This presentation is meant to cover the basis of what streaming media is. There is a definition given, a history, and how streaming media is used today, along with a video example.
This presentation is meant to cover the basis of what streaming media is. There is a definition given, a history, and how streaming media is used today, along with a video example.
This document defines and provides brief histories of common online terminology:
- Email is digital messages sent from one computer to another and the first was sent in 1971. Blogs are websites with discrete posts displayed in reverse chronological order, known as "weblog" since 1997. Chat involves real-time text messaging between users, starting with Talkomatic in 1974. URLs identify web resources and were standardized in 1994. Bookmarking enables users to save and share web document links, starting with del.icio.us in 2003.
The Internet and the World Wide Web [Fall 2012 RTF 319 Session 04]William J. Moner
油
The document summarizes the origins and evolution of the Internet and World Wide Web. It discusses how the ARPANET was developed in the 1960s and 1970s to enable communication between computers over decentralized networks. Key developments included packet switching, TCP/IP protocols, DNS, email, and file transfer capabilities. In the 1980s, networks expanded through technologies like USENET, BBS systems, MUDs/MUSHs/MOOs, and IRC chat. The introduction of commercial internet service providers in the 1990s opened the network to the public. The World Wide Web was invented in the late 1980s and early 1990s at CERN, pioneered by Tim Berners-Lee, utilizing HTTP and early web browsers
The document discusses the history and development of the World Wide Web. It begins by explaining how the early Internet only allowed viewing of plain text screens but companies like AOL and CompuServe began developing ideas to change the layout and visual experience. The World Wide Web was then created, allowing for hyperlinked documents with multimedia like images and sounds. It also standardized the URL and made the WWW technology free to access, launching the Internet era of search engines, e-commerce, and more. The document then explores some key components and functions of how the World Wide Web works.
Distributed remote storage
Accessible from anywhere theres Internet access or cellular service (with exceptions)
Alternative to traditional radio & television
Alternative to local storage
This document discusses various types of mass media and communication, including physical media, mechanical media, broadcast media, digital media, hypermedia, streaming media, real-time media, podcasts, teletext, and their characteristics. It provides examples and brief history of different media types. The document also discusses advantages and disadvantages of using teletext system for broadcasting subtitles and information pages.
This document provides an introduction to online marketing and the history of the internet. It discusses how the internet has changed communications and led to new forms of media. It then outlines the major developments in internet technology from the 1950s to present day, including the creation of ARPANET, email, the world wide web, domains, search engines, social media and more. The document emphasizes that internet marketing is about building relationships and satisfying customer needs online. It explains that the internet can be used for all aspects of marketing from communication to sales to customer service.
This was a guest lecture in the LHC 329 course in our business school. It talks about the history and lays down a few scary notions about how the future might not be as rosy as the present.
Streaming technologies are rapidly gaining popularity as a way to deliver dynamic media over the Internet. As bandwidth increase and compression technologies mature, it becomes increasingly easier to deliver real-time, dynamic media, such as video, audio, animation, Java applications and 3-D and vector graphic using streaming technologies. USTREAM is one such technology which allows user to access live events as and when they are happening. USTREAM technology is fashioned on a client-server model. It has gained popularity because most internet users do not have fast enough connections for downloading large multimedia files. In the streaming scenario, the client browser or plug-in starts playing dynamic data as soon as a sufficient amount of data has arrived from the streaming server. This directly contrasts with a static model of data delivery, where all the data is delivered to the client machine prior to actual playback. If used properly, streaming applications can add impressive capability to any site.
[GE207] Session01: Introduction to Digital TechnologySukanya Ben
油
The document provides an introduction and history of digital technology and the internet. It defines digital technology and traces the evolution of computers from early machines to personal computers and mobile devices. It also outlines the history of the internet from its origins as ARPANET to the development of technologies like TCP/IP and the world wide web. Key events and innovations in digital storage, processors, and influential technologies are highlighted in timeline formats.
