ºÝºÝߣ

ºÝºÝߣShare a Scribd company logo
1 
AISFM
Admissions NOW OPEN! 
at Annapurna Studios 
Road No. 2, Banjara Hills, 
Hyderabad 500 034 India 
+91 40 49141234 
info@aisfm.edu.in 
www.aisfm.edu.in 
Medium of instruction is English 
For more details 
call: +91 7893752225 
? Copyright 2014, AISFM. All Rights Reserved 
Annapurna International School of Film + Media, Hyd. 
Contents 
Annihilus ?3 
Apocalypse ?4 
Bane......... ?5 
Blackheart ?6 
Carnage ?7 
The Dark Phoenix ?8 
Darkseid ?9 
Doomsday ?10 
Dr Doom ?11 
Galactus ?12 
Lex Luthor ?13 
Loki ?14 
M.O.D.O.K ?15 
Magneto ?16 
Mephisto ?17 
Mr Sinister ?18 
Mystique ?19 
Omega Red ?20 
Onslaught ?21 
Parallax ?22 
Pyro ?23 
Quicksilver ?24 
Ra¡¯s al Ghul ?25 
Red Skull ?26 
Super-Skrull ?27 
Thanos ?28 
The Anti-Monitor ?29 
The Joker ?30 
Ultron ?31 
Venom ?32
3 
AISFM 
Annihilus 
Universe: Marvel 
Powers: Annihilus¡¯ chitinous exoskeleton renders him superhumanly 
strong and durable. He can survive in space for up to a year via efficient 
energy and oxygen conversion and storage. Upon physical death, 
Annihilus spawns immature clones of himself that retain his memories. 
He can fly at 150 mph. 
Equipment: Annihilus wields the Cosmic Control Rod, which 
houses the essence of the Tyannan starship¡¯s stardrive. Cybernetic 
micro-circuitry allows Annihilus to harness its vast cosmic energy, firing 
destructive energy beams or restructuring matter. The Rod¡¯s energy 
retards his ageing, and he rapidly weakens without it. He has also used 
a rejuvenation chamber to restore his withered body. Annihilus has 
wielded secondary weapons and vehicles, such as energy pistols and 
flying tank-like gun ships, adapted from the Tyannan starship. His body 
armaments can fire powerful plasma bolts. 
Nemeses: The Fantastic Four
4 
AISFM 
Apocalypse 
Universe: Marvel 
Powers: Apocalypse¡¯s full extent of powers remain to be revealed, 
especially to the extent of which powers have since been augmented 
by alien technology. Apocalypse claims to have control of his body 
on the molecular level -- allowing him to shape change and elongate 
with virtually unlimited range, to increase density and allow his body 
to mimic metals and armors, to teleport, and to be virtually immune 
to the effects of age. Apocalypse can also increase his strength to 
levels surpassing that of the Hulk, grow to giant sizes, and gain the 
power of flight, sometimes through turning his arms into wings or jets. 
Apocalypse can also transform himself into a variety of human disguises. 
He has exhibited energy absorbing and projecting abilities in the past. 
Apocalypse has been termed an ¡°External,¡± due to his mutant ability 
of immortality. Briefly, Apocalypse has shown potential to be a powerful 
psionic. 
Nemesis: X-Men
5 
AISFM 
Bane 
Universe: DC 
Powers: Bane is highly intelligent. In prison, he taught himself 
various scientific disciplines equal to the level of understanding of 
leading experts in those fields. He knows six active languages and at 
least two additional arcane and dead ones. He is also highly devious 
and a superb strategist and tactician. In prison, Bane also invented his 
own form of calisthenics, meditation, and a fighting style that he uses 
against other well-known martial arts fighters within the DC Universe. 
Usage of Venom enhances his physical abilities, including his strength 
and healing process, to superhuman levels. 
Nemesis: Batman
6 
AISFM 
Blackheart 
Universe: Marvel 
Powers: Blackheart can regenerate from most physical harm; levitate; 
extra-dimensional teleportation; change the size and physical form of 
himself and willing others; generate concussive blasts of black energy; 
and survive without food, water, or sleep. Though he can assume human 
form, Blackheart usually appears as a black spine-covered humanoid 
with a long tail. He smells unpleasantly of burning ink and roses, and 
has no discernible heartbeat. He likely possesses further unrevealed 
abilities. 
Nemeses: Ghost Rider, Daredevil
7 
AISFM 
Carnage 
Universe: Marvel 
Powers: As the symbiote offspring of the Venom symbiote, the 
Carnage symbiote possesses a variety of symbiote-based powers akin 
to Venom, which it generally bestows upon Cletus Kasady. Carnage 
possesses super-human strength, speed, stamina, healing and resistance 
to injury. He is originally able to lift (press) 50 tons (currently 90 tons). 
Carnage can stick to walls, create ¡°swing lines¡± or ¡°tendrils¡± which he 
uses for traveling in a manner similar to how Spider-Man uses webbing 
and generate ¡°snares¡± to trap or entangle foes. However, unlike 
Venom, he is able to create detachable weapons made entirely from his 
symbiotes. The symbiote can protect Kasady from bullets from small-arms 
weapons. The symbiote can mimic any type of clothing, but unlike 
Venom, it has not been capable of Venom¡¯s chameleon-like ability to act 
as camouflage. Carnage is able to deaden Spider-Man¡¯s spider-sense to 
a certain degree, and block the Venom symbiote¡¯s natural ability to track 
its own offspring. It is vulnerable to sonics and heat. 
Nemesis: Spiderman
8 
AISFM 
The Dark Phoenix 
Universe: Marvel 
Powers: Jean Grey possessed telepathic powers enabling her to 
read minds, project her thoughts into the minds of others, initiate astral 
travel, and mentally stun opponents with pure psionic force, among 
other talents. She also possessed telekinesis, allowing her to levitate 
and manipulate objects and others, generate force fields, fly, and 
stimulate heat molecules to generate concussive blasts. Her powers 
were magnified to near-infinite levels while she served as an avatar 
for the cosmic Phoenix Force. She was able to manipulate matter and 
energy on a molecular scale, although this varied on the Force¡¯s status 
and how much power it chose to allocate to her. 
