The ultimate super villain e-guide.You know about the superheroes, now find out about their nemeses.Learn all about their superhuman and cosmic powers in this action-packed e-guide by AISFM. From Admantium armour to concussive cosmic blasts, the entire evil arsenal is laid bare here.To know more about AISFM's animation courses, please click here: http://www.aisfm.edu.in/academics/degree-programs/bachelor-fine-arts-bfa-animation-vfx/
2. Admissions NOW OPEN!
at Annapurna Studios
Road No. 2, Banjara Hills,
Hyderabad 500 034 India
+91 40 49141234
info@aisfm.edu.in
www.aisfm.edu.in
Medium of instruction is English
For more details
call: +91 7893752225
? Copyright 2014, AISFM. All Rights Reserved
Annapurna International School of Film + Media, Hyd.
Contents
Annihilus ?3
Apocalypse ?4
Bane......... ?5
Blackheart ?6
Carnage ?7
The Dark Phoenix ?8
Darkseid ?9
Doomsday ?10
Dr Doom ?11
Galactus ?12
Lex Luthor ?13
Loki ?14
M.O.D.O.K ?15
Magneto ?16
Mephisto ?17
Mr Sinister ?18
Mystique ?19
Omega Red ?20
Onslaught ?21
Parallax ?22
Pyro ?23
Quicksilver ?24
Ra¡¯s al Ghul ?25
Red Skull ?26
Super-Skrull ?27
Thanos ?28
The Anti-Monitor ?29
The Joker ?30
Ultron ?31
Venom ?32
3. 3
AISFM
Annihilus
Universe: Marvel
Powers: Annihilus¡¯ chitinous exoskeleton renders him superhumanly
strong and durable. He can survive in space for up to a year via efficient
energy and oxygen conversion and storage. Upon physical death,
Annihilus spawns immature clones of himself that retain his memories.
He can fly at 150 mph.
Equipment: Annihilus wields the Cosmic Control Rod, which
houses the essence of the Tyannan starship¡¯s stardrive. Cybernetic
micro-circuitry allows Annihilus to harness its vast cosmic energy, firing
destructive energy beams or restructuring matter. The Rod¡¯s energy
retards his ageing, and he rapidly weakens without it. He has also used
a rejuvenation chamber to restore his withered body. Annihilus has
wielded secondary weapons and vehicles, such as energy pistols and
flying tank-like gun ships, adapted from the Tyannan starship. His body
armaments can fire powerful plasma bolts.
Nemeses: The Fantastic Four
4. 4
AISFM
Apocalypse
Universe: Marvel
Powers: Apocalypse¡¯s full extent of powers remain to be revealed,
especially to the extent of which powers have since been augmented
by alien technology. Apocalypse claims to have control of his body
on the molecular level -- allowing him to shape change and elongate
with virtually unlimited range, to increase density and allow his body
to mimic metals and armors, to teleport, and to be virtually immune
to the effects of age. Apocalypse can also increase his strength to
levels surpassing that of the Hulk, grow to giant sizes, and gain the
power of flight, sometimes through turning his arms into wings or jets.
Apocalypse can also transform himself into a variety of human disguises.
He has exhibited energy absorbing and projecting abilities in the past.
Apocalypse has been termed an ¡°External,¡± due to his mutant ability
of immortality. Briefly, Apocalypse has shown potential to be a powerful
psionic.
Nemesis: X-Men
5. 5
AISFM
Bane
Universe: DC
Powers: Bane is highly intelligent. In prison, he taught himself
various scientific disciplines equal to the level of understanding of
leading experts in those fields. He knows six active languages and at
least two additional arcane and dead ones. He is also highly devious
and a superb strategist and tactician. In prison, Bane also invented his
own form of calisthenics, meditation, and a fighting style that he uses
against other well-known martial arts fighters within the DC Universe.
Usage of Venom enhances his physical abilities, including his strength
and healing process, to superhuman levels.
Nemesis: Batman
6. 6
AISFM
Blackheart
Universe: Marvel
Powers: Blackheart can regenerate from most physical harm; levitate;
extra-dimensional teleportation; change the size and physical form of
himself and willing others; generate concussive blasts of black energy;
and survive without food, water, or sleep. Though he can assume human
form, Blackheart usually appears as a black spine-covered humanoid
with a long tail. He smells unpleasantly of burning ink and roses, and
has no discernible heartbeat. He likely possesses further unrevealed
abilities.
