Nigel Wynne discusses using interactive technologies like lecture capture systems, virtual patient simulations, and virtual worlds to support student engagement. He presents several case studies of technologies his research group has developed, including the Virtual Case Creator simulation platform. The technologies provide opportunities for open-ended, visual learning and better preparation for real-world skills. Evaluation of the simulations found they improved students' self-efficacy and decision-making abilities. Wynne envisions expanding these simulation-based learning approaches to other contexts.
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To Infinity And Beyond March 2011 Ammended For Dissemination
1. Using Interactive
Technologies
to
Support Student Engagement
Nigel Wynne
Head - Online Simulation &
Immersive Education RG (OSIME)
National Teaching Fellow
nigel.wynne@bcu.ac.uk
4. About me!!!
Background:
Acute Adult and Critical Care Nursing
Faculty, University and National teaching
Fellowships
Head - Online Simulation and Immersive
Education Research Group
5. OSIME RG
Develop software to
support authentic, scalable
and sustainable online
simulations in support of
skills development
Provide bespoke training
solutions within the NHS
Evaluate and further
develop
6. Recognition since 2006
European Funding Digital University 250,000 Euro
Interactive Digital Media Funding - 贈30,000
NHS West Mids Funding - 贈50,000
NHS Trust Funding - 贈36,000
Higher Education Innovation Funding 贈140,000
External HEI Partnership Funding 贈41,000
JISC Funding - 贈75,000
Higher Education Innovation Funding 贈17,000
8. Getting to know each other
better!! How old are you?
50%
1. 18 - 24
2. 25 - 30
3. 31 - 34
4. 35 - 40 24%
5. Over 40 14% 13%
0%
1 2 3 4 5
9. What gender are you?
1. Female 65%
2. Male
3. Neither of the above 33%
1%
..
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10. What do you do?
1. Manager 68%
2. Frontline Support
3. Researcher
4. Programmer
5. Media Developer 22%
6. Teacher 1% 3%
5%
0% 0%
7. Other
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11. Aim: To provide an overview of the digital
technologies supported by OSIME using 6
case studies.
1. Mediasite lecture capture system
2. Virtual Case Creator 1.5 Online Practice Simulation
Platform
3. Virtual Case Creator 2.0 A Serious Game Platform
4. Discrete Skills Simulations Learning Object Platform
5. Virtual Case Creator 3.0 First Person Serious Game
Platform - Deployable Across All Platforms!
6. COMSLIVE 3D Collaboration Aware Virtual World
Platform
13. Are you using lecture capture systems to
support students within your library
services?
79%
1. Yes
2. No
21%
1 2
14. Affordances
o Creates engaging content almost
effortlessly
o Increasingly accessible
anywhere/cross platform
o Captioning
o Learner controls learning
o Transformative Impact!!!!!
15. Limitations
o Not that sexy!
o Probably not very effective in terms of real
world skills development
16. Virtual Case Creator:
Online Virtual Patient and
Practice Simulations
Nigel Wynne
Head - Online Simulation and Immersive Education
Research Group
National Teaching Fellow
http://vccweb.health.bcu.ac.uk
29. Affordances
o Open Ended and Visual Learning
o Encourages lateral thinking.
o ?? Better preparation for real world
skills development
o Martini Principle
o Will Scale!!
30. Scope and Scale
30 simulations 40 modules
Over 30,000 log ins 10/11
300% increase in use 11/12
International interest
31. Evidence Base
Survey of over 400 students
Pre/post test self efficacy study within
distance learning design n = 30
Professional Body Commendations
Improvement in decision making skills
Middlesex University (anecdotal)
32. NHS (West Mids) Community Care
Project
n = 31
work based learning
Pre/post test design
Significant improvement in
self efficacy across 9
parameters
Questionnaire and FGI data
33. "Like the Virtual Ward as free
to facilitate our own learning
and spend as long as we liked
on each part as opposed to
not taking notes in lectures"
34. It makes you think laterally, its making you look at
your practice, its making you question certain parts
of your practice, it makes you question certain parts
of your knowledge, it makes you question you as a
nurse so it doesnt just give an holistic view on the
patient but it gives you an holistic view on
yourself.
35. Limitations
o No synchronous communication.
o Limited collaboration support.
36. Could similar approaches be used to
support elements of library service
provision?
80%
1. Gosh yes!!!
2. Are you having a
laugh?
3. I need to think
about this?
15%
4%
1 2 3
38. Latest VCC Developments
Content Management System
Sophisticated Parameter feedback
Problem solving ability
Information finding ability
Prioritisation and decision making ability
Introduction of Serious Games and
Immersive Simulation Design Concepts
Comparative Performance Tracking
46. Could similar approaches be used to
support elements of library service
provision?
72%
1. Coolio!!!
2. Are you serious?
3. Buggered if I
know? 27%
1%
1 2 3
51. Could similar approaches be used to
support elements of library service
provision?
64%
1. Absolutely!!!
2. Not on your Nelly! 29%
3. I cant stand the
pressure need 7%
time to think!!!!
!!!
!
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58. Comparative Median Scores for Intervention and Control Groups of Observed Physical
Performance Against Set Parameters During High Fidelity Simulations
5
4.5
4
3.5
Median Value
3
2.5
Control
2
Intervention
1.5
1
0.5
0
59. Are you currently using virtual worlds to
support library services?
1. Yes
84%
2. No
16%
s
No
Ye
60. Could this type of
technology help?
1. Yes 69%
2. No
3. Not Sure
27%
4%
s
No
re
Ye
Su
t
No
61. What does any of this have to do
with learning to play the guitar?
A complex real world skill.
Can be transferred and applied to many
contexts.
How do I learn to play? What works for
me?
62. My Learning
JIT access to resources.
Resources that allow me to decide how and what to
learn.
Opportunity to practice lots of different songs. Variation.
Opportunity to speak to others when it suits me.
I dont have the time or money for formal lessons.
Scales are scary!!!
Whats most exciting about learning the guitar????
64. Imminent Future Developments
Over 30 new simulation to be created over
next 2/3 years.
European Funding Bid in Progress
Drug Administration and Numeracy Multi-
Patient Simulations
Enhanced database and feedback
mechanisms
66. C看稼岳温界岳
Contact Details
Nigel Wynne
Head Online Simulation and Immersive Education
(OSIME) Research Group, National Teaching Fellow.
Birmingham City University
Faculty of Health, Centre for Health and Social Care
Research
Rm 458, Seacole Building, Westbourne Road, B15 3TN
Nigel.wynne@bcu.ac.uk
0121 331 7172 mob: 0797 147 1626
Website: http://vccweb.health.bcu.ac.uk/