E-learning, satellite learning, and social networking technologies are being used in education to provide more flexible and accessible learning opportunities. These technologies allow students to learn remotely through online courses, virtual classrooms, and networking with peers. While offering cost and time savings over traditional in-person education, these technologies also raise concerns about isolation and over-reliance on technology. Overall, emerging technologies are expanding educational access for students in various settings like K-12, higher education, and corporate training.
The document defines a virtual classroom as a teaching and learning environment located within a computer-mediated communication system where all activities and interactions take place through the computer instead of face-to-face. It lists advantages like flexibility and overcoming distances, and limitations like limited offerings and delayed feedback. Examples of virtual classrooms tools discussed include Second Life, Cisco WebEx, and Horizon Wimba.
This document provides guidance on designing and developing e-learning courses. It discusses the benefits of e-learning such as flexible scheduling and interactive content. It outlines the key components and activities required to develop an e-learning project, including needs analysis, content development, and learning platforms. The document is intended to help instructional designers and trainers create effective online learning experiences that meet learners' needs.
The document discusses virtual classrooms and the Wimba collaboration suite. Virtual classrooms allow for flexible, distance education through synchronous and asynchronous online interactions. They provide community and control for learners. The primary contributor to student satisfaction is contact and interaction with instructors. The Wimba suite facilitates online collaboration through tools like virtual classrooms, audio/video conferencing, content sharing, and course authoring aids. It aims to reduce isolation and create community for distance learners.
This document defines key terms related to e-learning and discusses technologies used for online learning. It describes e-learning as the delivery of education through electronic means using computers or mobile devices. Distance education predated e-learning, but e-learning allows learning to be accessed on-demand without limitations of time or location. Popular platforms for hosting online courses include Udemy, Odijoo, and RCampus. Evaluation of e-learning can assess course structure, content, multimedia used, and visual design. The document also outlines benefits like cost-effectiveness and accessibility, as well as drawbacks such as reliance on technology and self-motivation.
The document discusses various aspects of computer mediated communication (CMC) and related concepts like blended learning and flipped classrooms. It defines CMC as communication between individuals via computers and networks, as opposed to direct face-to-face communication. It notes both advantages like breaking down barriers and disadvantages like lack of non-verbal cues. It also discusses blended learning models that combine online and in-person learning, and flipped classrooms where lectures are completed at home and class time is used for activities and projects.
Computers can serve as an effective tool for English language teaching and learning. They can act as tutors by providing drills, feedback, and allowing students to learn at their own pace. As tutors, computers can help with grammar, writing, listening, pronunciation, speaking, and reading. They make it possible to combine these skills into single activities. The internet also provides opportunities for communication through email and discussion forums. While computers are useful aids, the teacher must still consider how to incorporate them as the computer alone does not constitute a full teaching method.
This document presents a seminar on e-learning given by Shikha Sharma to Dr. Hemant Lata Sharma. It defines e-learning as electronic learning and traces it back to 1963 when the first computer was installed for instruction. E-learning is described as exciting, energetic, and educational. It provides definitions of e-learning from various sources and discusses its features, advantages, disadvantages, types including synchronous and asynchronous, impacts on teaching and learning, building an e-learning culture, and the future of e-learning.
Having only one computer in a classroom presents challenges for teachers in ensuring all students receive equal computer time and practice technological skills. Key challenges include not enough time for each student to practice skills, inability for all students to see the computer at once, and determining what non-computer using students will do. Solutions involve using a projector to display the computer for all students to see, having students take turns using the computer for individual or group assignments, and designating the computer as a station for limited periods of time.
This document discusses e-learning concepts, usage, and tools. It defines e-learning as involving computers and interactive networks in learning activities. It describes different types of e-learning such as online learning, distance learning, synchronous learning which occurs in real-time, and asynchronous learning which allows self-paced study. It also outlines common e-learning elements like text, images, animations, audio, and video. Additionally, it discusses communication methods in e-learning like one-to-one, one-to-many, many-to-one, and many-to-many interactions and provides examples of each.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
Learning Management System: An Essential Educational TechnologyDr. Sarita Anand
油
This ppt will be helpful for all subject's Teachers, Teacher Educators, Pupil Teachers, Prospective Teacher Educators, Ph.D. scholars, M.A. Education students for their online teaching and learning management system.
The document defines multimedia as a combination of text, graphics, sound, animation and video delivered through a computer. It discusses the components of multimedia including hypermedia, hypertext, text, graphics, audio, video and animation. The document also outlines advantages and disadvantages of using multimedia in education, such as increasing student interest but potentially reducing human interaction. It provides examples of where multimedia can be used, such as business, education, entertainment and medicine.
The document discusses three articles on the use of technology in education. The first article finds that PowerPoint presentations can improve student learning when not too broad or animated. The second article finds that providing each student with a laptop improved their academic performance. It also discusses using webcams for tutoring. The third article discusses how SMART boards improve student engagement and learning, especially for younger and disabled students. Overall, the document concludes that technology can enhance learning when used appropriately.