The document discusses the history and development of the Internet. It began as a US military network called ARPANET in the 1960s and expanded to connect universities. The first email program and domain name system were introduced in the 1970s. Tim Berners-Lee invented the World Wide Web in 1991 using HTTP and browsers. The number of Internet users exploded from the mid-1990s onward, reaching billions by the 2010s. Web 2.0 democratized the Internet through user-generated content and social media. The document outlines future challenges like cloud computing, big data, and the Internet of Things.
The document provides an overview of multimedia systems, including a history of multimedia, key events in multimedia computing, definitions of multimedia and hypermedia, challenges for multimedia systems, desirable features of multimedia systems, components of multimedia systems, examples of multimedia applications, and trends in multimedia. It discusses how newspaper, radio, and television helped pioneer multimedia and lists important developments from 1945 to 1996.
The document discusses the history and development of the Internet. It explains that the Internet originated from the ARPANET system developed by the U.S. Department of Defense in the 1960s to link computers. It grew significantly in the 1980s and beyond as more computers and networks were connected. The document also outlines some of the basic services of the Internet like email, file transfer, and the World Wide Web. It notes the rapid growth in the number of devices connected to the Internet over time. Finally, it briefly discusses cybercrime and the need for cyber laws to address illegal activities online.
The document discusses the history and technology of peer-to-peer (P2P) file sharing using BitTorrent and issues around copyright infringement. It describes how BitTorrent works by allowing users to simultaneously download different pieces of a file from multiple computers. While P2P technologies enable widespread sharing, copyright holders see it as a threat and have responded with lawsuits against users. The document suggests monetizing online content through advertising or optional paid access as a better solution than legal action against individuals.
1. The development of MP3 compression allowed for easy sharing of music files over the internet, fueling the growth of services like Napster. This threatened the business model of record labels.
2. Apple launched the iTunes store in 2003, offering individual song purchases using the popular MP3 format. This became very successful due to factors like its large catalog and integration with the iPod.
3. New music distribution models have emerged since, such as creative commons licensing that allows independent artists to self-publish, and podcasting which gives exposure to lesser-known musicians. Streaming services now dominate the industry.
The Links that Became a Web: The 45-year Old Internet and the 25-Year Old WebJohan Koren
油
The document provides a history of the development of the Internet and World Wide Web over several decades. It describes how ARPANET, the earliest precursor to the Internet, was developed in the 1960s as a military network and then expanded. Key developments included the creation of email in the early 1970s, and connections between different networks in 1975 which marked the beginning of the Internet. In the 1980s, uses expanded beyond research and the military with the rise of bulletin board systems and search tools like Gopher, Veronica, and Archie. The World Wide Web was invented in 1989-1991, using HTML and HTTP. The first graphical web browser, Mosaic, helped popularize the Web in the early 1990s.
The document discusses the history and development of the Internet and World Wide Web. It describes how the ARPANET was developed by the US Department of Defense in the 1960s and evolved into the Internet. It explains that the Internet is a network of networks that facilitates data transfer, while the World Wide Web is an information system built on top of the Internet. It discusses the development of early technologies and protocols that contributed to the growth of the Internet such as email, BBS systems, Gopher, and browsers like Mosaic.
This document provides an overview of the history and evolution of the Internet. It discusses how the Internet originated from early computer networks developed by ARPA and DARPA in the 1960s-1970s to connect government and university research computers. It then covers the creation of TCP/IP in the 1970s which established the fundamental communication protocols of the Internet. The document also summarizes the commercial opening of the Internet in the 1990s and the creation of the World Wide Web in 1989-1991 by Tim Berners-Lee, which allowed for easy access to hyperlinked documents and multimedia over the Internet.
New and digital media refers to digital devices, citizen journalism, social networking, digital natives, time-shift viewing, the internet, web 2.0, apps, and blogs. Contemporary media issues related to new digital media include privacy concerns from hacking incidents and leaked photos, regulation of new technologies, and the use of social media and online videos in spreading propaganda or recording incidents like police interactions. New terminology includes hardware, software, media technology developments that have impacted industries like film, music, television, radio, and online platforms. Web 1.0 allowed only reading information while web 2.0 enables contributing and changing content. Digital natives are comfortable with technology while digital immigrants had to adapt to changing media.
