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Pdhpe powerpoint for wikimahassianThe document discusses the rationale and skills promoted by teaching physical development, health, and physical education (PD/H/PE) in primary schools. It promotes a holistic approach to developing students' mental, physical, social, and spiritual health through decision making, interacting, moving, problem solving, and communicating skills. The classroom approach to PD/H/PE focuses on teaching health topics while also providing fun physical activities that boost self-confidence and social development through play with peers.
Scarlet EDUCAUSEteam_scarletThe SCARLET project aims to use augmented reality (AR) to enhance student learning experiences with special collections. AR overlays digital information on real world objects viewed through mobile devices. The project team includes librarians, technologists, and academics. An initial evaluation found students found the technology easy to use but it did not fully replace examining physical materials. Feedback will inform developing AR content for other collections and courses. Next steps include expanding to other subjects and disseminating lessons learned.
Scarlet mlibrariesteam_scarletAR uses computer graphics to overlay information on real world objects. The SCARLET project uses AR to enhance rare books and objects in university libraries by linking them to related online resources. Students tested the AR app on editions of Dante's works and provided feedback. They found the technology easy to use and the additional context helpful for initial study. Lessons learned include ensuring content is contextual and closely linked to objects. The toolkit developed through this project aims to help other institutions implement similar AR applications.
Scarlet cniteam_scarletThe document provides an overview of the SCARLET project which aims to use augmented reality (AR) to enhance student learning experiences with special collections. It discusses implementing AR to overlay digitized content and contextual information onto physical objects. An evaluation found students found it engaging but wanted more direct links to objects. Lessons included using AR in shorter chunks and ensuring unique learning value. Next steps include developing materials for other subjects and disseminating the toolkit.
Busstrategy grade 12vhemalathaCorporate culture refers to the beliefs, values, and behaviors shared by people within an organization. It influences how employees interact with each other and customers, and how the organization behaves towards its employees. A company's culture is driven by its vision and mission statement, and reflected in leadership attitudes, workplace environments, and public image. Strategic planning helps organizations evaluate strengths, weaknesses, opportunities, and threats to develop strategies that achieve long-term aims and objectives.
SCARLET uksg team_scarletThe document discusses the SCARLET project, which uses augmented reality (AR) to enhance students' experience with rare books and special collections. It provides an overview of the goals, benefits, development process, and lessons learned from pilot courses integrating AR into Italian Studies, English/American Studies, and Classical Studies. Feedback from students was positive, finding the technology easy to use and resources provided valuable, though some found advanced content less relevant. The multi-disciplinary team aims to create an open toolkit and continue engaging wider audiences.
SCARLET ER&Lteam_scarletSCARLET is a project that uses augmented reality (AR) to provide additional digital context and resources for rare books and objects from the special collections of the University of Manchester Library, with the goal of enhancing student learning; it has piloted AR applications in Italian Studies, English/American Studies, and Classical Studies courses and received positive feedback from students.
SCARLET Making the most of Special Collectionsteam_scarletAR uses computer graphics to overlay information on real world objects. The SCARLET project uses AR to link rare books and artifacts in university libraries with related digital materials. This enhances student learning by providing contextual information around physical objects. The project developed an AR application for special collections at The John Rylands Library that was piloted in three undergraduate courses. Evaluation found students found the technology easy to use and video introductions were most valuable. Lessons learned include ensuring content is contextual and closely linked to objects. The toolkit developed is available to help other institutions implement similar projects.
Formal lettersRoman Martinez ReyesA shortly review of the structure of formal letters with an example. Learn how to write a formal letter in an easy way.
SCARLET IS forumteam_scarletThe document summarizes a project using augmented reality (AR) to provide additional educational resources and context for special collections materials at a university library. The project aims to make fragile historical materials more accessible while enhancing the learning experience. An initial implementation used AR on mobile devices to overlay information about a historical text when pointed at a visual trigger. Student feedback was mixed, finding the technology novel but wanting more engagement with physical objects. Next steps include refining the interface and evaluating the approach in other academic disciplines.
Teamforce mondo nuovo nuove opportunitàTeamforce_itI cambiamenti epocali in corso ci hanno portato ad un nuovo ordine delle cose. Per avere futuro nel mondo nuovo dobbiamo adottare nuovi paradigmi di pensiero, economico, culturale e servono nuove infrastrutture sociali a sostegno del cambiamento, dinamiche di senso e di appartenenza.
Teamforce è una innovativa infrastruttura sociale pensata per aggregare e accompagnare le organizzazioni ad evolvere nel mondo nuovo producendo innovazione e sviluppo, mettendo la persona al centro, promuovendo relazioni di reciprocità dove il profitto è mezzo per la creazione di valore sociale in modo etico e sostenibile.