E-Learning Project Write Up Case Study Ogun State Institute Of Technologydamilola isaac
油
Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
The document discusses how ICT can be used to provide education to internally displaced people (IDPs) and those affected by disasters in Pakistan. It outlines how ICT tools like computers, radio, television and wireless devices can be utilized to educate and inform displaced communities without the need for formal school structures. The document also notes how organizations like UNESCO, UNICEF and local NGOs are currently supporting ICT-based education initiatives for displaced people in Pakistan.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
This document provides an overview of CDAC's Virtual Classroom project. It describes CDAC as an organization involved in software technology research and development. It outlines CDAC's mission, objectives, research groups, and ongoing projects including Vasistha, an online learning framework, and Veda, an online testing system. The document was submitted by Shubhangi K. Jadhav for her virtual classroom project.
Technology can enhance education in several ways. It provides students access to vast online resources and more up-to-date information through search engines. Teachers can create class websites and blogs to communicate with parents. Students can use word processing, PowerPoint, and online games to practice skills in a engaging way. As technology advances, it allows for more immersive learning through simulations, virtual reality, and digital tools that motivate students and help them better understand concepts. Grant opportunities are available to help fund integrating technology into classrooms.
The document discusses virtual classrooms as teaching and learning environments located within computer-mediated communication systems where all activities and interactions take place through computers instead of face-to-face. Virtual classrooms may involve synchronous online meetings and presentations as well as asynchronous events and consist of a mixture of these. They utilize technologies like course management applications, multimedia resources, the internet and videoconferencing. Advantages for students include accessibility from anywhere with an internet connection and flexibility in schedule. Advantages for teachers include accessibility from anywhere with a computer and more efficient updating of materials. Google Classroom is highlighted as a useful virtual classroom software that is free, accessible anywhere and supports tracking of student progress and scheduling of materials.
Woodside High School is a magnet school focused on arts and communication. It has various technology resources available for students and teachers, including digital cameras, video editing software, laptops, and computer labs. While teachers can check out hardware like projectors and DVD players, access to technology is managed through sign-out procedures and lab reservations to ensure fair access. The school works with the district's technology department to maintain resources, but faces challenges coordinating technology use due to bureaucracy and lack of communication.
E-learning refers to electronic learning, which involves learning facilitated by electronic devices and resources. It utilizes various technologies like online courses, video conferencing, and digital libraries. E-learning has several advantages like flexible access, individualized instruction, and the ability to reach remote learners. However, it also faces challenges like requiring technical skills, costly equipment, and feelings of isolation from a lack of in-person interaction. The document discusses the definition, characteristics, modes, advantages and disadvantages of e-learning.
This document discusses the role of multimedia in education. It defines multimedia as communicating in multiple ways using elements like text, audio, video, graphics, animation, and interactivity. Multimedia can enhance teaching by allowing annotations during live lectures, freeing teachers from blackboards, and facilitating collaboration. It also reviews types of multimedia presentations and considers criteria for creating presentations in PowerPoint. The document outlines the four basic functions of the Internet in education: searching for and receiving information, publishing and providing information, communicating, and collaborating. It discusses best practices for multimedia development and the standard phases of multimedia production.
E-learning refers to the use of electronic media and information and communication technologies to support learning. It can occur in or out of the classroom, synchronously or asynchronously. E-learning encompasses various terms that emphasize different components, such as computer-based training, online education, and virtual learning. It makes use of technologies like online courses, educational videos, learning platforms, and virtual classrooms to deliver educational content and facilitate student-teacher and student-student interaction. E-learning is widely used in preschool, K-12, and higher education, and provides flexibility for students to learn at their own pace from any internet-connected location.
Research about the use of computers and Internet in classrooms in PeruRaul Choque
油
This doctoral thesis examines the influence of computer and internet use in classrooms on the development of high school students' information and communication technology skills in Lima, Peru. The study used a quasi-experimental design comparing an experimental group that used computers and the internet in classrooms to a control group that did not. Results showed that students who used computers and the internet in classrooms developed better skills in obtaining information, teamwork, and learning strategies compared to the control group. The thesis concludes that classroom computer and internet use helps improve students' information and communication technology skills.
This document discusses designing dynamic online instructional environments using multimedia. It proposes using multimedia like graphics, audio and video to make online learning more engaging by addressing multiple senses, as traditional online learning using only text can be passive. Various technologies are presented that can help replicate the instructor presence and interactions of face-to-face learning online, like blogs, Facebook, Google Docs and wikis. The concept of the zone of proximal development and cognitive apprenticeship models of learning are discussed as frameworks for the online environment. Open resources for different types of multimedia content are also listed.
This document discusses various forms of distance education including open learning, electronic learning, computer-assisted language learning, educational technology, learning management systems, mobile learning, social networks, virtual schools, and web conferencing. It also covers technologies used for synchronous and asynchronous delivery as well as types of distance education courses like correspondence, internet-based, and telecourses.