The document outlines the topics to be covered in a Digital Technology Merit Badge program, including the history of computers, types of data storage and memory, computer networks and the internet, applications and programs, online safety, intellectual property rights, recycling, and computer-related careers. Participants will learn about early computers, the development of integrated circuits and microprocessors, and modern personal devices. They will also cover networking basics, file types and storage, and protecting devices from malware and privacy risks online.
The document provides an overview of the Internet by defining it as a network of networks that connects computers worldwide and allows for communication through services like email, file transfers, and the World Wide Web. It then gives a brief history of the ARPANET project in the late 1960s and early 1970s that paved the way for the Internet. It also explains some key technical aspects like TCP/IP protocols, IP addresses, domain names, and DNS. Finally, it outlines several popular Internet services and applications.
The document provides an overview of the Internet by defining it as a network of networks that connects computers worldwide and allows for communication through services like email, file transfers, and the World Wide Web. It discusses the early history and development of the Internet from the 1960s onward. It also defines important Internet technologies like TCP/IP, IP addresses, domain names, browsers, search engines, and common online services available to Internet users.
Movies inspire and educate people but can also anger some. New technology and generations are changing the cinema experience, moving it towards Cinema 2.0 where viewers can participate in films from anywhere. The film industry is also changing as viewers become users. Four main drivers of this change are the rise of Web 2.0 for dynamic and shareable content, increased broadband allowing transmission of multiple media types, XML for flexible document structures, and decreased collaboration costs allowing more open source projects and user-generated content.
The Internet began as a US military network called ARPANET in the 1960s and adopted the TCP/IP protocol in the 1970s allowing it to connect to other networks. In the 1980s universities and businesses began using the Internet and it grew rapidly. The World Wide Web was introduced in 1991 allowing for easy access to information through hyperlinks. Since then, the Internet has seen enormous growth in users and services with new technologies like social media, e-commerce, mobile Internet, and cloud computing transforming how people use and access information online.
Design and development of a web-based data visualization software for politic...Alexandros Britzolakis
油
Presenting a tool for identifying political popularity over Twitter. AthPPA (which stands for Athena Political Popularity Analysis) is a tool for identifying how popular a political leader is over Twitter. For the purposes of this dissertation the Twitter accounts of the most prominent Greek political leaders have been identified. Structured data such as likes, re-tweets, text-length per tweet as well as the number of subscribers per account have been visualized. Furthermore, sentiment analysis is calculated and visualized using spaCy module and a sentiment lexicon which contains a set of emotion based labeled words.
This session starts with a presentation from our guest speakers on what an anti-racist curriculum can mean in practice. This will be followed by an interactive workshop on how museums can support efforts to promote and embed race equality and anti-racism in the curricula in a meaningful, effective, and sustainable way.
Streaming technologies are rapidly gaining popularity as a way to deliver dynamic media over the Internet. As bandwidth increase and compression technologies mature, it becomes increasingly easier to deliver real-time, dynamic media, such as video, audio, animation, Java applications and 3-D and vector graphic using streaming technologies. USTREAM is one such technology which allows user to access live events as and when they are happening. USTREAM technology is fashioned on a client-server model. It has gained popularity because most internet users do not have fast enough connections for downloading large multimedia files. In the streaming scenario, the client browser or plug-in starts playing dynamic data as soon as a sufficient amount of data has arrived from the streaming server. This directly contrasts with a static model of data delivery, where all the data is delivered to the client machine prior to actual playback. If used properly, streaming applications can add impressive capability to any site.
[GE207] Session01: Introduction to Digital TechnologySukanya Ben
油
The document provides an introduction and history of digital technology and the internet. It defines digital technology and traces the evolution of computers from early machines to personal computers and mobile devices. It also outlines the history of the internet from its origins as ARPANET to the development of technologies like TCP/IP and the world wide web. Key events and innovations in digital storage, processors, and influential technologies are highlighted in timeline formats.
The document discusses the history and development of the Internet. It began as a US military network called ARPANET in the 1960s and expanded to connect universities. The first email program and domain name system were introduced in the 1970s. Tim Berners-Lee invented the World Wide Web in 1991 using HTTP and browsers. The number of Internet users exploded from the mid-1990s onward, reaching billions by the 2010s. Web 2.0 democratized the Internet through user-generated content and social media. The document outlines future challenges like cloud computing, big data, and the Internet of Things.
