The document describes a proposed design for a state-of-the-art Technology Learning Center that focuses on STEM education reform across disciplines to nurture independent learners' understanding of evolving technology. The multi-sensory design applies and integrates technology across disciplines through hands-on learning. It includes areas like a technology learning center, smart classrooms, creativity and innovation centers, child development centers, food preparation areas, offices, and rooftop green spaces. The innovative design approach is an outgrowth of collaboration between the university/community college and community engagement to build learning environments addressing the 21st century economy.
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STEM Education Reform: Technology Learning Center - Flyer
1. 3/22/2010
STEM Education Reform: Office Area
Technology Learning Center Business & Community
Development
Center
Solar Array
Area
You
have
the
opportunity
to
build
learning
environments
that
address
the
21st
Corporate Lobby
Century
and
prepare
students
and
teachers
for
our
global
economy.
Collaboration
Seminar/Theatre
Study Area
Green Roof
Coves
Ideation Access
The
state-足of-足the-足art,
Spaces OPEN ATRIUM
Hydroponic Wall Observation
comprehensive
Technology
Smart Classroom Food
Professional
Preparation Climbing Wall
Learning
Center
design
focuses
Creativity & Seminar/Theatre Development Staging Area Greenhouse
Innovation Center
across
disciplines
and
nurtures
Center
Food Service Area
Professional
independent,
self-足directed
Development
Studio Area Physical
Arcade
Office Area Studio Area
Level
3
/
Roof
learners
with
an
understanding
Center Office Area 3/22/2010
of
evolving
technology.
Child Development
Study Area
OPEN ATRIUM Climbing Wall The
innova5ve
design
approach
is
an
(Ages 0-2) Access
Bio Related
outgrowth
of
the
collabora5on
Children's Technology
The
mul5sensory
design
focuses
Climbing Area Aquaponics between
the
university
or
community
Child
on
the
applica5on
and
Development
Observation
Island Technology college
campus
and
community
Play Areas
integra5on
of
technology
across
Center Elementary
Technology
Core
engagement,
as
the
boundaries
blur,
disciplines
through
hands-足on
Observation Center
Seminar/Theatre to
bene鍖t
and
serve
the
whole
Child Development Ideation
learning.
(Ages 3-5) Spaces Collaboration
community.
The
Centers
Coves
Level
2
Alternative Radiation
construc5on
becomes
a
living,
Bio Technology Energy
Recycling/
High Technology touchable
example
of
green
design
Life & Earth Science Transportation Reprocessing
Fabrication &
Prototyping What
you
dont
touch,
and
sustainability,
a
鍖exible
learning
Zones
Electrical/
Electronics
Robotics &
Automation
Zones
you
see.
environment.
Seminar/Theatre
Collaboration -足Robert
Lurker
Science & Data
Coves Teachers
and
students
alike
are
Acquisition
Anechoic
Chamber
Publishing Multimedia Virtual Reality
CAVE
The
mul5use
design
has
many
other
surrounded
by
technology
and
a
General Education Computer
Animatronics
Computer
Graphics Technology Core Simulations Fire & Water applica5ons
across
campus
and
is
an
silent
curriculum.
The
facility,
a
Sound Studio Mechanics ATRIUM Circuitry
Electric/Pneumatic
Global
Production
ideal
focal
point
for
a
university
or
Three-足dimensional
Textbook,
brings
& Structures
Medical Robotics &
Control Technology
Biomes community
college.
The
Technology
to
life
phenomena
typically
only
Wind Tunnel Ideation
Spaces Imaging
Aquaculture
Learning
Center
provides
an
ideal
studied
in
textbooks.
The
pR. Lurker
Prepared by: roject
Virtuality Studio Vocational Virtual Reality seLng
for
Public/Private
brings
together
mul5ple
"best
Public Safety & National
& Other
Possibilities
Art/Design
Security partnerships,
including
funding
and
prac5ces"
crea5ng
an
orchestrated
Editing Booth Graphics
???
Production
Simulators introduces
building
revenue-足 immersion
into
a
modern
21st
Level
1
producing
opportuni5es.
Century
learning
environment.
To
learn
more,
please
see
hOp://slideshare.net/rlurker Robert
Lurker
息2011
Prepared by: R. Lurker