Having only one computer in a classroom presents challenges for teachers in ensuring all students receive equal computer time and practice technological skills. Key challenges include not enough time for each student to practice skills, inability for all students to see the computer at once, and determining what non-computer using students will do. Solutions involve using a projector to display the computer for all students to see, having students take turns using the computer for individual or group assignments, and designating the computer as a station for limited periods of time.
This document discusses e-learning concepts, usage, and tools. It defines e-learning as involving computers and interactive networks in learning activities. It describes different types of e-learning such as online learning, distance learning, synchronous learning which occurs in real-time, and asynchronous learning which allows self-paced study. It also outlines common e-learning elements like text, images, animations, audio, and video. Additionally, it discusses communication methods in e-learning like one-to-one, one-to-many, many-to-one, and many-to-many interactions and provides examples of each.
Online tools for content preparation, presentation of content, interactive with students, video conferencing, assignment submission, assessment strategies, etc.
Learning Management System: An Essential Educational TechnologyDr. Sarita Anand
油
This ppt will be helpful for all subject's Teachers, Teacher Educators, Pupil Teachers, Prospective Teacher Educators, Ph.D. scholars, M.A. Education students for their online teaching and learning management system.
The document defines multimedia as a combination of text, graphics, sound, animation and video delivered through a computer. It discusses the components of multimedia including hypermedia, hypertext, text, graphics, audio, video and animation. The document also outlines advantages and disadvantages of using multimedia in education, such as increasing student interest but potentially reducing human interaction. It provides examples of where multimedia can be used, such as business, education, entertainment and medicine.
The document discusses three articles on the use of technology in education. The first article finds that PowerPoint presentations can improve student learning when not too broad or animated. The second article finds that providing each student with a laptop improved their academic performance. It also discusses using webcams for tutoring. The third article discusses how SMART boards improve student engagement and learning, especially for younger and disabled students. Overall, the document concludes that technology can enhance learning when used appropriately.
E-Learning Project Write Up Case Study Ogun State Institute Of Technologydamilola isaac
油
Over the last decade, researchers and practitioners have developed a wide range of knowledge related to electronic learning or e-learning. This movement has affected different elements and components; infrastructures, tools, content-oriented applications, human-computer interactions, pedagogical issues, methodologies and models, case studies and projects. This chapter briefly describes the overall idea of the development of e-learning system for OGITECH by using Apache, PHP and MySQL. This chapter includes objectives of the project, scope of work, problem statement and features of project before developed the own sites.
E-Learning has its historical background in about 30 years of development in computer based on the training and education. With the growth of the internet this kind of training became much more accepted and the creation of multimedia contents and systems to manage learning activities went on faster. Additional e-learning is based on a long tradition of teaching and learning experience. The larger worlds Information Technology and Education and Training influenced the new term e-learning and so e-learning became a subset of both of them.
Nowadays, e-learning refers to learning that is delivered or enabled via electronic technology. It encompasses learning delivered via a range of technologies such as the internet, television, videotape, and computer-based training. In principle, e-learning is a kind of distance learning. Learning materials can be accessed from the web or intranet via a computer and tutors and learners can communicate with each other using e-mail, chat or discussion forums.
Therefore, it can be used as the main method of delivery of training or as a combined approach with classroom-based training. It can be valuable when used as a part of well-planned and properly supported education and training environment, but e-learning is not a magic bullet that replaces existing pedagogical theories and approaches.
Nevertheless, it has almost everything that those theories need to get implemented.
Many learning and technology professionals believe that e-learning will have become state of the art when we will stop referring to it by a separate name and begin considering it as an integral part of a complete learning environment.
The document discusses how ICT can be used to provide education to internally displaced people (IDPs) and those affected by disasters in Pakistan. It outlines how ICT tools like computers, radio, television and wireless devices can be utilized to educate and inform displaced communities without the need for formal school structures. The document also notes how organizations like UNESCO, UNICEF and local NGOs are currently supporting ICT-based education initiatives for displaced people in Pakistan.
E-learning refers to the use of technology in learning and education. It includes various types of media like text, audio, video and interactive formats delivered through different technologies. E-learning can support traditional classroom subjects, act as a communication tool for knowledge exchange, be taught as its own subject, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline or online resources, or conducted synchronously or asynchronously in groups over intranets or the internet. While e-learning provides benefits like improved access and interactions, it also faces challenges like potential distractions, ease of cheating, and lack of direct feedback and social interaction.
E-learning refers to the use of technology for educational purposes and can take various forms. It includes using tools like the internet, intranets, audio/video media, and software/applications to deliver course content and facilitate communication. E-learning can support traditional classroom learning, be used as a teaching medium, be its own subject of study, or be used for administrative purposes like education management systems. It can be self-paced and individualized using offline content, or involve synchronous or asynchronous online group interactions. Key advantages include improved access to education and tools for independent problem-solving, while potential challenges include distractions, cheating, lack of social interaction, and technical difficulties.
This document provides an overview of CDAC's Virtual Classroom project. It describes CDAC as an organization involved in software technology research and development. It outlines CDAC's mission, objectives, research groups, and ongoing projects including Vasistha, an online learning framework, and Veda, an online testing system. The document was submitted by Shubhangi K. Jadhav for her virtual classroom project.
