This slidedeck was presented as a part of the Charity Learning Consortium's webinar series. Ben Betts runs through a brief look at gamification in the wider world, some examples from learning and a more in-depth case study. Want to learn more? Try our MOOCs...
http://www.curatr3.com/massive-open-online-courses/
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The Truth about Gamification in Learning
1. The Truth about Gamification
And the use of game-like technologies in online learning
Dr Ben Betts
CEO, HT2
www.ht2.co.uk
2. Gamification
? Applying game-like mechanics or feedback to
non-game situations.
? Often manifests itself as points, levels and
badges (PLB), based on users performing certain
actions.
? Often encourages competition where little
existed previously.
www.ht2.co.uk
3. Gamefulness
? Uses the language and aesthetics of
games to encourage a more ¡®playful¡¯
approach.
? May also involve emotional buy-in
through stories and characters.
? Looking to create meaningful
experiences, more so than shortterm engagement.
Land of Me
www.ht2.co.uk
6. Nudge
? We¡¯re trying to encourage people to do
more of the things we want them to do.
? This might be common sense but we
don¡¯t do enough of it in learning.
? Gamification gives us a chance to shape
behaviour more directly, and use a
playful language to do it.
www.ht2.co.uk
7. How can I Gamify?
See the Octalysis
Framework:
http://www.yukaichou.com/ga
mification-examples/octalysiscomplete-gamificationframework
www.ht2.co.uk
8. Case Study Example
Goal:
Improve participation in a social learning experience
Techniques:
XP for levels and progress
Badges for reputation
Leaderboards for competition
Game-like interface
www.ht2.co.uk
16. Does it work?
? Increases Participation in Social Learning
? Points Correlate with Outcomes
? Highlights ¡®Unengaged¡¯ Learners
? In one example, the whole class average is 10% above the norm.
www.ht2.co.uk
21. 3 tips¡
1. Know your audience, your objective and look to shape specific behaviours
1. Measure the outcomes carefully
2. Consider gamefulness as well as gamification; it¡¯s not all about PLB.
Also consider alternatives to Gamification¡
www.ht2.co.uk
22. Serious Games
? Embody multiple mechanics, a
well-defined space and a
compelling story.
? Go way beyond feedback.
? Can be expensive and time
consuming to develop.
www.ht2.co.uk
23. COTS and ARGs¡
? Commercial Off-The-Shelf games
(COTS) can be used in learning
contexts.
? Alternate Reality Games (ARGs)
use the Internet as a platform to
create a fictional narrative that
players can interact.
www.ht2.co.uk
24. Join our MOOCs
Gamification for Learning:
http://www.curatr3.com/massive-open-online-courses/
Want to know more?
Try this book ?
Want to heckle me?
Ben Betts
ben@ht2.co.uk
Twitter: @bbetts
www.ht2.co.uk