The document discusses Test Driven Development (TDD). It describes the TDD cycle of writing an initially failing test, then code to pass the test, and refactoring. It proposes adopting TDD practices like writing tests for components before code and using continuous integration. It also discusses using code analysis tools in integration and avoiding tests sharing developer blind spots. Shortcomings discussed are difficulty testing interfaces and risk of false security from tests.
Test-Driven Development is about approaching software development from a test perspective and knowing how to use the tools (e.g. JUnit, Mockito) to effectively write tests.
Source code examples @...
https://github.com/codeprimate-software/test-driven-development
Test driven development (TDD), a software development method, helps build high quality applications faster. Life-cycle, usefulness, limitations and similar techniques of TDD have been presented in this slide deck.
This document provides an overview of test-driven development (TDD). It defines TDD as a technique for building software where tests are written before code to guide development. The key aspects of TDD covered are:
- Writing tests first before code, which helps improve design and ensures tests are written.
- The TDD mantra of Red-Green-Refactor, where tests initially fail (Red), code is written to pass tests (Green), then code is refactored to improve design.
- An example case study of a large Java project developed using TDD that has over 20,000 lines of unit tests providing over 90% test coverage.
Software quality is critical to consistently and continually delivering new features to our users. This talk covers the importance of software quality and how to deliver it via unit testing, Test Driven Development and clean code in general.
This is the deck from a talk I gave at Desert Code Camp 2013.
This document provides an overview of test-driven development (TDD). TDD involves writing tests before writing code to ensure new functionality works as intended. Key principles of TDD include writing failing tests first, then code to pass the tests, and refactoring code while maintaining all tests. TDD results in higher quality, flexible, readable and maintainable code. It also helps improve both internal code quality and external functionality through a well-designed development process focused on automated testing.
The document discusses Google Test, an open source unit testing framework for C++ that can also be used for testing C code, providing an overview of its features and how to implement unit tests using common patterns like test fixtures, assertions, and death tests to validate expected failures. It also covers best practices for writing effective unit tests, including keeping tests independent, focused, and fast-running.
This document discusses unit testing and provides an overview of its benefits and best practices. It defines unit testing as testing small pieces of code in isolation. It recommends writing unit tests for all code to check functionality and prevent bugs, and integrating testing into the development process by writing tests before code and ensuring tests pass before check-ins. The document also discusses test-driven development, refactoring code based on test results, and tools like NUnit that can automate the testing process.
Test Driven Development (TDD) Preso 360|Flex 2010guest5639fa9
油
This document discusses Test Driven Development (TDD) using FlexUnit 4. It provides an overview of TDD and its benefits. It then walks through an example of building a Twitter client application using TDD. It demonstrates how to create test suites and test cases, write tests to fail initially, then write code to pass the tests. It covers concepts like user stories, assertions, refactoring tests. The document recommends TDD for APIs, frameworks and services, but not GUI testing. It provides resources to learn more about TDD with FlexUnit 4 and Adobe technologies.
The original promise of TDD was that it would assist in guiding the development of clean code, but it often ends up polluting our architecture with excessive composition, is expensive to write, and becomes an obstacle to change, not an aid to refactoring. In this talk, we look at the fallacies of TDD and learn about the key principles that we should be following for mastery of this practice. This talk is intended for those who have been practicing TDD, or who have tried TDD and given up because of shortcomings in the approach they were taught.
This workshop is designed specially for Queen Mary University of London alumni, in order to teach them TDD.
You will learn: What is TDD, Why and How.
If you want to learn more: https://github.com/MyPitit/TDD
Test-driven development (TDD) is an agile software development process where test cases are developed before code. The TDD process involves writing a test, watching it fail, writing code to pass the test, and refactoring code as needed. TDD encourages dividing work into small pieces and promotes high-quality code by requiring tests to pass before adding new features. While TDD requires more initial time writing tests, it can reduce debugging time and defects in the long run.
Unit testing is a method to test individual units of source code to determine if they are fit for use. A unit is the smallest testable part of an application. Unit tests are created by programmers during development. Test-driven development uses tests to drive the design by writing a failing test first, then code to pass the test, and refactoring the code. Unit tests should be isolated, repeatable, fast, self-documenting, and use techniques like dependency injection and mocking dependencies. Benefits of unit testing include instant feedback, promoting modularity, acting as a safety net for changes, and providing documentation.
