This was the business plan I wrote and entered into the BYU, Utah State, Wake Forest, Oregon State, San Diego State, and Moot Corp Graduate Business Plan Competitions. My Cousin Michelle and I traveled to each of the competitions and presented before over a hundred judges in dozens of rounds of competitions. We took 1st place at virtually every competition with the notable exception of BYU, raising over $200,000. To start the business.
This document is a final project submitted by Ratih Ika Chrisnindyasari to fulfill the requirements for a bachelor's degree in English Education. The project discusses using a color hunting game to teach spoken descriptive text to 7th grade students at SMP N 2 Demak in the 2012/2013 academic year. The study aims to describe how the game is implemented, identify problems students face, and find solutions. The writer conducted classroom observations and interviews. It is hoped that the results provide benefits for teachers, students, and readers.
Calynn was found abandoned in China in 2006 and cared for at an orphanage due to her heart condition. Reed and Charity Quinn learned of Calynn's story in 2007 and felt prompted through prayer to adopt her. In August 2008, Calynn came to the US for lifesaving heart surgery, and Reed and Charity decided to adopt her, seeing it as part of God's plan for their family. The surgery was a success, though Calynn's heart condition remained terminal, and Reed and Charity brought her home to be part of their family.
The document discusses strategies for Air India to improve its customer service and brand image in order to become profitable again. It recommends making service tangible by focusing on appearance, empathy, responsiveness, reliability and assurance. It also suggests a proactive strategy of personalizing service through 3i (instant recognition, instant configuration, instant gratification), focusing on experience over price, building network commitment through hostmanship, nurturing relationships, validating claims, and assaulting customers' five senses. Additional recommendations include empowering and engaging employees, using authentic consultants, and planned advertising to attract new customers. The goal is to deliver a pleasurable experience that encourages customer loyalty and advocacy.
Imagine a world that¡¯s safe.., sustainable.., free of poverty, with
growth opportunities for everyone¡
This was the theme of a presentation I provided as part of the Taste the Future event in Munchen on November 9th 2016.
This certificate of appreciation recognizes Mr. Ameya Sonkusale for his valuable contributions to Indian Nerve's digital marketing team from 2013 to 2014. He played a key role in establishing their social media presence on platforms like Facebook and Twitter. Indian Nerve acknowledges Mr. Sonkusale's commitment and assistance as part of the team, and wishes him the best in his future endeavors.
Our family consists of 5 members including myself, my wife Jane, and our 3 children - John (15), Sally (12) and Bobby (8). We enjoy spending time together going on hiking trips in the nearby state park on weekends and having family dinners together during the week. Family is very important to us and making memories with one another through both everyday activities and special vacations is what brings us the most joy.
The document provides resources for finding free content for teaching digital citizenship to both adults and students. For adults, it recommends the book "Digital Citizenship in Schools" by Mike Ribble, which covers the nine elements of digital citizenship, and websites from Utah Education Network and Josten's with tools and ideas for social media in the classroom. For students, it suggests the digital literacy curriculum from Common Sense Media used in schools nationwide, the "Digital Driver's License Project" case studies from the University of Kentucky, and the private social platform Edmodo for grades PreK-6.
4.2 how making connects to new learning standards slideshow_finalbrucemortland
?
The Next Generation Science Standards include learning about engineering practices like design projects. Ohio's new science standards also embrace engineering and design. Project-based learning increases long-term retention of content compared to traditional instruction, and helps improve problem-solving, collaboration, and student attitudes towards learning. References are provided about the Next Generation Science Standards, project-based learning research, and open portfolios used for assessment of maker projects.
This document discusses the creation of makerspaces and intellectual design spaces in classrooms. It defines makerspaces as publicly accessible places for designing and creating, and fab labs as low-cost digital spaces for project-based learning. The document provides resources for creating a classroom makerspace, including guides from the Digital Harbor Foundation. It also describes an activity for a digital card/digital badge project using LEDs and foam construction sheets.
The document outlines the nine elements of digital citizenship according to the International Society for Technology in Education: digital access, digital commerce, digital communication, digital literacy, digital etiquette, digital law, digital rights and responsibilities, digital health and wellness, and digital security. It defines digital citizenship and discusses teaching the nine elements at all grade levels through awareness, guided practice, modeling and demonstration, and feedback/analysis.
This document discusses how creativity scores in American children have been declining since 1990 according to the Torrance Tests of Creative Thinking. It then discusses how making and hands-on learning can be a response to boost creativity. It provides definitions for making, constructionism, and tinkering. It also discusses how making can make students' thinking visible and provide shareable artifacts. Examples of making projects in schools and communities like the Bay Area Maker Faire are also mentioned.
If 'impact' equals 'engagement'..., there is a lot to fixTon Dobbe
?