Nemeses: Ghost Rider, Daredevil
7. 7
AISFM
Carnage
Universe: Marvel
Powers: As the symbiote offspring of the Venom symbiote, the
Carnage symbiote possesses a variety of symbiote-based powers akin
to Venom, which it generally bestows upon Cletus Kasady. Carnage
possesses super-human strength, speed, stamina, healing and resistance
to injury. He is originally able to lift (press) 50 tons (currently 90 tons).
Carnage can stick to walls, create ¡°swing lines¡± or ¡°tendrils¡± which he
uses for traveling in a manner similar to how Spider-Man uses webbing
and generate ¡°snares¡± to trap or entangle foes. However, unlike
Venom, he is able to create detachable weapons made entirely from his
symbiotes. The symbiote can protect Kasady from bullets from small-arms
weapons. The symbiote can mimic any type of clothing, but unlike
Venom, it has not been capable of Venom¡¯s chameleon-like ability to act
as camouflage. Carnage is able to deaden Spider-Man¡¯s spider-sense to
a certain degree, and block the Venom symbiote¡¯s natural ability to track
its own offspring. It is vulnerable to sonics and heat.
Nemesis: Spiderman
8. 8
AISFM
The Dark Phoenix
Universe: Marvel
Powers: Jean Grey possessed telepathic powers enabling her to
read minds, project her thoughts into the minds of others, initiate astral
travel, and mentally stun opponents with pure psionic force, among
other talents. She also possessed telekinesis, allowing her to levitate
and manipulate objects and others, generate force fields, fly, and
stimulate heat molecules to generate concussive blasts. Her powers
were magnified to near-infinite levels while she served as an avatar
for the cosmic Phoenix Force. She was able to manipulate matter and
energy on a molecular scale, although this varied on the Force¡¯s status
and how much power it chose to allocate to her.
Nemeses: The X-Men, Shi¡¯ar Empire
9. 9
AISFM
Darkseid
Universe: DC
Powers: Darkseid is among the most powerful of the New Gods. His
main power, the Omega Beam, is a form of energy that he fires from
his eyes as either a concussive force or disintegrating energy, capable
of transmuting or erasing living objects and organisms from existence
as well as resurrecting them, depending on the dark lord¡¯s will. He can
teleport himself or others through time and space.
Darkseid is a being whose strength and invulnerability can only be
challenged by the likes of Superman, Doomsday, and Orion.
He also can increase his physical size. Darkseid has the powers of
telepathy and telekinesis and can create psionic avatars. As Darkseid
is a god he is also immortal, having lived for several hundred thousand
years. In Superman/Batman: Apocalypse, and Justice League: War,
Darkseid has also shown the powers of flight.
Nemeses: Superman, Justice League of America
10. 10
AISFM
Doomsday
Universe: DC
Powers: Doomsday has a highly accelerated healing factor that allows
him to quickly regenerate from most damage.
Doomsday is immensely resistant to heat, cold, and conventional
damage, allowing him to survive in the most inhospitable worlds, or in
the vacuum of space. His superhuman endurance and invulnerability
were able to withstand Darkseid¡¯s full-powered ¡°Omega Effect¡± without
any apparent damage.
Doomsday possessed extreme superhuman strength that, variable as it
was, at one point enabled him to effortlessly stand his ground against
the entire Justice League, including Superman and Orion.
During his confrontation with Steel, Doomsday spontaneously developed
the power of flight, and the ability to cover his body with metallic armor,
capable of resisting even Steel¡¯s paralysing nanites.
Nemeses: Superman, JLA
11. 11
AISFM
Dr Doom
Universe: Marvel
Powers: Doom can exchange minds with others. He possesses some
mystical abilities, such as casting bolts of eldritch energy and invoking
mystical entities (principalities) for additional support. While empowered
by the Haazareth, his mystical powers were on a par with those of Dr.
Strange.
Doom is a genius in physics, robotics, cybernetics, genetics, weapons
technology, bio-chemistry, and time travel. He is also self-taught in
the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly
deceiver.
