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Test Automation
Using Screen Play Design Pattern
Test Automation
 Why Test Automation ?
 To reduce manual efforts
 Continuous integration
 Purpose
 Is it making you slow ?
 End to end test
 Minimal journey
Page object pattern
Is there any pattern ?
Assertions
Features / Jobs / functions
Locators
SOLID
S : Single Responsibility
O : Open Close Principle
L : Liskov substitution
I : Interface segregation
D: Dependency inversion
Single Responsibility
Responsibility
 How to strike right balance
 Too many fragments
 Test becomes too noisy
 Too big component
 Loose flexibility
 How to define a task and how to make sure we build a building blocks ?
 Dont define action
 Interaction can change.
Open Close Principle
Apply SOLID principle To POM
1. Single responsibility
2. Open close principle
Assertions Features Locators
AT High level
Questions
Task UI
ScreenPlay Design Pattern
Setup Screenplay
1. Generate Project
a. $ mvn archetype:generate -Dfilter=screenplay
i. Enter 1 and select a version
ii. 'groupId': : net.serenitybdd.tutorials
iii. 'artifactId': : todomvctests
iv. 'package': net.serenitybdd.tutorials
2. Run Test
a. mvn clean verify
DEMO
References
https://www.toptal.com/software/single-responsibility-principle
https://www.codeproject.com/Articles/1185933/Single-Responsibility-Principle-on-
Different-Level
https://www.lego.com/en-us/classic/products
http://mozaicworks.com/blog/open-closed-principle/
http://serenity-bdd.info/docs/articles/screenplay-tutorial.html
http://serenity-bdd.info/docs/articles/screenplay-tutorial.html
Questions ??

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Test automation Screen Play Design Pattern