This document outlines various storytelling frameworks that can be used in leadership and organizational development contexts. It provides an overview of symbolic-interpretive, social cognitive, and coordinated management of meaning frameworks. Additionally, it discusses digital storytelling, narrating the self and organization, and using storytelling for change. The document then proposes a workshop design to use storytelling to increase team unity and morale through self-disclosure and understanding. Key elements of the proposed workshop include establishing ground rules, explaining the storytelling process, facilitating story creation and sharing, and seeking participant feedback.
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Storytelling as a Consulting Tool
2. Communication &
Leadership Frameworks
Symbolic-Interpretive (SI)
Social Cognitive (SC)
Coordinated Management of Meaning (CMM)
Adapted from Altman and Taylor (1973, cited in Caputo, Hazel, McMahon, &
Dannels, 2004, pp. 110-111); Bandura (2001); Cronen (2001); Griffin (2009);
Frey & Sunwolf (2005); IDEA (2010); Pearce (2004; 2008).
3. Storytelling Frameworks
Digital Storytelling
Video & audio narratives
of participants
Empowers the participant
Allows for team building/understanding
Participants choose the topic
Adapted from CFDS (2010); Gubrium (2009); Halpern and Lubar (2003);
Rulun (2010); The European Graduate School (2010).
4. Storytelling Frameworks
Narrating the Self
Fosters individual identification
Empowers the individual
Adapted from Denning (2005); Lipman (1999); McAdams (1993)
7. Consulting Approach
Usefulness
Separate past from future anchor point
Connect with the audience
Allows audience participation
Adapted from Block (2009); Bruner (1991);
Lipman (1999); McKee (2003)
8. Assessing the Situation
Whats occurring in the organization?
Understand internal risks:
changes in budget, layoffs, technology,
conflicts, etc.
Understand the risks of storytelling
Storytelling requires courage
9. Consulting Method
Design a storytelling workshop or retreat
depending on the hours an organization
wants to invest in this approach.
11. Design Objectives
Purpose
Increase team unity and morale
through a relations-based method that
requires self-disclosure, self-awareness
& empathetic understanding
Adapted from J. Albert (personal communication, June 10, 2010); Rogers (1989)
12. Design Objectives
Timeline
Workshop is 90 minutes to three hours
Retreat is one to three days
Content adjusted to meet allotted time
13. Design Objectives
Pacing
Interval pacing
Group activity interspersed with
presentation by trainer
Breaks at 60 to 90 minutes
14. Design Objectives
Participant Skill Level
Allow for a diverse group
Participants must be:
Willing to participate
Open to other perspectives & stories
15. Design Objectives
Facilitator Skill Level
Communicate clearly
Familiarity with method and
presentation technology
Aware of socio-psychological needs
Ensure confidentiality
Willingness to listen
Engage feedback and participation
Flexible
Lead by example
Adapted from Denning (2005); Gubrium (2009); Lipman (1999);
Kouzes & Posner (2003); Rogers (1989)
16. Design Objectives
Story Typology
Story of I
Story of We
Story of Place
Story of Future
I Want
Adapted from Block (2002); Campbell (2009); Lefer (2008); J. Albert (personal
communication, June 10, 2010)
18. Workshop
Prior to conducting the workshop
Encourage participation through
sharing in a public setting
Adaption to private settings
Adaption to mass audiences
Inform participants of desired outcomes
Preparation of own stories
Visual Aids incorporated into video
Adapted from Gurbium (2009); J. Albert (personal communication, June 10, 2010)
19. Workshop
Ground Rules
Establish the level of confidentiality
for participants
Maintain a positive atmosphere
Participants should only present what they
feel comfortable sharing
Adapted from Gurbium (2009); J. Albert (personal communication, June 10, 2010)
20. Workshop
Phase 1: Introduction & Explanation
Facilitate a safe & relaxed learning space
Introduce the method of storytelling
Present examples
Explain the Seven Elements
Describe the conceptual framework &
benefits behind personal narratives
Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993);
J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
21. Workshop
Phase 2: Co-create Content
Restate ground rules of respect
Provide an example that empowers
participants with courage
Break into small groups
Reiterate the Seven Elements
Actively listen and respectfully comment
on stories when complete
Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams
(1993); J. Albert (personal communication, June 10, 2010); Silberman and
Auerbach (2006)
22. Workshop
Phase 3: Transition Content
to Digital Process
Create a written script
Consider feedback from peers
Create stories as a group or individually
Brief tutorial of digital image editing
Instructions & tips about voice recording
Remind participants practicing
will achieve competency
Allot a time frame for completion
Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams
(1993); J. Albert (personal communication, June 10, 2010); Silberman and
Auerbach (2006)
23. Workshop
Phase 4: Finished Product
May be necessary to help complete
digital story editing
Invite participants to share stories
Transition session to closure
Share what was learned
Seek feedback from participants
Suggestions for improvement
Conclude the workshop
Adapted from Denning (2005); Denzin (2003); Gurbium (2009); McAdams (1993);
J. Albert (personal communication, June 10, 2010); Silberman and Auerbach (2006)
24. Ethical implications
No repercussions for sharing
Establish confidentiality rules
Consider immunity clauses
Information only viewed by a select group
Always gain permission from participants
to share any information
Keep organization's expectations in mind
25. Intention of Storytelling
Not a therapy session
Empower the participant
Improve moral
Improve team dynamics & unity
Only as successful as the participants allow
Facilitators need to lead by example
Adapted from Denning (2005); J. Albert (personal communication, June 10, 2010);
Kouzes & Posner (2003)
26. Conclusion
Learn from the past & create a future
Positive results include:
Self-awareness
Fosters dialogue
Presentation & technical skills
Boost morale
Inspire beneficial change
Engage heart and mind
Gain understanding of culture &
the organization, teams & departments
27. References
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