Weapons: Doom wears a sophisticated nuclear-powered titanium
battlesuit which grants him superhuman strength, contains jets for flight,
houses a personal force field, and discharges concussive force blasts; he
can also electrify his armor¡¯s surface.
Nemeses: Fantastic Four, Spiderman
12. 12
AISFM
Galactus
Universe: Marvel
Powers: Galactus possesses cosmic power beyond most forms
of measurement (The Power Cosmic). He can levitate; restructure
molecules; convert matter into energy and vice-versa; project energy
with enormous concussive force; teleport himself, others, and objects
across space, dimensions, and time; erect virtually impenetrable fields;
restore others from any injury, even total disintegration; and endow
or enhance powers within others. Even his heralds, imbued with the
smallest fraction of his power, can manipulate matter and energy far
beyond human comprehension. Though he generally avoids physical
conflict, Galactus can bolster his own strength beyond any known
system of measure. Galactus is telepathic. In addition, despite being a
physical being, Galactus can adopt a manifestation from the Dimension
of Manifestations in order to commune with abstract beings.
Weapons: Galactus has large stores of powerful and advanced
technology.
Nemesis: The Fantastic Four
13. 13
AISFM
Lex Luthor
Universe: DC
Powers: Lex Luthor has the physical capabilities and limitations of
a normal adult with no metahuman abilities. However, he possesses a
genius level of intelligence. For virtually his entire publication history, he
has been depicted as the most intelligent human in the DC Universe,
and as one of the most intelligent beings of any planet or species.
He has mastered seemingly every known form of science, including space
travel, extra-dimensional travel, biochemistry, robotics, computers,
synthetic polymers, communications, mutations, transportation,
holography, energy generation, spectral analysis, and more. With the
exception of the extraterrestrial entity known as Brainiac, he does not
view any other being as an intellectual peer.
Weapons: Over the years, Luthor has made liberal use of Kryptonite
weapons capable of injuring Superman and other Kryptonians. Since
the Bronze Age, he has also utilized various battlesuits in many stories.
Nemesis: Superman
14. 14
AISFM
Loki
Universe: Marvel
Powers: Loki possesses physical abilities far superior to humans,
an increased lifespan, superhuman strength (able to lift up to 50 tons),
immune to terrestrial diseases, and resistant to conventional injury.
Loki is perhaps the most powerful sorcerer in all of Asgard. His many
magical abilities included shape-shifting, astral projection, molecular
rearrangement, eldritch energy blasts, illusion casting, flight (via
levitation), telepathy, hypnosis, and teleportation.
Loki is immune to most physical injury, and can reattach severed body
parts, including his own head. Loki can mystically imbue objects or
beings with specific but temporary powers, and enhance the powers of
superhumans. Loki can also magically create rifts between dimensions,
allowing him or other objects passage from one universe to another.
Nemeses: The Avengers, Thor
15. 15
AISFM
M.O.D.O.K
Universe: Marvel
Powers: Fantastic psionic abilities and superhuman calculating
ability. Can form force field barriers effective against energy attacks,
mentally produce heat and mental blasts of pure psionic energy, probe
the minds of others, and recall any fact he has ever known. He can also
convert himself into raw data and travel in the form of e-mail.
Equipment: Headband to help focus his power and control the hover-chair
to which he is confined. The chair flies/hovers at moderate speeds
and contains various advanced weaponry. MODOK has employed in the
past a giant robotic body proportionate to his monstrous head, and it is
superhumanly strong and resistant to most forms of attack.
Nemeses: Captain America, The Hulk
16. 16
AISFM
Magneto
Universe: Marvel
Powers: Magneto possesses the power to control all forms of
magnetism. He can shape and manipulate magnetic fields that exist
naturally or artificially. Magneto¡¯s power is, for all practical purposes,
limitless. Moreover, he can use his magnetic powers in more than one
way simultaneously. He can completely assemble a complicated machine
within seconds through his powers. He can erect magnetic force fields
with a high degree of impenetrability around himself for protection.
Although Magneto¡¯s primary power is control over magnetism, he
can also project or manipulate any form of energy that is part of the
electromagnetic spectrum, including visible light, radio waves, ultraviolet
light, gamma rays, and x-rays.