Test Driven Development - Ph動董ng ph叩p ph叩t tri畛n ph畉n m畛m theo h動畛ng vi畉t test tr動畛c.
p d畛ng TDD s畉 em l畉i cho b畉n thi畉t k畉 ph畉n m畛m trong s叩ng h董n v qu畉n l箪 動畛c ch畉t l動畛ng t畛ng d嘆ng code c畛a m狸nh vi畉t ra.
Bi tr狸nh by c畛a b畉n L棚 Anh t畉i Meetup c畛a Ha Noi .NET Group.
Chi ti畉t vui l嘆ng xem t畉i: http://tungnt.net
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality. The TDD cycle involves writing a failing test, then code to pass the test, and refactoring code. TDD encourages simple code design and finding defects early. Benefits include more modular, flexible code and increased productivity, while shortcomings include reliance on unit tests and potential for false sense of security. Designing for testability and managing tests is important for large systems.
Test driven development - Zombie proof your codePascal Larocque
油
This document discusses test driven development and how to write testable code. It recommends writing tests before writing code to prevent "zombie code" that is hard to maintain and change. Specific tips provided include using dependency injection, following SOLID principles to separate concerns, and writing fast, isolated tests using tools like PHPUnit and PHPSpec. Continuous integration is also recommended to prevent technical debt from accumulating.
Engaging IV&V Testing Services for Agile ProjectsRavi Kumar
油
This document discusses agile testing and the role of testers in agile development. It covers topics like the value testers provide, Brian Marick's test categories, challenges with agile testing and strategies to address them, and the role of automation and continuous integration. Key points emphasized are that testers are not obsolete in agile and need to adapt to new ways of testing, defining acceptance criteria, collaborating with developers, automating tests, and providing frequent feedback to the team.
Lightening Talk I gave at Inaka in April 2014.
I was in charge of investigating test-driven development for our iOS mobile team. Since I realized it was such a big concept, after having gathered enough information and having played with it enough, I decided to introduce my fellows on the topic by presenting it in a formal talk with slides. The aim was teaching them a different way of developing, which, for us, at that moment, was completely new and controversial.
This document provides an overview of test-driven development (TDD). It discusses what TDD is, how the TDD process works through iterations of writing tests first then code, and the benefits it provides like increased confidence in changes and documentation of requirements. The document covers TDD basics like the red-green-refactor cycle and challenges in unit testing like dependencies. It emphasizes focusing on writing tests before code and not designing code in your head first. The document also compares mocking frameworks and argues the benefits of commercial frameworks like Typemock Isolator.
1) The study investigated the effects of rifampicin, an antibiotic used to treat tuberculosis, on kidney biomarkers and histopathology in albino rats.
2) Rats were given rifampicin at different doses for varying time periods, then kidney biomarkers like urea and creatinine were measured from blood samples.
3) Results showed that urea and creatinine levels increased over time with higher doses of rifampicin, indicating potential kidney damage. Histological examination also revealed inflammation of the glomeruli in kidneys of rats that received the highest dose for longest time period.
Daily agri commodity report by epic research of 17 january 2017Epic Research
油
This daily commodity report provides information on commodity prices and market trends for turmeric, coriander, guar gum, and castorseed. Turmeric and coriander prices declined slightly, while guar gum and castorseed prices were stable. The report also includes the most active contracts, top gainers and losers, economic news on wheat and soybean imports and exports, and technical analysis trade recommendations.
Este documento define los conceptos de autoestima, autoconcepto y autoimagen. Explica que la autoestima se refiere a la impresi坦n personal valorativa de uno mismo, mientras que el autoconcepto es el conjunto de percepciones sobre las propias caracter鱈sticas y el autoimagen es la forma en que uno se ve a s鱈 mismo. Tambi辿n distingue entre los diferentes niveles de autoestima: intelectual, f鱈sico, emocional y espiritual.
The document discusses and analyzes the Corona chair, which emerged in Mexico in the 1960s as part of a marketing strategy by the Corona brewery. It summarizes the chair's history, design, production process, and commercial success. The chair's simplicity, low production cost, durability, and ability to be used in diverse outdoor settings contributed to its widespread adoption in Mexico. The document compares the Corona chair to other chair designs from 1968 and concludes that its focus on practical needs over existential demands and use of branding helped make it uniquely suited to the social context and mass events of 1960s Mexico.
El documento describe los principales componentes internos de una computadora, incluyendo la tarjeta madre o motherboard, el procesador o CPU, la memoria RAM, la BIOS, las tarjetas de video, sonido y red, y la fuente de poder. Estos componentes cumplen funciones clave como procesar informaci坦n, almacenar datos temporalmente, controlar la entrada y salida de dispositivos, generar se単ales de video y sonido, y conectar la computadora a una red.