Nemeses: The X-Men, Shi¡¯ar Empire
9 
AISFM 
Darkseid 
Universe: DC 
Powers: Darkseid is among the most powerful of the New Gods. His 
main power, the Omega Beam, is a form of energy that he fires from 
his eyes as either a concussive force or disintegrating energy, capable 
of transmuting or erasing living objects and organisms from existence 
as well as resurrecting them, depending on the dark lord¡¯s will. He can 
teleport himself or others through time and space. 
Darkseid is a being whose strength and invulnerability can only be 
challenged by the likes of Superman, Doomsday, and Orion. 
He also can increase his physical size. Darkseid has the powers of 
telepathy and telekinesis and can create psionic avatars. As Darkseid 
is a god he is also immortal, having lived for several hundred thousand 
years. In Superman/Batman: Apocalypse, and Justice League: War, 
Darkseid has also shown the powers of flight. 
Nemeses: Superman, Justice League of America
10 
AISFM 
Doomsday 
Universe: DC 
Powers: Doomsday has a highly accelerated healing factor that allows 
him to quickly regenerate from most damage. 
Doomsday is immensely resistant to heat, cold, and conventional 
damage, allowing him to survive in the most inhospitable worlds, or in 
the vacuum of space. His superhuman endurance and invulnerability 
were able to withstand Darkseid¡¯s full-powered ¡°Omega Effect¡± without 
any apparent damage. 
Doomsday possessed extreme superhuman strength that, variable as it 
was, at one point enabled him to effortlessly stand his ground against 
the entire Justice League, including Superman and Orion. 
During his confrontation with Steel, Doomsday spontaneously developed 
the power of flight, and the ability to cover his body with metallic armor, 
capable of resisting even Steel¡¯s paralysing nanites. 
Nemeses: Superman, JLA
11 
AISFM 
Dr Doom 
Universe: Marvel 
Powers: Doom can exchange minds with others. He possesses some 
mystical abilities, such as casting bolts of eldritch energy and invoking 
mystical entities (principalities) for additional support. While empowered 
by the Haazareth, his mystical powers were on a par with those of Dr. 
Strange. 
Doom is a genius in physics, robotics, cybernetics, genetics, weapons 
technology, bio-chemistry, and time travel. He is also self-taught in 
the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly 
deceiver. 
Weapons: Doom wears a sophisticated nuclear-powered titanium 
battlesuit which grants him superhuman strength, contains jets for flight, 
houses a personal force field, and discharges concussive force blasts; he 
can also electrify his armor¡¯s surface. 
Nemeses: Fantastic Four, Spiderman
12 
AISFM 
Galactus 
Universe: Marvel 
Powers: Galactus possesses cosmic power beyond most forms 
of measurement (The Power Cosmic). He can levitate; restructure 
molecules; convert matter into energy and vice-versa; project energy 
with enormous concussive force; teleport himself, others, and objects 
across space, dimensions, and time; erect virtually impenetrable fields; 
restore others from any injury, even total disintegration; and endow 
or enhance powers within others. Even his heralds, imbued with the 
smallest fraction of his power, can manipulate matter and energy far 
beyond human comprehension. Though he generally avoids physical 
conflict, Galactus can bolster his own strength beyond any known 
system of measure. Galactus is telepathic. In addition, despite being a 
physical being, Galactus can adopt a manifestation from the Dimension 
of Manifestations in order to commune with abstract beings. 
Weapons: Galactus has large stores of powerful and advanced 
technology. 
Nemesis: The Fantastic Four
13 
AISFM 
Lex Luthor 
Universe: DC 
Powers: Lex Luthor has the physical capabilities and limitations of 
a normal adult with no metahuman abilities. However, he possesses a 
genius level of intelligence. For virtually his entire publication history, he 
has been depicted as the most intelligent human in the DC Universe, 
and as one of the most intelligent beings of any planet or species. 
He has mastered seemingly every known form of science, including space 
travel, extra-dimensional travel, biochemistry, robotics, computers, 
synthetic polymers, communications, mutations, transportation, 
holography, energy generation, spectral analysis, and more. With the 
exception of the extraterrestrial entity known as Brainiac, he does not 
view any other being as an intellectual peer. 
Weapons: Over the years, Luthor has made liberal use of Kryptonite 
weapons capable of injuring Superman and other Kryptonians. Since 
the Bronze Age, he has also utilized various battlesuits in many stories. 
Nemesis: Superman
14 
AISFM 
Loki 
Universe: Marvel 
Powers: Loki possesses physical abilities far superior to humans, 
an increased lifespan, superhuman strength (able to lift up to 50 tons), 
immune to terrestrial diseases, and resistant to conventional injury. 
Loki is perhaps the most powerful sorcerer in all of Asgard. His many 
magical abilities included shape-shifting, astral projection, molecular 
rearrangement, eldritch energy blasts, illusion casting, flight (via 
levitation), telepathy, hypnosis, and teleportation. 
Loki is immune to most physical injury, and can reattach severed body 
parts, including his own head. Loki can mystically imbue objects or 
beings with specific but temporary powers, and enhance the powers of 
superhumans. Loki can also magically create rifts between dimensions, 
allowing him or other objects passage from one universe to another. 
Nemeses: The Avengers, Thor
15 
AISFM 
M.O.D.O.K 
Universe: Marvel 
Powers: Fantastic psionic abilities and superhuman calculating 
ability. Can form force field barriers effective against energy attacks, 
mentally produce heat and mental blasts of pure psionic energy, probe 
the minds of others, and recall any fact he has ever known. He can also 
convert himself into raw data and travel in the form of e-mail. 
Equipment: Headband to help focus his power and control the hover-chair 
to which he is confined. The chair flies/hovers at moderate speeds 
and contains various advanced weaponry. MODOK has employed in the 
past a giant robotic body proportionate to his monstrous head, and it is 
superhumanly strong and resistant to most forms of attack. 
Nemeses: Captain America, The Hulk
16 
AISFM 
Magneto 
Universe: Marvel 
Powers: Magneto possesses the power to control all forms of 
magnetism. He can shape and manipulate magnetic fields that exist 
naturally or artificially. Magneto¡¯s power is, for all practical purposes, 
limitless. Moreover, he can use his magnetic powers in more than one 
way simultaneously. He can completely assemble a complicated machine 
within seconds through his powers. He can erect magnetic force fields 
with a high degree of impenetrability around himself for protection. 
