National Museums of Scotland are exhibiting items from their permanent collection at various Fringe venues in Edinburgh, including a telegraph pole fitted with ebonite insulators on display at The Pleasance venue.
The document outlines the itinerary and activities for a school exchange program between Eskola-truke School in Tolosa, Spain and Sint Ursula School in Orixe, Netherlands from October 9th to 16th. The objectives are to make a project on traditions, improve English language skills, develop ICT skills, and learn about each other's cultures. The schedule includes hosting Dutch students with families, trips to local museums and sites, working on a joint project, sports exhibitions, and a cultural evening performance before the Dutch students depart on the 16th.
The Art Museum of Estonia has five branches located throughout Estonia. The Kumu Art Museum opened in 2006 and serves as the new main building. It is located in Tallinn on the bank of the Lasnam?gi next to Kadriorg Park. Kumu has seven floors containing exhibition halls, an auditorium, education center, library, collection repositories, restoration department, workshops, and offices. It provides visitors with modern art exhibitions, educational programs, and other cultural events.
The document outlines the itinerary for a school visit to Manchester, England over four days. The schedule includes joint activities like a book week visit, dinner, and a science museum tour. It also notes observations about the diverse students, emphasis on group work, and decorated classrooms filled with educational materials. The final day concludes with a last supper bringing all the visit participants together.
The document outlines the schedule for a week-long international student exchange programme hosted in Pau, France from October 5-12, 2014. Each day focuses on a different theme such as arts, sciences, photography, architecture, modern art, music, and painting. Students from Italy, Finland, Germany, Czech Republic, and Spain will participate in activities like sightseeing tours, workshops, exhibitions, and sporting events. The schedule provides details on arrival and departure times, locations for each event, and transportation. The goal is for students to learn about each other's cultures and educational systems through interactive group activities and cultural experiences.
This document outlines the schedule for a workshop on teaching innovative STEM practices. It includes daily meetings and activities from Monday to Thursday, such as visits to engineering and mining facilities, presentations in primary classrooms, and tours of technology centers. It also allocates time for lunch each day and a guided tour of a historic city center one afternoon. The workshop aims to foster international collaboration around STEM education.
The document discusses a schematic model for cross-festival working groups between various arts, cultural, and technology festivals in Edinburgh. The model involves collaboration between researchers, developers, and creatives from different festivals around topics like programming, professional development, sponsorship, marketing, and networking to foster innovation.
National Museums of Scotland are exhibiting items from their permanent collection at various Fringe venues in Edinburgh, including a telegraph pole fitted with ebonite insulators on display at The Pleasance venue.
ProjectLab is a funding competition managed by the Innovation Lab that provides grants up to ?5,000 per project for festivals to propose and implement innovation projects. The guidance document provides details on the eligibility and selection criteria for proposals, examples of eligible projects, timelines for three rounds of funding, and the process for submitting and selecting proposals. Festivals are encouraged to use available support mechanisms to develop strong proposals that will be assessed based on criteria like impact, innovation, and deliverability.
The document discusses the Edinburgh Festivals Innovation Lab (festivalslab), which was established to explore innovations that could benefit the Edinburgh Festivals. Over two years, festivalslab ran several projects including developing a Festival Listings API to make festival data openly available, hosting a Culture Hack event, and establishing a "Geek in Residence." Festivalslab's work provided learning and inspiration for both the festivals and the wider cultural sector in Scotland. The document evaluates some of festivalslab's key initiatives and impact.
This document provides guidance on developing an idea proposal for ProjectLab. It recommends sharing your idea with others over a cup of tea to gain different perspectives, identifying problems you personally experience or opportunities from new technologies. Reviewing past successful submissions and the submission questions can help strengthen your proposal. Getting feedback and support from FestivalsLab staff is also available.
Service blueprints are visual documents that detail the entire process of consuming and delivering a service through multiple customer touchpoints and staff actions. They follow a customer's journey across touchpoints and can show backstage processes. To create a blueprint, start with mapping the customer journey and highlighting all touchpoints. Then generate different customer journeys to identify unique touchpoints on various channels. This allows the blueprint to specify each individual aspect of a service.
Festivals Edinburgh curates a list of potential delegates to invite to their summer event. Relationship managers then contact delegates, recommend accommodation and flights, and add those who accept to the confirmation list. As the event approaches, delegates receive reminder emails with itineraries and arrive at the airport to check into accommodation. They attend the opening drinks and receive an agenda and information about the event.
The document discusses the role of visual representation in innovation processes. It describes how visual tools can help deal with complexity by making things tangible. Visual tools enable effective collaboration between users, operators, organizations, and experts. They also help organizations adopt a more human-centered approach to innovation. The document argues that the most important tool for addressing social challenges is the ability to embed solutions within the larger targeted systems, like schools or health departments. Addressing these complex challenges requires tools and frameworks designed for innovations integrated into existing systems.
