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The Making of The Pluckemin Animation
   This project started as a result of an informal request from the Friends of the Jacobus
    Vanderveer House so they could provide an interpretation of the Pluckemin Artillery
    Cantonment for visitors to their museum.
   Washington College got involved for some very good reasons:
      Dr. John Seidel, Director of the Washington College Center for Environment and
          Society, did his PhD Dissertation on The archaeology of the American Revolution: A
          reappraisal & case study at the Continental Artillery Cantonment of 1778-1779,
          Pluckemin, New Jersey for the University of Pennsylvania in 1987 and has extensive
          knowledge of the historic site.
      The Washington College Geographic Information Systems Laboratory, part of the
          Center for Environment and Society, has extensive experience in creating 3D
          visualizations and a qualified team of energetic student apprentices to work on the
          project.

                         http://www.jvanderveerhouse.com/

                                 http://ces.washcoll.edu/

                                 http://gis.washcoll.edu/
Project Goal
    To create a preliminary visualization of the
   Pluckemin Artillery Cantonment that can be
  used as a tool to further explore how the site
looked, how the buildings were constructed, and
 to act as a first step to creating a more accurate
               visualization of the site.
Washington College Team
   John Siedel, Director, Center for Environment and Society
   Stewart Bruce, GIS Program Coordinator
   Katherine Wares
   Tyler Brice
   Jimmy Bigwood
   Mariah Perkins
   Caitlyn Riehl
   Cara Murray
   Heather Black
   Gavin Townsend
   Alexander Lucas
   Erin Cooper
Software Used
 ESRI ArcGIS Desktop, Spatial Analyst, and
  ArcScene
 Google Sketch-Up
 Geoweb3D
 Fraps
 Camtasia Studio
 Adobe After Effects
Hardware Used
 HP xw8600 Workstations with dual Quad-Core
  Intel速 Xeon速 Processors and 8 GB of ECC RAM
 Special thanks to NVIDIA for their donation of
  a Quadro 6000 with 6 GB of graphic memory
  and worth $4,000
Primary Challenges
 None of the buildings exist now to use as
  references and the exact location of the
  footprints is only estimated from the
  archeological evidence.
 The site has been almost completely developed
  so the base aerial image had to be created
 The topography of the site has been severely
  altered due to development so a new digital
  terrain model had to be constructed
The making of the Pluckemin animation
The Academy
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
Soldiers Barracks
Slope
    We estimate a 40 to 60 foot drop in elevation from the top to
                    the bottom of the barracks




Therefore the barracks did not look like the Lille drawing as they had to step down the slope.
Report on Probable Construction
                 Prepared by:
        A. Craig Evans/M. Jason Evans
        Fine Woodwork/Restorations
            464 Montclair Avenue
            Bethlehem, PA 18015



              August 26, 2011
It is likely that the room segments were approximately 30
 long (white oak or locust sill stock would have been readily
 available on site or close by) with the configuration of a one
 doorway serving two rooms and the fireplace providing the
 bulk of a partition between the rooms. Given the slope, an
       up-hill side would need to have been leveled down
approximately 15 and the lower end filled about the same to
achieve a reasonably level surface. This effort would simplify
   for the intermediate sections as the excavation from one
 could easily go to the upper one needing fill. Although not
   actually depicted in the Lillie drawing, the roofline would
               necessarily have steps along the grade.
The making of the Pluckemin animation
The making of the Pluckemin animation
Video from Katherine about the
           process
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
Insert animation sequence of barracks
            construction
Development Pressures
The making of the Pluckemin animation
Development Pressure
The making of the Pluckemin animation
The making of the Pluckemin animation
Terrain Issues
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
The making of the Pluckemin animation
The Animation
The Components
   The 3D Buildings developed in Google Sketch-Up
   The base aerial imagery modified from a 1953 aerial image
   A newly created Digital Elevation Model (DEM)
   Trees and tree stumps
   Artillery
   Soldiers
   Horses and wagons
Google 3D Warehouse
Continental Army Soldiers
Put here results from Alex, Erin, and Katherine
Video from Tyler about the process
Next Steps
 Review finished buildings with a team of experienced architects
  knowledgeable about construction during the late 1700s. Create more
  detailed building plans that can be used to recreate more accurate 3D
  models.
 Further review the detailed archeological surveys and reports to improve
  placement of building footprints.
 Come up with an interior blueprint for each building to be used by 3D
  modelers that will allow the viewer to go inside each building.
 Improve and enhance the base aerial imagery.
 Improve and enhance the digital elevation model to increase topographic
  accuracy and realism.
 Research the various types of artillery used during the Revolutionary War
  and create 3D models of each type for the visualization.
 Improve upon the 3D soldiers and other accessories used in the
  animation.