Consell Escolar Municipal de Barcelona, consell educatiu de la ciutatAjuntament de Barcelona
油
Mesura de govern de l'Ajuntament de Barcelona sobre el Consell Escolar Municipal de Barcelona, presentat a la Comissi坦 de Drets Socials, Cultura i Esports del 17 de gener de 2017.
Covariance is a measure of how two random variables change together, taking any value from - to +. Covariance can be affected by changing the units of the variables. Correlation is a scaled version of covariance that indicates the strength of the relationship between two variables on a scale of -1 to 1. Unlike covariance, correlation is not affected by changes in the location or scale of the variables and provides a standardized measure of their relationship. Correlation is therefore preferred over covariance as a measure of the relationship between two variables.
The document discusses Google Test, an open source unit testing framework for C++ that can also be used for testing C code, providing an overview of its features and how to implement unit tests using common patterns like test fixtures, assertions, and death tests to validate expected failures. It also covers best practices for writing effective unit tests, including keeping tests independent, focused, and fast-running.
This document discusses unit testing and provides an overview of its benefits and best practices. It defines unit testing as testing small pieces of code in isolation. It recommends writing unit tests for all code to check functionality and prevent bugs, and integrating testing into the development process by writing tests before code and ensuring tests pass before check-ins. The document also discusses test-driven development, refactoring code based on test results, and tools like NUnit that can automate the testing process.
Test Driven Development (TDD) Preso 360|Flex 2010guest5639fa9
油
This document discusses Test Driven Development (TDD) using FlexUnit 4. It provides an overview of TDD and its benefits. It then walks through an example of building a Twitter client application using TDD. It demonstrates how to create test suites and test cases, write tests to fail initially, then write code to pass the tests. It covers concepts like user stories, assertions, refactoring tests. The document recommends TDD for APIs, frameworks and services, but not GUI testing. It provides resources to learn more about TDD with FlexUnit 4 and Adobe technologies.
The original promise of TDD was that it would assist in guiding the development of clean code, but it often ends up polluting our architecture with excessive composition, is expensive to write, and becomes an obstacle to change, not an aid to refactoring. In this talk, we look at the fallacies of TDD and learn about the key principles that we should be following for mastery of this practice. This talk is intended for those who have been practicing TDD, or who have tried TDD and given up because of shortcomings in the approach they were taught.
This workshop is designed specially for Queen Mary University of London alumni, in order to teach them TDD.
You will learn: What is TDD, Why and How.
If you want to learn more: https://github.com/MyPitit/TDD
Test-driven development (TDD) is an agile software development process where test cases are developed before code. The TDD process involves writing a test, watching it fail, writing code to pass the test, and refactoring code as needed. TDD encourages dividing work into small pieces and promotes high-quality code by requiring tests to pass before adding new features. While TDD requires more initial time writing tests, it can reduce debugging time and defects in the long run.
Unit testing is a method to test individual units of source code to determine if they are fit for use. A unit is the smallest testable part of an application. Unit tests are created by programmers during development. Test-driven development uses tests to drive the design by writing a failing test first, then code to pass the test, and refactoring the code. Unit tests should be isolated, repeatable, fast, self-documenting, and use techniques like dependency injection and mocking dependencies. Benefits of unit testing include instant feedback, promoting modularity, acting as a safety net for changes, and providing documentation.
Test Driven Development - Ph動董ng ph叩p ph叩t tri畛n ph畉n m畛m theo h動畛ng vi畉t test tr動畛c.
p d畛ng TDD s畉 em l畉i cho b畉n thi畉t k畉 ph畉n m畛m trong s叩ng h董n v qu畉n l箪 動畛c ch畉t l動畛ng t畛ng d嘆ng code c畛a m狸nh vi畉t ra.
Bi tr狸nh by c畛a b畉n L棚 Anh t畉i Meetup c畛a Ha Noi .NET Group.
Chi ti畉t vui l嘆ng xem t畉i: http://tungnt.net
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality. The TDD cycle involves writing a failing test, then code to pass the test, and refactoring code. TDD encourages simple code design and finding defects early. Benefits include more modular, flexible code and increased productivity, while shortcomings include reliance on unit tests and potential for false sense of security. Designing for testability and managing tests is important for large systems.
