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THE HUMAN SIDE OF
MULTIMEDIA SYSTEMS
MICHAEL RIEGLER
http://goo.gl/uU5J6h
Outline
Research topics

What we did so far

Future work
Overview research topics
Crowdsourcing
Medical Video
Analysis
Serious Games
Parallel
Processing
Social
Computing
Parallel processing
Real time processing of huge multimedia
workloads

Switch from batch to near realtime

Videos and large scale image datasets
Crowdsourcing
Use humans for tasks that computers can not do

Can help in many research areas

An easy way to perform user studies 

But can be complicated
Serious games and
gami鍖cation
Rising star in the multimedia community

Try to use game mechanics for collecting data
from users

Gamify boring tasks

You can be creative!

Very interesting for MHealth
Social event detection
Event segmentation

Event synchronisation

Event classi鍖cation

Rising 鍖eld because of the huge amount of
collected data from the users
Medical video analysis
Can help to make tasks for doctors much easier

Very challenging to get data

Analysis of the videos is a challenging task too

Quit unexplored area (apart from colonoscopy)
What we did so far
Intentional framing theory

Perception of deception

Annotation and analysis of medical videos

Annotation of game videos

Social event synchronisation

Serious game for eye tracking

Gami鍖cation of cancer screening

Crowdsourcing 

Parallel processing (just started)
Intentional framing theory
Analyse multimedia content
based on the creators intent

New vista in multimedia
research

Watch my ACM HRHR talk
Perception of deception
How manipulated images
are used online

Detect them automatically
Annotation and analysis of
medical videos
Annotation tools

Hand drawn annotation

Semi supervised annotation

Endoscopic surgery events

Analysis: object tracking,
etc.
MEDANNOTATION TOOL
SEMI SUPERVISED ANNOTATION TOOL
EVENT MODEL
Social event
synchronisation
Synchronisation of
multimedia collections

Based on global image
features

MediaEval participation

Best results
Annotation of video games
Like a tool for sportscaster 

VideoJot

Combines zooming (Axel
Carlier), drawn annotation
and like lines (Raynor
Vliegendhart)
Serious game for eye
tracking
A serious game as an
substitute for eye tracking

First studies showed that it
works
Gami鍖cation of cancer
screening
Proposal for preliminary
research

Increase the awareness for
cervical and breast cancer
screening

Together with the software
engineering group
Crowdsourcing
Gami鍖cation of
crowdsourcing

Improving the quality

Save costs

Intrinsic vs. extrinsic
motivation
Parallel processing
Explore state of the art

Try di鍖erent frameworks

Collect data for a large scale experiment (related
to all other research topics)
And we did some art
WHAT COMES NEXT
Geo location estimation for
large scale data processing
Real time analysis of videos

GeoMM community gets bigger and bigger

Plan is to establish it as an own research 鍖eld

Can be used for many systems: 

Real time recommendation 

Location based video guide etc.
Social Event Segmentation
Extend our work from MediaEval

Event classi鍖cation based on global image
features
Gami鍖cation of cancer
screening
Wait for the proposal

Develop a gami鍖ed app for it
Perception of Deception
Detecting Manipulated images and how they are
used online

Dataset creation almost 鍖nished 

Next step: Analysis

Create a own MediaEval task
Serious Game for
Eyetracking
Very good feedback at ACM MM

Next step: compare with real eye tracking 

Possibility for a collaboration with University of
Florida
Permanent Crowdsourcing
Multimedia System	
Possible collaboration with Vincent Carvillat and
Axel Carlier

To test multimedia systems (like annotation tools
etc.)

Never ending crowdsourcing for semi supervised
learning
Continue with intentional
framing
Speci鍖cation of framing categories

User studies

Use of computer vision
THANK YOU

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The human side of multimedia systems