際際滷s from my talk at Interaction16's Education Summit about redesigning General Assembly's part time User Experience Design curriculum to increase the likelihood of student and instructor success.
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Teaching by Proxy
1. Teaching by Proxy
Redesigning General Assemblys part-time UXD curriculum
to increase the likelihood of student and instructor success
Jessica Greco @grecasaurus
8. The Course
Part-time User Experience Design
(UXD) course
Project-based learning experience
Aims to train the next wave of
experience designers
Taught by practicing designers
9. Thousands take the UXD course
every year
Wide variety of skill sets and
career goals
Theyre all committed to making
a change
The Students
11. Students and instructors were asking for schedules that
were easier to fit into their busy lives
Students found long evening lectures to be tiring
First-time instructors found that the bare-bones
curriculum required a lot of customization
Lots of variation in student feedback across locations
and instructors
Challenges
12. Mark Graveline
Product Manager
Julie Kerner
Instructional Designer
Aaron Neeley
SME
Pre-Work
Roxanne Mustafa
SME
Homework
Jess Greco
Lead SME
Lesson Planning
The Team
13. 1. Bring student feedback scores up
2. Decrease lecture time; increase class time for activities
3. Make the course easier for new instructors to teach
4. Adapt to the shortened timeframe of the course
Goals
14. It is hard to design a curriculum, but its even
harder for students to redesign their lives.
Students faced
unique challenges
15. Students needed to trust
theyre getting the best
education possible, regardless
of location or instructor.
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22. The biggest challenge students faced was taking in
feedback and then actually taking action.
We switched to an iterative,
sprint-based course structure.
ゐ
#1
23. Iteration 1: Learn the process and theory behind design
thinking on a practice project.
Develop a hypothesis about a topic of
students choosing and validate it.
Refine the concept, and the interface itself,
then validate again.
Iteration 2:
Iteration 3:
10 weeks of 3+ iterations
26. Students had a hard time staying focused during lectures,
especially after a long day of work.
We flipped the classroom.
#2
27. CLASS TIME (2 hours) HOMEWORK (varies)
Concepts + Lecture Time Practice Activities Work on Personal Project
Old Curriculum
28. CLASS TIME (2 hours) HOMEWORK (varies)
CLASS TIME (2 hours)PRE-WORK (1 hour) HOMEWORK
Concepts + Lecture Time Practice Activities Work on Personal Project
Old Curriculum
New Curriculum
30. Students found the time spent on activities really helpful.
When teaching creative people, talking is rarely enough.
We created fun learning
activities for each lesson, and
facilitation guidelines to match.
#3
34. Expanding topics (like user research synthesis, design
patterns, responsive and native mobile design, motion and
gestures) better prepares students to work as designers.
We updated the content to
teach the most relevant topics.
#4
35. Supplemental content
also helps resolve
common challenges.
Developing the voice
& tone of a project
Not enough storytelling:
onboarding, microcopy
Lack of value:
Hooked model for habit formation
Lack of simplicity:
decision fatigue
36. We spent time
learning software.
Students kept asking to spend time
learning Sketch and Invision.
#5
37. Spending time on software
leveled the playing field for those
without prior experience.
39. Was the pace too fast? too slow?
Did we spend enough time on each topic?
Was the content useful?
Did the activities make sense together?
Would this actually improve anything?
I hoped it all made sense
42. By Week 8, my
students were
so much
further ahead
than expected.
It was nice to reach out for
help while working in class
and get instant feedback.
47. Dont spoon feed your students the answers.
Let them create their own complexity and then resolve it.
Make it real without
the risk.
Lesson 1
48. Question your assumptions about what needs to be
taught when.
Skills are learned quickly,
but developed over time.
Lesson 2
49. Provide enough context for instructors to understand what
theyre doing, so they can learn to improvise in the future.
Instructors (might) need
guidance too.
Lesson 3
50. Being a designer is about working quickly and purposefully
to validate solutions, not just sitting at a desk.
Teach the process by doing
the process. Repeatedly.
Lesson 4
51. You cant avoid teaching a topic even though you personally
may not enjoy it.
Planning and teaching can
be a tool for self-reflection.
Lesson 5