Test driven development - Zombie proof your codePascal Larocque
油
This document discusses test driven development and how to write testable code. It recommends writing tests before writing code to prevent "zombie code" that is hard to maintain and change. Specific tips provided include using dependency injection, following SOLID principles to separate concerns, and writing fast, isolated tests using tools like PHPUnit and PHPSpec. Continuous integration is also recommended to prevent technical debt from accumulating.
Engaging IV&V Testing Services for Agile ProjectsRavi Kumar
油
This document discusses agile testing and the role of testers in agile development. It covers topics like the value testers provide, Brian Marick's test categories, challenges with agile testing and strategies to address them, and the role of automation and continuous integration. Key points emphasized are that testers are not obsolete in agile and need to adapt to new ways of testing, defining acceptance criteria, collaborating with developers, automating tests, and providing frequent feedback to the team.
Lightening Talk I gave at Inaka in April 2014.
I was in charge of investigating test-driven development for our iOS mobile team. Since I realized it was such a big concept, after having gathered enough information and having played with it enough, I decided to introduce my fellows on the topic by presenting it in a formal talk with slides. The aim was teaching them a different way of developing, which, for us, at that moment, was completely new and controversial.
This document provides an overview of test-driven development (TDD). It discusses what TDD is, how the TDD process works through iterations of writing tests first then code, and the benefits it provides like increased confidence in changes and documentation of requirements. The document covers TDD basics like the red-green-refactor cycle and challenges in unit testing like dependencies. It emphasizes focusing on writing tests before code and not designing code in your head first. The document also compares mocking frameworks and argues the benefits of commercial frameworks like Typemock Isolator.
1) The study investigated the effects of rifampicin, an antibiotic used to treat tuberculosis, on kidney biomarkers and histopathology in albino rats.
2) Rats were given rifampicin at different doses for varying time periods, then kidney biomarkers like urea and creatinine were measured from blood samples.
3) Results showed that urea and creatinine levels increased over time with higher doses of rifampicin, indicating potential kidney damage. Histological examination also revealed inflammation of the glomeruli in kidneys of rats that received the highest dose for longest time period.
Daily agri commodity report by epic research of 17 january 2017Epic Research
油
This daily commodity report provides information on commodity prices and market trends for turmeric, coriander, guar gum, and castorseed. Turmeric and coriander prices declined slightly, while guar gum and castorseed prices were stable. The report also includes the most active contracts, top gainers and losers, economic news on wheat and soybean imports and exports, and technical analysis trade recommendations.
Este documento define los conceptos de autoestima, autoconcepto y autoimagen. Explica que la autoestima se refiere a la impresi坦n personal valorativa de uno mismo, mientras que el autoconcepto es el conjunto de percepciones sobre las propias caracter鱈sticas y el autoimagen es la forma en que uno se ve a s鱈 mismo. Tambi辿n distingue entre los diferentes niveles de autoestima: intelectual, f鱈sico, emocional y espiritual.
The document discusses and analyzes the Corona chair, which emerged in Mexico in the 1960s as part of a marketing strategy by the Corona brewery. It summarizes the chair's history, design, production process, and commercial success. The chair's simplicity, low production cost, durability, and ability to be used in diverse outdoor settings contributed to its widespread adoption in Mexico. The document compares the Corona chair to other chair designs from 1968 and concludes that its focus on practical needs over existential demands and use of branding helped make it uniquely suited to the social context and mass events of 1960s Mexico.
El documento describe los principales componentes internos de una computadora, incluyendo la tarjeta madre o motherboard, el procesador o CPU, la memoria RAM, la BIOS, las tarjetas de video, sonido y red, y la fuente de poder. Estos componentes cumplen funciones clave como procesar informaci坦n, almacenar datos temporalmente, controlar la entrada y salida de dispositivos, generar se単ales de video y sonido, y conectar la computadora a una red.
Consell Escolar Municipal de Barcelona, consell educatiu de la ciutatAjuntament de Barcelona
油
Mesura de govern de l'Ajuntament de Barcelona sobre el Consell Escolar Municipal de Barcelona, presentat a la Comissi坦 de Drets Socials, Cultura i Esports del 17 de gener de 2017.
Covariance is a measure of how two random variables change together, taking any value from - to +. Covariance can be affected by changing the units of the variables. Correlation is a scaled version of covariance that indicates the strength of the relationship between two variables on a scale of -1 to 1. Unlike covariance, correlation is not affected by changes in the location or scale of the variables and provides a standardized measure of their relationship. Correlation is therefore preferred over covariance as a measure of the relationship between two variables.