Technology can enhance education in several ways. It provides students access to vast online resources and more up-to-date information through search engines. Teachers can create class websites and blogs to communicate with parents. Students can use word processing, PowerPoint, and online games to practice skills in a engaging way. As technology advances, it allows for more immersive learning through simulations, virtual reality, and digital tools that motivate students and help them better understand concepts. Grant opportunities are available to help fund integrating technology into classrooms.
The document discusses virtual classrooms as teaching and learning environments located within computer-mediated communication systems where all activities and interactions take place through computers instead of face-to-face. Virtual classrooms may involve synchronous online meetings and presentations as well as asynchronous events and consist of a mixture of these. They utilize technologies like course management applications, multimedia resources, the internet and videoconferencing. Advantages for students include accessibility from anywhere with an internet connection and flexibility in schedule. Advantages for teachers include accessibility from anywhere with a computer and more efficient updating of materials. Google Classroom is highlighted as a useful virtual classroom software that is free, accessible anywhere and supports tracking of student progress and scheduling of materials.
Woodside High School is a magnet school focused on arts and communication. It has various technology resources available for students and teachers, including digital cameras, video editing software, laptops, and computer labs. While teachers can check out hardware like projectors and DVD players, access to technology is managed through sign-out procedures and lab reservations to ensure fair access. The school works with the district's technology department to maintain resources, but faces challenges coordinating technology use due to bureaucracy and lack of communication.
E-learning refers to electronic learning, which involves learning facilitated by electronic devices and resources. It utilizes various technologies like online courses, video conferencing, and digital libraries. E-learning has several advantages like flexible access, individualized instruction, and the ability to reach remote learners. However, it also faces challenges like requiring technical skills, costly equipment, and feelings of isolation from a lack of in-person interaction. The document discusses the definition, characteristics, modes, advantages and disadvantages of e-learning.
This document discusses the role of multimedia in education. It defines multimedia as communicating in multiple ways using elements like text, audio, video, graphics, animation, and interactivity. Multimedia can enhance teaching by allowing annotations during live lectures, freeing teachers from blackboards, and facilitating collaboration. It also reviews types of multimedia presentations and considers criteria for creating presentations in PowerPoint. The document outlines the four basic functions of the Internet in education: searching for and receiving information, publishing and providing information, communicating, and collaborating. It discusses best practices for multimedia development and the standard phases of multimedia production.
E-learning refers to the use of electronic media and information and communication technologies to support learning. It can occur in or out of the classroom, synchronously or asynchronously. E-learning encompasses various terms that emphasize different components, such as computer-based training, online education, and virtual learning. It makes use of technologies like online courses, educational videos, learning platforms, and virtual classrooms to deliver educational content and facilitate student-teacher and student-student interaction. E-learning is widely used in preschool, K-12, and higher education, and provides flexibility for students to learn at their own pace from any internet-connected location.
Research about the use of computers and Internet in classrooms in PeruRaul Choque
油
This doctoral thesis examines the influence of computer and internet use in classrooms on the development of high school students' information and communication technology skills in Lima, Peru. The study used a quasi-experimental design comparing an experimental group that used computers and the internet in classrooms to a control group that did not. Results showed that students who used computers and the internet in classrooms developed better skills in obtaining information, teamwork, and learning strategies compared to the control group. The thesis concludes that classroom computer and internet use helps improve students' information and communication technology skills.
This document discusses designing dynamic online instructional environments using multimedia. It proposes using multimedia like graphics, audio and video to make online learning more engaging by addressing multiple senses, as traditional online learning using only text can be passive. Various technologies are presented that can help replicate the instructor presence and interactions of face-to-face learning online, like blogs, Facebook, Google Docs and wikis. The concept of the zone of proximal development and cognitive apprenticeship models of learning are discussed as frameworks for the online environment. Open resources for different types of multimedia content are also listed.
This document discusses various forms of distance education including open learning, electronic learning, computer-assisted language learning, educational technology, learning management systems, mobile learning, social networks, virtual schools, and web conferencing. It also covers technologies used for synchronous and asynchronous delivery as well as types of distance education courses like correspondence, internet-based, and telecourses.
Whats Possible With Educational Technology With Notes2 Distributed [Autosaved]Andrew Moore
油
The document discusses possibilities for using educational technology in higher education. It begins by outlining objectives of providing a conceptual framework, exposing educators to a range of technologies, and facilitating reflection on appropriate uses. It then cautions that technology alone will not solve problems and must be driven by good educational design. Several challenges for educators are discussed, such as how students can read materials, explore their discipline, engage in learning conversations, practice skills, and produce work. A variety of technology-enabled solutions are presented for each challenge, such as using audio/video, online discussions, simulations, and specialist software. Online learning environments and concerns around bandwidth constraints are also addressed.
