The second in our Digital Employee series, showing the behaviour of employees today and what organisations need to think about when engaging them. Key implications for people interested in the Digital Workplace and how to engage their colleagues on mobile, online and in person.
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The Digital Employee 2017
1. WATCHING YOU
40% of media and comms time is
spent watching something.
Produced by 106 Communications
(FAKE) NEWS
Media owned by businesses,
such as their own websites
and social channels, are now
trusted as much as media as
an institution (Edelman)
Sending and receiving email
remains the most common internet
activity, after general browsing
EMAIL IS DEAD.
LONG LIVE EMAIL.
Half (51%) of all mobile users make
sure their phone is within reaching
distance when they go to bed and
59% of internet users are hooked
MY BEST
FRIEND
25% report that someone bumps
into them because they are too
busy looking at their phone
KNOCK-OUT
MOBILES
ONLINE
INSPIRATI N
76% say that being online enables them
to have access to things they can’t do offline.
Nearly a third of mobile internet users
posted photos on social media in April 2016,
followed by viewing posts from brands/ and
then reading posts of celebrities
SELFIE
CENTRED
VIEWS
AND
LIKES
50% of workers believe that social
media platforms influence their
view of a company they might
consider working for.
(EmergingWorkforceStudy,2015)
UK Adults squeeze
10h 52m of media and
comms activity into 8h 45
min on a typical day.
TIME SQUEEZED
IN AN
INSTANT
Instant Messaging is more important to 16-24 year-olds than
any other form of communication, and playing video games is
seen as being as important as watching live, recorded or paid-
for on-demand TV.
WE MORE
THAN MESH
Meshing is when the
simultaneous activities are
related e.g. searching for info
on a TV programme online
while watching it.
Stacking is when the
simultaneous activities are not
related e.g. instant messaging
while watching youtube
(not in relation to the video).
especially
in meetings! ROBOT
WARS
60 percent of all jobs have at least
30 percent of activities that are
technically automatable, based on
technologies available today.
(McKinseyGlobalInstitute)
The three sites most likely to
influence purchases are:
Facebook, 31%
LinkedIn, 27%
YouTube, 27%
THE INFLUENCERS
CEOs SOME WAY
TO GO 92% of CEOs are present or
visible online, yet less than
40% have posted in the last
12 months. (WeberShandwick)
*SourceisOfcomunlessstated.