The document provides a portfolio summary of the applicant's work, including sections on personal branding, college projects, and professional graphic design work. Some of the college projects summarized are designing an ASOS store concept and creating branding for a fictional high-end department store called Exhibit. Professional work examples mentioned include designing invitations for a Bristol Fashion Week blogging event while working at M&S and various freelance projects like business cards.
Levonorgestrel es una hormona que se encuentra en la pastilla del d鱈a siguiente y en el DIU Mirena, y act炭a interrumpiendo el embarazo al espesar la mucosa vaginal para impedir el paso de los espermatozoides e inhibir su movimiento en el 炭tero, pero solo es efectiva durante las primeras 120 horas despu辿s de las relaciones sexuales sin protecci坦n.
El documento presenta una breve historia de la m炭sica desde la prehistoria hasta el siglo XX, incluyendo detalles sobre compositores como Mozart, Beethoven y Tchaikovsky. Tambi辿n proporciona informaci坦n sobre g辿neros musicales espa単oles como el flamenco, la copla y el rock, as鱈 como sobre populares grupos musicales espa単oles como Amaral, Estopa, La Oreja de Van Gogh y El Sue単o de Morfeo.
Alpha Coatings is a family-run business established in 1991 that supplies quality aerosol products for industrial and automotive markets. They offer total product development from can design to finishing, including a range of ProMATIC high-performance aerosols and custom filling and labeling services. Their equipment and services allow customers to promote their brand on custom-filled aerosols.
Dokumen tersebut membahas beberapa jenis fungsi khusus seperti fungsi konstan, fungsi identitas, fungsi linear, fungsi kuadrat, fungsi modulus, fungsi nilai bulat terbesar, fungsi genap, dan fungsi ganjil beserta contoh-contoh dan cara menggambarkan grafiknya.
El documento presenta informaci坦n sobre conceptos de alimentaci坦n y nutrici坦n, incluyendo entrevistas realizadas a maestros, padres de familia y alumnos. Se define la alimentaci坦n como el proceso de consumir alimentos y la nutrici坦n como la asimilaci坦n de nutrientes. Tambi辿n se discute la diferencia entre ambos conceptos y c坦mo se relacionan.
The document provides information and instructions for students to design and evaluate zoo exhibits. It discusses various components that should be considered for exhibits, including feeders, water, shade, enrichment, exhibit size and levels. Students are asked to observe otters at the zoo and record how much time they spend on land vs in water. They then evaluate an existing exhibit on various components and design an improved exhibit for one animal. Factors to consider in exhibit design, such as feeding areas, shade, space for activities, privacy, and safety barriers, are also outlined.
Dr. Jay Casey is a historian who specializes in using cartoons and visual sources to teach history. He has a PhD in History from the University of Houston and has taught at several universities. His research focuses on analyzing soldier cartoons from World War I and II to understand how they portrayed soldiers' experiences and attitudes. He has published articles on this topic and presented his research at numerous conferences. Currently he teaches history education courses as an adjunct professor at Louisiana State University.
Testing Experience - Evolution of Test Automation Frameworksukasz Morawski
油
Implementing automated tests is something that everybody wants to do. If you ask
any tester, test automation is their aim. And while it may be the golden target, very
few testers take pains to assess the required knowledge, under the illusion that a
programming language or expensive tool will suffice to cope with all problems likely
to arise. This is not true. Writing good automated tests is much harder than that,
requiring knowledge this article will make clear
This was a workshop given on the UTN University, for the Software Engineering students. The idea is to give a brief explanation about TDD, and how to use it.
Test driven development and unit testing with examples in C++Hong Le Van
油
Test-driven development (TDD) relies on short development cycles of writing a failing test case, producing code to pass that test, and refactoring the code. Unit testing tests individual units of code by isolating each part and showing they work correctly. Boost.Test is a popular C++ unit testing framework that allows organizing tests into suites and fixtures, and provides assertions and output of results. A minimal Boost.Test example defines a test case using BOOST_AUTO_TEST_CASE that contains an assertion like BOOST_CHECK_EQUAL to test that 2+2 equals 4.
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality. The TDD cycle involves writing a failing test, then code to pass the test, and refactoring code. TDD encourages simple code design and inspires confidence through automated testing. It helps ensure code meets requirements and is testable from the start.
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality. The TDD cycle involves writing a failing test, then code to pass the test, and refactoring code. TDD encourages simple code design and inspires confidence through comprehensive test coverage. Benefits include more modular, flexible code and catching defects early. Shortcomings include reliance on unit tests and potential for false sense of security. Designing for testability and managing tests is important for large systems.