Although Magneto¡¯s primary power is control over magnetism, he 
can also project or manipulate any form of energy that is part of the 
electromagnetic spectrum, including visible light, radio waves, ultraviolet 
light, gamma rays, and x-rays. 
Equipment: Magneto¡¯s helmet is designed to prevent telepathic 
intrusion or psionic attacks. Magneto has designed such creations 
as magnetically-powered craft, complex robots and computers, and 
magnetically-powered generators. 
Nemesis: X-Men
17 
AISFM 
Mephisto 
Universe: Marvel 
Powers: An immensely powerful supernatural entity, Mephisto wields 
mystical energy for effects such as force blasts, matter manipulation, 
astral projection, interdimensional portals, illusion-casting and shape-shifting 
(his true form is unknown). Mephisto can capture the souls of 
recently deceased humans, though this usually applies only to beings 
who bargain away their souls to him. Mephisto can mystically trap living 
beings in his realm, but he cannot feed off these beings and rarely 
chooses to do this. A portion of his power seems to be tied to his realm 
and the number of souls trapped within it, meaning that prolonged 
absences from Hades weaken him. Mephisto does not need to eat, 
sleep or breathe, and is immune to aging and conventional disease.
18 
AISFM 
Mr Sinister 
Universe: Marvel 
Powers: Following genetic alteration by Apocalypse, Sinister 
possesses enhanced durability and an extended lifespan. Over the years, 
Sinister has used the genetic material of other mutants to grant himself 
a vast array of powers including telepathy, telekinesis, superhuman 
strength, the ability to project concussive energy from his hands, and 
total control of his body at the molecular level. 
Sinister is a genius geneticist, a brilliant biologist, and a skilled surgeon 
who is well practiced in the science of cloning. 
Nemesis: X-Men
19 
AISFM 
Mystique 
Universe: Marvel 
Powers: Mystique can psionically shift the atoms of her body to 
duplicate any humanoid of either sex, wearing any kind of clothing. She 
can precisely duplicate another person¡¯s retina pattern, finger, palm and 
skin-pore patterns, and vocal cords. She can increase her volume, but 
not her mass. Mystique¡¯s power grants her age retardation, increased 
healing, and immunity to drugs and poisons. 
Mystique is a highly skilled combatant, actress, marksman, and strategist 
in terrorist and commando operations. 
Nemesis: X-Men
20 
AISFM 
Omega Red 
Universe: Marvel 
Powers: Omega Red is a mutant with the ability to secrete bodily 
pheromones deadly to anyone in his immediate vicinity. This power 
greatly drains his energy, requiring him to absorb the life force of 
others. Omega Red was also granted superhuman strength from a KGB 
enhancement. 
Omega Red is an excellent hand-to-hand combatant with extensive 
KGB training, and is fluent in Russian and English. 
Weapons: Omega Red¡¯s arms were implanted with long Carbonadium 
coils that he can extend and retract through openings in the undersides 
of his wrists. The coils serve as both conduit and stabilizing factor for his 
mutant pheromones. 
Nemeses: X-Men, Iron Man
21 
AISFM 
Onslaught 
Universe: Marvel 
Powers: Onslaught possessed the combined abilities of Professor X, 
Magneto, Franklin Richards, and X-Man, including telepathy, telekinesis, 
astral projection, illusion creation, mental bolt projection, sensing 
mutant presences, manipulating magnetic fields, and affecting reality 
itself. Onslaught could also enhance its physical size and strength. 
Nemesis: X-Men
22 
AISFM 
Parallax 
Universe: DC 
Powers: Parallax has immense fear-casting and mind-control powers, 
strong enough to easily frighten and control the likes of Superman, 
Wonder Woman, and even someone like Spectre, except those who are 
capable of understanding and conquering inner fear such as Hal Jordan 
or Batman. Strangely, it was unable to control Alan Scott even though 
he experienced fear from Parallax (Abin Sur explains that in humans fear 
is intellectual, which may have something to do with the ineffectuality 
of Parallax¡¯s powers and the fear entity itself mentioned that Alan¡¯s 
power differs from the fear entity, the Guardians, and the Green Lantern 
Corps as they derive their powers from emotional spectra), although 
he did experience a fever which led him to increasingly weaken during 
Parallax¡¯s attempts. 
It can take possession of someone¡¯s body when they feel even the 
slightest fear. Parallax is also capable of creating solid light constructs, 
such as creating a convincing duplicate of Sinestro for Hal Jordan to kill. 
Nemesis: Green Lantern
23 
AISFM 
Pyro 
Universe: Marvel 
Powers: Pyro was a mutant with the psionic ability to cause any fire he 
could see within a 100-yard radius of himself to grow in size and intensity 
and to take on any form that he could imagine, even living creatures. 
Pyro could then mentally direct a creation to do anything he wished by 
concentrating, the degree necessary being directly proportionate to the 
size, power, and intensity of the creation. Pyro was unable to create fire 
himself. 
Weapons: Pyro wore a kerosene-based flame-thrower on his back 
that could generate a stream of flame of up to 25 feet away. Pyro also 
wore a specially insulated costume that afforded him a certain degree of 
protection against fires he did not control. 
Nemesis: X-Men
24 
AISFM 
Quicksilver 
Universe: Marvel 
Powers: Quicksilver possessed superhuman speed, and could travel 
on foot at speeds exceeding the speed of sound for hundreds of miles 
before tiring; he could ¡°fly¡± for short distances by flapping his arms or 
¡°vibrating¡± his legs; he could also use his speed to create cyclones, 
dodge machine gun and laser fire, and run up walls and across water. 
When the High Evolutionary¡¯s Isotope E upgraded his powers, he did 
not know the true limits of his speed. 
Following the loss of his mutant nature, Quicksilver exposed himself to 
the Terrigen Mists, resulting in him now possessing the power to vibrate 
his atoms so quickly he travels forward in time. His molecular speed that 
he generates displaces him out of the mainstream time/space so that he 
is able to propel himself into the future. He can leap from thirty seconds 
to up to twelve days, and remain for several minutes to several hours 
before being recalled to his present time once his body tires, or he can 
return at will before his time is up. 
