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The self in a world of media

  Bolter and Grusin: Remediation
Bolter & Grusin
 We are remediated
 We employ media as vehicles for defining
  both personal and cultural identity.
Slogan of P3 (Danish National Radio)
 That which you listen to, is you
 Det man h淡rer, er man selv
 A paraphrase of a childrens
  mocking:
    That which you say other
     people are, you are
    Det man siger, er man selv

 Point is: You become your
  media while you are using it 
  but you are also different from
  it
Two logics of remediation
 Immediacy  classical holywood
The media is transparent
Two logics of remediation
 Hypermediacy  Breaking the waves camera
The media is very visible
Avatar
illustrates both
logics
To logics of remediation in
             experiencing media
 The immersed self (lost in
  the media  WOW, virtual
  reality)


 The networked self is
  constantly making and
  breaking connections 
  always aware of being
  present in several media
  at the same time
Art is about feeling present
 Quotes Cavell:
 Art has always shown
  our presence
  our presence to the
  world, rather than the
  worlds presence to us
 A photograph
  guarantees our
  being-alive
Albertis window
 We see and
  understand the
  world through
  converting it to
  something that is
  presented for us
 Through frames
And again




The picture frame separates the viewer from the
world, but at the same time alows the viewing
1. Passing through the frame into the
   respresented world
   (Virtual reality)
                                                      2
                        1




2. Objects coming through the frame and
   surrounding the user (ubiquitos computing,
   and hypermedia)
   The subject stays where she is, and instead the
    objects of representation come to her
The hypermediated self
 The self oscillates between media  moves
  from window to window, from application to
  application, - and her identity is constituted
  by those oscillations
 The Guild  episode 1
 Not unlike being on messenger, and facebook
  and playing online games, while listening to
  me
Connectedness
 The hypermediated self is hypermediated
  because they are hypertextual: they connect
  users in a web of interrelated connections
The networked self
 A sense of presence of oneself to others  and of
  the self to itself comes not through immediate
  visual perception,  but through the feeling of
  being connected to others through the Internet.
 The self that does the connecting is  an active
  one; the self that is connected is defined and in a
  sense embodied through its participation in
  various media
 P. 258
Visualising social networks
Exercise
 Create a representation of the person sitting
  next to you in class
 Google him/her
 Depict his hypermediated self in a collage,
  where you use images to tell where you find
  him/her
 This depiction can be used for his/her
  portfolio, eventually

More Related Content

The remediated self

  • 1. The self in a world of media Bolter and Grusin: Remediation
  • 2. Bolter & Grusin We are remediated We employ media as vehicles for defining both personal and cultural identity.
  • 3. Slogan of P3 (Danish National Radio) That which you listen to, is you Det man h淡rer, er man selv A paraphrase of a childrens mocking: That which you say other people are, you are Det man siger, er man selv Point is: You become your media while you are using it but you are also different from it
  • 4. Two logics of remediation Immediacy classical holywood
  • 5. The media is transparent
  • 6. Two logics of remediation Hypermediacy Breaking the waves camera
  • 7. The media is very visible
  • 9. To logics of remediation in experiencing media The immersed self (lost in the media WOW, virtual reality) The networked self is constantly making and breaking connections always aware of being present in several media at the same time
  • 10. Art is about feeling present Quotes Cavell: Art has always shown our presence our presence to the world, rather than the worlds presence to us A photograph guarantees our being-alive
  • 11. Albertis window We see and understand the world through converting it to something that is presented for us Through frames
  • 12. And again The picture frame separates the viewer from the world, but at the same time alows the viewing
  • 13. 1. Passing through the frame into the respresented world (Virtual reality) 2 1 2. Objects coming through the frame and surrounding the user (ubiquitos computing, and hypermedia) The subject stays where she is, and instead the objects of representation come to her
  • 14. The hypermediated self The self oscillates between media moves from window to window, from application to application, - and her identity is constituted by those oscillations The Guild episode 1 Not unlike being on messenger, and facebook and playing online games, while listening to me
  • 15. Connectedness The hypermediated self is hypermediated because they are hypertextual: they connect users in a web of interrelated connections
  • 16. The networked self A sense of presence of oneself to others and of the self to itself comes not through immediate visual perception, but through the feeling of being connected to others through the Internet. The self that does the connecting is an active one; the self that is connected is defined and in a sense embodied through its participation in various media P. 258
  • 18. Exercise Create a representation of the person sitting next to you in class Google him/her Depict his hypermediated self in a collage, where you use images to tell where you find him/her This depiction can be used for his/her portfolio, eventually