E-Learning and Types of E-Learning (Asynchronous and synchronous e learning)AksharaDandgaval
油
The document provides information on asynchronous and synchronous e-learning. It defines e-learning as imparting education through digital technologies like the internet, computers, and multimedia. Synchronous e-learning involves real-time classes on set schedules where students and instructors are online simultaneously, while asynchronous allows students to complete lessons independently without strict schedules. Both have benefits like flexibility but synchronous allows immediate feedback while asynchronous lacks instant interaction and motivation. Choosing the approach depends on factors like costs, time, collaboration needs, and instructor availability.
This document discusses technology-enabled learning in the workplace. It defines technology-enabled learning as the application of information and communication technologies to learning and teaching. It highlights the advantages of technology-enabled learning such as reduced costs and time, varied instructional strategies, personalized learning, and employees having control over their learning. The document also discusses integrating different technological resources like e-learning, videos, and social media into a single learning platform and the role of various media in workplace training.
COMPUTERS IN EDUCATION - UNIT 8 - ROLE OF COMPUTER IN EDUCATION - B.ED - 8620...EqraBaig
油
The document discusses the role of computers in education. It states that computers have revolutionized education by allowing large amounts of data to be stored, facilitating online learning and distance education. Computers also make lessons more engaging through multimedia and help teachers deliver information more effectively. Computer education has been integrated into curriculums globally and plays a key role in modern education systems.
This document discusses e-learning technologies and systems. It describes communication technologies used in e-learning like asynchronous tools like blogs and discussion boards and synchronous tools like chat sessions. It also discusses learning management systems, collaborative software, pedagogical approaches to e-learning, and interaction models in e-learning systems. Architectural examples of service-oriented e-learning systems are provided. A virtual learning environment demo is also referenced.
This document discusses the concept and features of a virtual classroom called Virtual Class Room (VCR). VCR allows teachers to present remotely and conduct live online sessions for students. Key features include audio/video conferencing, screen sharing, file sharing, online quizzes, and remote desktop access. The goal of VCR is to simulate a traditional classroom experience over a computer network and provide interactive learning opportunities for students and teachers separated by location.
1. The document discusses technology in education, defining it as the use of tools and equipment to expedite and improve the teaching and learning process.
2. Technology includes devices, modifications, procedures and the teacher, who applies various instructional materials and methods to facilitate student learning.
3. The document then provides examples of educational technology terms and concepts, such as adaptive learning, virtual classrooms, MOOCs, blended learning, and learning management systems.
The document discusses emerging technologies that can be used for employee training programs, such as immersive virtual learning environments and web-based video trainings. It emphasizes that for learners to be successful in the workplace, they must develop 21st century skills like digital literacy, innovative thinking, effective communication, and producing quality work. The document also examines different learning environments and the benefits of using instructional videos and social media in training.
Powerpoint presentation on computer simulation,blended learning and education...rado001
油
The document discusses computer simulation, blended learning, and educational podcasts. It provides definitions and examples of each. Computer simulation uses models and equations to represent real systems on a computer. Blended learning combines online and in-person instruction. There are several models of blended learning including face-to-face, rotation, and online driver. Educational podcasts allow audio and video to be shared for teaching and provide benefits like accessibility and creating an archive of lessons.
The document discusses computer simulation, blended learning, and educational podcasts. It provides definitions and examples of each. Computer simulation uses models and equations to represent real systems on a computer. Blended learning combines online and in-person learning, with various models including face-to-face instruction augmented by online tools. Educational podcasts allow audio and video to be shared for teaching, and have advantages like accessibility and creating an archive of lessons.
The document discusses computer simulation, blended learning, and educational podcasts. It provides definitions and examples of each. Computer simulation uses models and equations to represent real systems on a computer. Blended learning combines online and in-person learning, with various models including face-to-face instruction augmented by online tools. Educational podcasts allow audio and video to be shared for teaching, and have advantages like accessibility and creating an archive of lessons.
This document discusses computer assisted instruction (CAI). It defines CAI as using a computer to present instructional material and monitor learning. It outlines several modes of CAI including drill and practice, tutorials, simulations, and games. It also discusses advantages like self-paced learning and disadvantages like costs. Overall, the document provides an overview of CAI and how computers can be used to enhance the learning process.
This document discusses multimedia and its educational implications. Multimedia is content that uses a combination of media like text, audio, images, video and interactive content. It can be recorded, displayed or interacted with using electronic devices. There are several multimedia packages including text, graphics, audio, video, animation and interactive content. The educational implications of multimedia include deeper understanding, improved problem solving, increased positive emotions and access to a vast variety of information. It also allows students to explore places virtually. Easy ways to use technology in the classroom include virtual field trips using apps, using videos for mini-lessons, and adding multimedia elements to presentations. Learning management systems and online assessment tools are also discussed.
The document discusses the author's portfolio on educational technology, including definitions of educational technology, perspectives on how it can be used, tools like Dale's Cone of Experience and the computer as a teacher's tool, how the author has learned through educational technology applications in their class, and their views on the importance of technology integration for future educators to engage 21st century learners. The author advocates for teachers to think of technology not as specific applications but as verbs to support presenting, sharing, and communicating information.