Equipment: Magneto¡¯s helmet is designed to prevent telepathic
intrusion or psionic attacks. Magneto has designed such creations
as magnetically-powered craft, complex robots and computers, and
magnetically-powered generators.
Nemesis: X-Men
17. 17
AISFM
Mephisto
Universe: Marvel
Powers: An immensely powerful supernatural entity, Mephisto wields
mystical energy for effects such as force blasts, matter manipulation,
astral projection, interdimensional portals, illusion-casting and shape-shifting
(his true form is unknown). Mephisto can capture the souls of
recently deceased humans, though this usually applies only to beings
who bargain away their souls to him. Mephisto can mystically trap living
beings in his realm, but he cannot feed off these beings and rarely
chooses to do this. A portion of his power seems to be tied to his realm
and the number of souls trapped within it, meaning that prolonged
absences from Hades weaken him. Mephisto does not need to eat,
sleep or breathe, and is immune to aging and conventional disease.
18. 18
AISFM
Mr Sinister
Universe: Marvel
Powers: Following genetic alteration by Apocalypse, Sinister
possesses enhanced durability and an extended lifespan. Over the years,
Sinister has used the genetic material of other mutants to grant himself
a vast array of powers including telepathy, telekinesis, superhuman
strength, the ability to project concussive energy from his hands, and
total control of his body at the molecular level.
Sinister is a genius geneticist, a brilliant biologist, and a skilled surgeon
who is well practiced in the science of cloning.
Nemesis: X-Men
19. 19
AISFM
Mystique
Universe: Marvel
Powers: Mystique can psionically shift the atoms of her body to
duplicate any humanoid of either sex, wearing any kind of clothing. She
can precisely duplicate another person¡¯s retina pattern, finger, palm and
skin-pore patterns, and vocal cords. She can increase her volume, but
not her mass. Mystique¡¯s power grants her age retardation, increased
healing, and immunity to drugs and poisons.
Mystique is a highly skilled combatant, actress, marksman, and strategist
in terrorist and commando operations.
Nemesis: X-Men
20. 20
AISFM
Omega Red
Universe: Marvel
Powers: Omega Red is a mutant with the ability to secrete bodily
pheromones deadly to anyone in his immediate vicinity. This power
greatly drains his energy, requiring him to absorb the life force of
others. Omega Red was also granted superhuman strength from a KGB
enhancement.
Omega Red is an excellent hand-to-hand combatant with extensive
KGB training, and is fluent in Russian and English.
Weapons: Omega Red¡¯s arms were implanted with long Carbonadium
coils that he can extend and retract through openings in the undersides
of his wrists. The coils serve as both conduit and stabilizing factor for his
mutant pheromones.
Nemeses: X-Men, Iron Man
21. 21
AISFM
Onslaught
Universe: Marvel
Powers: Onslaught possessed the combined abilities of Professor X,
Magneto, Franklin Richards, and X-Man, including telepathy, telekinesis,
astral projection, illusion creation, mental bolt projection, sensing
mutant presences, manipulating magnetic fields, and affecting reality
itself. Onslaught could also enhance its physical size and strength.
Nemesis: X-Men
22. 22
AISFM
Parallax
Universe: DC
Powers: Parallax has immense fear-casting and mind-control powers,
strong enough to easily frighten and control the likes of Superman,
Wonder Woman, and even someone like Spectre, except those who are
capable of understanding and conquering inner fear such as Hal Jordan
or Batman. Strangely, it was unable to control Alan Scott even though
he experienced fear from Parallax (Abin Sur explains that in humans fear
is intellectual, which may have something to do with the ineffectuality
of Parallax¡¯s powers and the fear entity itself mentioned that Alan¡¯s
power differs from the fear entity, the Guardians, and the Green Lantern
Corps as they derive their powers from emotional spectra), although
he did experience a fever which led him to increasingly weaken during
Parallax¡¯s attempts.
It can take possession of someone¡¯s body when they feel even the
slightest fear. Parallax is also capable of creating solid light constructs,
such as creating a convincing duplicate of Sinestro for Hal Jordan to kill.
Nemesis: Green Lantern
23. 23
AISFM
Pyro
Universe: Marvel
Powers: Pyro was a mutant with the psionic ability to cause any fire he
could see within a 100-yard radius of himself to grow in size and intensity
and to take on any form that he could imagine, even living creatures.