The document provides an overview of multimedia systems, including a history of multimedia, key events in multimedia computing, definitions of multimedia and hypermedia, challenges for multimedia systems, desirable features of multimedia systems, components of multimedia systems, examples of multimedia applications, and trends in multimedia. It discusses how newspaper, radio, and television helped pioneer multimedia and lists important developments from 1945 to 1996.
The document discusses the history and development of the Internet. It explains that the Internet originated from the ARPANET system developed by the U.S. Department of Defense in the 1960s to link computers. It grew significantly in the 1980s and beyond as more computers and networks were connected. The document also outlines some of the basic services of the Internet like email, file transfer, and the World Wide Web. It notes the rapid growth in the number of devices connected to the Internet over time. Finally, it briefly discusses cybercrime and the need for cyber laws to address illegal activities online.
The document discusses the history and technology of peer-to-peer (P2P) file sharing using BitTorrent and issues around copyright infringement. It describes how BitTorrent works by allowing users to simultaneously download different pieces of a file from multiple computers. While P2P technologies enable widespread sharing, copyright holders see it as a threat and have responded with lawsuits against users. The document suggests monetizing online content through advertising or optional paid access as a better solution than legal action against individuals.
1. The development of MP3 compression allowed for easy sharing of music files over the internet, fueling the growth of services like Napster. This threatened the business model of record labels.
2. Apple launched the iTunes store in 2003, offering individual song purchases using the popular MP3 format. This became very successful due to factors like its large catalog and integration with the iPod.
3. New music distribution models have emerged since, such as creative commons licensing that allows independent artists to self-publish, and podcasting which gives exposure to lesser-known musicians. Streaming services now dominate the industry.
The Links that Became a Web: The 45-year Old Internet and the 25-Year Old WebJohan Koren
油
The document provides a history of the development of the Internet and World Wide Web over several decades. It describes how ARPANET, the earliest precursor to the Internet, was developed in the 1960s as a military network and then expanded. Key developments included the creation of email in the early 1970s, and connections between different networks in 1975 which marked the beginning of the Internet. In the 1980s, uses expanded beyond research and the military with the rise of bulletin board systems and search tools like Gopher, Veronica, and Archie. The World Wide Web was invented in 1989-1991, using HTML and HTTP. The first graphical web browser, Mosaic, helped popularize the Web in the early 1990s.
The document discusses the history and development of the Internet and World Wide Web. It describes how the ARPANET was developed by the US Department of Defense in the 1960s and evolved into the Internet. It explains that the Internet is a network of networks that facilitates data transfer, while the World Wide Web is an information system built on top of the Internet. It discusses the development of early technologies and protocols that contributed to the growth of the Internet such as email, BBS systems, Gopher, and browsers like Mosaic.
This document provides an overview of the history and evolution of the Internet. It discusses how the Internet originated from early computer networks developed by ARPA and DARPA in the 1960s-1970s to connect government and university research computers. It then covers the creation of TCP/IP in the 1970s which established the fundamental communication protocols of the Internet. The document also summarizes the commercial opening of the Internet in the 1990s and the creation of the World Wide Web in 1989-1991 by Tim Berners-Lee, which allowed for easy access to hyperlinked documents and multimedia over the Internet.
New and digital media refers to digital devices, citizen journalism, social networking, digital natives, time-shift viewing, the internet, web 2.0, apps, and blogs. Contemporary media issues related to new digital media include privacy concerns from hacking incidents and leaked photos, regulation of new technologies, and the use of social media and online videos in spreading propaganda or recording incidents like police interactions. New terminology includes hardware, software, media technology developments that have impacted industries like film, music, television, radio, and online platforms. Web 1.0 allowed only reading information while web 2.0 enables contributing and changing content. Digital natives are comfortable with technology while digital immigrants had to adapt to changing media.