More Related Content

The making of the Pluckemin animation

  • 1. The Making of The Pluckemin Animation
  • 2. This project started as a result of an informal request from the Friends of the Jacobus Vanderveer House so they could provide an interpretation of the Pluckemin Artillery Cantonment for visitors to their museum. Washington College got involved for some very good reasons: Dr. John Seidel, Director of the Washington College Center for Environment and Society, did his PhD Dissertation on The archaeology of the American Revolution: A reappraisal & case study at the Continental Artillery Cantonment of 1778-1779, Pluckemin, New Jersey for the University of Pennsylvania in 1987 and has extensive knowledge of the historic site. The Washington College Geographic Information Systems Laboratory, part of the Center for Environment and Society, has extensive experience in creating 3D visualizations and a qualified team of energetic student apprentices to work on the project. http://www.jvanderveerhouse.com/ http://ces.washcoll.edu/ http://gis.washcoll.edu/
  • 3. Project Goal To create a preliminary visualization of the Pluckemin Artillery Cantonment that can be used as a tool to further explore how the site looked, how the buildings were constructed, and to act as a first step to creating a more accurate visualization of the site.
  • 4. Washington College Team John Siedel, Director, Center for Environment and Society Stewart Bruce, GIS Program Coordinator Katherine Wares Tyler Brice Jimmy Bigwood Mariah Perkins Caitlyn Riehl Cara Murray Heather Black Gavin Townsend Alexander Lucas Erin Cooper
  • 5. Software Used ESRI ArcGIS Desktop, Spatial Analyst, and ArcScene Google Sketch-Up Geoweb3D Fraps Camtasia Studio Adobe After Effects
  • 6. Hardware Used HP xw8600 Workstations with dual Quad-Core Intel速 Xeon速 Processors and 8 GB of ECC RAM Special thanks to NVIDIA for their donation of a Quadro 6000 with 6 GB of graphic memory and worth $4,000
  • 7. Primary Challenges None of the buildings exist now to use as references and the exact location of the footprints is only estimated from the archeological evidence. The site has been almost completely developed so the base aerial image had to be created The topography of the site has been severely altered due to development so a new digital terrain model had to be constructed
  • 14. Slope We estimate a 40 to 60 foot drop in elevation from the top to the bottom of the barracks Therefore the barracks did not look like the Lille drawing as they had to step down the slope.
  • 15. Report on Probable Construction Prepared by: A. Craig Evans/M. Jason Evans Fine Woodwork/Restorations 464 Montclair Avenue Bethlehem, PA 18015 August 26, 2011
  • 16. It is likely that the room segments were approximately 30 long (white oak or locust sill stock would have been readily available on site or close by) with the configuration of a one doorway serving two rooms and the fireplace providing the bulk of a partition between the rooms. Given the slope, an up-hill side would need to have been leveled down approximately 15 and the lower end filled about the same to achieve a reasonably level surface. This effort would simplify for the intermediate sections as the excavation from one could easily go to the upper one needing fill. Although not actually depicted in the Lillie drawing, the roofline would necessarily have steps along the grade.
  • 19. Video from Katherine about the process
  • 25. Insert animation sequence of barracks construction
  • 39. The Components The 3D Buildings developed in Google Sketch-Up The base aerial imagery modified from a 1953 aerial image A newly created Digital Elevation Model (DEM) Trees and tree stumps Artillery Soldiers Horses and wagons
  • 41. Continental Army Soldiers Put here results from Alex, Erin, and Katherine
  • 42. Video from Tyler about the process
  • 43. Next Steps Review finished buildings with a team of experienced architects knowledgeable about construction during the late 1700s. Create more detailed building plans that can be used to recreate more accurate 3D models. Further review the detailed archeological surveys and reports to improve placement of building footprints. Come up with an interior blueprint for each building to be used by 3D modelers that will allow the viewer to go inside each building. Improve and enhance the base aerial imagery. Improve and enhance the digital elevation model to increase topographic accuracy and realism. Research the various types of artillery used during the Revolutionary War and create 3D models of each type for the visualization. Improve upon the 3D soldiers and other accessories used in the animation.