Similar to the children's game where one person taps heads and the tapped person chases them.
The document provides 30 icebreaker activities that can be done while seated. The activities include having participants write unusual facts about themselves on index cards to be guessed, name games involving alliteration or objects they bring on a picnic, partner activities like building towers out of straws or thumb wrestling, and group activities like guessing lies among truths or passing around candy and stating facts about oneself for each piece taken. The icebreakers are intended to help participants learn each other's names and share personal details to build rapport within a group.
This document provides the details of a session titled "ALIEN ON EARTH" that aims to make attendees aware of reverse culture shock when returning home from an international experience. The session uses role-playing to simulate the experience, followed by breakout groups and discussions. Topics will include tips for reintegrating, how to use the experience to advance one's career, and listening to those who have lived abroad. While fewer returnees are expected than planned, the facilitators will try to include some people with longer international experience to lead the breakout groups and take on roles as returnees.
This document contains instructions for an observation exercise where the participant is asked to answer questions about their partner's appearance and behavior without looking at them directly. They are asked to note details like hair color and length, hand movements, eye color, clothing, sitting position, jewelry, facial expressions, and voice tone. The goal is to practice observation skills through focused attention on a partner without visual cues.
This document describes an exercise called "The Treasure, the Pirate and the Key" meant to promote discussion and consensus building. Participants are told a treasure has been locked in a chest and they each receive a paper key with different sized teeth. Their task is to design a key that will unlock the treasure by agreeing on the 7 most important things. Two example treasures are provided: future generations understanding the Red Cross and human contentment. Participants first work individually then in small groups to order the 7 items before a whole group discussion. The goal is to explore any difficulties that arose in reaching agreement and how people's views were incorporated.
The participants were split into two groups located in different rooms called FAR and AWAY. The AWAY group's task was to align themselves to achieve a common purpose, but they could only take actions with explicit instructions from the FAR group. They were told to remain in the room facing a certain direction and not leave that space while waiting for instructions from FAR on how to work together to complete their task.
1) The document describes several team building games that involve physical movement, coordination, and communication.
2) Many of the games involve forming groups or lines and passing objects between players within certain parameters or while performing actions.
3) The games are designed to encourage interaction, build familiarity between participants, and promote cooperation through collaborative tasks.
This document appears to be a songbook containing over 100 songs for AIESEC events and traditions. It includes songs in various languages with titles like "AIESEC Song", "Banana Boat Song", "Beer is Best", "Birth Control", and "Boom Chicka Boom". The songbook is intended as a gift for delegates attending an SDL conference in 2000.
Documentul detaliaz o sesiune organizat de AIESEC, av但nd ca scop facilitarea cunoaterii 樽ntre membri prin jocuri interactive. Sesiunea include dou jocuri, 樽n care participanii 樽mprtesc informaii despre ei 樽nii, evalu但nd veridicitatea acestora. Exist, de asemenea, soluii de rezerv propuse pentru a preveni plictiseala participanilor.
This document outlines an exercise called "Blind Fly" where delegates work together blindfolded to reach a goal. It provides:
1) Instructions for the exercise including preparing a site with a goal that can be seen from a distance and providing ropes for the group.
2) A timeline of 5 minutes for briefing, 10 minutes for planning, 15 minutes for the blindfolded walking, and 20 minutes for debriefing.
3) Safety instructions for the facilitator to watch the group and warn of any obstacles while blindfolded.
4) Discussion questions for the debriefing focused on teamwork, communication, leadership, planning, and handling difficulties while blindfolded as a group.
The document provides guidance on various exercises and activities for getting to know each other and building rapport within a group. It describes exercises involving sharing names and backgrounds in pairs or circles, as well as interactive games using props like balls of wool or sheets with personal facts. The goal is to help all individuals feel valued and comfortable before delving into more substantive topics, as open communication and acceptance of differences are important for the work. Diagrams and instructions are provided for a "Personal Shield" and "Human Bingo" game as further optional activities.
This document provides instructions for activities to help group members get to know each other better at the start of a workshop. It describes five main activities:
1) Having group members introduce themselves and share something about their first name.
2) Pairing people up to talk and learn about each other for 5 minutes then introduce their partner.