The document outlines the topics to be covered in a Digital Technology Merit Badge program, including the history of computers, types of data storage and memory, computer networks and the internet, applications and programs, online safety, intellectual property rights, recycling, and computer-related careers. Participants will learn about early computers, the development of integrated circuits and microprocessors, and modern personal devices. They will also cover networking basics, file types and storage, and protecting devices from malware and privacy risks online.
The document provides an overview of the Internet by defining it as a network of networks that connects computers worldwide and allows for communication through services like email, file transfers, and the World Wide Web. It then gives a brief history of the ARPANET project in the late 1960s and early 1970s that paved the way for the Internet. It also explains some key technical aspects like TCP/IP protocols, IP addresses, domain names, and DNS. Finally, it outlines several popular Internet services and applications.
The document provides an overview of the Internet by defining it as a network of networks that connects computers worldwide and allows for communication through services like email, file transfers, and the World Wide Web. It discusses the early history and development of the Internet from the 1960s onward. It also defines important Internet technologies like TCP/IP, IP addresses, domain names, browsers, search engines, and common online services available to Internet users.
Movies inspire and educate people but can also anger some. New technology and generations are changing the cinema experience, moving it towards Cinema 2.0 where viewers can participate in films from anywhere. The film industry is also changing as viewers become users. Four main drivers of this change are the rise of Web 2.0 for dynamic and shareable content, increased broadband allowing transmission of multiple media types, XML for flexible document structures, and decreased collaboration costs allowing more open source projects and user-generated content.
The Internet began as a US military network called ARPANET in the 1960s and adopted the TCP/IP protocol in the 1970s allowing it to connect to other networks. In the 1980s universities and businesses began using the Internet and it grew rapidly. The World Wide Web was introduced in 1991 allowing for easy access to information through hyperlinks. Since then, the Internet has seen enormous growth in users and services with new technologies like social media, e-commerce, mobile Internet, and cloud computing transforming how people use and access information online.
Design and development of a web-based data visualization software for politic...Alexandros Britzolakis
油
Presenting a tool for identifying political popularity over Twitter. AthPPA (which stands for Athena Political Popularity Analysis) is a tool for identifying how popular a political leader is over Twitter. For the purposes of this dissertation the Twitter accounts of the most prominent Greek political leaders have been identified. Structured data such as likes, re-tweets, text-length per tweet as well as the number of subscribers per account have been visualized. Furthermore, sentiment analysis is calculated and visualized using spaCy module and a sentiment lexicon which contains a set of emotion based labeled words.
This session starts with a presentation from our guest speakers on what an anti-racist curriculum can mean in practice. This will be followed by an interactive workshop on how museums can support efforts to promote and embed race equality and anti-racism in the curricula in a meaningful, effective, and sustainable way.
Discover how museum digitisation has both positive and negative impacts on the climate. Participants will be invited to discuss their collections, approaches to digitisation, and climate strategies with the aim of forging a way forward which benefits collections, audiences, and nature.
Globibo Book Translation: Connect with Readers in Any Languageglobibo
油
Book translation makes knowledge, stories, and ideas accessible globally. It helps authors reach new readers, preserves cultural diversity, and supports learning across different languages and regions.
Book Translation Tips
Choose a Skilled Translator Accuracy matters.
Maintain Cultural Context Adapt idioms and references.
Ensure Consistent Terminology Avoid confusion.
Proofread Carefully Quality control is key.
Work with Experts Professional translation improves readability.
Benefits of Book Translation
Expands global readership
Increases author recognition
Preserves cultural heritage
Supports education and research
Opens new market opportunities
Bridges linguistic and cultural gaps
Helps spread knowledge and ideas
Allows books to reach non-native speakers
Globibos book translation services ensure accurate, culturally adapted translations by expert linguists. We handle various genres, maintaining the original essence while making books accessible worldwide. Our process guarantees clarity, consistency, and a smooth reading experience for diverse audiences.
Book translation connects authors with global readers, preserving ideas across languages. Choosing the right translator ensures quality. Globibo offers expert book translation, making content engaging and accessible to a broader audience.
For more information: https://globibo.com/ls/translation-book/
Learn more from:https://globibo.com/ls/unlocking-stories-the-role-of-book-translation/
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Satoshi Nakamoto is not a person, Satoshi Nakamoto is a partnership of two individuals.