Visual Frameworks to Drive Innovation ProcessesRoberta Tassi
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Designing complex services involving a large number of actors and many different channels (like healthcare services) can benefit from the use of visual frameworks to help drive and accelerate design processes.
The Backpack Plus project (frog + UNICEF) is a tangible example of how a visual framework can help designing a comprehensive systemic solution, and evolve across the different stages of the design process.
Information Design Matters, London 2014
This service blueprint summarizes the process for reserving a ticket at the BGSU Theatre Box Office:
1. Customers call in or submit an online ticket reservation form.
2. On the day of the event, customers arrive at the University Hall box office window and present their ticket envelope with their name.
3. Box office staff greet the customer, find their name on file, and accept payment to complete the transaction. The customer then receives their ticket stub and takes a seat in the theatre.
This document provides an overview of service blueprinting and design. It discusses identifying key activities involved in creating and delivering a service, and specifying the linkages between them. It also addresses evaluating service experiences to identify potential failure points or risks, such as excessive wait times, in order to improve service design.
Service blueprints provide a visual map of a service process from the customer's perspective. They show customer actions and touchpoints, as well as frontstage and backstage employee actions and support processes. The key components are the customer actions line, line of visibility separating visible and invisible employee actions, line of internal interaction separating employee actions from support processes, and evidence of service. Service blueprints can be used for new service development, improving reliability, service recovery strategies, and informing various business functions like human resources, technology, marketing, and operations management.
This document discusses service blueprint and fishbone models for railway services. It begins by defining a service blueprint as a map that accurately portrays the steps involved in providing a service. It then outlines the key components of a service blueprint including customer actions, onstage employee actions, backstage employee actions, and support processes. The document provides examples of how service blueprints can be used in areas like new service development, service recovery, and more. It also describes how to build a service blueprint in 5 steps. Finally, the document includes examples of service blueprints and a fishbone model applied to specific processes within a railway system.
Midwest UX '12: Mapping the ExperienceChris Risdon
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As services become more interconnected across channels and devices—and more importantly across time and space—it’s becoming increasingly important to find ways to gain insight about customers’ interactions with your service.
Experience maps offer a framework for mapping human experiences across multiple situations and interactions, helping to ensure that every occasion where your organization touches or connects with a person’s life is appropriate, relevant, meaningful, and endearing.
In this presentation I talk about orchestrating touchpoints and their channels through experience maps. I review an experience mapping framework that includes key components and how they’re used for designing for a multi-touchpoint experience. The presentation discusses the activities that feed the map so that it tells a tangible story, the key elements make up a useful and actionable map, and how to then define the characteristics of your mapped touchpoints. Experience maps are intended to be catalysts, not conclusions.
This document provides guidance on ProjectLab, an innovation funding competition for Edinburgh Festivals projects. It details what is eligible for funding, the selection criteria, submission process, and timelines. Project proposals can receive up to ?5k for individual festival projects or ?15k for cross-festival projects. Examples of eligible projects include new apps, research projects, and testing of new technologies. The overall goal is to support new ideas that improve festivals.
National Museums of Scotland are exhibiting items from their permanent collection at various Fringe venues in Edinburgh, including a telegraph pole fitted with ebonite insulators on display at The Pleasance venue.
ProjectLab is a funding competition managed by the Innovation Lab that provides grants up to ?5,000 per project for festivals to propose and implement innovation projects. The guidance document provides details on the eligibility and selection criteria for proposals, examples of eligible projects, timelines for three rounds of funding, and the process for submitting and selecting proposals. Festivals are encouraged to use available support mechanisms to develop strong proposals that will be assessed based on criteria like impact, innovation, and deliverability.
The document discusses the Edinburgh Festivals Innovation Lab (festivalslab), which was established to explore innovations that could benefit the Edinburgh Festivals. Over two years, festivalslab ran several projects including developing a Festival Listings API to make festival data openly available, hosting a Culture Hack event, and establishing a "Geek in Residence." Festivalslab's work provided learning and inspiration for both the festivals and the wider cultural sector in Scotland. The document evaluates some of festivalslab's key initiatives and impact.
This document provides guidance on developing an idea proposal for ProjectLab. It recommends sharing your idea with others over a cup of tea to gain different perspectives, identifying problems you personally experience or opportunities from new technologies. Reviewing past successful submissions and the submission questions can help strengthen your proposal. Getting feedback and support from FestivalsLab staff is also available.
