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Manual for a
Stranger World

Sjors Timmer
The future of
interaction design
Minority Report




Tom Cruise ruined the future of interaction design. Ever since Minority report came
out, our official future has been clear.
Microso"t
Nokia
Corning
I call this technology Pictures
Under Glass [...] an interaction
paradigm of permanent
numbness’ – Bret Victor



Bret Victor A brief rant on the future of interaction design
Constant




The future doesn’t have to be that way. One of my favourite artists is Constant,
originally a painter in the Cobra movement, later a writer/painter with the
Situationist and eventually an architect of supposed realities. He is best known for
New Babylon, a fi"teen year long project exploring new ways of being.
New Babylon




New Babylon is based on the premises that through automatisation nobody will
have to work, and being freed from work, you are also liberated from living close to
work. This leaves humanity free to roam the planet, free to unleash unbounded
creativity and become Homo Ludens - the playing human.
New Babylon




Constant created a world that leaves anyone free to imagine their own world.
ART                                                      ARCHITECTURE




He placed himself in a grey borderland between art and architecture; giving you
enough to start thinking but never enough to come to a conclusion.
New Babylon, perhaps, is not so
much a picture of the future as a
leitmotif – Constant
Rather than stipulating
building forms, [...] it suggests
possibilities – Constant
now                                         future

Most companies take a point in the future
now                                         future

Focus on it, and ignore all other options
now                                                   future

Where instead, we should pick a point in the future
now                  future

And open things up
‘Reason can only follow paths
that the imagination has !irst
broken.’ — Richard Rorty




For a stranger world, we need a lot more ideas than massive touch screens
Timo Arnall – Nearness
Visions of a stranger
world
1. make it
Personal

Any interesting change comes from real people who personally and passionately feel
that things can and should be different. It is up to us, the people, to imagine our own
futures.
2. make it
Thoughtful &
Visual
There's no shortage of opinions, nor is there a shortage of pretty pictures. What we
need though are thoughtful ideas presented in a visual manner.
3. make it
Open

Since we cannot think any further than our current culture, we should give our
future selfs as many options as possible. Building blocks for thought, ready for
endless recombinations in ever stranger ways.
Thank you,




Sjors Timmer
@sjors
Find more
ݺߣ 1, 13, 14, 15, 16, 17, 18, 20, 22: Constant's New Babylon: The Hyper-architecture of Desire By Mark Wigley
page 33, 108, 121, 198
http://books.google.co.uk/books?id=L7P_IXPXt98C check also: http://www.youtube.com/watch?v=qJsD6RvuP"I
ݺߣ 4: Microso"t Future Vision: http://www.microso"t.com/office/vision/
ݺߣ 5: Nokia Future Vision: http://www.youtube.com/watch?v=A4pDf7m2UPE
ݺߣ 7: Bret Victor A brief rant on the future of interaction design
ݺߣ 23: De verloochening van Petrus, Rembrandt Harmensz. van Rijn, 1660: https://www.rijksmuseum.nl/en/
collection/SK-A-3137
ݺߣ 14: New Babylon: the world of Homo Ludens - Constant: http://www.notbored.org/homo-ludens.html
ݺߣ 16: New Babylon: 10 years on - Constant: http://www.notbored.org/ten-years-on.html
ݺߣ 22: Nearness: http://www.nearfield.org/2009/09/nearness

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How Tom Cruise Ruined Interaction Design

  • 1. Manual for a Stranger World Sjors Timmer
  • 3. Minority Report Tom Cruise ruined the future of interaction design. Ever since Minority report came out, our official future has been clear.
  • 7. I call this technology Pictures Under Glass [...] an interaction paradigm of permanent numbness’ – Bret Victor Bret Victor A brief rant on the future of interaction design
  • 8. Constant The future doesn’t have to be that way. One of my favourite artists is Constant, originally a painter in the Cobra movement, later a writer/painter with the Situationist and eventually an architect of supposed realities. He is best known for New Babylon, a fi"teen year long project exploring new ways of being.
  • 9. New Babylon New Babylon is based on the premises that through automatisation nobody will have to work, and being freed from work, you are also liberated from living close to work. This leaves humanity free to roam the planet, free to unleash unbounded creativity and become Homo Ludens - the playing human.
  • 10. New Babylon Constant created a world that leaves anyone free to imagine their own world.
  • 11. ART ARCHITECTURE He placed himself in a grey borderland between art and architecture; giving you enough to start thinking but never enough to come to a conclusion.
  • 12. New Babylon, perhaps, is not so much a picture of the future as a leitmotif – Constant
  • 13. Rather than stipulating building forms, [...] it suggests possibilities – Constant
  • 14. now future Most companies take a point in the future
  • 15. now future Focus on it, and ignore all other options
  • 16. now future Where instead, we should pick a point in the future
  • 17. now future And open things up
  • 18. ‘Reason can only follow paths that the imagination has !irst broken.’ — Richard Rorty For a stranger world, we need a lot more ideas than massive touch screens
  • 19. Timo Arnall – Nearness
  • 20. Visions of a stranger world
  • 21. 1. make it Personal Any interesting change comes from real people who personally and passionately feel that things can and should be different. It is up to us, the people, to imagine our own futures.
  • 22. 2. make it Thoughtful & Visual There's no shortage of opinions, nor is there a shortage of pretty pictures. What we need though are thoughtful ideas presented in a visual manner.
  • 23. 3. make it Open Since we cannot think any further than our current culture, we should give our future selfs as many options as possible. Building blocks for thought, ready for endless recombinations in ever stranger ways.
  • 25. Find more ݺߣ 1, 13, 14, 15, 16, 17, 18, 20, 22: Constant's New Babylon: The Hyper-architecture of Desire By Mark Wigley page 33, 108, 121, 198 http://books.google.co.uk/books?id=L7P_IXPXt98C check also: http://www.youtube.com/watch?v=qJsD6RvuP"I ݺߣ 4: Microso"t Future Vision: http://www.microso"t.com/office/vision/ ݺߣ 5: Nokia Future Vision: http://www.youtube.com/watch?v=A4pDf7m2UPE ݺߣ 7: Bret Victor A brief rant on the future of interaction design ݺߣ 23: De verloochening van Petrus, Rembrandt Harmensz. van Rijn, 1660: https://www.rijksmuseum.nl/en/ collection/SK-A-3137 ݺߣ 14: New Babylon: the world of Homo Ludens - Constant: http://www.notbored.org/homo-ludens.html ݺߣ 16: New Babylon: 10 years on - Constant: http://www.notbored.org/ten-years-on.html ݺߣ 22: Nearness: http://www.nearfield.org/2009/09/nearness