The partners have a formal written partnership agreement which governs the activities of the partnership.
The term Satoshi Nakamoto is actually a portmanteau of the individual pseudonyms of the two partners.
Satoshi is the pseudonym of Natasha, the maternal aunt of Vitalik Buterin and former cryptologist at the CSE's Tutte Institute for Mathematics and Computing. However, she's still a member of Canada's national security and intelligence community.
Nakamoto is the pseudonym of Anastasia, the younger sister of former Edmonton police officer Elena Sinelnikova.
The two partners can verify all of this via cryptographic proof employing either the bitcoin genesis block address or the bitcoin block 9 address. The latter being the address that was used to pay 10btc to Hal Finney on January 12, 2009.
The two will also verify that they did not mine any of the so called patoshi pattern bitcoins and that bitcoin block 9 does not adhere to that mining pattern.
The two also published the proof of stake whitepapper under the pseudonym Sunny King.
See https://academy.youngplatform.com/en/crypto-heroes/who-is-inventor-proof-of-stake/
They also published the CryptoNote whitepaper using another pseudonym, that of Nicolas van Saberhagen.
See https://en.wikipedia.org/wiki/CryptoNote
They were also two of several individuals behind the thankful_for_today pseudonym who initiated the development of Monero.
see https://monero.stackexchange.com/questions/2407/what-is-the-story-with-thankful-for-today-and-the-transfer-of-dev-control
They continued to be active in the industry they helped to initiate.
They were behind the involvement of Natasha's nephew Vitalik Buterin in the founding of the Ethereum project.
They worked behind the scenes on the development of the Metis project by their sisters Natalia Ameline and Elena Sinelnikova.
They worked behind the scenes on other projects in the crypto/blockchain industry as well.
Natasha's sister Natalia Ameline is one of the cofounders of Cryptochicks.ca along with Anastasia's sister Elena Sinelnikova.
Don't take my work for it though, Natalia can be contacted at natalia.ameline@cryptochicks.ca and Elena can be contacted at elena.sinelnikova@cryptochicks.ca - give them a shout why don't you?
Natasha and Anastasia also confirm and clarify the role that the organization known as Cicada 3301 played in the origin and development of bitcoin. That is an interesting story you will not want to miss out on.
They will also confirm for you all the folks who knew the truth about the origins of bitcoin and who have been lying about it.
Natasha expressed an interest moving from the Canadian intelligence community and becoming an RCMP officer prior to revealing the truth about her involvement in the development of the industry. Her stated objective is to work in the RCMP's Federal Policing National Security Program.
Let us wish her well
This workshop opens with a spotlight on how National Museums Scotland has worked to create more inclusive recruitment practices. Participants will then work together to review and develop an inclusive person specification and consider changes they can apply in their own organisations.
Panel discussion: The current and future skills landscape
This panel will explore how Historic Environment Scotland, National Museums Scotland, and Museums Galleries Scotland support training and development across the culture sector. Speakers will highlight areas including access to training, workforce confidence, and the importance of understanding and meeting the sectors needs.
The opening session of the Symposium starts with a keynote speech by Professor David Olusoga OBE and an address by Angus Robertson MSP, Cabinet Secretary for Culture.
At the plenary session, speakers scan the horizon and discuss shared challenges and opportunities for Scotlands museum sector.
This is followed by a sector showcase: get a snapshot of key areas shaping current museum practice with these insights from Museums Galleries Scotland staff and sector colleagues. Topics include repatriation, LGBTQ+ inclusion, Intangible Cultural Heritage, and Modern Apprenticeships.
Panel discussion with Q&A: Planning for resilience
This session highlights why strong strategy planning is vital for museums and galleries which aim to develop their financial resilience. Speakers will share their experiences of building resilience through phased development, connecting with local audiences, internal advocacy, and museum Accreditation.
Red blood cell (RBC) indices measure your red blood cells' size, shape, and quality. Red blood cells are also known as erythrocytes. They are made in your bone marrow (the spongy tissue inside your large bones). They contain hemoglobin, an iron-rich protein in your red blood cells that carries oxygen from your lungs to every cell in your body. Your cells need oxygen to grow, reproduce, and make energy.
