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Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
Vivian Chen
Vivian Chen
Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
Vivian Chen
Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
Vivian Chen
Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
Vivian Chen
Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
Vivian Chen
Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
Vivian Chen
Vivian Chen
Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
Vivian Chen
Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
Vivian Chen
Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
Vivian Chen
Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
Vivian Chen
Vivian Chen
Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
Vivian Chen
Vivian Chen
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  • 19. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 20. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 21. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 22. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 23. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 24. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 25. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 26. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 27. Vivian Chen Fogg, B. J. (2009, April). A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology (p. 40). ACM.
  • 29. Vivian Chen Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
  • 30. Vivian Chen Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
  • 31. Vivian Chen Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
  • 32. Vivian Chen Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
  • 33. Vivian Chen Nicholson, S. (2012). A user-centered theoretical framework for meaningful gami?cation. Games+ Learning+ Society, 8(1).
  • 35. Vivian Chen Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
  • 36. Vivian Chen Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
  • 37. Vivian Chen Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
  • 38. Vivian Chen Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.
  • 40. Vivian Chen Consolvo, S., McDonald, D. W., & Landay, J. A. (2009, April). Theory-driven design strategies for technologies that support behavior change in everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 405-414). ACM.