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Digital Games in 
European Libraries 
Surveying Virtual World use in UK Higher and Further Education 
Saturday, 13 September 2014
Saturday, 13 September 2014
Saturday, 13 September 2014
Personal position 
 Three things getting better; the perfect storm: 
 PC and Mac technology is getting better e.g. 
processor power, graphics. 
 Broadband nearly ubiquitous. 
 Virtual worlds are constantly improving. 
 Lifelong learning: fit learning around your life. 
 Distance learning: more choice of courses. 
 Always-on learning: whenever you want. 
Saturday, 13 September 2014
Unofficial aims (mine) of Virtual World Watch 
* To provide ammunition for academics to use to 
make their case inside their institution. 
* To try and bring together like-minded academic 
practitioners. 
* To see where this goes. 
* To - professionally - challenge the (closed 
minded) sceptics. 
Saturday, 13 September 2014
Where VWW is at (Mid March 2009) 
 Now on snapshot survey number 6 - release date of mid 
to late April 2009. 
 Also to be released then is first report looking at 
alternative virtual world uses in academia. 
 Weekly podcasts with academic developers proving 
unexpected success. Want to be interviewed? Get in 
touch 
 Building up the resource directory to provide some 
evidence and useful stuff. 
Saturday, 13 September 2014
Typical respondent to a snapshot survey 
 Isnt afraid to give 
an opinion 
 Usually either 
concise or 
extremely verbose 
 Open minded 
 Practises what 
they preach re: 
virtual worlds 
 Can go nose to 
nose with sceptics 
 Core of contacts in 
~30 universities 
who respond to 
most surveys 
Just does it 
Saturday, 13 September 2014
Activity in UK universities (generally HE) 
Saturday, 13 September 2014
Activity in UK colleges (generally FE) 
Saturday, 13 September 2014
Much activity outside responses 
Staffordshire University is carrying out a project to see how 
useful a virtual world like Second Life might be when it 
comes to undergraduate teaching. 
We are active but not yet public. - many responses. 
A one year JISC funded research project at the University of 
Bristol. 
We are creating a collection of paintings that will be 
displayed within a virtual Pompeiian house in a similar 
way to the actual Sydenham Crystal Palace that was build 
in London in 1854. 
Saturday, 13 September 2014
Data extraction from January survey responses 
Saturday, 13 September 2014
Summary of Snapshot 5+ 
 All bar one UK university has some evidence of Second 
Life activity i.e. research, design, study, teaching or 
learning. 
 Building a replica of your campus in SL just for the sake 
of it is rare now (hurrah!). 
 Activities diverse, but newer universities tend to be more 
into it than older ones. 
 Huge amount of duplicated work going on across 
universities in investigating use of Second Life in 
teaching and learning  
Saturday, 13 September 2014
Student 
Developments  
Saturday, 13 September 2014
Saturday, 13 September 2014
Virtual worlds as simulations of dangerous environments 
Saturday, 13 September 2014
More safety  
The witnesses go 
down to the simulation 
set and the 
investigators stay at 
the gathering point. 
The tutor runs the 
simulation through  
in this case a fork lift 
truck accident in a 
small warehouse 
which the witness 
students can view 
through their avatars. 
Saturday, 13 September 2014
Learning about 
research  
Saturday, 13 September 2014
Touring developments  
Saturday, 13 September 2014
Machinima 
A section of the island is designated for film making 
(machinima), with an adaptable diorama and 
terraformable landscape for creating sets. - JISC 
RSC (Northern) 
A group of media students are undertaking a 
project on creating machinima and guidance on 
the use of the event simulator described above as 
part of their interactive media course. - West of 
England 
Saturday, 13 September 2014
Learning about quantitative research  
Saturday, 13 September 2014
Additional angle to conference  
Saturday, 13 September 2014
Student information (Student health) 
Saturday, 13 September 2014
Studying SL as a learning environment 
A pilot study looking at Interprofessional education in Second 
Life. - Coventry 
Determining whether SL is a suitable environment within 
which to develop students' business enterprise skills. - 
Leeds 
Through the Open Habitat project, we are piloting various 
approaches to teaching and learning in Second Life and 
OpenSim. - Leeds Metropolitan 
This project investigated pedagogical issues related to 
teaching within 3D virtual worlds using Second Life as the 
delivery platform. - Ulster 
Saturday, 13 September 2014
Medical equipment created by Glasgow Caledonian 
A simulation of a full 
working model of an 
X-ray machine. 