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality through a series of short cycles: write a test, see it fail, write minimum code for it to pass, refactor code. Key benefits include more modular/extensible code, catching defects early, and increased confidence through thorough test coverage. Shortcomings include lack of full functional testing and risk of false sense of security if tests have same blind spots as code.
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality. The TDD cycle involves writing a failing test, then code to pass the test, and refactoring code. TDD encourages simple code design and inspires confidence through automated testing. It helps ensure code meets requirements and is testable from the start.
Test-driven development (TDD) is a software development process where unit tests are written before code to define desired functionality. The TDD cycle involves writing a failing test, then code to pass the test, and refactoring code. TDD encourages simple code design and finding defects early. Benefits include more modular, flexible code and high test coverage catching defects early. Shortcomings include difficulty testing interfaces and potential for false sense of security if not supplemented with other testing. Designing for testability with high cohesion, loose coupling, and published interfaces supports effective TDD.
Test Driven Development (TDD) is a software testing methodology where developers write automated test cases before writing any code. It involves writing a failing test case for new functionality, then writing the minimum amount of code to pass that test, and refactoring the code. Key steps are to add a test, run all tests and see the new one fail, write code to pass the test, run tests to succeed, and refactor code while maintaining tests. Benefits include instant feedback, better code quality, and lower rework effort. Limitations include difficulty testing certain types of code like GUIs. Unit testing tests individual units of code in isolation through mocking of external dependencies.
What Is Unit Testing A Complete Guide With Examples.pdfJace Reed
油
Testing is one of the most important components of any software development lifecycle. The more frequently you test, the earlier you catch any bugs, and the more reliable your software product becomes.
Test-Driven Developments are Inefficient; Behavior-Driven Developments are a ...Abdelkrim Boujraf
油
The document discusses the authors' experience with different testing strategies at their company StratEx. They initially used Selenium for UI testing but found it did not help when they frequently changed screens. They then investigated Test-Driven Development (TDD) but found it inefficient, as tests are also code that must be written and maintained. Behavior-Driven Development (BDD) showed more promise as it focuses on functionality rather than architecture and bridges communication between users and developers. However, no methodology fully describes large, complex systems. The search for the best testing approach is ongoing.
What Is Unit Testing_ A Complete Guide With Examples.pdfSteve Wortham
油
Testing is one of the most important components of any software development lifecycle. The more frequently you test, the earlier you catch any bugs, and the more reliable your software product becomes.
DevOps is a software development approach that emphasizes collaboration between development and operations teams throughout the development lifecycle. Central to DevOps is continuous delivery, which involves frequent software releases through an automated testing pipeline. This pipeline incorporates various types of testing at different stages to catch issues early. Automated deployment is key to continuous delivery, allowing for more testing opportunities like automated functional and security testing. Implementing practices like continuous integration, unit testing, code coverage, mutation testing, static analysis, and automated deployment verification can improve software quality by enabling more testing and fearless refactoring.
TDD involves three core unit testing practices: programmer testing responsibility, automated tests, and example-based test cases. Programmer testing responsibility makes unit testing the job of developers. Automated tests execute unit tests as code to provide continuous feedback. Example-based test cases adopt a black-box or example-driven approach to focus on interfaces and examples rather than implementation details. Together these practices form the basis for TDD and help improve code quality through early defect detection.
This document provides an introduction to automated testing. It discusses the motivations for automated testing such as improving quality and catching bugs early. It covers basic testing concepts like unit, integration, and system tests. It explains testing principles such as keeping tests independent and focusing on visible behavior. The document also discusses popular testing frameworks for different programming languages and provides examples of tests from a codebase.
The document discusses unit testing principles and purposes. It states that unit testing is used to prove that classes work properly in isolation, catch bugs early, enforce high-quality code, and make refactoring safer. Unit testing encourages modular and loosely coupled code. However, it does not replace integration or system testing and not all code can be unit tested. The document also provides examples of when code should be refactored before writing unit tests.
This document discusses unit testing databases to minimize risks from changes. It explains how to set up unit testing projects in SQL Server Management Studio to test functions and stored procedures. It provides an example of a unit test for a function that checks username and password validity. The document emphasizes writing multiple tests to cover different scenarios and edge cases.
