Tiny Busters' animation workflow involves artists designing and painting assets that are then exported and organized. The character is built in Spine by attaching images to bones and animating the bones. The animated character is then exported as atlas and JSON files for technical implementation in engines. The workflow allows characters to be animated and integrated into games.
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OGDC 2014: Animation workflow with Spine in Tiny Busters
5. Animation Workflow
Artists design and painting
assets
Export and organize assets
Build the character in Spine
Animating character
Export Atlas, Json files
Tech job