This allows for safe 
practice; is flexible 
either to be used in a 
class or for self study. 
It is scaleable - only 
one exists on campus 
but we can copy the 
simulation as many 
times as we wish. 
Saturday, 13 September 2014
INCORE project 
(Norther Island conflict) 
Saturday, 13 September 2014
Just to complicate things: Other worlds  
Playstation Home 
Saturday, 13 September 2014
Metaplace 
University of 
the West of 
Scotland 
- Web-based 
- Flash 
- extensible 
- avatars 
- scripting 
Isometric view 
Easy to work in 
(Sims meets 
Second Life?) 
Saturday, 13 September 2014
OpenSim 
We expect to see more interest in OpenSim, and 
possibly Wonderland - emphasising the need to 
keep the intelligence of any solution out of any 
one particular virtual world. We also still see no 
Second Life killer out there. - Daden Limited 
The latest OpenSim server builds offer outstanding 
performance, and are rapidly maturing and 
becoming reliable for everyday use. Porting 
objects and scripts (but not all of them) from 
Second Life to OpenSim is now possible. - 
Plymouth 
Saturday, 13 September 2014
OpenSim (more) 
We plan to set up our own OpenSim server for our 
600 art & design students to enjoy, free from 
some of the obstacles that we have encountered 
whilst trying to use Second Life. - Leeds 
Metropolitan 
We have an OpenSim grid running with a few 
regions set up. We are applying for funding to 
support an OpenSim grid for the UK academic 
community.  St. Andrews 
Saturday, 13 September 2014
Educators in World of Warcraft  
Saturday, 13 September 2014
Dealing with sceptics 
Academics? Getting funding to play silly games 
like Second Life and World of Warcraft and 
pretend it is learning? 
Disgusting. 
In my day we didnt have email, made do with 
slate and chalk and it did us no harm  yadda 
yadda yadda  
Saturday, 13 September 2014
See no innovation  
Saturday, 13 September 2014
Made in 9 months from 1 egg and 1 sperm 
Saturday, 13 September 2014
 so why does a bunch 
of words take so much 
longer to get published? 
Saturday, 13 September 2014
Better  JIME Open peer review process 
Saturday, 13 September 2014
Saturday, 13 September 2014
Adventures of Yoshikawa 
Saturday, 13 September 2014
Funding 
Saturday, 13 September 2014
Saturday, 13 September 2014
Saturday, 13 September 2014
Virtual World Watch: future 
CDC (Continuous Data Collection) starts this week. 
Future reports: 
 Quarterly (3) throughout 2009. 
 SL and alternative virtual worlds (2). 
 Ongoing virtual world research (1). 
Other interests: 
 Search in virtual worlds. 
 Funding for virtual world development in UK HE/FE. 
Saturday, 13 September 2014
Okay, thats all 
Virtual World Watch is funded by Eduserv. 