Nemesis: X-Factor
25 
AISFM 
Ra¡¯s al Ghul 
Universe: DC 
Powers: Due to his expanded life span, Ra¡¯s has accumulated a 
vast knowledge of hand-to-hand combat, chemistry, detective artistry, 
physics, and martial arts (all of which rival that of Batman). He has also 
gained many international contacts and a vast fortune, gained over 
centuries. When in combat, he favors more ancient weaponry (as he 
has had more time to utilize them than more modern weaponry). These 
weapons include scimitars, katanas, bolas, throwing stars (shurikens), 
smoke pellets, and miniaturized explosives. Ra¡¯s is also assisted by his 
devoted, musclebound servant Ubu. 
Ra¡¯s¡¯ greatest tools are his Lazarus Pits, which will heal him of any injury 
(even if he is recently dead) while restoring him back to his prime of life. 
His constant exposure to the pits has granted him slightly enhanced 
endurance, strength, and healing but also comes with the price of a 
gradual onset of insanity if overused. 
Nemesis: Batman
26 
AISFM 
Red Skull 
Universe: Marvel 
Powers: The Red Skull is a fine unarmed combatant, marksman 
and master of disguise. He possesses a keen mind at military, political, 
corporate and subversive strategies. 
Weapons: The Red Skull¡¯s most infamous weapon was his so-called 
¡°dust of death.¡± The chemical composition of this powder is unknown, 
but it kills a victim within seconds of making contact with the victim¡¯s 
skin, causing the skin on the victim¡¯s head to tighten, shrivel, and take 
on a red discoloration, while causing all the hair on the victim¡¯s head to 
fall out. As a result, the victim¡¯s corpse appears to have a ¡°red skull¡± for 
a head. The Red Skull usually conceals this weapon within his cigarette 
holder or a specially modified handgun. He has wielded sophisticated 
side arms, including laser beam weapons. 
Nemesis: Captain America
27 
AISFM 
Super-Skrull 
Universe: Marvel 
Powers: Super-Skrull has been genetically altered to possess all the 
powers of the Fantastic Four. As such, he can elongate any part of his 
body, emit and control flames, use his control over flame to fly, become 
invisible, form invisible force fields, possess superhuman strength, and 
transform into a rocky hide/body armor. He is also capable of hypnosis. 
As a Skrull, Kl¡¯rt is able to transform his body into any shape he wishes. 
Kl¡¯rt is a trained soldier and commander in the Skrull army. 
Nemesis: Fantastic Four
28 
AISFM 
Thanos 
Universe: Marvel 
Powers: Thanos possesses the superhuman physiology of all Eternals, 
granting him superhuman strength, endurance, reflexes, and agility. His 
skin in nearly invulnerable, particulary against heat, cold, electricity, 
radiation, toxins, aging, and disease, and he can survive indefinitely 
without food or water even before his ¡°curse¡± from Death left him 
immortal, unable to die. His mind is also invulnerable to most forms of 
psychic attack, and can project a psionic blast of energy as well as blasts 
of plasma/cosmic energy from his eyes and hands. 
Equipment: He has at times employed a hovering chair with 
additional offensive weapons and the ability to teleport galaxy-wide 
distances.
29 
AISFM 
The Anti-Monitor 
Universe: DC 
Powers: Anti-Monitor was one of the most formidable foes ever 
faced by the heroes of the DC Universe. He is directly responsible for 
more deaths than any other known DC supervillain, having destroyed 
thousands of Universes. He consumed thousands of positive-matter 
universes to increase his power, and was able to personally battle scores 
of the multiverse¡¯s strongest heroes simultaneously. 
In addition to possessing vast size (varying from about nine feet, 
to hundreds of meters tall), superhuman strength, extraordinary 
durability, the ability to project destructive bolts of energy, and greatly 
augmenting another beings¡¯ powers, the Anti-Monitor also possessed 
reality-warping abilities. By far, his most devastating power was the 
ability to absorb the energies of his surroundings into himself, once he 
fused with his antimatter universe, he went even as far as absorbing the 
energies of entire universes. The Anti-Monitor is not immortal, but may 
be ultimately indestructible so long as the anti-matter universe exists. 
Nemeses: Superman, JLA
30 
AISFM 
The Joker 
Universe: DC 
Powers: The Joker has no inherent superhuman abilities. He 
commits crimes with a variety of weaponized thematic props such as a 
deck of razor-tipped playing cards, rolling marbles, Jack-in-the-boxes 
with unpleasant surprises and exploding cigars capable of leveling a 
building. The flower in his lapel sprays acid, and his hand often holds a 
lethal joy buzzer conducting a million volts of electricity. 
However, his chemical genius provides his most-notable weapon: Joker 
Venom, a liquid or gaseous toxin which sends its targets into fits of 
uncontrollable laughter; higher doses can lead to paralysis, coma or 
death, leaving its victim with a ghoulish, pained rictus grin. He is immune 
to venom and most poisons. 
The Joker is portrayed as skilled in melee combat, from his initial 
appearances where he defeats Batman in a sword fight (nearly killing 
him), and others where he overwhelms Batman but declines to kill him. 
Nemesis: Batman
31 
AISFM 
Ultron 
Universe: Marvel 
Powers: Ultron¡¯s abilities vary with each redesign, but typically include 
superhuman strength and durability, the power of flight, and various 
offensive weapons such as concussion blasters, radiation emitters and 
his ¡°encephalo-ray¡±, which plunges its victims into a deathlike coma. 
The latter ray also allows Ultron to mesmerize and outright mind-control 
his victims, or implant subliminal hypnotic commands within their minds 
to be enacted at a later time. Ultron¡¯s outer shell is usually composed 
of Adamantium, rendering it almost totally impervious to damage; 
however, his internal mechanisms are generally less durable and more 
easily damaged. Ultron can often control other machines remotely even 
if he has not transplanted his consciousness into them. 
Equipment: Ultron sometimes employs a ¡°molecular rearranger¡± 
(which renders Adamantium temporarily malleable) for purposes of 
reconstructing or modifying his physical form. 