Testing Hourglass at Jira Frontend - by Alexey Shpakov, Sr. Developer @ Atlas...Applitools
油
Alexey Shpakov presents on testing in Jira Frontend. He discusses the testing pyramid with unit, integration, and end-to-end tests. He then introduces the concept of a "testing hourglass" which adds deployment and post-deployment verification to the pyramid. Key aspects of each type of test are discussed such as using feature flags, monitoring for flaky tests, and gradual rollouts to reduce risk.
Software Development Standard Operating Procedure rupeshchanchal
油
TestDrivenDeveloment
1. Test Driven Development
Objective
To realise productivity and quality gains by making extensive use of Test Driven Development
Abstract
(Abstract and TDD details taken from: http://en.wikipedia.org/wiki/Test-driven_development)
TDD relies on the repetition of a very short development cycle: First the developer writes an (initially failing) automated test case that defines a desired
improvement or new function, then produces the minimum amount of code to pass that test and finally refactors the new code to acceptable standards. Kent
Beck, who is credited with having developed or 'rediscovered' the technique, stated that TDD encourages simple designs and inspires confidence.
Proposals
Develop tests for functionality of components - rather than just to test one Jira, and keep them up to date.
Implement Continuous Integration either during the nightly build or on code check-in to SVN. Automated regression tests should enable us to develop new
code and refactor with confidence that we havent broken anything. If any test fails then we will break the whole build!
Incorporate in the Continuous Integration, code analysis tools such as 'Emma' (Check % of code covered by the tests) and 'Findbugs' (Static analysis of the
java code for bugs inc. concurrency issues)
Avoid the problem of tests written by the developer sharing the same blind spots with his code by having another developer, or better yet a tester, write them.
This last proposal is probably controversial but, I think, key to improving quality.
Whilst not going as far as 'pair programming' it would enable us to implement the 'four eyes' principle - at least two people would be independently involved in
the production of every unit of software.
Also, there is much less chance of requirements being misunderstood and any lack of clarity or misunderstanding that does occur can be caught earlier.
Ideally, before a line of code is written.
Finally, it should; help avoid 'scope creep', facilitate knowledge transfers and front-load the testing effort so we can identify problems earlier rather than at the
point of delivery. For example, if the requirements change, the tests will have to be re-written and everyone involved (management, testers and developers)
will be aware of the issue.
2. TDD Cycle
Add a test
Write a test which, must inevitably fail as the code implementation has not yet been written. As opposed to writing tests after the code is developed this forces
the developer to focus on the requirements before writing the code.
Run all tests and see if the new one fails
This validates that the test harness is working correctly and that the new test does not mistakenly pass without requiring any new code. This step also tests
the test itself ruling out the possibility that the new test will always pass, and therefore be worthless - it should fail for the expected reason!
Write some code
that will cause the test to pass. This code will not be perfect and may, for example, pass the test in an inelegant way. This is acceptable because later steps
will improve and hone it. Important that the code written is only designed to pass the test. No further (and therefore untested) functionality should be predicted
and 'allowed for' at any stage.
Run the automated tests and see them succeed
If all test cases now pass, the programmer can be confident that the code meets all the tested requirements. This is a good point from which to begin the final
step of the cycle.
Refactor code
Improve the code as necessary to attain production quality standards. By re-running the test cases, the developer can be confident that code refactoring is not
damaging any existing functionality.
Remove any artifacts that were introduced - for example magic numbers or strings - in order to make the test pass in earlier stages
Repeat
Starting with another new test, the cycle is then repeated to push forward the functionality. The size of the steps should always be small, with as few as 1 to
10 edits between each test run. If new code does not rapidly satisfy a new test, or other tests fail unexpectedly, the programmer should undo or revert in
preference to excessive debugging.
3. Continuous integration helps by providing revertible checkpoints.
Code Visibility
Test suite code clearly has to be able to access the code it is testing. On the other hand, normal design criteria such as information hiding, encapsulation and
the separation of concerns should not be compromised. Therefore unit test code for TDD is usually written within the same project or module as the code
being tested.
There is some debate among practitioners of TDD, as to whether it is wise to test private methods and data.
Some argue that private members are a mere implementation detail that may change, and it should be sufficient to test any class through its public interface
or through its subclass interface. Others say that crucial aspects of functionality may be implemented in private methods, and that developing this while testing
it indirectly via the public interface only obscures the issue.
My view is that if the private members have no discernible effect on the public behaviour of a class then of what use are they?
Or to paraphrase Danny Blanchflower if theyre not interfering with play, then what are they doing in the codebase?