3) Forming a circle and passing a ball of wool while saying their name and other details to connect everyone.
4) Going around the circle saying their name and what they would rather do with their life to learn names and more about others.
5) Creating a "I AM..." sheet to write 3 things about themselves that are not obvious and share by
This exercise simulates scientists in a desert trying to fill a cup with water from an oasis without stepping in the circle using only ropes. Participants have 20 minutes to complete the task. The debriefing will focus on the group's strategy, communication, and roles. Key questions will examine how the strategy evolved and changed, how communication flowed within and between groups, and what roles emerged with the leader and followers. The goal is to understand challenges of cooperation, leadership, and group dynamics.
This document provides an overview of icebreakers - introductory activities used to help groups learn each other's names and get comfortable interacting. It discusses the purposes of icebreakers, including getting acquainted, introducing topics, building teams, and energizing groups. The document also provides tips for facilitators on choosing the right icebreaker for the group's goals and needs, facilitating the activity, and debriefing afterwards. Examples of common icebreakers are also described.
This document provides instructions and guidance for team building exercises focused on getting to know each other, building trust through physical closeness activities, and cooperating to solve group tasks. The exercises include personal crests, intimate interviews, trust walks, trust falls, aeroplanes, human knots, back-to-back activities, and a perfect squares puzzle to encourage cooperation without verbal communication. Guidance is given for facilitators on discussing experiences to translate lessons to real work team situations.
This document outlines a 1.5 hour session to help a newly formed team get to know each other and establish norms for working together effectively. The session includes icebreakers like writing descriptive words about teammates and a team personality test. Participants discuss experiences from successful past teams and brainstorm rules, success factors, and personal commitments to recreate positive team dynamics and feelings. The goals are for members to connect with each other, understand their interactions and personalities, and set a foundation for effective collaboration.
1. The document describes an exercise where groups of 5 people are tasked with assembling puzzle pieces into squares of equal size without verbal communication.
2. Each group member is given pieces in an envelope to assemble their square, with the goal being to complete all squares at the same time since the task is not finished until all are equal in size.
3. Observers monitor the groups and take note of non-verbal communication attempts and how group members help or do not help each other reach the goal within the time limit.
This document outlines an outdoor exercise to demonstrate leadership elements like participation and developing a shared vision. It involves two instructors leading blindfolded workers to move an object from one area to another using only verbal instructions.
The instructors are tasked with developing a strategy to guide the blindfolded workers without direct contact. Workers must rely completely on the instructors' guidance and feedback.
After completing the task, participants discuss their experiences as instructors or workers. Questions focus on delegation, developing strategy, managing limitations, and clarity of communication. The goal is for participants to reflect on effective leadership and teamwork, especially when facing challenges.
The document outlines instructions for an exercise where participants at one location called AWAY must work with and follow the explicit instructions of another group called FAR to achieve a common purpose over 45 minutes. Participants at AWAY are told they are a task force who cannot leave the room or do anything without approval from FAR, and they should discuss how to work together while waiting for instructions from FAR.
This document provides instructions for several icebreaker and team-building activities:
1. "Animal Noises" is a large group activity where participants are assigned animal names and must communicate only through the noises of their assigned animal to find their matching pairs.
2. "Train Game" is a circle activity where one person in the middle tries to catch the "train" as it moves around the circle through hand squeezes, with some appointed as "stations" and "crossings" to direct the train.
3. "Memory Game" is done in small teams where objects are placed under a blanket for participants to view and then recall individually and as a team, checking accuracy against the actual items. It tests
This document provides descriptions of 18 icebreaker or crowd breaker games that can help groups of people who don't know each other to mix and get to know one another. The games range from simple activities like guessing numbers of fingers to more elaborate options like scavenger hunts. Most require little preparation and allow participants to learn new things about their peers in a lighthearted, low-pressure environment.
The document appears to be a list of activity names for a group gathering. It includes icebreakers, group movement exercises, songs, and games involving throwing balls, wheelbarrow races, and riding a pony. The activities are written in both English and German and cover a range of energetic physical activities as well as songs and exercises to encourage socializing and teamwork among the group.