Nemesis: The Avengers
32 
AISFM 
Venom 
Universe: Marvel 
Powers: Previously, the alien costume, which had grafted itself to 
the nervous system of Eddie Brock, somehow absorbed the powers 
of Spider-Man during its brief symbiotic relationship with him. These 
powers were transferred to Brock, so long as he wore the costume. At his 
peak, Brock had conditioned himself to lift (press) almost 700 lbs before 
he came into contact with the costume. Now, in his cancer-ridden body, 
he possesses minimal strength. Once he merged with the costume, in 
his prime he was able to lift (press) almost 11 tons. The alien costume 
also replicated Spider-Man¡¯s ability to cling to walls by controlling the 
flux of inter-atomic attraction between molecular boundary layers. 
When distributed at a typical thickness over Brock¡¯s body, the symbiote 
was capable of absorbing bullets from small-arms weapons firing 
conventional ammunition. The symbiote is however particularly 
vulnerable to both sonic and heat-based attacks. Also the symbiote has 
the power to blend in with the background. 
Nemesis: Spiderman
Backed by 
Industry legends 
Located in a working lm studio 
22 acre campus 
India¡¯s rst non-prot private lm school 
International faculty and management 
+91 40 4914 1234 
info@aisfm.edu.in 
www.aisfm.edu.in 
33 
AISFM

More Related Content

Supervillains E-Guide

  • 2. Admissions NOW OPEN! at Annapurna Studios Road No. 2, Banjara Hills, Hyderabad 500 034 India +91 40 49141234 info@aisfm.edu.in www.aisfm.edu.in Medium of instruction is English For more details call: +91 7893752225 ? Copyright 2014, AISFM. All Rights Reserved Annapurna International School of Film + Media, Hyd. Contents Annihilus ?3 Apocalypse ?4 Bane......... ?5 Blackheart ?6 Carnage ?7 The Dark Phoenix ?8 Darkseid ?9 Doomsday ?10 Dr Doom ?11 Galactus ?12 Lex Luthor ?13 Loki ?14 M.O.D.O.K ?15 Magneto ?16 Mephisto ?17 Mr Sinister ?18 Mystique ?19 Omega Red ?20 Onslaught ?21 Parallax ?22 Pyro ?23 Quicksilver ?24 Ra¡¯s al Ghul ?25 Red Skull ?26 Super-Skrull ?27 Thanos ?28 The Anti-Monitor ?29 The Joker ?30 Ultron ?31 Venom ?32
  • 3. 3 AISFM Annihilus Universe: Marvel Powers: Annihilus¡¯ chitinous exoskeleton renders him superhumanly strong and durable. He can survive in space for up to a year via efficient energy and oxygen conversion and storage. Upon physical death, Annihilus spawns immature clones of himself that retain his memories. He can fly at 150 mph. Equipment: Annihilus wields the Cosmic Control Rod, which houses the essence of the Tyannan starship¡¯s stardrive. Cybernetic micro-circuitry allows Annihilus to harness its vast cosmic energy, firing destructive energy beams or restructuring matter. The Rod¡¯s energy retards his ageing, and he rapidly weakens without it. He has also used a rejuvenation chamber to restore his withered body. Annihilus has wielded secondary weapons and vehicles, such as energy pistols and flying tank-like gun ships, adapted from the Tyannan starship. His body armaments can fire powerful plasma bolts. Nemeses: The Fantastic Four
  • 4. 4 AISFM Apocalypse Universe: Marvel Powers: Apocalypse¡¯s full extent of powers remain to be revealed, especially to the extent of which powers have since been augmented by alien technology. Apocalypse claims to have control of his body on the molecular level -- allowing him to shape change and elongate with virtually unlimited range, to increase density and allow his body to mimic metals and armors, to teleport, and to be virtually immune to the effects of age. Apocalypse can also increase his strength to levels surpassing that of the Hulk, grow to giant sizes, and gain the power of flight, sometimes through turning his arms into wings or jets. Apocalypse can also transform himself into a variety of human disguises. He has exhibited energy absorbing and projecting abilities in the past. Apocalypse has been termed an ¡°External,¡± due to his mutant ability of immortality. Briefly, Apocalypse has shown potential to be a powerful psionic. Nemesis: X-Men
  • 5. 5 AISFM Bane Universe: DC Powers: Bane is highly intelligent. In prison, he taught himself various scientific disciplines equal to the level of understanding of leading experts in those fields. He knows six active languages and at least two additional arcane and dead ones. He is also highly devious and a superb strategist and tactician. In prison, Bane also invented his own form of calisthenics, meditation, and a fighting style that he uses against other well-known martial arts fighters within the DC Universe. Usage of Venom enhances his physical abilities, including his strength and healing process, to superhuman levels. Nemesis: Batman
  • 6. 6 AISFM Blackheart Universe: Marvel Powers: Blackheart can regenerate from most physical harm; levitate; extra-dimensional teleportation; change the size and physical form of himself and willing others; generate concussive blasts of black energy; and survive without food, water, or sleep. Though he can assume human form, Blackheart usually appears as a black spine-covered humanoid with a long tail. He smells unpleasantly of burning ink and roses, and has no discernible heartbeat. He likely possesses further unrevealed abilities. Nemeses: Ghost Rider, Daredevil
  • 7. 7 AISFM Carnage Universe: Marvel Powers: As the symbiote offspring of the Venom symbiote, the Carnage symbiote possesses a variety of symbiote-based powers akin to Venom, which it generally bestows upon Cletus Kasady. Carnage possesses super-human strength, speed, stamina, healing and resistance to injury. He is originally able to lift (press) 50 tons (currently 90 tons). Carnage can stick to walls, create ¡°swing lines¡± or ¡°tendrils¡± which he uses for traveling in a manner similar to how Spider-Man uses webbing and generate ¡°snares¡± to trap or entangle foes. However, unlike Venom, he is able to create detachable weapons made entirely from his symbiotes. The symbiote can protect Kasady from bullets from small-arms weapons. The symbiote can mimic any type of clothing, but unlike Venom, it has not been capable of Venom¡¯s chameleon-like ability to act as camouflage. Carnage is able to deaden Spider-Man¡¯s spider-sense to a certain degree, and block the Venom symbiote¡¯s natural ability to track its own offspring. It is vulnerable to sonics and heat. Nemesis: Spiderman
  • 8. 8 AISFM The Dark Phoenix Universe: Marvel Powers: Jean Grey possessed telepathic powers enabling her to read minds, project her thoughts into the minds of others, initiate astral travel, and mentally stun opponents with pure psionic force, among other talents. She also possessed telekinesis, allowing her to levitate and manipulate objects and others, generate force fields, fly, and stimulate heat molecules to generate concussive blasts. Her powers were magnified to near-infinite levels while she served as an avatar for the cosmic Phoenix Force. She was able to manipulate matter and energy on a molecular scale, although this varied on the Force¡¯s status and how much power it chose to allocate to her. Nemeses: The X-Men, Shi¡¯ar Empire