This was the theme of a keynote presentation I did at the Unit4 Connect Conference in Singapore in August 2016. It challenges the audience around the topic how they add value in their job - and whether technology a help ... or a hinder. I showcased how software powered by artificial intelligence can make a big impact on productivity and engagement of employees.
The document provides resources for finding content to teach digital citizenship to both adults and students. For adults, it recommends the book "Digital Citizenship in Schools" which covers major issues around digital citizenship. It also lists websites with tools and ideas for using social media in the classroom from Utah Education Network and a resource from Josten's called "Pause Before You Post" for parents. For students, it recommends the K12 Digital Literacy & Citizenship Curriculum from Common Sense Media and the Digital Driver's License Project from the University of Kentucky, which contains case studies for students K-12.
VLN is launching a new premium linear OTT network featuring ultra high definition and long-form lifestyle content across multiple devices. They are offering content creators the opportunity to launch their own exclusive UHD or HD channels on the VLN platform to reach a large international audience. This provides a turn-key channel solution with low startup costs and revenue sharing opportunities, handling all distribution, promotion and monetization. VLN aims to fill the void for premium UHD lifestyle content and become a leading multi-channel network in the new era of television.
Our family consists of 5 members including myself, my wife Jane, and our 3 children - John (15), Sally (12) and Bobby (8). We enjoy spending time together going on hiking trips in the nearby state park on weekends and having family dinners together during the week. Family is very important to us and making memories with one another through both everyday activities and special vacations is what brings us the most joy.
The document provides resources for finding free content for teaching digital citizenship to both adults and students. For adults, it recommends the book "Digital Citizenship in Schools" by Mike Ribble, which covers the nine elements of digital citizenship, and websites from Utah Education Network and Josten's with tools and ideas for social media in the classroom. For students, it suggests the digital literacy curriculum from Common Sense Media used in schools nationwide, the "Digital Driver's License Project" case studies from the University of Kentucky, and the private social platform Edmodo for grades PreK-6.
4.2 how making connects to new learning standards slideshow_finalbrucemortland
?
The Next Generation Science Standards include learning about engineering practices like design projects. Ohio's new science standards also embrace engineering and design. Project-based learning increases long-term retention of content compared to traditional instruction, and helps improve problem-solving, collaboration, and student attitudes towards learning. References are provided about the Next Generation Science Standards, project-based learning research, and open portfolios used for assessment of maker projects.
This document discusses the creation of makerspaces and intellectual design spaces in classrooms. It defines makerspaces as publicly accessible places for designing and creating, and fab labs as low-cost digital spaces for project-based learning. The document provides resources for creating a classroom makerspace, including guides from the Digital Harbor Foundation. It also describes an activity for a digital card/digital badge project using LEDs and foam construction sheets.
The document outlines the nine elements of digital citizenship according to the International Society for Technology in Education: digital access, digital commerce, digital communication, digital literacy, digital etiquette, digital law, digital rights and responsibilities, digital health and wellness, and digital security. It defines digital citizenship and discusses teaching the nine elements at all grade levels through awareness, guided practice, modeling and demonstration, and feedback/analysis.
This document discusses how creativity scores in American children have been declining since 1990 according to the Torrance Tests of Creative Thinking. It then discusses how making and hands-on learning can be a response to boost creativity. It provides definitions for making, constructionism, and tinkering. It also discusses how making can make students' thinking visible and provide shareable artifacts. Examples of making projects in schools and communities like the Bay Area Maker Faire are also mentioned.
If 'impact' equals 'engagement'..., there is a lot to fixTon Dobbe
?
This was the theme of a keynote presentation I did at the Unit4 Connect Conference in Singapore in August 2016. It challenges the audience around the topic how they add value in their job - and whether technology a help ... or a hinder. I showcased how software powered by artificial intelligence can make a big impact on productivity and engagement of employees.
The document provides resources for finding content to teach digital citizenship to both adults and students. For adults, it recommends the book "Digital Citizenship in Schools" which covers major issues around digital citizenship. It also lists websites with tools and ideas for using social media in the classroom from Utah Education Network and a resource from Josten's called "Pause Before You Post" for parents. For students, it recommends the K12 Digital Literacy & Citizenship Curriculum from Common Sense Media and the Digital Driver's License Project from the University of Kentucky, which contains case studies for students K-12.
VLN is launching a new premium linear OTT network featuring ultra high definition and long-form lifestyle content across multiple devices. They are offering content creators the opportunity to launch their own exclusive UHD or HD channels on the VLN platform to reach a large international audience. This provides a turn-key channel solution with low startup costs and revenue sharing opportunities, handling all distribution, promotion and monetization. VLN aims to fill the void for premium UHD lifestyle content and become a leading multi-channel network in the new era of television.