22 - Aρμονική ταλάντωση με το MultilogStathis GourzisΜετρήσεις και υπολογισμοί της αρμονικής
ταλάντωσης μιας μάζας, χρησιμοποιώντας
την ψηφιακή εποχή ...
από τον Συνεργάτη ΕΚΦΕ Λευκάδος 2008-2011
Γουρζή Στάθη - Φυσικό
Ηλεκτρονικές Επικοινωνίες κεφ. 4Theodoros LeftheroudisΤο 4ο κεφάλαιο στο μάθημα Ηλεκτρονικές Επικοινωνίες του τομέα Ηλεκτρονικής και ειδικότητας Ηλεκτρονικών Υπολογιστικών Συστημάτων και Δικτύων, Γ’ τάξη ΕΠΑΛ.
Η παρουσίαση αυτή (PPT in PDF) είναι ενεργή, συνοδεύεται από κάποια αρχεία τα οποία συνδέονται με υπερσυνδέσεις. Περισσότερες πληροφορίες στην ιστοσελίδα.
http://www.ilektronikoi.gr/index.php?act=viewCat&catId=19
Ηλεκτρονικές Επικοινωνίες κεφ. 5Theodoros LeftheroudisΤο 5ο κεφάλαιο στο μάθημα Ηλεκτρονικές Επικοινωνίες του τομέα Ηλεκτρονικής και ειδικότητας Ηλεκτρονικών Υπολογιστικών Συστημάτων και Δικτύων, Γ’ τάξη ΕΠΑΛ.
Η παρουσίαση αυτή (PPT in PDF) είναι ενεργή, συνοδεύεται από κάποια αρχεία τα οποία συνδέονται με υπερσυνδέσεις. Περισσότερες πληροφορίες στην ιστοσελίδα.
http://www.ilektronikoi.gr/index.php?act=viewCat&catId=19
Φασματομετρία Ακτινών ΧAthanasiosTrigkasΈκθεση για το μάθημα Ηλεκτρονικές Διατάξεις Φασματοσκοπίας του τμήματος Ηλεκτρονικών του ΤΕΙ Στερεάς Ελλάδας (νυν Πανεπιστήμιο Θεσσαλίας)
Busstrategy grade 12vhemalathaCorporate culture refers to the beliefs, values, and behaviors shared by people within an organization. It influences how employees interact with each other and customers, and how the organization behaves towards its employees. A company's culture is driven by its vision and mission statement, and reflected in leadership attitudes, workplace environments, and public image. Strategic planning helps organizations evaluate strengths, weaknesses, opportunities, and threats to develop strategies that achieve long-term aims and objectives.
SCARLET uksg team_scarletThe document discusses the SCARLET project, which uses augmented reality (AR) to enhance students' experience with rare books and special collections. It provides an overview of the goals, benefits, development process, and lessons learned from pilot courses integrating AR into Italian Studies, English/American Studies, and Classical Studies. Feedback from students was positive, finding the technology easy to use and resources provided valuable, though some found advanced content less relevant. The multi-disciplinary team aims to create an open toolkit and continue engaging wider audiences.
SCARLET ER&Lteam_scarletSCARLET is a project that uses augmented reality (AR) to provide additional digital context and resources for rare books and objects from the special collections of the University of Manchester Library, with the goal of enhancing student learning; it has piloted AR applications in Italian Studies, English/American Studies, and Classical Studies courses and received positive feedback from students.
SCARLET Making the most of Special Collectionsteam_scarletAR uses computer graphics to overlay information on real world objects. The SCARLET project uses AR to link rare books and artifacts in university libraries with related digital materials. This enhances student learning by providing contextual information around physical objects. The project developed an AR application for special collections at The John Rylands Library that was piloted in three undergraduate courses. Evaluation found students found the technology easy to use and video introductions were most valuable. Lessons learned include ensuring content is contextual and closely linked to objects. The toolkit developed is available to help other institutions implement similar projects.
Formal lettersRoman Martinez ReyesA shortly review of the structure of formal letters with an example. Learn how to write a formal letter in an easy way.
SCARLET IS forumteam_scarletThe document summarizes a project using augmented reality (AR) to provide additional educational resources and context for special collections materials at a university library. The project aims to make fragile historical materials more accessible while enhancing the learning experience. An initial implementation used AR on mobile devices to overlay information about a historical text when pointed at a visual trigger. Student feedback was mixed, finding the technology novel but wanting more engagement with physical objects. Next steps include refining the interface and evaluating the approach in other academic disciplines.
Teamforce mondo nuovo nuove opportunitàTeamforce_itI cambiamenti epocali in corso ci hanno portato ad un nuovo ordine delle cose. Per avere futuro nel mondo nuovo dobbiamo adottare nuovi paradigmi di pensiero, economico, culturale e servono nuove infrastrutture sociali a sostegno del cambiamento, dinamiche di senso e di appartenenza.