Knowing the size and shape of your red blood cells can help your provider determine if you have a certain type of anemia, a condition in which your body does not make enough healthy red blood cells. There are four types of red blood cell indices:
Mean corpuscular volume (MCV), which measures the average size of your red blood cells.
Mean corpuscular hemoglobin (MCH), which measures the average amount of hemoglobin in a single red blood cell.
Mean corpuscular hemoglobin concentration (MCHC), which measures how concentrated (close together) the hemoglobin is in your red blood cells. It also includes a calculation of the size and volume of your red blood cells.
Red cell distribution width (RDW), which measures differences in the volume and size of your red blood cells. Healthy red blood cells are usually about the same size.
If one or more of these indices are not normal, it may mean you have some type of anemia.
Other names: erythrocyte indices
What are they used for?
Red blood cell (RBC) indices are part of a complete blood count, a group of tests that measures the number and type of cells in your blood. The results of RBC indices are used to diagnose different types of anemia. There are several types of anemia, and each type has a different effect on the size, shape, and/or quality of red blood cells.
Why do I need red blood cell indices testing?
You may get this test as part of a complete blood count, which is often included in a routine checkup. You may also need this test if you have symptoms of anemia, which may include:
Shortness of breath
Weakness or fatigue
Headache
Dizziness
Arrhythmia (a problem with the rate or rhythm of your heartbeat)
Pale skin
Cold hands and feet
What happens during a red blood cell indices test?
A health care professional will take a blood sample from a vein in your arm, using a small needle. After the needle is inserted, a small amount of blood will be collected into a test tube or vial. You may feel a little sting when the needle goes in or out. This test usually takes less than five minutes.
Will I need to do anything to prepare for these tests?
You don't need any special preparations for a red blood cell (RBC) indices test.
Are there any risks to these tests?
There is very little risk to having a blood test. There may be slight pain or bruising at the spot where the needle was put in, but most symptoms go away quickly.
What do the results mean?
You will get results for each of the indices. Abnormal results may include one or more of the following:
Mean corpuscular volume (MCV)
If your red blood cells ar
Hinter diesem komplizierten Titel verbergen sich f端nf Jahre Experimente, Versuche und Schwierigkeiten mit dem OKR-Rahmen. Definitiv eine harte Nuss: XITASO hatte, wie viele andere Organisationen auch, eine schwere Zeit, es effektiv zum Laufen zu bringen aber nach einigen m端tigen und undogmatischen nderungen haben wir es geschafft. Strategisches Motto, asynchrones Drumbeating, neue Rollen und Verantwortlichkeiten, Ressourcenzuteilung auf der Grundlage von Beyond Budgeting Prinzipien, Domains und Selbstorganisation XITASO spielt kein Buzzword-Bingo, sondern hat viel zu erz辰hlen! In diesem aufregenden Vortrag wird Baptiste kurz die holakratische Organisation von XITASO vorstellen (mit 260 Mitarbeitern, 16 Teams und 31 Kreisen) und zeigen, wie sie ihren eigenen OKR-Rahmen geschaffen hat, um Innovationen strategisch und effektiv voranzutreiben. All ihre Erkenntnisse werden auch als kostenlose Handouts in Form des OKR.X Guide zur Verf端gung stehen!
Speaker: Baptiste Grand
2. WHAT IS STREAMING MEDIA?
Streaming Media is video/audio content that is sent over the Internet in a compressed form and is
played instantly instead of being saved to an external hard drive. Streaming media is multimedia that is
constantly received and presented to an end user, while being delivered by a provider.
For example, in the 1930s,elevator music was considered one of the earliest forms of streaming media.
Now Internet Videos and Television is considered the most popular form of streaming media.
With streaming media, a user does not have to wait to download a file to play it. Because the media is
sent in a continuous stream of data it can play as it arrives. Users can pause, rewind or fast-forward, just
as they could with a downloaded file, unless the content is being streamed live.
3. HISTORY
In the early 1920s, Major General George Owen Squier was given permission for patents to create a system for
transmission and distribution of signals over electrical lines that would stream continuous music to
commercial customers without the usage of radio. This system would later be known as Muzak, which was
inspired by the naming of the presently well known camera company Kodak.
