1) The document outlines Qosmo's work developing interactive music and sound projects since 1999, including Sonasphere, Massh!, Phonethica, and Audible Realities apps for iPhone.
2) It discusses Qosmo's vision for using new technologies like the iPhone to transform everyday experiences through interactive sound.
3) The presentation concludes by arguing the iPhone is a platform that can push this vision further by combining location data, sensors and other features to create new types of generative music experiences.
58. U ITO
1 O SQ
9 M
DS ISA
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EC RO AL
0S OP IM ON
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A
PROJECT
AUDIBLE REALITIES
iPhone apps transforming your monotonous life into something special
DATE TYPE
2008 SOFTWARE
2009 10 23 50