Teamforce è una innovativa infrastruttura sociale pensata per aggregare e accompagnare le organizzazioni ad evolvere nel mondo nuovo producendo innovazione e sviluppo, mettendo la persona al centro, promuovendo relazioni di reciprocità dove il profitto è mezzo per la creazione di valore sociale in modo etico e sostenibile.
22 - Aρμονική ταλάντωση με το MultilogStathis GourzisΜετρήσεις και υπολογισμοί της αρμονικής
ταλάντωσης μιας μάζας, χρησιμοποιώντας
την ψηφιακή εποχή ...
από τον Συνεργάτη ΕΚΦΕ Λευκάδος 2008-2011
Γουρζή Στάθη - Φυσικό
Ηλεκτρονικές Επικοινωνίες κεφ. 4Theodoros LeftheroudisΤο 4ο κεφάλαιο στο μάθημα Ηλεκτρονικές Επικοινωνίες του τομέα Ηλεκτρονικής και ειδικότητας Ηλεκτρονικών Υπολογιστικών Συστημάτων και Δικτύων, Γ’ τάξη ΕΠΑΛ.
Η παρουσίαση αυτή (PPT in PDF) είναι ενεργή, συνοδεύεται από κάποια αρχεία τα οποία συνδέονται με υπερσυνδέσεις. Περισσότερες πληροφορίες στην ιστοσελίδα.
http://www.ilektronikoi.gr/index.php?act=viewCat&catId=19
Ηλεκτρονικές Επικοινωνίες κεφ. 5Theodoros LeftheroudisΤο 5ο κεφάλαιο στο μάθημα Ηλεκτρονικές Επικοινωνίες του τομέα Ηλεκτρονικής και ειδικότητας Ηλεκτρονικών Υπολογιστικών Συστημάτων και Δικτύων, Γ’ τάξη ΕΠΑΛ.
Η παρουσίαση αυτή (PPT in PDF) είναι ενεργή, συνοδεύεται από κάποια αρχεία τα οποία συνδέονται με υπερσυνδέσεις. Περισσότερες πληροφορίες στην ιστοσελίδα.
http://www.ilektronikoi.gr/index.php?act=viewCat&catId=19
Φασματομετρία Ακτινών ΧAthanasiosTrigkasΈκθεση για το μάθημα Ηλεκτρονικές Διατάξεις Φασματοσκοπίας του τμήματος Ηλεκτρονικών του ΤΕΙ Στερεάς Ελλάδας (νυν Πανεπιστήμιο Θεσσαλίας)
1. Φάσμα Συχνοτήτων
Σταύρος Κωτσόπουλος, Καθηγητής
Εργαστήριο Ασύρματης Τηλεπικοινωνίας
Τμήμα Ηλεκτρολόγων Μηχανικών & Τεχνολογίας Υπολογιστών
Πολυτεχνική Σχολή – Πανεπιστήμιο Πατρών
2. c 3 × 10 8 m / sec
λ= =
f f
Γ ενικ ά :
1
υ μ ⋅ε
Μ ή κος Κ ύ ματος λ= =
f f
Ο που :
μ = Μ αγνητικ ή Δ ιαπερατ ό τητα Μ έ σου
Συχνότητα Λειτουργίας ε = Δ ιηλεκτρικ ή Σ ταθερ ά Μ έ σου
f = Σ υχ ό τητα
Ε ιδικ ά : Μ έ σο KENOY
1
υ= =c
μ0 ⋅ε 0
Ο που :
μ 0 = 4 ⋅ π × 10 − 7 Η ⋅ m −1
ε 0 = 8 . 84 pF ⋅ m −1
3. Κατανομή Φάσματος Συχνοτήτων
ΣΥΧΝΟΤΗΤΑ ΣΥΜΒΟΛΙΣΜΟΣ ΟΝΟΜΑΣΙΑ ΜΗΚΟΣ
ΚΥΜΑΤΟΣ
3-30 KHz VLF Very Low Frequency 100-10 Km
30-300 KHz LW Long Waves 10-1 Km
300-3000 KHz MW Medium Waves 1-0.1 Km
3-30 MHz SW Short Waves 100-10 m
30-300 MHz VHF Very High 10-1 m
Frequency
300-3000 MHz UHF Ultra High 100-10 cm
Frequency
3-30 GHz SHF Super High 10-1 cm
Frequency
30-300 GHz EHF Extreme High 10-1 mm
Frequency
4. Εναλλακτική Κατανομή Φάσματος Συχνοτήτων
A/A ΠΕΡΙΟΧΗ ΜΟΝΑΔΕΣ ΟΝΟΜΑΣΙΑ
1 1-2 GHz L
2 2-4 GHz S
3 4-8 GHz C
4 8-12 GHz X
5 12-18 GHz Ku
6 18-27 GHz K
7 27-40 GHz Ka
8 40-300 GHz mm