Web: www.virtualworldwatch.net 
Email: john@virtualworldwatch.net 
Twitter: @V_World_Watch 
Im here for the rest of the day 
Saturday, 13 September 2014

More Related Content

Surveying Virtual World use in UK Higher and Further Education

  • 1. Digital Games in European Libraries Surveying Virtual World use in UK Higher and Further Education Saturday, 13 September 2014
  • 4. Personal position Three things getting better; the perfect storm: PC and Mac technology is getting better e.g. processor power, graphics. Broadband nearly ubiquitous. Virtual worlds are constantly improving. Lifelong learning: fit learning around your life. Distance learning: more choice of courses. Always-on learning: whenever you want. Saturday, 13 September 2014
  • 5. Unofficial aims (mine) of Virtual World Watch * To provide ammunition for academics to use to make their case inside their institution. * To try and bring together like-minded academic practitioners. * To see where this goes. * To - professionally - challenge the (closed minded) sceptics. Saturday, 13 September 2014
  • 6. Where VWW is at (Mid March 2009) Now on snapshot survey number 6 - release date of mid to late April 2009. Also to be released then is first report looking at alternative virtual world uses in academia. Weekly podcasts with academic developers proving unexpected success. Want to be interviewed? Get in touch Building up the resource directory to provide some evidence and useful stuff. Saturday, 13 September 2014
  • 7. Typical respondent to a snapshot survey Isnt afraid to give an opinion Usually either concise or extremely verbose Open minded Practises what they preach re: virtual worlds Can go nose to nose with sceptics Core of contacts in ~30 universities who respond to most surveys Just does it Saturday, 13 September 2014
  • 8. Activity in UK universities (generally HE) Saturday, 13 September 2014
  • 9. Activity in UK colleges (generally FE) Saturday, 13 September 2014
  • 10. Much activity outside responses Staffordshire University is carrying out a project to see how useful a virtual world like Second Life might be when it comes to undergraduate teaching. We are active but not yet public. - many responses. A one year JISC funded research project at the University of Bristol. We are creating a collection of paintings that will be displayed within a virtual Pompeiian house in a similar way to the actual Sydenham Crystal Palace that was build in London in 1854. Saturday, 13 September 2014
  • 11. Data extraction from January survey responses Saturday, 13 September 2014
  • 12. Summary of Snapshot 5+ All bar one UK university has some evidence of Second Life activity i.e. research, design, study, teaching or learning. Building a replica of your campus in SL just for the sake of it is rare now (hurrah!). Activities diverse, but newer universities tend to be more into it than older ones. Huge amount of duplicated work going on across universities in investigating use of Second Life in teaching and learning Saturday, 13 September 2014
  • 13. Student Developments Saturday, 13 September 2014
  • 15. Virtual worlds as simulations of dangerous environments Saturday, 13 September 2014
  • 16. More safety The witnesses go down to the simulation set and the investigators stay at the gathering point. The tutor runs the simulation through in this case a fork lift truck accident in a small warehouse which the witness students can view through their avatars. Saturday, 13 September 2014
  • 17. Learning about research Saturday, 13 September 2014
  • 18. Touring developments Saturday, 13 September 2014
  • 19. Machinima A section of the island is designated for film making (machinima), with an adaptable diorama and terraformable landscape for creating sets. - JISC RSC (Northern) A group of media students are undertaking a project on creating machinima and guidance on the use of the event simulator described above as part of their interactive media course. - West of England Saturday, 13 September 2014
  • 20. Learning about quantitative research Saturday, 13 September 2014
  • 21. Additional angle to conference Saturday, 13 September 2014
  • 22. Student information (Student health) Saturday, 13 September 2014
  • 23. Studying SL as a learning environment A pilot study looking at Interprofessional education in Second Life. - Coventry Determining whether SL is a suitable environment within which to develop students' business enterprise skills. - Leeds Through the Open Habitat project, we are piloting various approaches to teaching and learning in Second Life and OpenSim. - Leeds Metropolitan This project investigated pedagogical issues related to teaching within 3D virtual worlds using Second Life as the delivery platform. - Ulster Saturday, 13 September 2014
  • 24. Medical equipment created by Glasgow Caledonian A simulation of a full working model of an X-ray machine. This allows for safe practice; is flexible either to be used in a class or for self study. It is scaleable - only one exists on campus but we can copy the simulation as many times as we wish. Saturday, 13 September 2014