Pyro could then mentally direct a creation to do anything he wished by
concentrating, the degree necessary being directly proportionate to the
size, power, and intensity of the creation. Pyro was unable to create fire
himself.
Weapons: Pyro wore a kerosene-based flame-thrower on his back
that could generate a stream of flame of up to 25 feet away. Pyro also
wore a specially insulated costume that afforded him a certain degree of
protection against fires he did not control.
Nemesis: X-Men
24. 24
AISFM
Quicksilver
Universe: Marvel
Powers: Quicksilver possessed superhuman speed, and could travel
on foot at speeds exceeding the speed of sound for hundreds of miles
before tiring; he could ¡°fly¡± for short distances by flapping his arms or
¡°vibrating¡± his legs; he could also use his speed to create cyclones,
dodge machine gun and laser fire, and run up walls and across water.
When the High Evolutionary¡¯s Isotope E upgraded his powers, he did
not know the true limits of his speed.
Following the loss of his mutant nature, Quicksilver exposed himself to
the Terrigen Mists, resulting in him now possessing the power to vibrate
his atoms so quickly he travels forward in time. His molecular speed that
he generates displaces him out of the mainstream time/space so that he
is able to propel himself into the future. He can leap from thirty seconds
to up to twelve days, and remain for several minutes to several hours
before being recalled to his present time once his body tires, or he can
return at will before his time is up.
Nemesis: X-Factor
25. 25
AISFM
Ra¡¯s al Ghul
Universe: DC
Powers: Due to his expanded life span, Ra¡¯s has accumulated a
vast knowledge of hand-to-hand combat, chemistry, detective artistry,
physics, and martial arts (all of which rival that of Batman). He has also
gained many international contacts and a vast fortune, gained over
centuries. When in combat, he favors more ancient weaponry (as he
has had more time to utilize them than more modern weaponry). These
weapons include scimitars, katanas, bolas, throwing stars (shurikens),
smoke pellets, and miniaturized explosives. Ra¡¯s is also assisted by his
devoted, musclebound servant Ubu.
Ra¡¯s¡¯ greatest tools are his Lazarus Pits, which will heal him of any injury
(even if he is recently dead) while restoring him back to his prime of life.
His constant exposure to the pits has granted him slightly enhanced
endurance, strength, and healing but also comes with the price of a
gradual onset of insanity if overused.
Nemesis: Batman
26. 26
AISFM
Red Skull
Universe: Marvel
Powers: The Red Skull is a fine unarmed combatant, marksman
and master of disguise. He possesses a keen mind at military, political,
corporate and subversive strategies.
Weapons: The Red Skull¡¯s most infamous weapon was his so-called
¡°dust of death.¡± The chemical composition of this powder is unknown,
but it kills a victim within seconds of making contact with the victim¡¯s
skin, causing the skin on the victim¡¯s head to tighten, shrivel, and take
on a red discoloration, while causing all the hair on the victim¡¯s head to
fall out. As a result, the victim¡¯s corpse appears to have a ¡°red skull¡± for
a head. The Red Skull usually conceals this weapon within his cigarette
holder or a specially modified handgun. He has wielded sophisticated
side arms, including laser beam weapons.
Nemesis: Captain America
27. 27
AISFM
Super-Skrull
Universe: Marvel
Powers: Super-Skrull has been genetically altered to possess all the
powers of the Fantastic Four. As such, he can elongate any part of his
body, emit and control flames, use his control over flame to fly, become
invisible, form invisible force fields, possess superhuman strength, and
transform into a rocky hide/body armor. He is also capable of hypnosis.
As a Skrull, Kl¡¯rt is able to transform his body into any shape he wishes.
Kl¡¯rt is a trained soldier and commander in the Skrull army.
Nemesis: Fantastic Four
28. 28
AISFM
Thanos
Universe: Marvel
Powers: Thanos possesses the superhuman physiology of all Eternals,
granting him superhuman strength, endurance, reflexes, and agility. His
skin in nearly invulnerable, particulary against heat, cold, electricity,
radiation, toxins, aging, and disease, and he can survive indefinitely
without food or water even before his ¡°curse¡± from Death left him
immortal, unable to die. His mind is also invulnerable to most forms of
psychic attack, and can project a psionic blast of energy as well as blasts
of plasma/cosmic energy from his eyes and hands.