Streaming media through computer began in the early mid-20th century, but there was little progress made for
many decades, mostly due to the cost and very limited capabilities of computers in that time. A huge change
in streaming media through computer software came about during the late 1980 through the early 90s.
During this time we made many advancements in computer technology and personal computers actually were
strong enough to handle the signals needed to stream media. The main technical issues related to streaming
media during that time was:
Having enough CPU (Central Processing Unit) power and bus bandwidth (amount of data transferred in a
certain amount of time) to support the required data rates needed to stream media.
Creating low latency interrupt paths in the actual operating system of the computers which would help
prevent buffering.
George O Squier
4. INTERESTING ADVANCEMENTS WITH STREAMING MEDIA
During the late 1990s and early 2000s, Internet users saw better network bandwidth, an increased access overall to all
networks, especially the Internet, use of standard formats such as TCP/IP,HTTP,HTML, and commercialization of the Internet
as a whole.
Severe Tire Damage was the first band to perform live on the internet was on June 24,1993. The band was playing a gig at
Xerox PARC during that time. Scientists were experimenting with new technology for broadcasting on the Internet. Proof of
their technology was the bands performance being played live in Australia and other locations.
Microsoft Research developed a Microsoft TV application which was compiled under MS Windows Studio Suite and tested in
conjunction with Connectix QuickCam which is still in usage today
A company called Real Networks, which is also a pioneer in streaming media, broadcasted a baseball game between the New
York Yankees and the Seattle Mariners over Internet in 1995.
First Symphony concert took place at the Paramount Theater in Seattle, Washington on November 10,1995. It was a
collaboration of The Seattle Symphony and musicians such as Slash, Matt Cameron, and Barrett Martin.
A London based magazine, Word Magazine (1995-2013), launched in 1995 and decided to feature the first ever streaming
soundtrack on the Internet.
5. ADVANTAGES
Here are some advantages of streaming media:
Makes it possible for users to take advantage of interactive applications like video search and
personalized playlists.
Allows content deliverers to monitor what visitors are watching and how long they are watching it.
Provides an efficient use of bandwidth because only the part of the file that's being transferred is the
part thats being watched.
Provides the content creator with more control over his intellectual property because the video file is
not stored on the viewer's computer. Once the video data is played, it is discarded by the media player.
6. DIFFERENT WAYS OF STREAMING MEDIA
We stream media through: Smart Phones, Tablets, PCs and of course Television.
Downloading: Downloaded files tend to be in standard formats (such as MP3) that play easily on any
computer or operating system.
Streaming: There are three main streaming systems:RealPlayer, Apple QuickTime, and Microsoft
Windows Media Player. These systems have become much more compatible than they used to be, but
its not always possible to play files designed for one player on the others.
7. STREAMING MEDIA: OUTLETS AND SERVICES USED TODAY
In this day and time the most current form of streaming media is Internet TV. The most popular service
include Netflix, Hulu, HBO Go, Sling TV, Pandora and YouTube.
So many devices are provided just for streaming media, especially for Internet TV. These include a Roku
box, with the Roku 3 being the most current and updated, Apple TV for those who like ITunes and
services like HBO Now, the Amazon Fire Stick, Google Chromcast, Amazon Fire TV box, and more.
8. WORKS CITED
"Best Media Streamers of 2015 - CNET." CNET. N.p., n.d. Web. 26 Oct. 2015.
"Chiefs of Signal." Signal Corps "Regimental" History Site. N.p., n.d. Web. 26 Oct. 2015.
"How To Stream Media From Your Pc To Samsung Smart TV Using Serviio." YouTube. YouTube, n.d. Web.
26 Oct. 2015.http://www.explainthatstuff.com/streamingmedia.html
Online Video: Driving Brand Awareness and ROI." Online Video: Driving Brand Awareness and ROI.
Coull, n.d. Tues. 25 Oct. 2
"What Is Streaming Media? - Definition from WhatIs.com." WhatIs.com. N.p., n.d. Tues. 25 Oct. 2015.