Service blueprints are visual documents that detail the entire process of consuming and delivering a service through multiple customer touchpoints and staff actions. They follow a customer's journey across touchpoints and can show backstage processes. To create a blueprint, start with mapping the customer journey and highlighting all touchpoints. Then generate different customer journeys to identify unique touchpoints on various channels. This allows the blueprint to specify each individual aspect of a service.
Festivals Edinburgh curates a list of potential delegates to invite to their summer event. Relationship managers then contact delegates, recommend accommodation and flights, and add those who accept to the confirmation list. As the event approaches, delegates receive reminder emails with itineraries and arrive at the airport to check into accommodation. They attend the opening drinks and receive an agenda and information about the event.
The document discusses the role of visual representation in innovation processes. It describes how visual tools can help deal with complexity by making things tangible. Visual tools enable effective collaboration between users, operators, organizations, and experts. They also help organizations adopt a more human-centered approach to innovation. The document argues that the most important tool for addressing social challenges is the ability to embed solutions within the larger targeted systems, like schools or health departments. Addressing these complex challenges requires tools and frameworks designed for innovations integrated into existing systems.
Visual Frameworks to Drive Innovation ProcessesRoberta Tassi
?
Designing complex services involving a large number of actors and many different channels (like healthcare services) can benefit from the use of visual frameworks to help drive and accelerate design processes.
The Backpack Plus project (frog + UNICEF) is a tangible example of how a visual framework can help designing a comprehensive systemic solution, and evolve across the different stages of the design process.
Information Design Matters, London 2014
This service blueprint summarizes the process for reserving a ticket at the BGSU Theatre Box Office:
1. Customers call in or submit an online ticket reservation form.
2. On the day of the event, customers arrive at the University Hall box office window and present their ticket envelope with their name.
3. Box office staff greet the customer, find their name on file, and accept payment to complete the transaction. The customer then receives their ticket stub and takes a seat in the theatre.
This document provides an overview of service blueprinting and design. It discusses identifying key activities involved in creating and delivering a service, and specifying the linkages between them. It also addresses evaluating service experiences to identify potential failure points or risks, such as excessive wait times, in order to improve service design.
Service blueprints provide a visual map of a service process from the customer's perspective. They show customer actions and touchpoints, as well as frontstage and backstage employee actions and support processes. The key components are the customer actions line, line of visibility separating visible and invisible employee actions, line of internal interaction separating employee actions from support processes, and evidence of service. Service blueprints can be used for new service development, improving reliability, service recovery strategies, and informing various business functions like human resources, technology, marketing, and operations management.
This document discusses service blueprint and fishbone models for railway services. It begins by defining a service blueprint as a map that accurately portrays the steps involved in providing a service. It then outlines the key components of a service blueprint including customer actions, onstage employee actions, backstage employee actions, and support processes. The document provides examples of how service blueprints can be used in areas like new service development, service recovery, and more. It also describes how to build a service blueprint in 5 steps. Finally, the document includes examples of service blueprints and a fishbone model applied to specific processes within a railway system.
Midwest UX '12: Mapping the ExperienceChris Risdon
?
As services become more interconnected across channels and devices—and more importantly across time and space—it’s becoming increasingly important to find ways to gain insight about customers’ interactions with your service.
Experience maps offer a framework for mapping human experiences across multiple situations and interactions, helping to ensure that every occasion where your organization touches or connects with a person’s life is appropriate, relevant, meaningful, and endearing.
In this presentation I talk about orchestrating touchpoints and their channels through experience maps. I review an experience mapping framework that includes key components and how they’re used for designing for a multi-touchpoint experience. The presentation discusses the activities that feed the map so that it tells a tangible story, the key elements make up a useful and actionable map, and how to then define the characteristics of your mapped touchpoints. Experience maps are intended to be catalysts, not conclusions.
This document provides guidance on ProjectLab, an innovation funding competition for Edinburgh Festivals projects. It details what is eligible for funding, the selection criteria, submission process, and timelines. Project proposals can receive up to ?5k for individual festival projects or ?15k for cross-festival projects. Examples of eligible projects include new apps, research projects, and testing of new technologies. The overall goal is to support new ideas that improve festivals.
This document provides guidance on ProjectLab, an innovation funding competition for Edinburgh Festivals projects. It details what is eligible for funding, the selection criteria, submission process, and timelines. Project proposals can receive up to ?5k for individual festival projects or ?15k for cross-festival projects. Examples of eligible projects include new apps, research projects, and testing of new technologies. The overall goal is to support innovative projects that improve festivals.
Project lab ideation guide version 3.0festivalslab
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This document provides guidance on developing ideas and proposals for ProjectLab. It encourages sharing ideas with others to gain different perspectives, and suggests exploring personal problems or opportunities seen in other organizations. Tips include reviewing the submission questions, getting feedback on ideas, and contacting FestivalsLab for support developing strong submissions.