This document discusses various technology tools that can be used for blended education, including learning management systems (LMS), communication tools, and instructional materials. It provides examples of popular LMS like Moodle and Blackboard, describes asynchronous tools like email and discussion boards, synchronous tools like text chat and web conferencing, and virtual worlds. It also discusses tools for creating and sharing multimedia instructional content and encouraging collaboration through blogs, wikis, and other sites. The document is written by Dr. Minnie Ladores and provides references at the end.
Derivatives are financial contracts whose value is derived from an underlying asset such as stocks, bonds, commodities, currencies, or market indexes. The document discusses various types of derivatives including forwards, futures, options, and swaps. It explains how derivatives are used for hedging, speculating, and arbitraging. It also discusses key concepts related to pricing derivatives, hedging strategies, and the growth of the derivatives market in India.
Deemed income refers to amounts that are treated as taxable income even though they may not meet the normal definition of income. The Income Tax Act extends the definition of income to include various receipts such as capital gains, voluntary contributions, compensation received, insurance surplus, and windfall gains.
Some key types of deemed income discussed in the document include deemed dividends from closely-held companies, income from transferred assets that is clubbed with the transferor's income, gifts exceeding certain thresholds, consideration received for shares issued by closely-held companies above fair market value, unexplained cash credits, unexplained investments/expenditures/money, and certain provident fund contributions and payments.
Survey, Search and seizure Under Income Tax ActSyed Irshad Ali
油
Survey, search, and seizure are investigative powers granted to tax authorities under the Income Tax Act of 1961. A survey involves collecting information and data for tax purposes, while a search allows authorities to enter premises, inspect books/records, and seize assets. A search warrant is required and must be authorized by senior tax officials. During a search, rights of the person include verifying officials and having legal counsel present. Duties include allowing inspection of items and cooperating. If unreported income is found, assessments can be made for the past 6 years plus the year of search. Assessments must generally be completed within 2 years for the 6 prior years and the search year. The provisions also allow assessments of other persons not directly
This document provides an overview of service tax law in India. Some key points:
- Service tax was first introduced in 1994 and now covers all services except those in the negative list.
- It is levied on the value addition from the provision of services within India.
- Various rules determine the taxable person, valuation of services, point of taxation, and place of provision of services.
- There are nine types of declared taxable services and 17 services exempted under the negative list.
- The document outlines some of the major provisions and rules under the service tax laws.
The Point of Taxation Rules, 2011 determine when service tax becomes payable and the applicable tax rate. Key points include:
- Service tax is payable at the earlier of the date of invoice or date of payment.
- For continuous supply of services, each completion event or periodic payment date determines the point of taxation.
- If the effective tax rate changes, the point of taxation will be the earlier of the date of invoice or date of payment.
- For new taxable services, service tax may not be payable if payment was received or invoice issued before the service became taxable.
1) Ethical hacking involves legally accessing a network or system with the owner's permission to test security vulnerabilities. It helps find weaknesses that malicious hackers could exploit.
2) The document provides a history of hacking from the 1960s to present day, including early hackers at MIT and incidents involving stolen credit cards and hacked email accounts.
3) It describes ethical hackers as "white hats" who test security with permission, and outlines some common hacking techniques like port scanning, password cracking, and denial of service attacks used to gather information and launch attacks. The document provides safety tips for online privacy and security.
This document discusses valuation of excise duty based on retail sale price (MRP) under Section 4A of the Central Excise Act. Key points:
1. Section 4A provides for valuation of excisable goods based on the maximum retail price (MRP) declared on the package, less a notified percentage of abatement.
2. It applies only to goods notified by the government where declaration of retail sale price is mandatory under other laws.
3. Section 4A overrides Section 4 of the Central Excise Act. However, it does not override valuation based on tariff value under Section 3(2).
4. If goods are removed without a declared retail sale price
Reverse Charge Mechanism Under Service Tax Laws Syed Irshad Ali
油
The document discusses various aspects of the reverse charge mechanism under service tax in India. It defines reverse charge mechanism and explains when it came into effect. It lists 12 services to which reverse charge applies and whether it is full or partial reverse charge. It addresses issues around point of taxation, CENVAT credit, valuation, exemptions and compliance requirements. It provides an example of the accounting treatment and invoice format under reverse charge mechanism.
Reverse Charge Mechanism Under Service Tax Laws Syed Irshad Ali
油
Technology In CA Education
1. Technology in CA Education; E Learning, Satellite Learning and Social Networking
5 Ws and 1 H
Analysis
What is E-
Learning, Satellite
Learning & Social
Networking?
When these
technologies
do come into
existence?
Where these
technologies
are being
used?
Who are the
people behind
these
technologies?
Why these
technologies
are being
used?
How these
technologies
are associated
with CA
Education?
2. 1. What is E-Learning, Satellite Learning and Social Networking?
E-Learning
E-Learning is the use of electronic media and information and communication technologies in
education. It is broadly inclusive of all forms of education technology in learning and teaching.