  • 9. 9 AISFM Darkseid Universe: DC Powers: Darkseid is among the most powerful of the New Gods. His main power, the Omega Beam, is a form of energy that he fires from his eyes as either a concussive force or disintegrating energy, capable of transmuting or erasing living objects and organisms from existence as well as resurrecting them, depending on the dark lord¡¯s will. He can teleport himself or others through time and space. Darkseid is a being whose strength and invulnerability can only be challenged by the likes of Superman, Doomsday, and Orion. He also can increase his physical size. Darkseid has the powers of telepathy and telekinesis and can create psionic avatars. As Darkseid is a god he is also immortal, having lived for several hundred thousand years. In Superman/Batman: Apocalypse, and Justice League: War, Darkseid has also shown the powers of flight. Nemeses: Superman, Justice League of America
  • 10. 10 AISFM Doomsday Universe: DC Powers: Doomsday has a highly accelerated healing factor that allows him to quickly regenerate from most damage. Doomsday is immensely resistant to heat, cold, and conventional damage, allowing him to survive in the most inhospitable worlds, or in the vacuum of space. His superhuman endurance and invulnerability were able to withstand Darkseid¡¯s full-powered ¡°Omega Effect¡± without any apparent damage. Doomsday possessed extreme superhuman strength that, variable as it was, at one point enabled him to effortlessly stand his ground against the entire Justice League, including Superman and Orion. During his confrontation with Steel, Doomsday spontaneously developed the power of flight, and the ability to cover his body with metallic armor, capable of resisting even Steel¡¯s paralysing nanites. Nemeses: Superman, JLA
  • 11. 11 AISFM Dr Doom Universe: Marvel Powers: Doom can exchange minds with others. He possesses some mystical abilities, such as casting bolts of eldritch energy and invoking mystical entities (principalities) for additional support. While empowered by the Haazareth, his mystical powers were on a par with those of Dr. Strange. Doom is a genius in physics, robotics, cybernetics, genetics, weapons technology, bio-chemistry, and time travel. He is also self-taught in the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly deceiver. Weapons: Doom wears a sophisticated nuclear-powered titanium battlesuit which grants him superhuman strength, contains jets for flight, houses a personal force field, and discharges concussive force blasts; he can also electrify his armor¡¯s surface. Nemeses: Fantastic Four, Spiderman
  • 12. 12 AISFM Galactus Universe: Marvel Powers: Galactus possesses cosmic power beyond most forms of measurement (The Power Cosmic). He can levitate; restructure molecules; convert matter into energy and vice-versa; project energy with enormous concussive force; teleport himself, others, and objects across space, dimensions, and time; erect virtually impenetrable fields; restore others from any injury, even total disintegration; and endow or enhance powers within others. Even his heralds, imbued with the smallest fraction of his power, can manipulate matter and energy far beyond human comprehension. Though he generally avoids physical conflict, Galactus can bolster his own strength beyond any known system of measure. Galactus is telepathic. In addition, despite being a physical being, Galactus can adopt a manifestation from the Dimension of Manifestations in order to commune with abstract beings. Weapons: Galactus has large stores of powerful and advanced technology. Nemesis: The Fantastic Four
  • 13. 13 AISFM Lex Luthor Universe: DC Powers: Lex Luthor has the physical capabilities and limitations of a normal adult with no metahuman abilities. However, he possesses a genius level of intelligence. For virtually his entire publication history, he has been depicted as the most intelligent human in the DC Universe, and as one of the most intelligent beings of any planet or species. He has mastered seemingly every known form of science, including space travel, extra-dimensional travel, biochemistry, robotics, computers, synthetic polymers, communications, mutations, transportation, holography, energy generation, spectral analysis, and more. With the exception of the extraterrestrial entity known as Brainiac, he does not view any other being as an intellectual peer. Weapons: Over the years, Luthor has made liberal use of Kryptonite weapons capable of injuring Superman and other Kryptonians. Since the Bronze Age, he has also utilized various battlesuits in many stories. Nemesis: Superman
  • 14. 14 AISFM Loki Universe: Marvel Powers: Loki possesses physical abilities far superior to humans, an increased lifespan, superhuman strength (able to lift up to 50 tons), immune to terrestrial diseases, and resistant to conventional injury. Loki is perhaps the most powerful sorcerer in all of Asgard. His many magical abilities included shape-shifting, astral projection, molecular rearrangement, eldritch energy blasts, illusion casting, flight (via levitation), telepathy, hypnosis, and teleportation. Loki is immune to most physical injury, and can reattach severed body parts, including his own head. Loki can mystically imbue objects or beings with specific but temporary powers, and enhance the powers of superhumans. Loki can also magically create rifts between dimensions, allowing him or other objects passage from one universe to another. Nemeses: The Avengers, Thor
  • 15. 15 AISFM M.O.D.O.K Universe: Marvel Powers: Fantastic psionic abilities and superhuman calculating ability. Can form force field barriers effective against energy attacks, mentally produce heat and mental blasts of pure psionic energy, probe the minds of others, and recall any fact he has ever known. He can also convert himself into raw data and travel in the form of e-mail. Equipment: Headband to help focus his power and control the hover-chair to which he is confined. The chair flies/hovers at moderate speeds and contains various advanced weaponry. MODOK has employed in the past a giant robotic body proportionate to his monstrous head, and it is superhumanly strong and resistant to most forms of attack. Nemeses: Captain America, The Hulk
  • 16. 16 AISFM Magneto Universe: Marvel Powers: Magneto possesses the power to control all forms of magnetism. He can shape and manipulate magnetic fields that exist naturally or artificially. Magneto¡¯s power is, for all practical purposes, limitless. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. He can erect magnetic force fields with a high degree of impenetrability around himself for protection. Although Magneto¡¯s primary power is control over magnetism, he can also project or manipulate any form of energy that is part of the electromagnetic spectrum, including visible light, radio waves, ultraviolet light, gamma rays, and x-rays. Equipment: Magneto¡¯s helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators. Nemesis: X-Men
  • 17. 17 AISFM Mephisto Universe: Marvel Powers: An immensely powerful supernatural entity, Mephisto wields mystical energy for effects such as force blasts, matter manipulation, astral projection, interdimensional portals, illusion-casting and shape-shifting (his true form is unknown). Mephisto can capture the souls of recently deceased humans, though this usually applies only to beings who bargain away their souls to him. Mephisto can mystically trap living beings in his realm, but he cannot feed off these beings and rarely chooses to do this. A portion of his power seems to be tied to his realm and the number of souls trapped within it, meaning that prolonged absences from Hades weaken him. Mephisto does not need to eat, sleep or breathe, and is immune to aging and conventional disease.
