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team dynamixx 2
ROLES
*warm-up: film character*
ROLES
personality profiles
archetypes
good.co work archetypes
different strokes for different folks
rigid & dysfunctional roles
family roles
roles are mobile
*tool: team diagnostics sandtray*
*tool: object relations map*
task roles
conscious role filling
*exercise: team composition*
role clarity
agreement on how decisions are reached
delegation board
*tool: delegation poker*
ROLES
1. People have strong tendencies to take a certain archetypal
role
2. Nevertheless roles are mobile & will adjust according to the
needs of the group
3. Conscious awareness of which task roles are needed helps
the group
4. Explicit agreement on roles and degrees of delegation
enhances team power
how do you see roles in your team?

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Team Dynamixx 2: Roles

Editor's Notes

  • #3: Set up team using figurines
  • #5: Does anyone know their Myers-Briggs? People can be classed loosely into different types Different skills, competencies, strengths Family roles
  • #6: Does anyone know their Meyers-Briggs? People can be classed loosely into different types Different skills, competencies, strengths Family roles
  • #7: Does anyone know their Meyers-Briggs? People can be classed loosely into different types Different skills, competencies, strengths Family roles
  • #8: Each relationship has unique chemistry Conflicts & synchrony None is better than any other Every profile has a positive and a neg polarity Understand from them, and be ready to take some time to tease out what drives them, what drives them nuts Diversity is essential Groupthink is bad for making good products
  • #9: Splitting, signs of things being taken too seriously, out of balance, etc Dysfunctional emotional/interactional roles: victimizer vs victim blocker vs pusher intense vs withdrawn joker vs too serious eeyore vs pollyanna bad kid vs disciplinarian What to do? revisit practices that produce team health (build trust, encourage healthy conflict, share commitment, enforce accountability, & practice continuous improvement of the what (product) as well as the how (team functioning). more later in Team Dynamix Part 2 get help! Coaching from Holly & HR, talk to you other in-house allies (people you worked with before, etc)
  • #10: At least 10% of people grew up in a dysfunctional home leaves big imprint & may cause people to behave dysfunctionally later on in life Dysfunctional home means: with an addict, verbal abuse, physical abuse, sexual abuse, trauma from the environment
  • #11: Roles are interdependent Changes shifts everything The system seeks balance Much like a biological organism, take stuff in, balance it, eliminate it, etc, - its alive Natural tendencies can be enhanced by role People may take on unusual roles if the chemistry of the team needs it (4 introverted people together, one likely to take a more extraverted role)
  • #12: Set up team using figurines One person with a relatively small team choose a figurine for each, and set it up? Demonstrate team dynamics (& roles) using sandtray
  • #13: Map each person and the relationships between them role plus something about the relationship between them Trust/mistrust etc Use yourself at the center
  • #14: understand which kinds of task roles you need in your team, and to understand clearly the capacities of your people in this regard helps in hiring aim for the right balance discuss openly with your team lots of wooga probz come from role confusion Consider Belbins role theory
  • #15: What do we need to put on this play? someone to play dorothy, someone to play the lion Based on the role you play, you behave/perform accordingly -conscious role fulfillment Being aware of what is needed Conscious agreement to provide that function -role clarity exercises (handouts?)
  • #16: As a group brainstorm - what are task roles or abilities that we may want and need -someone to create new ideas -someone to test those ideas against the market -someone to help people get along with each other Inside the circle things you want Outside the circle things you dont need/dont want What kinds of roles do we need to make a game or a product? Creative ideas Critiquing the ideas Passion Distance Builders Critiquers Inspirers
  • #17: Not just who does what, but how you agree to interact Example of this is: -in baseball, the position you play -what area you cover, & how you are to interact with the others In roles you may agree, the way we do this is you fulfill needs x,y, and z, this is what we need, this is what we are trying to do, and why -agreement on how this works Probably wouldnt make sense to do it the other way around but try to have awareness of the function you play -agree beforehand on how they will work together, each one needs each other -
  • #18: Reference Decision-Making Worksheet Example of this is: what area you cover, & how you are to interact with the others In roles you may agree, the way we do this is you fulfill needs x,y, and z, this is what we need, this is what we are trying to do, and why -agreement on how this worksTypes of decisions: Direction for the game Audience for the game How much time to spend on a refactoring Whether or not to pair program Which technology to use to build the game Generate a list of the types of decisions: Types of decisions: Direction for the game Audience for the game How much time to spend on a refactoring Whether or not to pair program What goes in the sprint Priority of features Team tee shirts
  • #19: Reference Decision-Making Worksheet Example of this is: what area you cover, & how you are to interact with the others In roles you may agree, the way we do this is you fulfill needs x,y, and z, this is what we need, this is what we are trying to do, and why -agreement on how this worksTypes of decisions: Direction for the game Audience for the game How much time to spend on a refactoring Whether or not to pair program Generate a list of the types of decisions: Types of decisions: Direction for the game Audience for the game How much time to spend on a refactoring Whether or not to pair program What goes in the sprint Priority of features Team tee shirts
  • #20: Generate types of decisions Play poker on degree of delegation, as one big group Generate with the group, then play Priority of the backlog Deadlines Decision to cancel the game Stage changes - when to go from prototyping to production Look and feel of the art Whos the audience Whats the budget Decision whether or not the soft launch numbers are good enough to keep the game going
  • #22: Think about the character you chose, what does it indicate about roles in your team