  • 25. INCORE project (Norther Island conflict) Saturday, 13 September 2014
  • 26. Just to complicate things: Other worlds Playstation Home Saturday, 13 September 2014
  • 27. Metaplace University of the West of Scotland - Web-based - Flash - extensible - avatars - scripting Isometric view Easy to work in (Sims meets Second Life?) Saturday, 13 September 2014
  • 28. OpenSim We expect to see more interest in OpenSim, and possibly Wonderland - emphasising the need to keep the intelligence of any solution out of any one particular virtual world. We also still see no Second Life killer out there. - Daden Limited The latest OpenSim server builds offer outstanding performance, and are rapidly maturing and becoming reliable for everyday use. Porting objects and scripts (but not all of them) from Second Life to OpenSim is now possible. - Plymouth Saturday, 13 September 2014
  • 29. OpenSim (more) We plan to set up our own OpenSim server for our 600 art & design students to enjoy, free from some of the obstacles that we have encountered whilst trying to use Second Life. - Leeds Metropolitan We have an OpenSim grid running with a few regions set up. We are applying for funding to support an OpenSim grid for the UK academic community. St. Andrews Saturday, 13 September 2014
  • 30. Educators in World of Warcraft Saturday, 13 September 2014
  • 31. Dealing with sceptics Academics? Getting funding to play silly games like Second Life and World of Warcraft and pretend it is learning? Disgusting. In my day we didnt have email, made do with slate and chalk and it did us no harm yadda yadda yadda Saturday, 13 September 2014
  • 32. See no innovation Saturday, 13 September 2014
  • 33. Made in 9 months from 1 egg and 1 sperm Saturday, 13 September 2014
  • 34. so why does a bunch of words take so much longer to get published? Saturday, 13 September 2014
  • 35. Better JIME Open peer review process Saturday, 13 September 2014
  • 37. Adventures of Yoshikawa Saturday, 13 September 2014
  • 38. Funding Saturday, 13 September 2014
  • 41. Virtual World Watch: future CDC (Continuous Data Collection) starts this week. Future reports: Quarterly (3) throughout 2009. SL and alternative virtual worlds (2). Ongoing virtual world research (1). Other interests: Search in virtual worlds. Funding for virtual world development in UK HE/FE. Saturday, 13 September 2014
  • 42. Okay, thats all Virtual World Watch is funded by Eduserv. Web: www.virtualworldwatch.net Email: john@virtualworldwatch.net Twitter: @V_World_Watch Im here for the rest of the day Saturday, 13 September 2014

Editor's Notes

  • #2: Night balloon over the University of Nottingham Marina.
  • #3: The Eduserv Foundations interest in Virtual Worlds.
  • #4: Virtual World Watch is the holding place for the snapshots. Various bits of relevant data and information will appear on the website as it develops over the next year.
  • #5: Why I am interested in this whole Virtual World thing.
  • #6: These are my personal reasons for doing Virtual World Watch. The project runs for a year, from mid-October 2008.
  • #8: Some characteristics of many of the respondents to the five snapshots to date. Typically, these are battle-hardened academics.
  • #9: Lots of responses, as ever, from UK universities.
  • #10: Activity in UK colleges, and other Further Education institutions, has been negligible. Having said that, there seems to be some more activity very recently, but it is still only a tiny fraction of that found in UK universities.
  • #11: It should be stressed that the survey is not comprehensive. There is much Second Life, and increasingly other Virtual World activity, in places and by people who did not respond. Here are a few examples; in addition, a number of respondents always indicate other activities that they cannot yet go public on.
  • #12: Here is some of the data (removing personal and other information) from most of the previous snapshot survey. It shouldnt be taken as cast in stone, as the situation with most institutions is constantly changing. Things to notice: Most respondents thought they would be doing virtual world activities next year as well. Teaching and learning activities were mentioned in most responses. Second Life is still the predominant virtual world (albeit this was the partial focus of the survey), though OpenSim is gaining significant interest).
  • #16: The quarry simulator at the University of Derby.
  • #29: And this year may very well see the main discussion be whether to stick with Second Life, or to use OpenSim. Several universities and academics are looking at it at the moment.
  • #40: There are an increasing number of funding sources, unlike a few years ago, for research, teaching and learning projects in Second Life in UK academia. Coventry University has also got hold of some big money from the Leverhulme Trust for a group of researchers and PhD students.
  • #43: and some more long term things.
  • #44: Doing something in Second Life or another Virtual World? Get in touch; maybe I can find similar academics in UK to link you up with?