  • 18. 18 AISFM Mr Sinister Universe: Marvel Powers: Following genetic alteration by Apocalypse, Sinister possesses enhanced durability and an extended lifespan. Over the years, Sinister has used the genetic material of other mutants to grant himself a vast array of powers including telepathy, telekinesis, superhuman strength, the ability to project concussive energy from his hands, and total control of his body at the molecular level. Sinister is a genius geneticist, a brilliant biologist, and a skilled surgeon who is well practiced in the science of cloning. Nemesis: X-Men
  • 19. 19 AISFM Mystique Universe: Marvel Powers: Mystique can psionically shift the atoms of her body to duplicate any humanoid of either sex, wearing any kind of clothing. She can precisely duplicate another person¡¯s retina pattern, finger, palm and skin-pore patterns, and vocal cords. She can increase her volume, but not her mass. Mystique¡¯s power grants her age retardation, increased healing, and immunity to drugs and poisons. Mystique is a highly skilled combatant, actress, marksman, and strategist in terrorist and commando operations. Nemesis: X-Men
  • 20. 20 AISFM Omega Red Universe: Marvel Powers: Omega Red is a mutant with the ability to secrete bodily pheromones deadly to anyone in his immediate vicinity. This power greatly drains his energy, requiring him to absorb the life force of others. Omega Red was also granted superhuman strength from a KGB enhancement. Omega Red is an excellent hand-to-hand combatant with extensive KGB training, and is fluent in Russian and English. Weapons: Omega Red¡¯s arms were implanted with long Carbonadium coils that he can extend and retract through openings in the undersides of his wrists. The coils serve as both conduit and stabilizing factor for his mutant pheromones. Nemeses: X-Men, Iron Man
  • 21. 21 AISFM Onslaught Universe: Marvel Powers: Onslaught possessed the combined abilities of Professor X, Magneto, Franklin Richards, and X-Man, including telepathy, telekinesis, astral projection, illusion creation, mental bolt projection, sensing mutant presences, manipulating magnetic fields, and affecting reality itself. Onslaught could also enhance its physical size and strength. Nemesis: X-Men
  • 22. 22 AISFM Parallax Universe: DC Powers: Parallax has immense fear-casting and mind-control powers, strong enough to easily frighten and control the likes of Superman, Wonder Woman, and even someone like Spectre, except those who are capable of understanding and conquering inner fear such as Hal Jordan or Batman. Strangely, it was unable to control Alan Scott even though he experienced fear from Parallax (Abin Sur explains that in humans fear is intellectual, which may have something to do with the ineffectuality of Parallax¡¯s powers and the fear entity itself mentioned that Alan¡¯s power differs from the fear entity, the Guardians, and the Green Lantern Corps as they derive their powers from emotional spectra), although he did experience a fever which led him to increasingly weaken during Parallax¡¯s attempts. It can take possession of someone¡¯s body when they feel even the slightest fear. Parallax is also capable of creating solid light constructs, such as creating a convincing duplicate of Sinestro for Hal Jordan to kill. Nemesis: Green Lantern
  • 23. 23 AISFM Pyro Universe: Marvel Powers: Pyro was a mutant with the psionic ability to cause any fire he could see within a 100-yard radius of himself to grow in size and intensity and to take on any form that he could imagine, even living creatures. Pyro could then mentally direct a creation to do anything he wished by concentrating, the degree necessary being directly proportionate to the size, power, and intensity of the creation. Pyro was unable to create fire himself. Weapons: Pyro wore a kerosene-based flame-thrower on his back that could generate a stream of flame of up to 25 feet away. Pyro also wore a specially insulated costume that afforded him a certain degree of protection against fires he did not control. Nemesis: X-Men
  • 24. 24 AISFM Quicksilver Universe: Marvel Powers: Quicksilver possessed superhuman speed, and could travel on foot at speeds exceeding the speed of sound for hundreds of miles before tiring; he could ¡°fly¡± for short distances by flapping his arms or ¡°vibrating¡± his legs; he could also use his speed to create cyclones, dodge machine gun and laser fire, and run up walls and across water. When the High Evolutionary¡¯s Isotope E upgraded his powers, he did not know the true limits of his speed. Following the loss of his mutant nature, Quicksilver exposed himself to the Terrigen Mists, resulting in him now possessing the power to vibrate his atoms so quickly he travels forward in time. His molecular speed that he generates displaces him out of the mainstream time/space so that he is able to propel himself into the future. He can leap from thirty seconds to up to twelve days, and remain for several minutes to several hours before being recalled to his present time once his body tires, or he can return at will before his time is up. Nemesis: X-Factor
  • 25. 25 AISFM Ra¡¯s al Ghul Universe: DC Powers: Due to his expanded life span, Ra¡¯s has accumulated a vast knowledge of hand-to-hand combat, chemistry, detective artistry, physics, and martial arts (all of which rival that of Batman). He has also gained many international contacts and a vast fortune, gained over centuries. When in combat, he favors more ancient weaponry (as he has had more time to utilize them than more modern weaponry). These weapons include scimitars, katanas, bolas, throwing stars (shurikens), smoke pellets, and miniaturized explosives. Ra¡¯s is also assisted by his devoted, musclebound servant Ubu. Ra¡¯s¡¯ greatest tools are his Lazarus Pits, which will heal him of any injury (even if he is recently dead) while restoring him back to his prime of life. His constant exposure to the pits has granted him slightly enhanced endurance, strength, and healing but also comes with the price of a gradual onset of insanity if overused. Nemesis: Batman