Equipment: He has at times employed a hovering chair with
additional offensive weapons and the ability to teleport galaxy-wide
distances.
29. 29
AISFM
The Anti-Monitor
Universe: DC
Powers: Anti-Monitor was one of the most formidable foes ever
faced by the heroes of the DC Universe. He is directly responsible for
more deaths than any other known DC supervillain, having destroyed
thousands of Universes. He consumed thousands of positive-matter
universes to increase his power, and was able to personally battle scores
of the multiverse¡¯s strongest heroes simultaneously.
In addition to possessing vast size (varying from about nine feet,
to hundreds of meters tall), superhuman strength, extraordinary
durability, the ability to project destructive bolts of energy, and greatly
augmenting another beings¡¯ powers, the Anti-Monitor also possessed
reality-warping abilities. By far, his most devastating power was the
ability to absorb the energies of his surroundings into himself, once he
fused with his antimatter universe, he went even as far as absorbing the
energies of entire universes. The Anti-Monitor is not immortal, but may
be ultimately indestructible so long as the anti-matter universe exists.
Nemeses: Superman, JLA
30. 30
AISFM
The Joker
Universe: DC
Powers: The Joker has no inherent superhuman abilities. He
commits crimes with a variety of weaponized thematic props such as a
deck of razor-tipped playing cards, rolling marbles, Jack-in-the-boxes
with unpleasant surprises and exploding cigars capable of leveling a
building. The flower in his lapel sprays acid, and his hand often holds a
lethal joy buzzer conducting a million volts of electricity.
However, his chemical genius provides his most-notable weapon: Joker
Venom, a liquid or gaseous toxin which sends its targets into fits of
uncontrollable laughter; higher doses can lead to paralysis, coma or
death, leaving its victim with a ghoulish, pained rictus grin. He is immune
to venom and most poisons.
The Joker is portrayed as skilled in melee combat, from his initial
appearances where he defeats Batman in a sword fight (nearly killing
him), and others where he overwhelms Batman but declines to kill him.
Nemesis: Batman
31. 31
AISFM
Ultron
Universe: Marvel
Powers: Ultron¡¯s abilities vary with each redesign, but typically include
superhuman strength and durability, the power of flight, and various
offensive weapons such as concussion blasters, radiation emitters and
his ¡°encephalo-ray¡±, which plunges its victims into a deathlike coma.
The latter ray also allows Ultron to mesmerize and outright mind-control
his victims, or implant subliminal hypnotic commands within their minds
to be enacted at a later time. Ultron¡¯s outer shell is usually composed
of Adamantium, rendering it almost totally impervious to damage;
however, his internal mechanisms are generally less durable and more
easily damaged. Ultron can often control other machines remotely even
if he has not transplanted his consciousness into them.
Equipment: Ultron sometimes employs a ¡°molecular rearranger¡±
(which renders Adamantium temporarily malleable) for purposes of
reconstructing or modifying his physical form.
Nemesis: The Avengers
32. 32
AISFM
Venom
Universe: Marvel
Powers: Previously, the alien costume, which had grafted itself to
the nervous system of Eddie Brock, somehow absorbed the powers
of Spider-Man during its brief symbiotic relationship with him. These
powers were transferred to Brock, so long as he wore the costume. At his
peak, Brock had conditioned himself to lift (press) almost 700 lbs before
he came into contact with the costume. Now, in his cancer-ridden body,
he possesses minimal strength. Once he merged with the costume, in
his prime he was able to lift (press) almost 11 tons. The alien costume
also replicated Spider-Man¡¯s ability to cling to walls by controlling the
flux of inter-atomic attraction between molecular boundary layers.
When distributed at a typical thickness over Brock¡¯s body, the symbiote
was capable of absorbing bullets from small-arms weapons firing
conventional ammunition. The symbiote is however particularly
vulnerable to both sonic and heat-based attacks. Also the symbiote has
the power to blend in with the background.
Nemesis: Spiderman
33. Backed by
Industry legends
Located in a working lm studio
22 acre campus
India¡¯s rst non-prot private lm school
International faculty and management
+91 40 4914 1234
info@aisfm.edu.in
www.aisfm.edu.in
33
AISFM