1) The document provides information for an online managers meeting for intramural table tennis at Northeastern University. It summarizes key IM policies, eligibility rules, scoring, and general rules for table tennis.
2) Key policies include game time is forfeit time, only captains can discuss calls with officials, players must have a valid Husky Card, and schedules will not be rescheduled after publication.
3) Eligibility, scoring, general rules for 1v1 table tennis are also outlined, including legal serves, lets, and how points are won/lost.
2. The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
 Be responsible for your actions and the
actions of all your teammates.
 Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
 Communicate all necessary policies and
rules to your teammates.
 Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
 All registered students are eligible to play
 Undergraduate, graduate, part-time and law
students are all eligible.
 Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
 Players may only play on one team per
league per sport per season:
 One open and one co-rec team per season.
 There may be multiple seasons in each semester.
 Club Sport Rules:
 Only three club sport players may be on a single
team roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
 Ex-Varsity Athletes:
 Are required to sit out a year (of any related sport) and each team can
only have one such student on their roster
5. The
Captain’s
Rule
 Only the captain may clarify calls with the
officials.
 If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
 Each Captain may respectfully question rule
interpretations, but not judgment calls.
 Judgement calls are at the sole discretion of
the presiding match officials.
 Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
6. The Intramural Manager’s
Handbook
 Can be found online on the Campus
Recreation website and on IMLeagues.
 Managers must know all relevant policies and
communicate them to their team.
 Especially important are the policies regarding
sportsmanship expectations and ejections.
 Note that 3 unsportsmanlike penalties will end
a contest in forfeit.
Found online at:
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 Fighting/taunting or specific violations of the code of conduct will
also result in a forfeit.
7. Team
Name
Policy
 It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
 A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
 The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
 The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
8. Jewelry Policy
 Jewelry is not allowed to be worn by any intramural sports participants during a contest.
 This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
 Taping of earrings and other jewelry is NOT PERMITTED.
 If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
 There are two exceptions to this rule: spiritual/religious objects and medical items.
 Exceptions for spiritual and religious items must be approved by the Center for Spirituality,
Dialogue, and Service and by the Office of Intramural Sports at least 5 days prior to the
scheduled contest.
9. The
Regular
Season
 The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
 For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
 Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
 After the schedule is published regular
season games will not be rescheduled by
team request.
10. Defaulting an IM Game
 After the schedule is published regular season games
will not be rescheduled by team request.
 However, teams that know that they cannot attend a
scheduled contest can submit a Default online.
 Defaults count as a loss but there is no penalty to the
team’s forfeit bond.
 Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
 The link to the online Default Form will be in your
registration email.
Also online at:
https://forms.gle/rrP5WAghExv
YRQm3A
11. Playoffs
 At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
 The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
 Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
 Sportsmanship
 Forfeited games
 Defaulted games
 Head-to-head record
 Point differential
 If there is still a tie, which ever team
registered first will advance.
12. Forfeits
 All teams in league play and some special
events must pay a $20 forfeit bond via the
provided link at the conclusion of
registration.
 Teams will lose $10 for every forfeit.
 A team that forfeits will be removed from
the league and loss their entire bond.
 Unused bonds will be refunded 2-3 weeks
after the conclusion of the season.
 Game time is forfeit time.
 It is recommended that teams show up 15
minutes before game time to avoid a forfeit.
13. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
 3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
 Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
 Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
14. Review:
The Five
Most
Important
IM Policies
 Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
 Only a team’s captain may confer with the
officials.
 All players must present their valid Northeastern
University issued Husky Card in order to play.
 All roster management is done via the
IMLeagues platform.
 After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
15. All games will be played on the 2nd Floor Landing of SquashBusters
16. General
Rules
 All games will be played 1v1.
 All games will be played on the
2nd floor landing of the
SquashBusters facility.
 University Recreation will supply
the participants with paddles and
balls – however players may use
their own paddles if they wish.
 Games will be self-officiated with
IM staff on hand to settle any
disputes.
17. Scoring
 A match is played best of five (5) games
to twenty-one (21) points. Games must
be won by two (2) points.
 Players will volley for first serve in the
first game. For each sequential game,
the loser of the previous game will serve
first.
 Players alternate serves every five (5)
points until the score gets to 20-20. If the
score reaches 20-20, then serve is
alternated after every point until one
player wins by two (2) points.
18. Legal Serve
 The server must throw the ball from one hand,
and strike it will the paddle held in the other hand
 Spin cannot be added by the toss hand
 The server’s paddle must contact the ball behind
the end line and between the sidelines extended
 After striking the server’s paddle, the ball must
strike the server’s side of the table before going
over the net
 After going over the net, the ball must strike the
returner’s side of the table before it can be
returned
19. A Let
 A let occurs when the serve hits the net
and then continues to strike the returner’s
side of the table
 The point is replayed, but if on the replay
a let occurs again, the server loses the
point
 A let also occurs if the ball breaks during
a rally
 In all instances, the point is replayed
20. Scoring
 A player loses a point if any of the
following occur:
 The player fails to return the ball to the
opponent’s side of the net
 The player misses the ball completely on a serve
 The player intentionally contacts the surface of
the table
 The player strikes the ball with anything aside
from the paddle or the hand holding the paddle
21. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!