Edinburgh festivals accessibility digital project brief v1festivalslab
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This document provides an initial project brief for developing a digital service to improve accessibility and navigation of the Edinburgh Festivals for visitors with specific needs. The service will allow personalized searching of festival listings based on accessibility filters and provide information on accessible routes between venues. It will be piloted for the 2012 summer festival period with the goal of understanding how to better serve accessibility needs in the future. The project is commissioned by Festivals Edinburgh and will involve co-design with accessibility experts and users.
This document previews the questions that will be on an online submission form for a projectlab program. The form will collect contact information for the applicant and festival, a description of the proposed project including its goals and benefits, implementation plan, budget, and requests for additional support. It aims to gather essential details about the project idea and execution in 16 questions.
ProjectLab is a funding competition managed by the Innovation Lab that provides grants up to ?5,000 per project proposal for festivals to implement innovative projects. The guidance document provides details on the eligibility and selection criteria for ProjectLab proposals, examples of eligible projects, and the submission and selection process which involves three rounds of funding. Successful proposals will receive funding and the opportunity to attend an innovation conference to support professional development.
The document provides information about a festival. It discusses wrapping up organization at the festival and discovering new experiences. The summary concludes by mentioning opening up the festival to the public.
The document outlines the various groups that engage with a festival, including tourist agencies, international and UK audiences, artists and thinkers, local citizens, promoters, volunteer staff, and performing companies and industry delegates. It explores who the festival team serves by describing the different people involved with the event from attendees to organizers.
Festival relationships - workshop posterfestivalslab
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The document discusses the various relationships and partnerships that make up a festival's ecosystem, including the council, press/media, local businesses, venues, funders, accommodation providers, transport services, ticket providers, and the public sector. It prompts the reader to consider which partners are part of their festival ecosystem and how they could collaborate with different sectors.
Festival touchpoints - workshop posterfestivalslab
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The document lists various touchpoints that a festival may use to engage audiences and stakeholders. These include official and unofficial websites, mobile apps, social media accounts, newsletters, printed materials like posters and programs, box office tickets, merchandise, and venues. It also mentions documents, phone numbers, and locations that are used for corporate, performer, and venue engagement.
The document provides guidance for establishing a festival project. It recommends starting by establishing tools to collaborate and get stakeholder buy-in, such as a stakeholder map and assumptions tool. It also suggests starting a blog to brand the project and holding a kickoff meeting to get things started. Finally, it notes that the goal is to begin the project after laying this initial groundwork.
Here are some examples of tasks you could include in a cultural probe kit:
- A disposable camera to take photos of their daily activities, favorite places, people etc.
- A diary or journal for them to document thoughts, feelings, experiences over the course of a day/week.
- Stickers or emoji cards for them to label photos or describe emotions.
- Maps/images of the local area for them to annotate places they go, routes they take.
- Scenarios or prompts to respond to like "describe your ideal day at the festival".
- Prepaid envelope to return the completed kit.
The key is designing open-ended tasks that provide a window into their
The document discusses delivering ideas into reality through the final stage of the design process. It emphasizes communicating the idea to partners, establishing ownership over delivering the concept, and writing detailed briefs or building assets. Evaluation and continuous improvement are also important parts of this stage to ensure the delivered concept is effective and working properly. A light blueprint, service poster, and W questions framework are provided as tools to help communicate and explain a new idea or concept being delivered.
Richardson has worked with some of the biggest names in music because of his talent. He is known as the go-to producer for people who want to make powerful, number-one music because of his ability to grasp an artist's vision and enhance it through production.
VR_AR_Video_Production_Vastvik_Films.pptxVastvik Films
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Virtual Reality (VR) and Augmented Reality (AR) are transforming video production by creating immersive and interactive storytelling experiences. VR offers a fully digital environment, while AR overlays digital elements onto the real world. These technologies enhance audience engagement by allowing them to step inside the story, making content more dynamic and emotionally compelling.
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Monique Alexander_ A Journey Through the Adult Entertainment Industry.docxvoice ofarticle
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Monique Alexander is a distinguished American adult film actress and model whose career has spanned over two decades. With a strong presence in both the adult entertainment industry and mainstream media, she has garnered numerous accolades, including induction into the AVN Hall of Fame in 2017. Beyond her work in adult films, Alexander is also known for her advocacy for free speech and sex education. Her career, personal life, achievements, and impact on the industry.
With the Best IPTV Service Enjoy Live TV, Sports & Movies!dorothymcalister2
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What is an IPTV Service?
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Best IPTV Services for 2025:Top (10) Ranks in the USAdorothymcalister2
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