  • 26. 26 AISFM Red Skull Universe: Marvel Powers: The Red Skull is a fine unarmed combatant, marksman and master of disguise. He possesses a keen mind at military, political, corporate and subversive strategies. Weapons: The Red Skull¡¯s most infamous weapon was his so-called ¡°dust of death.¡± The chemical composition of this powder is unknown, but it kills a victim within seconds of making contact with the victim¡¯s skin, causing the skin on the victim¡¯s head to tighten, shrivel, and take on a red discoloration, while causing all the hair on the victim¡¯s head to fall out. As a result, the victim¡¯s corpse appears to have a ¡°red skull¡± for a head. The Red Skull usually conceals this weapon within his cigarette holder or a specially modified handgun. He has wielded sophisticated side arms, including laser beam weapons. Nemesis: Captain America
  • 27. 27 AISFM Super-Skrull Universe: Marvel Powers: Super-Skrull has been genetically altered to possess all the powers of the Fantastic Four. As such, he can elongate any part of his body, emit and control flames, use his control over flame to fly, become invisible, form invisible force fields, possess superhuman strength, and transform into a rocky hide/body armor. He is also capable of hypnosis. As a Skrull, Kl¡¯rt is able to transform his body into any shape he wishes. Kl¡¯rt is a trained soldier and commander in the Skrull army. Nemesis: Fantastic Four
  • 28. 28 AISFM Thanos Universe: Marvel Powers: Thanos possesses the superhuman physiology of all Eternals, granting him superhuman strength, endurance, reflexes, and agility. His skin in nearly invulnerable, particulary against heat, cold, electricity, radiation, toxins, aging, and disease, and he can survive indefinitely without food or water even before his ¡°curse¡± from Death left him immortal, unable to die. His mind is also invulnerable to most forms of psychic attack, and can project a psionic blast of energy as well as blasts of plasma/cosmic energy from his eyes and hands. Equipment: He has at times employed a hovering chair with additional offensive weapons and the ability to teleport galaxy-wide distances.
  • 29. 29 AISFM The Anti-Monitor Universe: DC Powers: Anti-Monitor was one of the most formidable foes ever faced by the heroes of the DC Universe. He is directly responsible for more deaths than any other known DC supervillain, having destroyed thousands of Universes. He consumed thousands of positive-matter universes to increase his power, and was able to personally battle scores of the multiverse¡¯s strongest heroes simultaneously. In addition to possessing vast size (varying from about nine feet, to hundreds of meters tall), superhuman strength, extraordinary durability, the ability to project destructive bolts of energy, and greatly augmenting another beings¡¯ powers, the Anti-Monitor also possessed reality-warping abilities. By far, his most devastating power was the ability to absorb the energies of his surroundings into himself, once he fused with his antimatter universe, he went even as far as absorbing the energies of entire universes. The Anti-Monitor is not immortal, but may be ultimately indestructible so long as the anti-matter universe exists. Nemeses: Superman, JLA
  • 30. 30 AISFM The Joker Universe: DC Powers: The Joker has no inherent superhuman abilities. He commits crimes with a variety of weaponized thematic props such as a deck of razor-tipped playing cards, rolling marbles, Jack-in-the-boxes with unpleasant surprises and exploding cigars capable of leveling a building. The flower in his lapel sprays acid, and his hand often holds a lethal joy buzzer conducting a million volts of electricity. However, his chemical genius provides his most-notable weapon: Joker Venom, a liquid or gaseous toxin which sends its targets into fits of uncontrollable laughter; higher doses can lead to paralysis, coma or death, leaving its victim with a ghoulish, pained rictus grin. He is immune to venom and most poisons. The Joker is portrayed as skilled in melee combat, from his initial appearances where he defeats Batman in a sword fight (nearly killing him), and others where he overwhelms Batman but declines to kill him. Nemesis: Batman
  • 31. 31 AISFM Ultron Universe: Marvel Powers: Ultron¡¯s abilities vary with each redesign, but typically include superhuman strength and durability, the power of flight, and various offensive weapons such as concussion blasters, radiation emitters and his ¡°encephalo-ray¡±, which plunges its victims into a deathlike coma. The latter ray also allows Ultron to mesmerize and outright mind-control his victims, or implant subliminal hypnotic commands within their minds to be enacted at a later time. Ultron¡¯s outer shell is usually composed of Adamantium, rendering it almost totally impervious to damage; however, his internal mechanisms are generally less durable and more easily damaged. Ultron can often control other machines remotely even if he has not transplanted his consciousness into them. Equipment: Ultron sometimes employs a ¡°molecular rearranger¡± (which renders Adamantium temporarily malleable) for purposes of reconstructing or modifying his physical form. Nemesis: The Avengers
  • 32. 32 AISFM Venom Universe: Marvel Powers: Previously, the alien costume, which had grafted itself to the nervous system of Eddie Brock, somehow absorbed the powers of Spider-Man during its brief symbiotic relationship with him. These powers were transferred to Brock, so long as he wore the costume. At his peak, Brock had conditioned himself to lift (press) almost 700 lbs before he came into contact with the costume. Now, in his cancer-ridden body, he possesses minimal strength. Once he merged with the costume, in his prime he was able to lift (press) almost 11 tons. The alien costume also replicated Spider-Man¡¯s ability to cling to walls by controlling the flux of inter-atomic attraction between molecular boundary layers. When distributed at a typical thickness over Brock¡¯s body, the symbiote was capable of absorbing bullets from small-arms weapons firing conventional ammunition. The symbiote is however particularly vulnerable to both sonic and heat-based attacks. Also the symbiote has the power to blend in with the background. Nemesis: Spiderman
  • 33. Backed by Industry legends Located in a working lm studio 22 acre campus India¡¯s rst non-prot private lm school International faculty and management +91 40 4914 1234 info@aisfm.edu.in www.aisfm.edu.in 33 AISFM