E-Learning includes numerous types of media that deliver text, audio, images, animation and
streaming video and includes technology applications and processes such as audio or tape video,
satellite TV, CD-ROM and computer based learning, as well as local intranet/extranet and web-based
learning.
The most important, Successful e-learning depends on the self-motivation of individuals to take
and complete the course effectively.
There are different e-learning delivery methods so as to facilitate different people to learn in
many different ways and at different times.
Additionally, you will need a way to develop and manage e-learning.
o Asynchronous E-learning
Asynchronous e-learning lets people learn at any time.
Self-Paced Courses
The obvious advantage of self-paced course is convenience. People can get the
training they need at any time. Self-paced courses can be delivered in many ways
including Internet, Intranet or Local Area Networks.
Self-paced courses usually have these features;
Multimedia: A mix of text, graphics, animation, audio and video to enhance the
learning process.
Interactivity: An Instructional Strategy that helps a learner practice what they
have learned.
3. Bookmarking: Lets the learner stop the course at any time and restart it from
the same point.
Tracking: Report the learners performance with a course to a Learning
Management System(LCM)
Simulation: Providing practise with a mock-up of a real system.
Online Experts: Provide access to experts through chat or online discussions.
Search: Search through a course to find information required to complete a
task.
Notes and Highlights: Mark one or more parts of a course that contain the
most important information.
Discussion Groups
A discussion group is a collection of conversations that occur over time. Other
names for discussion groups are message boards, bulletin boards and discussion
forums. A discussion group might start out as a question from an individual. Sometime
later, another individual responds to that question. Others can respond to the question
(creating a thread) or they can start their own conversation (forming another thread).
A threaded discussion might also start with a teacher asking an open-ended question
that leads to a class discussion. Discussion groups can be used to support a group of
people taking the same class or can be used to support people performing similar
tasks.
A discussion group is a very efficient way to provide expert answers to a large group
people. A single answer to a common question can benefit many.
o Synchronous E-Learning
Synchronous e-Learning lets teachers conduct classes over the Internet. The synchronous
technologies also allow people to interact with experts.
Virtual Classrooms
A virtual classroom duplicates the capabilities found in a real classroom. A virtual
classroom provides:
A place to meet: Students and teachers use their computers to go to a virtual
meeting place instead of a classroom.
Take attendance: A list of students is recorded.
Lecture: Teachers can choose from a variety of synchronous technologies
including 際際滷 presentation, Audio and Video Conferencing, Application
sharing, Shared Whiteboard.
Interaction with students: Students can indicate when they want to speak.
Teachers can let students speak through audio and video conferencing, or both
can use instant messaging and chat.
Quizzes: Teachers can present questions to students.
Breakout sessions: Students can work together in groups.
Most companies that sell virtual classroom software provide all of these
capabilities in single package. Eg SAP.
Audio and Video Conferencing
Audio-conferencing can be implemented in two ways:
Computers connected to the Internet. Common names for this kind of
implementation are IP Audio-Conferencing or Voice-over-IP.
4. Phone-conferences. People dial the same number to participate in an audio
conference.
Video-Conferencing can be implemented in two ways:
Computers connected to the Internet. The computers need digital cameras.
Special video conferencing devices that connect over the internet or phone
lines.
Chat
Chat allows several people to communicate with each other. Each participant uses a
computer to type their comments. The other participants can see the name of the
person and their comments.
Shared Whiteboard
A shared whiteboard lets a group of people communicate by typing comments,
drawing, highlighting and pointing. A shared whiteboard is a common feature within
virtual classroom software packages.
Application Sharing
You can demonstrate how to use software applications to remote learners with
sharing applications.
Instant Messaging
Instant messaging is similar to chat. One person communicates to another through
typing. Instant messaging also provides some additional features. With instant
messaging, you can keep a list of people that you might like to chat with and it
indicates whether they are online, offline, available for chat or busy.
o Development and Management
Learning Management System
A Learning Management System(LMS) manages the process of learning, provide
reports, and manage access to self-paced courses. LMS also manage one or more of
these:
Administration
Training Management
Employee Management
Learning Content Management Systems
A Learning Content Management System(LCMS) support team-based development
of self-paced courses. A LCMS typically provides A library of media elements,
Templates, Developments tools, Project Management tools, Quality Assurance tools.
Knowledge Management
Knowledge management systems provide direct support for employees as they do
their job. Many types of systems are referred to as knowledge management systems
including - Document Management, Knowledge Capture, Information portals, Search
tools.
5. Satellite Learning
Satellite Learning is a part of Synchronous E-Learning. It is about providing education and
training solutions through satellite based Very Small Aperture Terminal(VSAT) technology.
VSAT is a deviceknown as a small private earth station that is used to transmit and receive
data signal through a satellite.
In it the professor delivers their lecture in a specially made studio classroom. Professor uses
presentations, video, audio & digital content to effectively communicate, engage & interact with
students.
Through satellite, the lecture is telecast live to the various centers across the remote
location. The students sitting in these classrooms receive the lecture clear as a real professor in a live
classroom. The students can see the lecturer on the screen, listen & participate in the lecture
through a computer & an LCD projector connected to the VSAT. Students can also ask questions to
the professor & receive prompt answers.