In other words, if invoking all the public methods does not, in turn, invoke all the private methods then when may we expect them to be invoked if ever?
Stubs,mocks and integration tests
When code under development relies on a database, a web service, or any other external process or service, enforcing a unit-testable separation is also an
opportunity and a driving force to design more modular, more testable and more reusable code.
Two steps are necessary:
An interface should be defined that describes the access that will be available.
The interface should be implemented in two ways, one of which really accesses the external process, and the other of which is a Stub or a Mock
Stub objects need do little more than add a message such as Person object saved to a trace log, against which a test can be run to verify correct behaviour.
Mock objects differ in that they themselves contain assertions that can make the test fail, for example, if the person's name and other data are not as
expected.
4. Shortcomings
Test-driven development is difficult to use in situations where full functional tests are required to determine success or failure, e.g. user interfaces, programs
that work with databases, and some that depend on specific network configurations.
Unit tests created in a test-driven development environment are typically created by the developer who will also write the code that is being tested. The tests
may therefore share the same blind spots with the code.
The high number of passing unit tests may bring a false sense of security, resulting in fewer additional software testing activities, such as integration testing
and compliance testing.
The tests themselves become part of the maintenance overhead of a project. Badly written tests, for example ones that include hard-coded error strings or
which are themselves prone to failure, are expensive to maintain. It is possible to write tests for low and easy maintenance, for example by the reuse of error
strings, and this should be a goal during the code refactoring phase described above.
There is a risk that tests that regularly generate false failures will be ignored, so that when a real failure occurs it may not be detected.
The level of coverage and testing detail achieved during repeated TDD cycles cannot easily be re-created at a later date. Therefore these original tests
become increasingly precious as time goes by. If a poor architecture, a poor design or a poor testing strategy leads to a late change that makes dozens of
existing tests fail, it is important that they are individually fixed. Merely deleting, disabling or rashly altering them can lead to undetectable holes in the test
coverage.
5. FindBugs
Abstract
'FindBugs' is an example of a static code analysis tool.
It does not run any test cases and in fact knows nothing about the logic of your code. It simply examines it, without actually running it, for what are generally
considered to be bug patterns and bad practices.
As part of a comprehensive programme of code reviews it can be invaluable to catch hard-to-spot coding errors. (Human code review is still necessary)
It is available under an open source licence from 'SourceForge' and takes only a few minutes to install.
Once installed you can use either the built-in GUI, command line tools or plugins (e.g. for Eclipse) to run tests. You need to tell 'FindBugs' where your source
and byte code are and any external classes or jars required to compile it.
Locating the external classes can be tricky if 'FindBugs' reports that it cannot check all your code because a particular class is missing.
Probably easiest to just add every jar/class on your classpath, to begin with.
Example Bug
This check was run against the entire java code base of an application and found 148 possible bugs.
These vary in seriousness and some discretion needs to be exercised in determining if any action is required.
This example is of synchronization using a 'ConcurrentHashMap' (a member of the java.util.concurrent package) as a lock object. Careful analysis is required
to decide if there are going to be a problems with this or not.
There is no point in locking using 'concurrent' classes as they are internally guarded against concurrent access in such a way as to allow multiple threads to
access them at the same time. E.g. in this case each hash bucket will be guarded by a separate lock.
Unless more than one thread tries to access the same bucket concurrently they will be allowed to read/write the map's contents (Except if this code snippet is
the only code that can access the map. That is not the case here as 'status' is exposed through a public method 'handleTick()' which employs no
synchronization when accessing it - correctly, of course)
If the program's correctness does not depend on only one thread at a time being able to access the map then there will probably be no problem with this. For
example, if it's just a case of being a bit over-zealous with the synchronization of something that doesn't need synchronizing.
If the correctness of the program does depend on exclusive access to the map then this code is broken.
At best, this indicates something that should be explained. Why try to lock something that cannot be locked? If you do want exclusive access then why are you
using a 'ConcurrentHashMap'? On a wider note, synchronizing access to ANY resource and then allowing public unsynchronized access to it through another
method, or by synchronizing on a different lock object, is not threadsafe!
6. Another issue...
NOT picked up by 'FindBugs', is in the public method 'handleTick()'. The return values of putIfAbsent() are ignored!
status.putIfAbsent(info.tickNum, new TickStatus(info.tickNum, info.instrId));
statusInstruments.putIfAbsent(key, new InstrumentStatus(key));
If a non-null value is returned from putIfAbsent() , then the put operation failed and the value returned is the value already associated with the key!