Video archive is also available for students. Video archive is recorded file of LIVE classes. The
professor/faculty can constantly monitor students sitting in the class throughout the class.
6. Social Networking
The use of dedicated websites and applications to interact with other users, or to find
people with similar interest to ones own.
2. When these technologies do come in existence?
The Term E-Learning has only been in existence since 1999, when the word was first utilized at a
Computer-Based Training(CBT) system seminar. Other words also began to spring up in search of an
accurate description such as online learning and virtual learning. However, the principles behind e-
learning have been well documented throughout history, and there is even evidence which suggests that
early forms of e-learning existed as far back as the 19th
century.
3. Where these technologies are being used?
These technologies can be used at various places viz.
Pre-Schools
High-Schools
Higher Education
Corporate and Professional
Students with Attention Deficit Hyperactivity Disorder(ADHD).
4. Who are the people behind these technologies?
Long before the internet was launched, distance courses were being offered to provide students
with education on particular subjects or skills. In the 1840s Isaac Pitman taught his pupils shorthand via
correspondence. In 1924, the first testing machine was invented. This device allowed students to tests
themselves. Then, in 1954, BF Skinner, a Harvard Professor, invented the teaching machine, which
enabled schools to administer programmed instruction to their students. It wasnt until 1960 however
that the first computer based training program was introduced to the world.
With the introduction of the computer and internet in the late 20th century, e-learning tools and
delivery methods expanded. The first MAC in the 1980s enabled individuals to have computers in their
homes, making it easier for them to learn about particular subjects and develop certain skill sets. In the
2000s, businesses began using e-learning to train their employees.
7. 5. Why these technologies are being used?
For the following reason these technologies are being used:
Cost effective and saves times as no tedious travelling.
Learning 24/7, anywhere.
It makes tracking of course progress(LMS).
Convenience
Best facilities for learning.(eg. Best Teachers)
Query Solving
Lectures missed can be viewed again.
The concerns that arise with e-learning
Isolation/Technology dependent.
Health Related Concerns(like eyestrain, bad postures, and other physical problems).
Technology failures like sun outage, downtime, system failure, etc.
Its discreet as everybody does not feel comfortable with e-learning.
Computer cannot do everything.
Power failure issues(especially in India).
Internet Facility.
IT Skills: Its a bitter truth but many of CA students lack in basic IT Skills.
6. How these technologies are associated with CA Education?
The technologies that are being used in CA Education
a) Self-Paced Courses, a good initiative by ICAI in the form of LMS to provide good quality education
uniformly across the country.
The features of this LMS are:
Multiplatform, Multi-Lingual, Multi-Facilities.
Integrates all the levels of CA Education.
Best Faculties.
Bridges the geographical gaps.
Separate ID for every student through which they can keep track of their courses.
Quizzes.
Detailed Summary about your track, quizzes, percentage completion of course.
Downloadable study material, podcasts.
A facility to provide the feedback.
Blog Facility to interact with other students.
Recently our institute has launched ICAI Cloud Campus, which provides next generation
interactive learning management system. It host Self-paced e-learning course discussed above, e-
books, webcasts, real-time online mentoring to students and enables anywhere and anytime
learning. It also hosts video/ audio lectures, articles training resources, articles placement portal,
Board of Studies knowledge portal, examination portal, etcs. The Best thing that ICAI has done is
providing all these things to the students free of cost which brings all the students at par.
ICAI Cloud Campus also contains softcopy of study materials practice manuals, podcasts,
powerpoint presentations, BOS announcements, all are downloadable for the students.
8. Above mentioned is the example of Online Self-Paced Courses. ICAI has already launched the
offline self-paced package in the form of CPT Test Exam Simulation.
b) Social Networking/Group Discussions
With the advancement of social networking from 2004 onwards, many social networking
websites came forwards like CACLUBINDIA, TAXGURU, CACLUB, FACEBOOK, TWEETER, etc.
How do students & teachers use Social Networking outside of the traditional meeting &
learning space?
Types of students activities observed on social networking sites pages are either
Administrator-driven or Mentee-driven. Mentor activities are also prevalent on the page & were
driven by either mentor or mentee.
Examples of Facebook page.
Students Activities
Respond to prompts/facebook activities(Administer driven activity): How was
Today's PAPER?, 2 months left guys, start studying.
Ask questions about course (Mentee-driven activity): Where can I join classes for
CPT?
Mentor Activities
Respond to Students question Refer Class Page No. 453
Provide Resources: Amendments for Nov. 14 available for download.
The only thing that a student need is self-motivation to get best out of it; else a student may
end up in array by wasting time and getting confused.
c) Virtual Classes/ Satellite Learning: (Discussed above)
INFERENCE
Technology change the way of CA education and make it easy for the students to learn even
sitting at home. Everything has two sides but really our technology proves a beneficial component
to all the CA students and credit goes to ICAI for implementing online portals and classes to CA
students.